Why Collaborate?
Article by
Ellen LuptonJuly 20, 2005.
“I'd love to collaborate, as long as I can work alone.” I often
have felt that way about collaboration. Sure, it's a great idea, as
long as it doesn't violate my personal work schedule or on my sense
of control and authorship. I have been a museum curator for nearly
15 years, so I am familiar with both the pleasures and pains of
collaborating. It's a joy to work on a team whose members have
clearly defined roles and distinctive skill sets. It can be
frustrating, however, when a few people are doing the heavy lifting
and the others are there only to “ensure consensus” or “weigh in”
on concepts. A museum exhibition, like a Hollywood film, can't be
produced by one person; everyone involved must learn to get along
(curators, educators, designers, editors, fundraisers and so
on).
The situation is different in school, where each student is a
paying customer and the overall goal is the education of
individuals rather than the production of large-scale projects. In
my own experiences as a student, I have enjoyed voluntary, informal
collaborations with my friends, but I have resented being forced
into arbitrary, mismatched teams in the name of social
correctness.
Students create social networks in school that can last a lifetime.
The people you hang out with are a source of artistic inspiration,
healthy competition and informal education that could be more
important than what you officially learn in class. You can work
with your schoolmates to create magazines, websites and events that
will bring together even more people, yielding an organic,
underground design community. (That's how AIGA started way back in
1914.) Working with a group, you can take on freelance projects
that might be too big to pursue alone, and, after you graduate,
your collaborators can continue to provide a network of support or
even the basis of an independent business.
I was struck, recently, by an article in
Surface magazine
about hot young architects. I was impressed not just by their work,
but by the fact that many of the firms mentioned in the piece—such
as Free Cell, SHOP, and Open Office—are teams of younger designers
who have come together to pool their skills, their financial
resources and their social connections. Architecture, even more
than graphic design, is a notoriously difficult field in which to
make a name for one's self, and these emerging designers have
succeeded in winning important commissions and getting their work
seen by the larger community. They are also, presumably, making a
living, while working outside the established system of single-name
firms and big corporate offices.
At (MICA), we have been actively pursuing group projects at the
graduate program over the past two years. One is called
BUY*PRODUCT, in which each student develops an original product
(t-shirts, stationery, housewares, fashion items), while the whole
group works together to promote and organize events where we offer
these goods for sale. The students have invested their own labor
and creativity into their own products, but they each know that the
success of the overall undertaking relies on teamwork. This past
year, our graduate students and faculty wrote a book together
(
D.I.Y: Design It Yourself, forthcoming in Fall 2005 from
Princeton Architectural Press). Again, the project worked because
the students had a degree of individual ownership over their parts
of the book, as well as a commitment to the coherence of the
overall project. Other projects include a trans-Atlantic
collaboration with students at
Central St.
Martins College of Art and Design in London.
Successful collaborations are like democracy writ small. Members of
a civil society expect to have individual freedoms and
opportunities, but in order to exercise and protect those rights,
they need to participate in the larger social system. Some people
believe that such civil behavior is in danger of disappearing in
contemporary American life. Robert Putnam's book
Bowling Alone:
The Collapse and Revival of American Community (2000) looks at
how the interests of the individual have been replacing team
efforts in everything from the organization of neighborhoods to how
people use bowling alleys (where the “league” once held sway and
individual play has taken over).
Collaboration isn't just for kids. Design world legends Lorraine
Wild, Louise Sandhaus and Rick Valicenti recently formed the
trans-continental partnership
Wild LuV, which is allowing them to
work together and tackle big commissions that draw on all of their
talents. Collaboration is becoming more important across many
fields of creative work, and I expect to see more of it happening
with the rising generations of graphic designers. In response to
this article, I'd love to hear about successful (and unsuccessful)
attempts at collaboration, and the role of social networks in the
emerging design practices of today.
Illustration by Mirko Ilic.