Underground Comix Come of Age: An Interview with Kim Deitch
Miraculously, most of the great underground comix artists of the
late '60s are still alive and kicking. Compared to the burnt-out,
drug-slain rock stars of the same era, their unscathed record is
rather amazing. Now in their late 50s and early 60s, many are also
doing their best work. Along with R. Crumb, Art Spiegelman and Bill
Griffith, Kim Deitch is one such exemplar of the art of underground
"funnies," an author and illustrator who transcended his beginnings
in the age of sex, drugs and rock 'n' roll to become a mature
comics storyteller. Currently, his collection Shadowland
(Fantagraphics) is earning critical acclaim, and anticipation is
high for Alias the Cat (Pantheon Books), due out in April. We
caught up with Deitch to discuss the longevity of comics, the
dubious term "graphic novel" and his constant growth as an
artist.

From "Murder on the Midway," Shadowland.
Heller: I remember savoring your strips in the East
Village Other and Gothic Blimp Works back in the
late-'60s—I even have one of your EVO covers in my
slideshow on "avant-garde magazines," a fairly political one with a
huge rocket. When you were in the thick of that innovative period
of comics—when taboos were busted and conventions attacked and all
that other radical stuff—could you have imagined that underground
comix would evolve into graphic novels, which are among the hottest
cultural movements happening today?
Deitch: No, I never specifically imagined that
things would play out the way they have. For one thing, I never
imagined I would last this long—not in the sense of
longevity, but in terms of keeping a constructive, ongoing,
creative thing going and managing to steadily build on it. On the
other hand, it's true that back then I had a very strong and
distinct feeling that I was in on something very special—that I had
really stumbled onto the potential makings of a great art scene, if
only I was up to it—that last part being the big question in my
mind. But somehow I managed to grow and evolve over time even as
the scene did.
Heller: Your work had a decidedly primitive charm back
in the '60s, but that's anything but the case in your life. You and
your brother and writer Simon were veterans even when young. And
your dad, Gene, was a leading animator of his day. So what about
your work has changed over time? What have the years done to the
impulses that drove you back then?
Deitch: Well, that's where the growing and
evolving part comes in. When I started out I did have the big
desire and, as you say, a certain primitive charm—just about enough
to get to first base on, or heading for it. But I also had a lot of
bad personal habits, such as incipient alcoholism for one, poor
self-discipline, poor focus and not much of a clue about developing
good work habits or otherwise building on my vague, half-baked
talents.
The big miracle in my life is that I managed to turn all that
around. I believe that the essence of what I have going for me
isn't that I'm some kind of a genius. Believe me, I've been around
that and I know it when I see it. When I do see it, I study it and
try to learn something. Over time I have managed to learn enough to
purge bad habits and develop better ones... I think I am actually
living closer to my actual potential than a lot of people do.
Heller: Your latest book is Shadowland. First
of all, why is it titled that?
Deitch: The title comes from an airy phrase
that was sometimes used to describe the movies back in the teens
and 1920s. In particular I got it from an old 78-r.p.m. record I
found called "In Shadowland," a musical salute [to early cinema]. I
liked the way the word sounded and the sense of romance it seemed
to evoke, which is why I used it for a title without feeling any
pressing need to explain it.
Heller: In your introduction to the book you recall a
three-year period when you worked at the Elm Bank homestead in
Virginia. You illustrate that experience with a lightning bolt
piercing your angst-filled head. What was so incendiary about that
time in your life, and why did your comics from that period have
such a maniacal aura?
Deitch: That's a fair question. At the time I
was at Elm Bank in Virginia, I had recently undergone a breakup
with a girl I had been living with for 11 years. It hit me really
hard. It was years, really, before I even had sex again. I was
miserable, in an unending state of melancholia, but it did wonders
for my artwork in terms of increased productivity and also in the
amount of self-searching that I relentlessly put myself through. It
has nearly everything to do with the particularly maniacal quality
of the work in Shadowland. It was also hard medicine that
made me face up to many of my personal shortcomings. Weirdly, it
was really kind of the making of "me." It made me finally grow up
and become more of an adult than I probably, otherwise, ever would
have been.
Heller: In the intro you also recall the mass murderer
John Wayne Gacy, who was sentenced to death for killing 33 boys and
young men. You note that he was also a painter, and you entered
into a brief correspondence with him over his art. How did this
play into your artistic aspirations?
Deitch: Well, I didn't enter into a
correspondence with Gacy so much as goof on [my collaborator] Erwin
Bergdoll's correspondence with him. It did, however, play into my
artistic aspirations in an interesting way over and above the
inspiration it contributed, at least cosmetically, to the character
Al Ledicker in Shadowland.
Years later when Art Spiegelman was doling out jobs for a
reality comics series that was running in Details
magazine, he offered me the job of going to San Quentin to
interview Charles Manson for one such reality comic story. Well, I
have just about as much contempt for Manson as I did for Gacy, and
told Art so, also adding that I considered it a somewhat hackneyed
thing to do as Manson interviews have been done to death and just
provide that jerk with an ongoing soapbox. But I still did have a
lingering interest in death row left over from Erwin's
correspondence with Gacy and, not wanting to lose the
Details gig, made a spontaneous counterproposal that
Details let me cover the execution of some more obscure,
condemned criminal. Art and Details went for it, and it
turned into one of the most interesting experiences I ever had
doing comics, one that was a strong and interesting turning
point.
I took to interviewing people like a duck takes to water—made me
feel for a time like maybe I'd missed my true calling and should
have been a reporter. More to the point, I think it brought
somewhat more relevance to the stories I've done since then. Maybe
that's putting too much of a pretentious spin on it, but it has
definitely had an effect on the work that I have done since
then.
Heller: Your story "The Mystic Shrine" takes place in a
carnival. Carnivals and carnies are often the subjects of very
eerie tales—from those about the Geeks [carnie characters who eat
the heads off live chickens] to requisite freak shows. Why did you
choose carnivals?
Deitch: The carnival theme in my comics evolved
out of fine-art pieces I was doing for collectors like Glenn Bray
and others in the '80s, some examples of which are in the back of
Shadowland. Carnivals with all their color and tawdry
folklore seemed like irresistible grist for the creative
mill—especially since Glenn was showing me a lot of fascinating
carnival memorabilia at the time. Before I even realized it I was
making my living doing fine art. At a certain point I decided,
"This is nuts. I should get back to comics and use the material
where more people would be able to see it."
Heller: As I was reading "Two Old Birds," the story of
aging actor Larry Farrel and his pet parrot, I thought, "So, this
is what it's going to be like to see your life
slip by." As Larry compares notes about his career with the bird
you begin to feel how horrible it is to be past your prime. Were
you trying to purge yourself of that thought?
Deitch: Not at all. I spent about two years
living in Los Angeles in the '80s and was just totally thrilled to
be living in the town where movies were really born. For all people
say about LA's unhealthy smog, I was fascinated to observe that
even at that late date there were still many human relics of the
silent movie era—an era I love—still [living] there. I went out of
my way to meet these people when I could and to study them. I guess
you could say it was kind of the "shake the hand that shook the
hand of Buffalo Bill" syndrome.
Heller: You have another book, Alias the Cat,
coming out in April. It's a complex tale—your wife, Pam, collects
Halloween cats and in the story buys a mysterious cat costume,
which triggers the plot—of obsession and fantasy. What prompted
this crazy exploration? Was it the next stage of your fabled Waldo
the Cat?
Deitch: I got a job doing a strip for
Time, a New York City guide-book published by Time
Out magazine. The theme I chose was a walking tour of the
city's flea markets with my character Waldo as the guide. I had so
much fun doing those three pages that I felt a real sense of loss
when I was done. The first part of Alias the Cat reflects
my desire to keep the theme going.

From "A Shroud for Waldo."
Also, the influence of the Details reality strips is
still in play in that, even though I'm now back in the realm of
fiction, I'm still interviewing people in my yarns—except that now
I'm interviewing imaginary people. This is definitely the case in
Alias the Cat as well as the work that I am now doing.
I've got a lot more yet to say about Waldo. For instance, an
essential part of Waldo's back story, which I touch on in my book
A Shroud for Waldo, is that Waldo isn't really a cat at
all but a demon from hell and more specifically the reincarnation
of Judas Iscariot.
Heller: So, after all these years you're still at it. Is
there anything you haven't done that you want to do?
Deitch: In Alias the Cat I have a
13-page passage where I experiment with using illustrated text as
opposed to comics in order to get more introspectively into the
head one of my characters. I think this initially came out of a
response to the pretentious term now in use: graphic novel. It
doesn't especially bother me that the term is over-the-top
pretentious, but it did get me thinking about what a graphic novel
actually is and what it could be.
The book I am now working on, Deitch's Pictorama,
started out as a book of illustrated fiction as opposed to
comics—and really it still is that, except more aspects of the
comics idiom are beginning to creep in, such as the way I am using
splash panels and in the limited use of word balloons. By doing
this I am not looking to abandon comics so much as explore ways to
make them a more effective medium. So I guess the short answer is
that I aspire to do real novels with pictures that I can more
effectively present more fully dimensional stories and
characters.
About the Author: Steven Heller, co-chair of the Designer as Author MFA and co-founder of the MFA in Design Criticism at School of Visual Arts, is the author of Merz to Emigre and Beyond: Avant Garde Magazine Design of the Twentieth Century (Phaidon Press), Iron Fists: Branding the Totalitarian State (Phaidon Press) and most recently Design Disasters: Great Designers, Fabulous Failure, and Lessons Learned (Allworth Press). He is also the co-author of New Vintage Type (Thames & Hudson), Becoming a Digital Designer (John Wiley & Co.), Teaching Motion Design (Allworth Press) and more. www.hellerbooks.com