The Re-Skilling of the American Art Student
Article by
Ellen LuptonMarch 29, 2005.
The idea of skill has come to seem woefully outdated in an art
world that emphasizes conceptual innovation, and making the right
statement at the right time, with the right media. Gone are the
days when life drawing was the backbone of any artists' skill set.
The term “skill” carries not only an academic connotation, but a
working-class one. The skilled worker is one who knows something
about a particular process (which puts him or her a step above the
unskilled worker), but is not part of the professional class.
Plumbers, auto mechanics and short-order cooks are skilled
workers.
I'm arguing for the re-skilling of the American art student across
the disciplines of fine and applied art, but working from our own
design field as a model. Liberal arts education is based on the
view that a certain body of knowledge is required to create a
well-rounded person and an informed citizen of the world. The
liberal arts ethos withdraws the pursuit of knowledge from the
practical concerns of daily life; indeed, it views practical
pressures as somehow tainting the purity of our educational
goals.
That philosophy, of course, is under attack, and schools like New
York University are actually encouraging liberal arts students to
pursue professional internships during college (a practice unheard
of a decade ago), and even to take “non-credit” workshops on such
practical subjects as “graphic design.” The pressure for liberal
arts programs to change comes from the customers: the students and
their parents. Meanwhile, arts education offers a physically
engaged, skill-based alternative to the liberal arts.
SkillsConceptual skills: how to get ideas
Let's demystify the notion of “conceptual thinking.” At the bottom,
conceptual thinking is about getting ideas for a project: how to
solve a problem, how to generate content, how to set the parameters
of a project. Some students are good at this and some students are
terrible, but there's a lot we as educators can do to help them
learn how to get ideas. This is where our work must begin. Thinking
is not a mystery; it's a skill.
Technical skills: how to realize ideas
Many educators, even in design, put technical skill at the bottom
of their list of priorities. It's not very glamorous or interesting
to teach how to use software or make a comp. But technical training
belongs right near the top because without technique, students are
limited to primitive ways of realizing their work. So many of the
art forms that have helped define the 20th century require a high
level of technical proficiency: film, photography, video, design,
architecture, animation. And yet faculty often looks down upon the
teaching of technique. Oddly enough, technical skills are what many
of our students want. Teachers would often rather spend a five-hour
critique talking about “ideas,” while their students are hungry for
technical knowledge.
Critical skills: how to build the discourse
We help students place their work in a historical and social
context. Why do the fields of art and design function the way they
do? What issues are artists and designers currently confronting in
their work, and what's the tradition against which contemporary
practice takes place? This critical understanding helps students
engage the world in a relevant way. The highest level of success
for a designer or artist is, in my view, to create work that
influences others in the field (or better yet, people in other
fields). Such work contributes to the discourse.
Social skills: how to work with people and make things
happen
Social skills are harder to teach. There is no curriculum for
showing students the importance of social interaction in the career
of an artist or designer. You have to create situations where they
can and must collaborate. I'm doing this in my graduate program at
Maryland Institute College of Art by creating large-scale projects
that rely on collaboration. Through these projects, the students
witness the fact that big things are rarely done alone. It's great
preparation for the realities of the working world.
Professional skills: how to make a living
Last but not least: art schools need to prepare students for the
working world. We need to show them how to document their work:
record it, reproduce it, talk about it. Every student should leave
school with a personal/professional website that they built
themselves. They should all know how to write a resume, how to
write a letter, how to write a proposal, and how to communicate
effectively via email.
At the end of the day, a person who has successfully pursued these
skills—conceptual, technical, critical, social and professional—is
likely to be effective in many walks of life. The pursuit and
cultivation of these skills may help students understand where
their strengths and interests lie, and prepare them for a
satisfying life in the working world.
Sacred Cows
In order to embrace a skill-based approach to art education, we
have to question some of the sacred cows of the Art School.
Teaching art
The first one is “teaching art.” We don't teach art; we teach art
students. Art students are our customers. We have a serious
obligation to them, and it is important to recognize their needs
and desires in this new century, and not to be trapped in our views
of what “art” is. A lot of teaching is focused more on the needs
(and habits) of faculty than it is on the needs of our students.
The critique
The old atelier model was to paint or draw in front of a live model
for five hours while the professor wandered around making comments.
That model was replaced by an even worse one: the critique, a
five-hour discussion group where students talk about each other's
work, often pursuing a level of detail that far exceeds the
intensity of the piece at hand. Students hate critiques, but in the
post-skills studio environment, there is simply nothing else to do.
Let's use some of the time wasted in critiques to build
skills.
Art enrichment
Art enrichment is over. It was the notion propagated in the 1950s
that everyone should learn to understand and appreciate art, thus
making people more sensitive and cultivated. This model still
drives many museum education programs, as well as arts education in
the schools, which is why art is the first subject to get cut.
Enrichment is, by definition, a luxury. Today, people's educational
pursuits are more likely to be driven by practical and professional
goals than spiritual enlightenment or “self improvement.” At the
K-12 level, schools should be striving not to unleash a universal
love for form and color, but to expose students to the properties
and resistances of tools and materials, showing them how to solve
problems and communicate visually and structurally. At the college
level, programs for graduates, undergraduates, and post-graduates
should think of the practical goals that drive people today towards
higher education.
Responsibility towards our students
It is acceptable to say that we are preparing undergraduate
students for “life in general,” but through an action- and
skill-based course of study. But I believe we must be preparing
graduate students to pursue sustaining creative work in their field
of study. Although many of our graduates will not become
“professional artists” within the gallery system, they should all
leave school with a variety of concrete skills, skills that would
be useful to a person in any path of life.
We can't teach people to be geniuses (although, fortunately, our
students are very, very talented), but we can teach them skills.
It's up to them to put those skills to work.