What is graphic design?
Graphic design, also known as communication design, is the art and practice of planning and projecting ideas and experiences with visual and textual content. The form of the communication can be physical or virtual, and may include images, words, or graphic forms. The experience can take place in an instant or over a long period of time. The work can happen at any scale, from the design of a single postage stamp to a national postal signage system, or from a company’s digital avatar to the sprawling and interlinked digital and physical content of an international newspaper. It can also be for any purpose, whether commercial, educational, cultural, or political.
Design that’s meant to be experienced in an instant is the easiest to recognize and has been around the longest. For over a hundred years, designers have arranged type, form, and image on posters, advertisements, packages, and other printed matter, as well as information visualizations and graphics for newspapers and magazines. Motion graphics are equally predetermined and crafted, but are meant to be experienced over a fixed time span, such as for the opening credits of a movie or an online video meant to accompany a newspaper article.
The design of books and magazines also has a long history. Whether physical or digital, these are objects that are meant to be enjoyed over time, during which the reader has control over the pace and sequence of the experience. In books, the content usually comes before the design, while in magazines, the design is a structure that anticipates written and visual content that hasn’t yet been created. Some commercial websites or exhibition catalogues also fit in this category, as do digital or physical museum displays that show information that doesn’t change. All have fixed content, but the user or reader determines their own path through the material.
Many designers also produce systems that are meant to be experienced over time, but aren’t confined to the making of objects. Wayfinding, which is a form of environmental graphics, refers to the branding and signage applied throughout and on buildings. While each sign or symbol in a public or private building is a work of design, they’re all part of a larger system within the building. The design of the system—the relationships between all of those parts—is where the designer brings value. Similarly, while all of the artifacts of a commercial or institutional brand, such as a business card, sign, logo, or an advertisement are individual expressions of design, how those are experienced together and over time is the design work. No part of it has been created without considering the others, or without thinking through how a target customer will encounter and then develop a relationship with that brand.
Designers are also responsible for interactive designs where the content is fluid, sometimes changing minute to minute, as well as interfaces that help users navigate through complex digital experiences. This work differentiates itself by adding another element: responding to the actions of the viewer. Editorial design for web and mobile is the most tangible example of content-driven work in this area, including publication websites, mobile apps, and blogs. Some design involves the presentation of streaming information, also known as data visualization. Other designers work on digital products, which are digital services or platforms that can be brought to market. Product design for web and mobile is related to software design. Sometimes different designers work on the user interface design (UI), which mostly refers to the individual layouts of pages, and the user experience design (UX), or the total experience of the user as they move through a website or app.
Type design carries aspects of almost all of these things. While the form of a single letter has meaning, a typeface, like a brand, is also composed of the relationships between characters that work together to create meaning. And like software, typefaces are licensed and can be installed on individual computers.
Depending on the scale of the context in which a designer works, the work may include one, some, or all of these things in the course of a year. Larger companies, agencies, teams, or studios may lean towards specialization, while smaller studios and groups may need to have each individual capable, if not an expert, in multiple areas.
Depending on the business context and stage of career, designers can find themselves with a number of different job titles. Within many publications, institutions, or agencies, a junior designer will typically rise to a senior designer, then art director, and then creative director. Depending on the industry served or the medium, the junior designer may be called a graphic designer, UI/UX designer, visual designer, motion designer, digital designer, web designer, animator, production artist, or graphic artist. For advice on how to find an entry-level position, please see How to Find your First Job in this guide.
At the mid-level, the title may be more specific: information designer, interaction designer, product designer, environmental graphics designer, information architect, package designer, exhibition designer, experience designer, or content strategist.
At the executive level, designers occupy positions such as owner/founder, executive creative director, head of design, or chief creative officer.
Then there are those who work with designers in related positions like production coordinators, front-end developers, marketing coordinators, project managers, producers, strategists, and copywriters. There are no centralized definitions or certifications for these titles, so they’re constantly evolving, and the more rapidly changing the industry in which the designer works, the more rapidly titles and definitions will change. Scale plays a part, too; the more designers on a team or in a company, the more the number of distinct titles will multiply.
Together with AIGA, Adobe is creating innovative programs that give members a voice, nurture young designers and actively engage the creative community in dialogues about the important issues in the fields of design and technology. The alliance between AIGA and Adobe is a long-term partnership dedicated to advancing design and the use of technology across creative industries as well as understanding and highlighting the impact of design on the economy and society. Learn more about Adobe.
About the Author: <p><span>Juliette Cezzar is an Assistant Professor and Associate Director of the BFA Communication Design program at </span><a href="http://www.newschool.edu/parsons/" target="_blank">Parsons / The New School</a><span>, where she was the Director of the BFA Communication Design and BFA Design & Technology programs from 2011-2014. She established her small studio, e.a.d., in 2005. While books anchor the practice, her work has spanned a variety of media for clients such as the Metropolitan Museum of Art, </span><em>RES Magazine</em><span>, The Museum of Modern Art, Vh1, The New York Times, Eleven Madison Park, and Columbia University’s Graduate School of Architecture, Art, and Planning. She is the co-author of </span><em>Designing the Editorial Experience</em><span> with Sue Apfelbaum (Rockport) and author-designer of </span><em>Office Mayhem</em><span> (Abrams), </span><em>Paper Pilot</em><span>,</span><em>Paper Captain</em><span>, and </span><em>Paper Astronaut</em><span> (Universe / Rizzoli). She holds an MFA in Graphic Design from Yale University and a professional degree (B. Arch) in Architecture from Virginia Tech.</span></p>