Myths of the Self-Taught Designer: The Second Conversation between Ego and the Devil
Article by
David BarringerJune 9, 2005.
At the end of their first conversation, on break in the hallway,
Ego and the Devil argue over operative definitions. Does a paycheck
make a professional of an amateur? Does a seminar make the
self-taught taught? For every duo of opposing definitions
(self-taught versus educated; amateur versus professional;
self-employed versus employed), the two find exceptions that break
the rule. They become mired in concocting definitions based on the
reality of what is a pluralistic discipline. Graphic designers
range from the teenager with a birthday computer to the retired
legend with an eponymous academic endowment. Trying to engage this
reality, definitions bow and break under endlessly branching
conditions or float weightless as inflated generalities. Ego and
the Devil decide to return to their seats onstage and try
again.
Ego: The empirical questions drive me crazy.
Devil: The biographical details of any given designer can
be deployed to destroy any definition. If I claim to be an amateur,
you disagree because I get paid. If I claim you're not self-taught,
you respond that you have to teach yourself every day or else you'd
go out of business.
Ego: The empirical variety of graphic designers is why
we're coming up with new takes on old categories in the first
place. But it's precisely this empirical messiness that can be made
to subvert the attempt.
Devil: There are over 200,000 practicing graphic
designers, a whopping third of whom are self-employed, according to
the Bureau of Labor Statistics. They work in print, television,
film, digital media, the web. They work for everyone from
advertisers to their Uncle Charley's car wash. I want to talk
personality, but we end up talking pie charts.
Ego: Or self-promotion. The more we defend our own
views, the more we appear to be merely preaching what we practice.
I claim that designers possess quality X only because I possess
quality X. This is a brand of solipsism. The world is the self.
Devil: The vocational technician, the entry-level grad,
the art-school transfer, the pro-turned-academic, the pragmatic
opportunist, the accidental designer: they all justify the terms of
their existence by citing the facts of their autobiographies.
Ego: And so all definitions be damned.
Devil: Good word choice.
Ego: So what's at stake?
Devil: That's the question exactly. What is at
stake, and for whom?
Ego: Design schools have their existence at stake.
Education is the province of educators. Degrees matter greatly to
those who grant degrees. Credentials matter most to those who
credential. We may impart a cynical motive to these institutions,
but we must also grant them their transformative role in society.
Their institutionalized belief in the improvable individual moves
mountains as it moves minds.
Devil: Admitted. I may be self-taught, which requires that
I talk to myself in the corner of an empty classroom, but I'm not
crazy enough to deny the value of the theory of education.
Onward.
Ego: Graphic designers are not regulated by the
government. We don't need licenses. The only laws governing our
actions are laws that would govern any employee, freelancer,
citizen, etc. We've already discussed the economic incentives for
credentialing.
Devil: Credentials serve a need for all sorts of
workers, as proxy symbols of economic worth.
Ego: So what is at stake for the employer is the means to
distinguish among candidates. These means may consist of a given
candidate's education, experience, a skill set, a portfolio.
Devil: A perspective not to be sneezed at. The employer's,
that is.
Ego: Not least because the employer might also be a
graphic designer who, after years of study and hard work, moved up
the ladder or started the studio that bears his or her initials.
Devil: And those candidates lacking credentials suffer a
handicap in the eyes of the potential employer. The self-taught,
for example, might, in self-defense, cite the example of a famous
designer who happened to be self-taught. But the fact that some
famous designer is self-taught doesn't make your claim to it any
more impressive to the employer frowning at your resume.
Ego: Militias are self-taught. So are squeegee guys and my
nephew. Big deal.
Devil: Exactly. Okay, so credentials, for better or worse,
function for employers as economic symbols. They also function as
symbols of social status.
Ego: Social status derives from economic status.
Economic signifiers, like education, experience and employment,
become social signifiers.
Devil: Like at a party when someone asks, “So, what's your
economic signifier,” you can say, “I'm a graphic designer, which,
if I'm lucky, signifies about 50 K a year. Who the hell are
you?”
Ego: Not a sound networking strategy, I'm afraid.
For a designer, parties are not parties. They're work. What is at
stake for potential clients, including those you insult at parties,
is similar to what is at stake for potential employers, except that
employers need only see potential in a portfolio whereas clients
want to see fully realized work for past clients. Credentials, like
awards, might reassure clients, but the work itself trumps the
symbols.
Devil: I'd say a threshold degree of competence in
the work is all that's required before what really matters kicks
into play: networking, relationships, cronyism, nepotism, and not
just between the designer and client but among designers within the
same firm. You have to be capable, but like my boss says, the wise
old bastard beats the dumb young genius every time. Or something
like that.
Ego: So, to sum up, anyone with the intent to design can
claim to be a graphic designer in our messy age of design
pluralism. You don't need the degree, the tools, the status, the
employer, or even a client. You certainly don't need to be good or
even competent. You just need the intent. So what is at stake, and
for whom, in defining the identity of the designer? Credentials are
one way to define identity, and credentials matter to some. They
signify to potential employers; signify less to potential clients;
and always make our mothers proud. But what is at stake for the
individual designer? I think that's where we need to go next.
Devil: I agree. Design pluralism recognizes the
diversity of individuals working in some measure in a field we've
agreed to call graphic design, itself a broad category, its
membrane permeable enough to absorb the practitioners of the year's
latest digital arts. Together, this pluralism and the attendant
technological advances that impact the practice of graphic design
disturb the discipline and unsettle the individual. In a steady
profession and stable economy—
Ego: Both concepts being theoretical—
Devil: Many are content to let their jobs define them. Who
am I? I am my job. But graphic design is not a steady profession,
and the economy is not stable. Uncertainty is the order of the day.
Undeterred, people may cling to a mere skill set as an indicator of
who they are, defining themselves in ever more narrow and
conditional terms. In a moral panic, a designer might crave the
next seminar in web design as if it were a personality upgrade, the
next slogan from the best-selling business pundit as if it were a
reprieve from a death sentence. Why? Because today's skill set is
tomorrow's software template. And today's job is tomorrow's
downsized nod to the stockholders.
Ego: So this is why self-definition is so urgent and
infuriating. The economic is personal. Who you are today may not
even be who you are tomorrow.
Devil: I'm an expert in Pagemaker. I mean, Quark. Oops,
InDesign. Flash. No, wait, I'm a problem-solver! A branding
consultant! A, a. . . .
Ego: In this environment, you are not saved by what you
know.
Devil: What you know is only what you knew. And that's why
it feels, to me, like there is no such thing as art or design, jobs
or retirement. There is only the work that you do and the you who
is doing it. What is at stake in all this is the individual
designer's self-definition.
Ego: And let me guess. What we are dismantling here is the
overarching myth of the self-taught, which is that the label of
being self-taught no longer functions as a meaningful symbol of the
designer's identity, whether as a romantic symbol or a derogatory
one. Regarding yourself as self-taught, as a self-motivated
learner, as you said before, is more and more coming to be an
essential component of that self-definition, no matter what kind of
graphic designer you are.
Devil: Did I say that?
[To be continued. . . .]
Source for statistics: Bureau of Labor Statistics, U.S. Department
of Labor,
Occupational Outlook Handbook, 2004-05
Edition, Designers.