Short History and the Longer View
Article by
Milton GlaserOctober 8, 2004.
So many legends, so little time. Ric Grefé has asked me to speak
briefly on the value of continuity in our profession. Of course one
could take that charge to mean the short history of design, perhaps
beginning with Peter Behrens, who is credited with invention of
identity programs and coordinating graphic and industrial design
activities. Or one might consider our history as beginning with the
first cave paintings at the dawn of history.
I prefer the longer view that relates our activity to the
fundamental needs of the human species—a species whose most
distinctive characteristic is making things for a purpose, which
turns out to be the actual description of what we do.
Any grandiosity or self-importance that this cosmic description
of our activity creates in us will be quickly erased by the
discovery that in a typical design class only 30% of the students
will have any idea who Paul Rand is and will not be able to
identify Eric Nitsche or Lester Beall, let alone Joseph Hoffman,
Edward Penfield or Gustav Jensen. Incidentally, Jensen was a mentor
to Paul Rand and, Cassandre aside, perhaps the designer he most
admired, but I would not be at all surprised if most of us here
tonight have never heard of him—so much for understanding our own
history.
I have always believed that there is a psychological and ethical
difference between those who make things and those who control
things. If form making is intrinsic to human beings and has a
social benefit, then we can think of the “good” in good design
having more than a stylistic meaning. Linking beauty and purpose
can create a sense of communal agreement that helps diminish the
sense of disorder and incoherence that life creates.
The part of design that is involved in fashion and marketing has
the least need to examine and understand our history. Examining
what has happened over twenty years seems to provide enough
information to meet professional requirements, but, if our field
aspires to be significant and worthy of respect, it must stand for
something beyond salesmanship. Being a legend is an accomplishment
that is hard won and sadly ephemeral, but being part of human
kind's desire to make useful and beautiful things links us to a
glorious history.
Two weeks ago I developed a sudden, painful wrist condition. I
went to a fancy hand doctor who told me I probably had a “gouty”
incident. That's not “Gaudi” the great Barcelonian designer and
architect. It's gout, as in those 18th century engravings of rich,
fat men with inflamed big toes. My wrist is fine, but while I was
in the doctor's office I noticed a document on his wall called
“What A Surgeon Ought to Be” written in the 14th century. I've
changed a word or two but it seems like good advice for our
profession.
What the Designer Ought to Be
Let the designer be bold in all sure things, and fearful in
dangerous things; let him avoid all faulty treatments and
practices. He ought to be gracious to the client, considerate to
his associates, cautious in his prognostications. Let him be
modest, dignified, gentle, pitiful, and merciful; not covetous nor
an extortionist of money; but rather let his reward be according to
his work, to the means of the client, to the quality of the issue,
and to his own dignity.