What this Country Needs is a Good Five-Year Design Program
What is the greatest problem facing graphic design education today?
Not enough quality time. With the exception of occasional two-year
programs, most undergraduate colleges and art schools offer four
years—one of them being foundation, a questionable squandering of
significant design teaching time. So the average education lasts
three years, which is insufficient to cover everything today's
well-rounded graphic designer should know. What might ease this
“crisis in education?” Perhaps what this country needs is a
five-year undergraduate school.
Of course this assertion contradicts prevailing beliefs. But,
arguably, the increasing number of applications (particularly from
graduating seniors) to the growing number of American graduate
design programs is evidence that today's BFA students are not
entirely prepared (or confident) to function in a world of
integrated practice and advanced technology. Let's face it, a
three-year education is old school.
Proficiency in requisite technologies, not to mention a slew of
optional techniques, easily takes a year or more to master in a
rudimentary way. Acquiring fluency in the design language(s), most
notably type, is an ongoing process. Then there is instruction and
practice in a variety of old and new media—print and web, editorial
and advertising, static and motion, not to mention drawing and
photography—these take time to learn, no less to hone. And what
about the liberal arts: writing, history and criticism? Theory is
also a useful foundation if taught correctly, but it is often
perfunctorily shoehorned into studio classes. How can a design
student function without verbal expertise, let alone the ability to
read and research? This must also be taught in an efficient manner
that takes time. And then there is basic business acumen; every
designer must understand fundamental business procedures, which are
virtually ignored in the ultimate pursuit of the marketable
portfolio.
Whew, that's a lot to accomplish in just three years. But, added to
this are the necessary internships that also take chunks of time.
Frankly, students should not be allowed to enter the field without
a little real world experience under their belts. So shouldn't
there be time set aside for a few solid internships or work-abroad
programs in addition to a strong course load?
The foundation year—traditionally an opportunity afforded to
freshmen to sample a broad arts curricula—would serve students
better if devoted instead to teaching the technologies and
introducing languages endemic to graphic design.
Art and design schools that ostensibly begin to teach design majors
in the second year have barely prepared their sophomores for design
literacy. Foundation classes may offer some credits towards
graduation, but what good are these credits if the knowledge has
little bearing on the major? It is hard enough being merely
competent these days, but fluency in type and conceptual thinking
is so essential that more, not less, time must be devoted to it.
Most sophomores, even those who excel in Adobe Photoshop,
Illustrator, or In Design, are plunged into problem solving without
the ability to parse the problems they are asked to solve. Sure,
their instincts and skill-sets evolve over time, but in the
truncated three-year timeframe there are greater chances that too
many students will be left behind.
The greatest single area of ignorance among students (and some
professionals) is type and typography. It takes a sustained effort
and practice to produce a type literate student who knows how to
compose type, what type is designed to express, and the history of
letterforms as design components. By the senior year too many
students are still type novices, following superficial trends or
rote traditions, and the portfolios prove that the standard for
literacy is not as high as it might be. If nothing else, BFA
graduates should flawlessly “speak” the language of type.
Regrettably, claiming proficiency with computer programs seem to be
more important.
Blame can sometimes be laid at the feet of instructors, but not
always. How many times do good teachers lament the lack of time
devoted to their specialty, or complain about the overall course
work packed into a short time period that diverts student
attention? In a three-year program the number of required classes
(and credits) often exceed the ability of the student to be well
taught, or at least to retain what they've studied.
Given the programmatic and bureaucratic intricacies of higher
education, a five-year program is probably unrealistic, but not
altogether impossible. One solution is to eliminate foundation. But
more importantly, it is necessary for administrators to accept that
twenty-first century pedagogy is more complex than before. More,
not less, schooling is demanded in many fields today, especially
design. At the same time, design students must not be encouraged to
view graduate school as merely a two-year supplemental extension of
their undergraduate education. MFA faculties should not have to
teach remedial type or computer programs—leave that for continuing
education classes. Rather MFA programs should offer an additional
two (or three) years to analyze and research bigger ideas for which
there is no opportunity in the workaday world. MFAs should be
advanced options after certain levels of experience are attained.
Undergraduate education should be a full plate of pedagogical
necessities that prepare students to enter the design field.
Admittedly, five years is not a lot of time either, but it will
enable teaching of technology and encourage its immediate
integration into the design process in the freshman year.
Furthermore, it will allow courses on history, criticism, and
theory to be more than electives or add-ons (critical history
should be a three year parallel track intersecting with studio
practical classes). The added year(s) should allow for more
advanced minors in interrelated subject areas. More time could also
allow for longer and more varied internships as requirements
towards graduation. Five years of dedicated design pedagogy will
better prepare students to enter the workforce, where doubtless
they will learn even more.
Undergraduate design education is not the last word in creating the
good designer; work experience is essential. Yet more education
accelerates professional growth. There are many terrific graduates
emerging every year, but just think how many more there could be if
graphic design education was not hampered by such a truncated
production line. An extra year or two could make a big difference
for everyone.
About the Author: Steven Heller, co-chair of the Designer as Author MFA and co-founder of the MFA in Design Criticism at School of Visual Arts, is the author of Merz to Emigre and Beyond: Avant Garde Magazine Design of the Twentieth Century (Phaidon Press), Iron Fists: Branding the Totalitarian State (Phaidon Press) and most recently Design Disasters: Great Designers, Fabulous Failure, and Lessons Learned (Allworth Press). He is also the co-author of New Vintage Type (Thames & Hudson), Becoming a Digital Designer (John Wiley & Co.), Teaching Motion Design (Allworth Press) and more. www.hellerbooks.com