Design Meets Research
Article by
Debbie Millman & Mike BainbridgeFebruary 22, 2008.
True story. At Sterling Brands in New York, we have a wonderful
cleaning woman named Marta who comes to the office every night
around seven o'clock to clean the place up. One evening not so long
ago, we had a client review that ran rather late into the night. We
were all gathered around the table in one of our conference rooms,
where we had narrowed a wide range of package design options down
to what we all considered the top three. We sat there with furrowed
brows as we pondered the three finalists and attempted to make a
democratic decision on the favorite. Suddenly a light bulb lit up
over our client's head. With bright eyes and a sudden burst of
enthusiasm, he jumped and said, “I know what to do! Let's get Marta
in here and see what she thinks!”
Most designers have been in this type of situation—whether our
client wants to get the opinion of a lovely cleaning woman, a
dogwalker, a mother-in-law or an executive assistant. While
creative directors might groan whenever this happens, what our
client is really trying to do is assess some attitudinal
distinction of the design via any consumer—whether that
person is the logical target market of that particular product or
not.

A consumer drawing from market research representing Target.
What our clients are seeking in today's incredibly competitive
marketplace is some sense of safety—an insurance policy of sorts—a
“gee, if Marta likes this design, it must be good” mentality to
create a sense of confidence that the direction being taken with a
new design is indeed a correct and meaningful choice.
But unfortunately, it isn't quite as easy as this. Back in the
late 1800s, automobile maker Henry Ford remarked that if you'd
questioned consumers about what they hoped for next in
transportation, they would have said that what they wanted was a
faster and a stronger horse. This was primarily due to the limits
of our imagination as a population at the time. Culturally
speaking, people are generally stymied by self-determined limits to
create and invent. As a result, prior to the invention of the car,
the mass pre-conceived boundaries of our collective imagination
were constrained by notions of what seemed possible, tangible and
even logical. The idea of an “automobile” was as foreign and
mysterious a comprehension then as time travel might seem to be
now.
Ford's commentary during the infancy of market research
foreshadowed a sentiment about the discipline that is still very
much an active one. Qualitative and quantitative market research
often get a bad rap in the graphic design industry—and in the
marketing world in general. Those that are vehemently against the
practice argue that because consumers are generally uncomfortable
with change, any type of research probing something truly
innovative or revolutionary will likely scare people. Those that
are skeptical will question the nature of behavioral dynamics
involved in artificial group settings. Even those that are merely
dubious will admit that research can stifle creativity.

A consumer drawing representing Starbucks.
Questioning consumers about their lives and choices first began
back in 1790 with the first United States census, which was
initiated primarily to determine voting demographics. It wasn't
until 1920 when Procter & Gamble executives went door-to-door
asking American housewives for their opinions on new products and
packaging that the modern age of market research really began. But
it was in 1930 that the discipline truly took shape when social
scientists A.C. Nielsen and George Gallup started quantitative
testing and surveying. In 1950 the first qualitative testing began
by getting a very targeted audience of consumers with a similar set
of needs or concerns to understand their motivation, purchase
behavior and attitude development within a particular frame of
reference. These pioneering market researchers used psychology,
anthropology, creativity and sociology to study a newly curious
topic: why people buy the stuff that they buy. It is not unfair to
say that all modern advertising sprang from this groundbreaking
work.
Cut to present day and we find that Malcolm Gladwell, author of
runaway anthropological bestsellers Blink and The Tipping
Point, has called for the abolition of focus groups. He
contends that because human beings cannot rationalize initial
impressions it is both misleading and dangerous to ask people to
explain what they like and why they like it. Documented examples of
this are far and wide, but the most convincing are the market
research studies conducted prior to the launch of New Coke and
Absolut Vodka. New Coke was considered an unequivocal slam dunk in
taste tests against Classic Coke but was subsequently a failure of
epic proportions when it went to market. Conversely, the Absolut
Vodka bottle design was universally panned in focus groups. A
courageous Michel Leroux, then the brand manager of the new vodka,
pressed for its launch, and the brand set international sales
records. The Absolut bottle is now considered a contemporary design
icon. So when the demand for validating design solutions is so
strong, yet research is seemingly so fraught with pitfalls, what is
a designer to do?
There is a group of brand consultants and cultural
anthropologists alike that believe now that it is not the actual
research itself that is the problem. It is rather about how
research is often misused, what type of design concepts and
stimulus are tested, and how data is analyzed that is most often at
fault. When used correctly, research shouldn't stifle creativity
but rather offer designers stronger inspiration and focus.
The Golden Rules of Market Research
- Focus on testing communication effectiveness vs. design
appeal. Market research should be about perceptions, not
preferences. And do not ask someone if a design piece will
influence a purchase decision-no self-respecting person will admit
that they are so superficial as to be influenced this way… though
we all are!
- When testing, make allowances for familiarity. We are
generally more comfortable with what we know, and humans, as a
species, tend to be frightened of change.
- Market research is an art, not a science. Try to
investigate emotional connections and design sensibilities. Avoid
over-dependence on numerical imperatives.
- Focus on what consumers like about the brand or product
first. Then ask them to focus on what a design is communicating
about the brand or product in general. Try to avoid asking
consumers to explain why they like what they like in specific
design terms.
- More is definitely merrier. Do not test designs in
isolation. Let consumers see designs alongside other designs or
next to the competition. This makes it easier to respond through
comparing and contrasting.
- Never ask consumers how they would improve a design.
They're not design experts and you want their reactions,
not their solutions.
There are a wide variety of research techniques that can have
merit for designers, but like any techniques, there are different
tools, stimulus and surveying mechanisms that are appropriate for
each technique. There is not, repeat not, one correct way to test
design.
The following are some of the mainstays of modern market
research. With each is included the advantages, the challenges and
the bottom line. These days, when marketers are spending millions
of dollars to facilitate a brand identity evolution or a new
product introduction, getting Marta or their mother-in-law's seal
of approval isn't enough. Nor is the “gut instinct” approach. As an
old marketing professor of mine once warned me, “When selecting
design, my instincts tell me one thing: not to go with my
instincts.”
Ethnographic Research
Some of the best design research does not involve testing actual
design at all. In fact, it is usually conducted before any
conceptual work begins.
Ethnography is the branch of anthropology that provides
scientific descriptions of individual human societies. Ethnographic
research involves rigorous one-on-one conversations and
observations with consumers in their everyday surroundings, be it
at home, at work, shopping, in a bar and so forth. This approach
helps marketers and designers understand consumers on a much deeper
level than any other qualitative research technique. For a few
hours (or days!) you get to see the world through the consumer's
eyes; observe the context in which design operates in their lives
and witness first-hand their current aesthetic sensibilities. Get
an in-depth view of their home and their choices. Good
ethnographers don't ask consumers to play a designer or brand
expert, but to simply be themselves. This provides a complex and
rich picture of creative sensibilities. Further, the insights
gleaned are most valuable to developing a design that will
emotionally connect and delight. Many marketers have embraced the
ethnographic research technique both as a panacea to their
frustrations with focus groups and because it gets much closer to
consumer truths.
The Advantages of Ethnographic Research
- It brings you much closer to “reality.”
- It provides deeper profiling of consumers: lifestyles, brand
relationships, design sensibilities, shopping dynamics.
- It unearths truths through observation as well as
discussion.
- It is particularly good for sensitive topics.
The Challenges
- It is time consuming.
- You often get limited sample sizes.
- There is limited client involvement in the actual
research.
The Bottom Line
- Ethnographic research gives you the ability to comprehend
consumers on a deeper level, thus allowing for a better
understanding of their imagination through design.
Focus Groups
Many marketers agree with Malcolm Gladwell that focus groups are
dangerous, but this has less to do the forum itself and more
because of how they are abused. Clients are often apt to say,
“Let's let the focus groups tell us what consumers want.” Then a
design strategy team is required to question a rogue set of amateur
strangers to come to a consensus, in two hours, about a marketing
and design strategy they know nothing about. It is fraught with
difficulties. Put in another way, if the Absolut Vodka brand team
had simply given consumers what they thought they wanted, the
design icon would not have made it to market. Instead, the research
findings taught them that the design they had was likely to disrupt
and challenge the status quo—and that was in sync with the original
strategy.
Focus groups are a most efficient forum in the effort to
identify what design concepts are communicating on an intuitive
level. But beware: this is where facilitators can sometimes force
consumers to rationalize their responses or be the arbiter of
what's right and wrong. Rather, their reactions should be used as
one of the filters to help the designer and brand teams understand
what designs will create the desired effect and delight the
most.
The Advantages of Focus Groups
- They can give quick and controlled feedback.
- They are better used to explore broader conceptual themes than
tight executions.
- Design can be utilized to stimulate emotions versus land at
solutions.
The Challenges of Focus Groups
- The environment is usually unnatural (e.g., one-way mirrored
room).
- Respondents often say what they think you want to hear, not
what they really feel.
- The temptation is to treat consumers as if they were art
directors and experts.
- The forum is often perceived as old-fashioned.
The Bottom Line
- Try to keep this stalwart technique fresh by experimenting with
new techniques.
Quantitative Eye Tracking
Quantitative market research is the systematic attempt to
define, measure and report on the relationships between various
elements. In design it is used essentially to compare one design to
another in a very specific environment. Eye tracking is simply the
tracking of the pupil as it moves across an image. Eye tracking
technology was pioneered over thirty years ago by Elliott Young at
Perception Research Systems and is now the leading technology for
measuring how humans “see” products. Eye tracking technology is
highly effective at measuring the speed in which a design is seen
in a competitive context and the way consumers navigate that design
(i.e., what they look at first, what they pause at longer, what
they go back to and study again).
It is also particularly good for testing impacts in packaging
design. When testing a new design it is considered accurate as long
as both the current and new design are being tested under exactly
the same circumstances and with a significant number of consumers
(at least 100–150 of any one target demographic). Eye tracking is
also a useful measure of how a final design is going to stand out
in a retail environment. The danger lies in the obvious: it becomes
easy to evaluate these results in isolation and not consider the
total context in which the design may be launched. For example,
will the brand or product be supported by promotions, advertising,
point-of-purchase? It is important to consider the results of this
type of testing as one of the filters for decision making rather
than the final arbiter.
The Advantages of Quantitative Eye Tracking
- Marketers often believe that which is not measured is not fully
valued!
- Eye tracking is significantly more sophisticated than any other
type of quantitative research in terms of:
- Noting: who sees what
- Speed of noting: how quickly they see what
- Reexamination: who returns to look at something again
- You get multi-dimensional measurement: aesthetic appeal,
product expectations, imagery, shelf impact, purchase intent,
etc.
- It yields numerical and projectable ratings.
- It is an excellent test of impact and alienation.
The Challenges
- It is sometimes used as a “go/no-go” decision maker versus as a
diagnostic tool to guide a final decision, and this can be
shortsighted.
- Quant testing cannot realistically project sales impact.
The Bottom Line
- Educate your researchers, as design is small part of their
business.
- Use Quant testing to inform, not dictate.
Online Testing
Online testing provides feedback from a large group of people
relatively quickly and cost-effectively. But like all research
techniques, it has drawbacks. There is considerably less control
over how respondents can react to the aesthetic quality of what
they are seeing and there is limited ability for real-time dialogue
with consumers. There is also a dependency on respondents to be
honest about whom they “say” they are (watch out, you might have
18-year-old male miscreants logging on to your test for menopausal
hormone replacements!). But for a quick read on design, it will
provide volumes of information fast.
The Advantages of Online Testing
- It casts wide net.
- It is time and cost efficient as well as flexible.
- It is kind of “cool.”
The Challenges
- There is often a misconception about speed—it is not really
that fast.
- There is a limit to how long respondents will stay involved
online.
- There is no way to ensure the purity of polling sample.
- There are inherent issues with quality control; design
subtleties can be lost on screen.
The Bottom Line
- This is a mode of testing that has yet to be truly embraced by
the design community (rightly so).
There's almost nothing more demoralizing for a designer than
witnessing a bunch of non-designer consumers ripping apart their
hard work. But if you are able to step back for a moment and watch
the spontaneous enthusiasm and delight that great design can elicit
in a consumer, research can ignite passion in a truly profound and
deeply resonating way.
Ultimately, it is important to remember this: market research
does not determine good design. Designers must design the work
before it goes to research. And in today's risk adverse corporate
world, it is unlikely that market research will be going away
anytime soon. But take comfort in the quantifiable fact that when
used correctly, the insight it provides can be an amazing
springboard for creativity.
About the Author: Debbie Millman is a partner and president of the design division at Sterling Brands, one of the leading brand identity firms in the country. Millman is president of AIGA, and chair of the School of Visual Arts’ master’s program in Branding. She is a contributing editor to Print magazine and host of the podcast “Design Matters.” She is the author of How to Think Like a Great Graphic Designer (Allworth Press, 2007) and Look Both Ways: Illustrated Essays on the Intersection of Life and Design (HOW Books, 2009).