In Search of Ethics in Graphic Design
Article by
Paul NiniAugust 16, 2004.
I went looking for evidence of graphic design ethics and didn't
find much. Well, that's not entirely true. When I “Googled” the
subject I did find the kind of things I expected, such as
graduate-level design seminar courses and undergraduate-level
professional practices courses that touch on ethical issues. I also
found groups of practitioners and educators creating projects where
they've used graphic design as an instrument of social change with
very positive results. All of these things are worthwhile
initiatives, and, by all means, let's keep them going.
I'm also happy to report that I found some other, very positive
efforts out there. The “Design Inquiry” symposium recently hosted
by the Maine College of Art gave participants a rare opportunity to
dig deeply into the issues surrounding our roles as persuasive
communicators in consumer culture. There are also many initiatives
to educate designers to their effect on the earth's ecosystem,
including an excellent publication by the AIGA that clarifies many
of the misunderstandings concerning more sustainable production
practices.
I also came across the speech delivered by Milton
Glaser at the AIGA 2002 Voice Conference, where he notes that,
“In the new AIGA's code of ethics there is a significant amount of
useful information about appropriate behaviour towards clients and
other designers, but not a word about a designer's relationship to
the public.” Likewise, in an interview conducted by Martin C.
Pedersen, Glaser had this to say in response to a question about
the way design is currently taught: “I would change the perception
of the purpose of design that is deeply embedded in design
education. Because it's linked to art, design is often taught as a
means of expressing yourself. So you see with students,
particularly young people, they come out with no idea that there is
an audience. The first thing I try to teach them in class is you
start with the audience. If you don't know who you're talking to,
you can't talk to anybody.”
Somewhat tellingly, I didn't find much else that acknowledges
our profession's responsibilities to audience members or users,
specifically those who experience the work we create on a daily
basis. AIGA has embraced the concept of “experience design,” which
by its very nature requires the involvement of audiences and users
in the design process. AIGA has also published the Design Business and
Ethics series that addresses a number of topics including
“Business and ethical expectations for professional designers,”
which is referred to above. However, a quick look makes it clear
(as Glaser asserts) that our responsibilities to audience members
and users has not been substantially addressed in what is otherwise
a very well-considered effort.
There is certainly nothing wrong with protecting our
professional interests and the interests of our clients, and you'll
find content to that effect in most statements of ethical practices
created by designer organizations around the world. However, I
would argue that our single, most significant contribution to
society would be to make sure that the communications we create are
actually useful to those for whom they're intended—and that this
concern must be elevated to the same level of importance as those
previously discussed.
Many of us are quite familiar with the concepts of
“audience-centered” or “user-centered” design, but how many of us
can honestly claim to routinely include users or audience members
in our process of design? While there are clearly segments of our
profession that do practice in a more inclusive fashion, the
majority of us do not—and that is, to my mind, where our greatest
ethical failure as a profession currently lies.
The client's desire for profits, and our desire for visual
sophistication (and peer recognition) should come after the needs
of our audiences and users have been met. By putting our
“constituents” first—and ourselves last—we might be able to create
a more significant ethical model for our profession to pursue.
Further efforts to promote environmental responsibility and to
employ graphic design as a means of social change are certainly
desirable, but so are more effective everyday messages that the
majority of us create.
So, in an attempt to address the issue raised, I've taken the
entirely presumptuous step of creating language that outlines our
responsibilities to audience members and users. I envision this
text as an addition to the AIGA's existing publication on ethics,
which currently includes sections concerning our responsibilities
to the profession and our clients. Therefore, I ask the following
questions to you, my professional colleagues: What do you think of
the sentiments expressed below? Is it necessary for us to have such
text included in our code of ethics? Are you willing to join the
discussion and help this initiative progress from this point? In
the spirit of inclusive design, I personally invite you participate
and add your voice to this important topic.
Finally, please note that the fourth and fifth statements below
are adapted from the existing Professional Code of Ethics authored
by ICSID, the International
Council of Societies of Industrial Design. As well, the sixth
statement is adapted from the Code of Ethics for Professional
Communicators created by IABC,
the International Association of Business Communicators. Of the
many professional codes of ethics referenced in the process of
writing this article, these two groups were among the few to
include significant statements concerning their responsibilities to
the public.
The Designer's Responsibility to Audience Members and
Users
- Designers must recognize the need to include audience members
and users whenever possible in the process of developing effective
communications and to act as an advocate for their concerns to the
client.
- The Designer's main concern must be to create communications
that are helpful to audiences and users and that meet their needs
with dignity and respect. Any communication created by a designer
that intentionally misleads or confuses must be viewed as a
negative reflection on the profession as a whole.
- Designers must not knowingly use information obtained from
audience members or users in an unethical manner so as to produce
communications that are unduly manipulative or harmful in their
effect.
- Designers must advocate and thoughtfully consider the needs of
all potential audiences and users, particularly those with limited
abilities such as the elderly and physically challenged.
- Designers must recognize that their work contributes to the
wellbeing of the general public, particularly in regard to health
and safety and must not consciously act in a manner contradictory
to this wellbeing.
- Designers uphold the credibility and dignity of their
profession by practicing honest, candid and timely communication
and by fostering the free flow of essential information in accord
with the public interest.
To conclude, just having such a statement that we may agree with
is not enough. We must now actually do something to improve the
current situation. We must develop a sustained dialog with those
who experience the fruits of our labors, and recognize that their
needs are more important than our own.