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Graphic design, also known as communication design, is the art and practice of planning and projecting ideas and experiences with visual and textual
content. The form of the communication can be physical or virtual, and may include images, words, or graphic forms. The experience can take place in an
instant or over a long period of time. The work can happen at any scale, from the design of a single postage stamp to a national postal signage system, or
from a company’s digital avatar to the sprawling and interlinked digital and physical content of an international newspaper. It can also be for any
purpose, whether commercial, educational, cultural, or political.
Design that’s meant to be experienced in an instant is the easiest to recognize and has been around the longest. For over a hundred years, designers have
arranged type, form, and image on posters, advertisements, packages, and other printed matter, as well as information visualizations and graphics for
newspapers and magazines. Motion graphics are equally predetermined and crafted, but are meant to be experienced over a fixed time span, such as for the
opening credits of a movie or an online video meant to accompany a newspaper article.
The design of books and magazines also has a long history. Whether physical or digital, these are objects that are meant to be enjoyed over time, during
which the reader has control over the pace and sequence of the experience. In books, the content usually comes before the design, while in magazines, the
design is a structure that anticipates written and visual content that hasn’t yet been created. Some commercial websites or exhibition catalogues also fit
in this category, as do digital or physical museum displays that show information that doesn’t change. All have fixed content, but the user or reader
determines their own path through the material.
Many designers also produce systems that are meant to be experienced over time, but aren’t confined to the making of objects. Wayfinding, which is a form
of environmental graphics, refers to the branding and signage applied throughout and on buildings. While each sign or symbol in a public or private
building is a work of design, they’re all part of a larger system within the building. The design of the system—the relationships between all of those
parts—is where the designer brings value. Similarly, while all of the artifacts of a commercial or institutional brand, such as a business card, sign,
logo, or an advertisement are individual expressions of design, how those are experienced together and over time is the design work. No part of it has been
created without considering the others, or without thinking through how a target customer will encounter and then develop a relationship with that brand.
Designers are also responsible for interactive designs where the content is fluid, sometimes changing minute to minute, as well as interfaces that help
users navigate through complex digital experiences. This work differentiates itself by adding another element: responding to the actions of the viewer.
Editorial design for web and mobile is the most tangible example of content-driven work in this area, including publication websites, mobile apps, and
blogs. Some design involves the presentation of streaming information, also known as data visualization. Other designers work on digital products, which
are digital services or platforms that can be brought to market. Product design for web and mobile is related to software design. Sometimes different
designers work on the user interface design (UI), which mostly refers to the individual layouts of pages, and the user experience design (UX), or the total
experience of the user as they move through a website or app.
Type design carries aspects of almost all of these things. While the form of a single letter has meaning, a typeface, like a brand, is also composed of the
relationships between characters that work together to create meaning. And like software, typefaces are licensed and can be installed on individual
Depending on the scale of the context in which a designer works, the work may include one, some, or all of these things in the course of a year. Larger
companies, agencies, teams, or studios may lean towards specialization, while smaller studios and groups may need to have each individual capable, if not
an expert, in multiple areas.
Depending on the business context and stage of career, designers can find themselves with a number of different job titles. Within many publications,
institutions, or agencies, a junior designer will typically rise to a senior designer, then art director, and then creative director. Depending on the
industry served or the medium, the junior designer may be called a graphic designer, UI/UX designer, visual designer, motion designer, digital designer,
web designer, animator, production artist, or graphic artist. For advice on how to find an entry-level position, please see How to Find your First Job in this
At the mid-level, the title may be more specific: information designer, interaction designer, product designer, environmental graphics designer,
information architect, package designer, exhibition designer, experience designer, or content strategist.
At the executive level, designers occupy positions such as owner/founder, executive creative director, head of design, or chief creative officer.
Then there are those who work with designers in related positions like production coordinators, front-end developers, marketing coordinators, project
managers, producers, strategists, and copywriters. There are no centralized definitions or certifications for these titles, so they’re constantly evolving,
and the more rapidly changing the industry in which the designer works, the more rapidly titles and definitions will change. Scale plays a part, too; the
more designers on a team or in a company, the more the number of distinct titles will multiply.
Who becomes a graphic designer? >>
Juliette Cezzar is an Assistant Professor and Associate Director of the BFA Communication Design program at Parsons / The New School, where she was the Director of the BFA
Communication Design and BFA Design & Technology programs from 2011-2014. She established her small studio, e.a.d., in 2005. While books anchor the practice, her work has spanned a variety of media for clients such as the Metropolitan Museum of Art, RES
Magazine, The Museum of Modern Art, Vh1, The New York Times, Eleven Madison Park, and Columbia University’s Graduate School of Architecture, Art, and Planning. She is the co-author of Designing the Editorial Experience with
Sue Apfelbaum (Rockport) and author-designer of Office Mayhem (Abrams), Paper Pilot,Paper Captain, and Paper Astronaut (Universe / Rizzoli). She holds an MFA in Graphic
Design from Yale University and a professional degree (B. Arch) in Architecture from Virginia Tech.
As you embark upon a career in the ever-changing field of graphic design, stay on top of what designers need to know, who becomes a designer, and just what graphic design is in the first place. Plus, find out what goes on in design school, how to select the right one for you, and land your first design job once you graduate.
Section: Tools and Resources -
Career Guide, career, graphic design, design educators, students
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