The Spirit of Will Eisner
When speaking of Will Eisner it's easy to lapse into hyperbole. A
giant in the comics field, his reputation has gained mythical
status. A few of the popular myths are that he single-handedly
created the graphic novel and the educational comic, and even
conceived the newspaper comic book format.
But exaggeration is hardly necessary when enumerating his extensive
accomplishments. After all, this is the man for whom the industry's
most prestigious and coveted honor, the Eisner Award, was named.
And deservedly so.
In a career that spanned nearly 60 years, from 1936 to his death at age 87 on Monday, January 3, he consistently strived for,
and succeeded in, furthering the art and craft of comics.
The term “graphic novel” had been used to describe long-form comics
at least a decade before Eisner adopted it. It had also been
applied to specific books in 1976, two years before the first
printing of his A Contract with God and Other Tenement
Stories, blurbed on the cover as a graphic novel. In the
introduction, he acknowledged his debt to Lynd Ward, himself no
stranger to pictorial narrative. Not incidentally,
Contract shares thematic concerns with Ward's masterful,
wordless 1929 God's Man: a Novel in Woodcuts.
Although Eisner went on to write and draw books approximating novel
length, his first paperback effort was more precisely a collection
of four short stories. But ah, what stories—fables, really, of the
flawed and struggling inhabitants of a depression-era Bronx
neighborhood. The devoutly religious man who feels personally
betrayed by his deity, the alcoholic street singer, the
anti-Semitic building superintendent [fig. 1 ContractGod, fig.2
ContractSinger, fig. 3 ContractSuper], all are portrayed with a
humanist's compassion and a minimalist's economy. If not for their
occasional detours into histrionic melodrama, his storytelling
would rival those of another legendary master of the form, Harvey
Kurtzman, in his 1950s heydays with EC's combat titles.
Eisner's graphic style was often balletic in its grace. One
Contract story opens with a full-page aerial perspective of Dropsie
Avenue with its stoops, fire escapes, clotheslines strung from
building to building, elevated subway line in the distance, and
many other minutely indicated details rendered with deft, casual
brushstrokes [fig. 4 ContractCookalein]. The following spread of
panels indicates a swooping down onto tenants chatting out their
windows, then a zoom through to settle in on a domestic scene. With
spare use of captions and cartoon balloon dialogue, a bounty of
exposition is compacted into three small pages with breathtaking
fluidity.
Eisner began teaching comics classes in the early 1970s, which led
to such well-respected books as his Comics and Sequential
Art and Graphic Storytelling and Visual Narrative.
But in a recent interview with fellow artist-instructor Joel
Priddy, he recalled how his own training back in the early days was
mostly instinctual: “Most of the artists I grew up with, my
contemporaries, never really discussed the mechanics of the work.
All of them were working on it ... the only word I can think of is
'viscerally.' They just knew.”
While serving duty during World War II Eisner was already a tutor
of sorts: he did preventive maintenance guides that were
distributed by the Army. He wasn't the first to use comics as an
instructional tool; it didn't take a visionary mind such as his to
recognize the value of organizing complex information into a few
basic words and pictures. But ah, what guides they were. Characters
like Joe Dope would serve as frames to entertain and engage the
empathy of the troops while explaining equipment care [fig. 5
JoeDope]. Consequently, these strips significantly outperformed
standard military manuals. Eisner went on to found American Visuals
Corporation, through which he illustrated educational materials for
the Defense Department, schools, and corporations such as General
Motors.
Even as a youngster he was quite the entrepreneur. In 1937, at age
20, he co-founded the Eisner and Iger comics studio. A new,
bourgeoning market had recently been established—original comic
books—and his shop and staff provided the product. It was a client,
not Eisner himself, who conceived the idea of selling comic book
stories to newspapers. They hired him to create, write, design, and
produce a weekly 16-page syndicated package—no small accomplishment
in itself. Plus, at a time when the artist-writer hyphenate was
rare, he drew the first of the three feature in this Sunday comics
supplement about a crime fighter he called the “Spirit.”
And oh, what a crime fighter. The field was already becoming
glutted with simplistic adolescent power fantasies, but the Spirit
had the texture of real life. He was decidedly not a costumed
super-hero: he was a plainclothes sleuth, and prone to noir-like
pummelings from two-bit goons. And he displayed an ironic, smart
aleck-y sense of humor, highly unique for this genre.
The strip, at seven or eight pages, reimagined itself every time.
One week the format might be a fairy tale, another week a
seven-page poem [fig. 6 SpiritReader]. Sometimes the Spirit would
be shoved off to the sidelines or shunted altogether if Eisner felt
so inclined. A Gerhard Shnobble episode [fig. 7
SpiritShnobble]—Eisner's personal favorite—is a philosophical
contemplation of man's place in the universe disguised as a cops
and criminals yarn. The Spirit was his first major
milestone in his lifetime goal to explore and elevate comics as a
mature literary form.
Striving to appeal to adults, Eisner defiantly ignored the
syndicate's marketing demands to brand the section. He kept the
feature's title—which functioned as a front-page logo—in constant
flux. Week after week he'd devise imaginative, and often
flamboyant, ways to transform the word “Spirit”—windblown wisps of
torn paper, prison bars, even skyscrapers; the list goes on and
on—and integrate it into his overall composition [fig. 8
SpiritElevator, fig. 9 SpiritParrafin, fig. 10 SpiritStamp].
He was as playfully experimental with his layouts as with his plots
and lettering. He may not have invented the huge variety of visual
devices he used—silent sequencing, theatrical lighting, cinematic
stylings [fig. 11 SpiritNimbus, fig. 12 SpiritRubberband, fig. 13
SpiritPlaster]; the list goes on—but he did an exceptional job
expanding and refining them. His innovations are regularly apparent
in the works of others today. As just one example, alternative
cartoonist Chris Ware's schematic flourishes with page structure
seem a bit less revolutionary after one confronts a page from 1947
that shows an open cross-section of a multi-level house, with the
rooms doing double-duty as a consecutive series of panels [fig. 14
SpiritGirlschool].
Jules Feiffer, Lou Fine, Joe Kubert, Jack Cole, and Wally Wood were
just a few of Eisner's esteemed assistants during this feature's
12-year run. They could be considered among the first for whom he's
served as a mentor, either directly or indirectly. The blue outfit
and mask work by the dad in The Incredibles movie is
director Brad Bird's tip of the hat to the Spirit. The
Greyshirt comic by writer Alan Moore and artist Rick
Veitch is another recent homage. It's impossible to estimate the
total number of people in the visual arts he's influenced. How many
graphic designers were mesmerized by a “Spirit” splash page during
their formative years? I, for one.
The world should be extremely grateful that Eisner's “Spirit”
archives and many recent works are currently in print and in
demand. Additionally, a final project, The Plot: The Secret
Story of the Protocols of the Elders of Zion, is scheduled for
spring release. And it's hardly a stretch to believe that Eisner's
spirit will continue for many generations to come.
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