Survival of the Fittingest
Darwin introduced the idea that a species either adapts to
change or it's replaced by a better-suited species. Evolutionary
law is quite clear on this point: adapt or die.
Since then we've learned that the same law applies to business,
as well as to the sub-species known as design. One could argue that
the only reason our industry exists today is that we evolved from
commercial artists to graphic designers, which kicked us up a notch
from advertising handymen to visual communicators. In the natural
course of things, many members of our species didn't make it; they
were soon replaced by newer-thinking, better-suited
practitioners.
Change comes in fits and starts, and in 1984 our industry faced
another challenge: the advent of the personal computer. Like the
asteroid that fell on the Yucatan to speed the demise of the
dinosaur, the computer landed on the design industry to end the
reign of the Bauhaus designer—the era in which hand skills were
paramount and practitioners were considered artists. Predictably,
the first response to this crisis was divided. Some embraced it
(“change is opportunity”), some denied it (“the computer is just a
pencil”), and others raised the alarm (“desktop publishers will
steal our jobs!”). Many in the latter two groups took the shift to
technology as an exit cue, while many in first group not only
survived but thrived.
Now, only 20 years later, the climate is changing again, but
this time the change is not only technological but sociological:
it's the rise of the network economy. Quietly, inexorably, the
focus of business is shifting from individual work to collaborative
work. While this may sound fairly benign, what it means is that
everything we know is wrong, or at least insufficient to the task.
Darwin introduced “survival of the fittest”. What the network
economy is suggesting is “survival of the fittingest”. In other
words, those who fit the requirements of the network live, and
those who don't die. The reality shows got it right.
Survivor, American Idol, and The
Apprentice are acknowledgments of the new reality.
How does this affect design?
For starters, it means that our lionizing of the lone genius
(just run your finger down the index of any design history book) is
beginning to seem quaint and uninspiring in the context of
collaboration. Tomorrow's design history books aren't likely to be
dominated by individuals, but by teams, firms, projects, campaigns,
and movements.
Next, it means that our people skills will need to advance to a
new level of sophistication. Fortunately, most designers are social
creatures by nature. But we'll have to listen better, proceed more
thoughtfully, and consider the feelings of others as we learn to
add value in a creative network.
Finally, the “priesthood” of design—those who believe that the
creative process should remain a black box to clients, colleagues,
and the uninitiated—will give way to a culture of openness and
transparency. “Because it works” will no longer suffice as a design
rationale. Instead, creative discussions will revolve around what
the audience thinks and needs. The priesthood may persist in some
form, but its ranks will continue to shrink. Celebrity designers,
for example, will still inspire us and entertain us, but these
flamboyant solo acts will be regarded more as sideshows than the
main event. The main event will be collaborative.
The business value of collaboration is not just better design
but better brands. I hesitate to use the B-word in the presence of
traditional designers (“branding—aren't we over that yet?”), but
there's no other word to describe the activity that will soon
engage most of us. Brand is part and parcel of the network economy.
It's not only the playing field, but the ball, the rules, and the
crowd shouting in the stands. Want a seat at the business table?
Learn the language of brand. It's the common ground between design
and business.
Naturally, other disciplines are clamoring for a seat at the
table. People from product design, research, advertising, and
business consulting are pinning on their name tags and pulling up
chairs. Fair enough. Most brands are too large and too complex to
be managed by a single person or firm anyway—they require the
efforts of a community of specialists working in concert. Like
building a cathedral in 15th-century Florence or making a movie in
21st-century Hollywood, it takes a village to build a brand.
I personally find this energizing. Still, here are the questions
that keep me up at night:
- If we designers don't take a leadership position within the
brand community, will we end up with no position at all?
- Could we possibly go the way of typographers in the wake of the
computer revolution?
- Now that we've convinced business leaders that design is
important, will it seem too important to leave to
designers?
- As advertising agencies search for life after Big Media, will
they turn their hungry gaze on brand?
- Is it written anywhere that design must exist as a standalone
industry?
The answers to these questions may turn out to be much more
interesting than yes or no. I'm starting to envision a future with
designers learning brand, consultants learning design, and clients
placing a higher value on both. I'm seeing educational institutions
bringing the worlds of design and business together to launch a
generation of brand stewards. Under their guidance I see a rich
community of specialists, working inside and outside the
organization, collaborating in a vibrant network to build exciting
brands.
It's 2010. Where do you fit?
About the Author: My favorite role is organizing creative collaboration within brand communities. I've been described as a brand coach, and my firm's knowledge base has been described as the "glue" that holds brands together. The three accomplishments that best illustrate my commitment to brand design are my ex-magazine CRITIQUE, my recent book THE BRAND GAP, and my upcoming book THE DICTIONARY OF BRAND, to be published by the AIGA. I'm a national board member, as well as a board member of the Center for Brand Experience. My fondest hope for the AIGA is that we can grow from a craft organization to craft+strategy organization, allowing us to take a leadership position in the design of business, government, and culture.