The Fall and Rise of Illustration: An Interview with Charles Hively
Charles Hively, a creative director, art director, ad agency
founder, graphic designer, and sometimes copywriter and former
illustrator, is the founder of 3x3, the only magazine in
the United States devoted entirely to contemporary illustration.
From its premiere in December 2003, 3x3 has maintained the
highest production standards in keeping with Hively's mission to
promote this venerable genre. Nonetheless, editorial illustration
is arguably in the doldrums, with fewer outlets open to a large
group of practitioners. In this interview, we ask Hively about the
fortunes of his magazine and the state of the illustration
field.
Steven Heller: A magazine—in fact, a beautiful magazine—devoted to
illustration! Wow. At a time when photography or Photoshop seem
dominant and illustration seems on the wane, why 3x3? And
more to the point, how do you do it?
Charles Hively: First of all thank you for the compliment,
certainly that is one of the points of producing 3x3: to
make it something beautiful that designers and art directors would
like to pick up, enjoy and collect.
As a former agency art director/creative director, I never really
saw the “demise” of illustration and don't sign off on it being a
dead art. (I'm also a believer that print isn't dead either.) That
said, I agree that photography is the most widely used visual
medium and has been for some time at the expense of the
hand-rendered art of illustration. I blame the lack of use of
illustration, however, on our art schools. Students are encouraged
to search for stock images and to never consider using art—original
or even stock art. Professors don't introduce design or ad design
classes to illustration, only illustration classes talk about
illustration. I know when I introduce my graphic design students at
Parsons to illustration, the light goes off.
There is an innate appreciation of art (or at least there should
be) in any visual communication's student or professional. After
all, we are called “art” directors, not “photo” directors. In my
day, we enjoyed drawing, painting, sculpture and printmaking—not
just looking but also doing it ourselves. So perhaps there was more
of an appreciation of the abilities of the artist then. Today's art
director fails to see the value of how a conceptual artist helps to
bring a concept to fruition. Anyone who has tried to figure out a
visual solution for a headline or a book title knows how difficult
it is to come up with a fresh approach that stuns the viewer.
Making an illustrator a part of that process results in much better
work.
Heller: Quite true, but in an era when editorial illustration, at
least, is undervalued by art directors and publishers,
how?
Hively: Trendsetters in advertising and design are on the
young side; my theory is that a 20-something art director will
appreciate the work of a 20-something illustrator. After attending
ICON in Philadelphia, I was more than convinced that this younger
crop of illustrators could lead the revolution in illustration.
They had the energy where many of the guys my age didn't. They had
seen the heyday of illustration and knew just how far the fees had
dropped and the number of assignments that had disappeared. You
could see it in their eyes—they were tired of beating their heads
against the wall. The kids didn't see any of that; they saw new
ways of introducing art into the dialogue, of expanding what we see
illustration as being. When I started the magazine in 2003, the
work of this younger group of illustrators didn't have a venue.
“Clients urge their agencies or design firms to develop work
that hasn't been seen before—zig when others zag.”
Heller: Where does your funding come from?
Hively: I often wish I were Steiglitz who came from a
monied background and promoted artists he believed in whether the
work sold or not. Unfortunately I am not, nor did I ever marry
well. My financial backers are everyone who subscribes, buys or
enters our shows, or advertises. As we all know, advertising is
what keeps magazines and newspapers afloat, and until we have a
track record, Adobe won't be calling. We looked at those who could
advertise in the magazine—artists, art rep firms, the like. And
that's also good for the magazine, as I don't want a lot of awful
ads ruining the look. In our Showcase and Gallery sections, you
don't realize you're looking at paid advertising, and you're not
supposed to notice.
Heller: Where does the name 3x3 come from? Is this the
average piddling space an illustrator gets these days?
Hively: How cynical Steve! No, it comes from the fact that
we produce the magazine three times a year, and we feature three
illustrators in each issue, which are written by three fellow
illustrators. But the sudden inspiration came on the subway
platform at 33rd Street when I was taking the 6 train uptown to
meet my daughter for lunch. The type forms in the “33” set the
whole thing in motion, and by the time I reached our lunch spot, I
unfolded the entire idea for the magazine.
Heller: Do you think that illustration is being marginalized in
print media?
Hively: No client wants his company to have a bad image or
a misunderstood image, so clients naturally gravitate to what they
know, what they can see and understand—photography. Clients own
cameras, clients rarely own an easel. (Though some of them do have
an art collection, and they will be easiest to influence.)
Art directors aren't trained to present illustration as an option.
It's much easier to find scrap and do a layout than think about an
illustrator doing the visual. How do we change that? The best
scenario is that it works from the top down. Clients urge their
agencies or design firms to develop work that hasn't been seen
before—zig when others zag. When everyone else is doing
photography, do something other than photography.
Let me say at this point if I could just figure out a new name for
“illustration,” I think we would all be better off. The name
illustration is the kiss of death in most cases, much like it was
with commercial artists. The word artist still carries weight, but
when you tie it to illustration, most eyes go blank. Maybe it's
just as simple as dropping illustration altogether and just calling
it “art.” Art and Photography, it's kinda how it's thought of in
the art world.
“What we've seen is that if you pick it up, you want it. No
matter who you are.”
Heller: I accept that illustrative forms-such as comics and
graphic novels-are experiencing a kind of golden age, but the
single image form is not. Are you using 3x3 as a mission
to save the conceptual image?
Hively: I'm in favor of saving every image produced by an
artist, conceptual or otherwise.
Heller: In giving illustration such a beautiful berth, who are you
appealing to and why?
Hively: As far as the who, I see it there are a number of
audiences to influence starting with that young art director up to
the creative director, the account director, the marketing director
and ultimately the client at the top. I'm using an advertising
scenario here because the most money for illustration is to be made
in advertising, but the same basic circumstances happen on the
design side as well.
As for our specific target audiences, they are art directors,
designers, art buyers, educators, students and, of course, other
illustrators; clients for the reasons we've spoken about; educators
so they can tell students about illustration; art directors so they
can know who is doing what for who. And ultimately the audience is
that client interested in art who sees 3x3 next to
Artforum and picks it up. What we've seen is that if you
pick it up, you want it. No matter who you are.
“In 3x3 we only show the good stuff.”
On giving it a beautiful berth, it is art and should be presented
that way. As an art director I collect publications, books, prints,
furniture that speaks to me, and inspires me. Most of the
illustration magazines out there are horribly designed. The art is
not the hero; the design or text, or both, overpower the art, which
does absolutely nothing to elevate illustration. At 3x3,
we celebrate the art, the artist, the studio, the process—the text
is secondary.
I also see a problem with a lot of the free “doorstops” that get
sent out to art directors and designers, they're all ads, back to
back. The visual effect is like strip malls with lots of bad stuff
mixed in with some really good stuff, but you have to wade through
the dripple to get to the tiny morsels. In 3x3 we only
show the good stuff.
Heller: The production values of 3x3 are superb, yet other
than the editorial selection, the magazine seems to be more of a
showcase than a critical organ. Unlike graphic design and other
design forms—illustration lacks a critical and theoretical
foundation. Thus, it's not taken as seriously as it might if there
were more intelligent writing and discussion about the form. How
would you answer that charge?
Hively: Well, my short answer is that illustration isn't
even on the radar; it's an art form that hasn't been discovered
yet. Or it has been forgotten. Once it is discovered, then I
certainly agree that a more critical/theoretical discussion will be
important. Varoom from the Association of Illustrators is taking
the more critical approach like you mention, more like an
Eye magazine for illustration; 3x3 is more like a
Graphis for illustration. Our mission at 3x3 is
to get illustration back on the radar.
“The illustrators working today have the ability to become rock
stars, something we haven't seen since the '60s and '70s while the
big name photographers are waning, the work looks
predictable.”
Heller: Illustration goes through stylistic stages, and
some periods are more vibrant and rigorous than others. In the '60s
and '70s, decoration was pooh-poohed. Today decorative art seems to
be re-emerging. What do you see as the essential character of
illustration today?
Hively: I'm not sure I agree,
certainly I saw a great deal of decoration in the work of Bernie
Fuchs, Bob Peak, Mark English and that school. Even Seymour
Chwast's and Milton Glaser's art is decorative to a degree. And I
see both decoration and concept in today's illustration, sometimes
mutually exclusive, other times not.
The essential character is personal vision. Look at photography,
who does what? How is one photo different from the next other than
by the subject matter? Then look at illustration: different
approaches, mediums, madness—individual statements, not slick
predictable shots. The illustrators working today have the ability
to become rock stars, something we haven't seen since the '60s and
'70s while the big name photographers are waning. The work looks
predictable.
Heller: I am an advocate of illustration and saddened by its loss
of stature among editors who feel photography is somehow more
effective (and controllable). If you were arguing with a publisher
or editor about giving more space and license to illustration, what
would you say?
Hively: I hear you Steve—unfortunately today's editor or
publisher has realize there is something other than photography. I
don't think any of us are salesmen enough to get them to change by
ourselves. Having them see art in a different context is possible,
and swaying just a couple publishers or editors to use illustration
over photography can create a groundswell ? eventually.
Getting a client or editor to go out on a limb is a challenge. The
way I always sold illustration was to tell the client we were
working with an illustrator to come up with the perfect visual
solution, and if the client didn't like the solution we would come
up with another. I'd sometimes get in trouble because I would ape a
particular artist's style for the comp, but for the most part I was
able to move them to the real artist. And you would sell the artist
as someone who, for instance had just done a New Yorker cover, so
you gave credibility to the artist. This worked well. And the
client always got to see the final sketch.
What gives this idea the most impact? Who can we get to make our
product more noticeable? It all comes down to branding. That's why,
to me, the most important movement will come in advertising. This
is where we can see illustration in a different context with
measurable results, proving that illustration can work in the mass
market. Illustration is relegated to editorial now, moving it back
into the advertising world will make it more accessible for
everyone.
If I could muster the funds I would be doing a targeted campaign,
showing where and how illustration beats photography not in every
instance (because we know that is not true), but in instances that
people aren't even considering now. There was a wonderful campaign
several years ago for Match.com, it used illustration—done not by
an illustrator, but by the agency's receptionist, but no photo
could have done better. In fact the photo would have made the idea
trite. Lavalife dressed this approach up with Marcos Chin's work,
but you can see the same viability of illustration in those posters
as well. Try picturing them as photos and they loose all appeal.
“They'll see the personal statements each of these artists
through their diversity of styles, and the light will go off.”
Heller: Do you think, other than your dogged pursuit of
quality, the magazine is more than a model or “feel good” for
illustrators themselves?
Hively: Subliminally yes. 3x3 says illustration
is a good alternative to photography. But it doesn't scream the
fact. If we shouted at the top of our lungs “THINK ILLUSTRATION,”
“USE ILLUSTRATION,” no one would pay any attention to us. Plus, we
would sound desperate. But if we quietly present art in a beautiful
format, show art directors that art does have a place, engage them
with not only the art but by showing the studios of the artists,
they will notice the stark contrast to the sterile photo studio.
And issue after issue, they'll see the personal statements each of
these artists through their diversity of styles, and the light will
go off. It's a process and the change won't happen overnight. Hell,
we're only working on issue six now. But that 3x3 is
having an impact already (even a minor one) is significant
today.
And yes, 3x3 should also be a feel-good for illustrators
today. It should inspire and encourage and enlighten those who have
chosen this field—not for the money, but for the rewards of doing
art with a purpose.
About the Author: Steven Heller, co-chair of the Designer as Author MFA and co-founder of the MFA in Design Criticism at School of Visual Arts, is the author of Merz to Emigre and Beyond: Avant Garde Magazine Design of the Twentieth Century (Phaidon Press), Iron Fists: Branding the Totalitarian State (Phaidon Press) and most recently Design Disasters: Great Designers, Fabulous Failure, and Lessons Learned (Allworth Press). He is also the co-author of New Vintage Type (Thames & Hudson), Becoming a Digital Designer (John Wiley & Co.), Teaching Motion Design (Allworth Press) and more. www.hellerbooks.com