The D.I.Y. Debate
Article by
Ellen LuptonJanuary 24, 2006.
This year, students and faculty at Maryland Institute College of
Art produced the book D.I.Y: Design It Yourself, edited by
Ellen Lupton. The book argues that graphic design is a common
language that should be accessible to everyone in society. Design
critic Steven Heller disagrees. Lupton, who is director of the
graphic design masters of fine art program at the Maryland
Institute College of Art (MICA), and Heller confront each other's
views in this (friendly) battle.
Steven Heller: In the mid-1980s, Apple launched
a television advertisement that showed an image of hands cutting
type and pasting it on a board. This demonstration was probably the
first time “graphic design” was demonstrated to the American public
on national television. Then, as memory serves, a quick cut to a
state-of-the-art Macintosh screen showed a layout (probably for a
newsletter) in progress. The voiceover went something like, “This
is a graphic designer ... And now you don't need one anymore.”
After getting our five seconds in the spotlight, we were summarily
smacked down into the ooze from which we had emerged.
We certainly learned that—even after a national commercial
blitz—graphic designers are a hardy lot, and even the best computer
layout programs will not wipe out the species. But I'm still wary
about placing our art and craft in the hands of amateurs. I'm sure
Shakespeare would be miffed to learn that a room full of monkeys
could really pound out Romeo and Juliet. Out damn
spot.
By making our work so easy to do, we are devaluing our
profession. I like democracy as much as the next person, but
because of new technologies, the definition of “amateur” in fields
like graphic design, photography, film and music, among others, is
being redefined. With everything so democratic, we can lose the
elite status that gives us credibility.
Ellen Lupton: Desktop publishing didn't wipe
out graphic design; in fact, the field got bigger, in part because
the general public had gained a better understanding of design by
working with tools similar to those we were using. People became
more educated about design by playing around (and working) with
fonts and computers.
Perhaps our credibility shouldn't come from design's elite
status, but rather from its universal relevance to daily life. Not
everyone is a design “professional,” a person dedicated to solving
complex problems and carrying out large, capital-intensive
projects. But everyone can design elements of their own life, from
their personal business cards or letterheads to their own flyers
and wedding invitations.
Verbal literacy is good for literature—Shakespeare means very
little to people who can't read or write. Likewise, visual literacy
is good for design: when people experience the power of typography
and images first-hand, they can better understand design that is
produced at the highest level.
SH: I cherish literacy, too, but I recoil when
I think of mediocre designers “doing it themselves.” People should
not think they are Designers because they can fiddle with type on a
computer template. If people start thinking that graphic design is
as easy as One, Two, Three, it will diminish designers' authority
and clients' respect. (I admit certain paranoia here, but it stems
from a reasonable place.)
The age of the feral designer is over. Our instincts must be
channeled, molded and formed by rigorous educational practices. I
worry that D.I.Y. is a license to kill—and to kill the designer.
Please save us from well-meaning amateurs!
EL: We are in a new phase of culture now, where
people have direct access to powerful tools—not just design tools,
but also to video, animation, music, podcasting and blogging.
People are actively engaged with media production across the board,
whether we like it or not. By encouraging the public to use design
tools intelligently, we will ultimately increase the general
understanding of professional work, as well as raise the level of
design across society. My students' book is one small contribution
to a much bigger movement.
Figures
Fig. 1 Cover, D.I.Y.: Design It Yourself. Designers: Mike
Weikert, Nancy Froehlich and Kristen Spilman. Photography: Nancy
Froehlich
Fig. 2 Hand-made envelope from recycled paper. Design: Spence
Holman
Fig. 3 Exploded Sharpie. Illustration: Bernard Canniffe
Fig. 4 Contact paper wall graphic. Design: Kim Bost. Photography:
Nancy Froehlich
Fig. 5 De-branded T-shirt, painted. Design: Christopher Jackson.
Photography: Nancy Froehlich