Setting Rates for a Firm
Freelancers tend to work on projects that are subcontracted to
them by design firms and agencies. Because of this, most
freelancers have a single rate and their services are billed on a
simple time-and-materials basis. In contrast, design firms tend to
work for clients on a fixed-fee basis. This puts pressure on firms
to use a very logical process for planning and pricing each
project.
To calculate a fixed fee, design firms must first estimate the
number of hours that will be involved, then apply a standard hourly
rate to get a potential price for the project. Some firms
- A different rate for each staff member
- A different rate for each role on the team
- A different rate for each task
- A multiplier that is applied to base salaries
Here's some information about each one of these methods.
One rate for the entire firm
This calculation starts with an analysis of total payroll and
overhead expenses, then moves on to an analysis of chargeable staff
hours. Next, a target profit percentage must be determined.
Finally, all of these components are put together to determine an
hourly rate. It's often called a "blended" rate because the
calculation is based on company-wide financial data. It represents
a blend of all employee hours, all payroll costs, and all overhead
expenses.
In calculating this labor rate, you don't need to worry about
project materials-that is to say, special items or outside services
that are purchased only for specific client assignments. Instead,
these one-time costs should be budgeted project by project. The
amount you're charged by the vendor will simply be marked up and
invoiced to your client. The hourly rate that you use for labor
needs to cover everything else, including your company's full
payroll and all of your overhead expenses. These recurring costs
must be covered if you're going to stay in business. The challenge
is that they don't match up neatly to any single project. That's
why they must be built into your hourly rate. This allows you to
spread them proportionately across all client work.
Covering your business costs isn't the entire picture, though.
If you charge just enough to cover costs, you'll only break even.
As a businessperson, you want to do better than just break even-you
want to produce a profit. To do this, a base profit margin also
needs to be built into your hourly rate. (If you think carefully
about profits, you'll realize that some of your annual profits also
come from markups on project materials. However, in contrast to
advertising agencies, most design firms do not broker large amounts
of outside expenses. For the most part, design income is based on
staff labor. Your business model is to generate fee billings for
the creative services produced by you and your team.)
To calculate a blended rate for a design firm, follow these four
steps:
1. Add up all of the expenses that need to be covered for you to
stay in business.
Total payroll (both project labor and non-project labor)
+ all overhead
expenses
= total costs to be covered
2. Out of the total amount of time covered by salaries,
determine how many staff hours are actually available for client
projects. For example, the annual salary for a full-time employee
covers 2,080 hours (52 weeks x 40 hours). Salaries for five
full-time employees would cover a total of 10,400 hours. However,
once you've subtracted all non-billable time from the total,
chances are that only 60 to 65 percent of the annual schedule is
available for client projects. (Billable and non-billable hours for
design firms were discussed in greater detail in the earlier
article about financial management.)
Total staff hours (number of employees x annual schedule)
- vacation
- sick time
- holidays
- staff meetings
- administrative activities
- new business
development
= total chargeable hours
3. Determine a target profit percentage to be built into your
hourly rate. For most design firms, the net profit each year
(before bonuses and taxes on business income) is in the
neighborhood of 10 percent. This is the pre-incentive margin that
appears near the end of the company's profit and loss statement.
However, for planning purposes, you should not hesitate to be more
aggressive about your target profit. Some creative firms are able
to achieve a net profit as high as 15 or 20 percent, depending on
the type of services being sold and the strength of the firm's
reputation.
4. Put all of these components together to determine your hourly
rate:
Total costs to be covered
÷ by total chargeable
hours
= breakeven rate
+ target profit
percentage
= hourly rate to use for project planning purposes
Because your labor expenses and overhead expenses change over
time, it's a good idea to recalculate this rate once or twice a
year to make sure that it's current.
Again, this is referred to as a blended rate. In the past, most
design firms used this approach. The major benefit of using a
single rate is that it makes project planning very easy. There's a
downside, though. When you get into pricing conversations with
corporate clients, it can be very difficult to explain why the same
rate is used when interns are making photocopies and when the
company's founders are developing global strategies. Although
clients will love paying a low rate for the founders, they'll
complain bitterly about being overcharged for everyone else.
A different rate for each person
This leads to a different approach. It involves calculating
personal billing rates based on the salary level and work schedule
of each person involved. The rates must also include a standard
overhead factor and a target profit percentage.
To calculate the overhead factor, look at a 12-month profit and
loss statement. Compare total payroll expense (both project labor
and non-project labor) to overhead expenses. For most design firms,
the overhead expenses will be equal to roughly 50 or 60 percent of
total payroll expenses. This means that the overhead factor for our
rate calculations will be roughly 1.5 or 1.6.
Individual salary
÷ by individual
chargeable hours
= payroll per chargeable hour
x overhead factor for
company
= breakeven rate
+ target profit
percentage for company
= personal billing rate for project planning purposes
A personal rate reflects the skills and experience of each team
member. The senior partner on a project will bill at a much higher
rate than the junior associate. This approach puts pressure on the
design firm to make the most appropriate use of each resource. It
also puts pressure on senior staffers to delegate effectively. If
they make their own photocopies or mount their own presentation
materials, they'll find that they're burning through the project
budget much too quickly.
Firms that calculate personal billing rates must take care to
protect the confidential payroll information involved. Anyone who
knows a person's billing rate and the formula that was used to
calculate it can learn the underlying salary. In a firm where
salaries vary widely, this can lead to gossip and discontent.
If you're responsible for planning a project and you know for
certain which individuals will be involved, you can work up a very
accurate estimate using their personal rates. However, if you work
in a large firm and you're pitching a big project that won't start
until next year, you can't know for certain who will be involved
and who will be unavailable. Often, the best you can do is to
determine the size of the team and the skill sets required. This
leads to another pricing variation, which is to calculate fixed
fees using hourly rates for general roles rather than individual
people.
A different rate for each role on the team
The size of each project team is determined by the scope of work
that must be accomplished. In general though, most projects require
the involvement of a creative director, one or more designers, one
or more production specialists, and a project manager. In a large
firm, there will be several staff members in each of these
categories. The standard billing rate used for each role will be an
average of all the individuals in that category. This approach
still allows you to produce very accurate estimates for projects,
and it has the added benefit of protecting the confidentiality of
payroll information. For these reasons, many leading firms have
adopted hourly rates based on roles. In practice, it leads to a
rate structure like the following:
- Principal (for co-owners and executives)
- Senior (for all senior staff members and team leaders)
- Staff (for all mid-level team members)
- Junior (for all entry-level employees and interns)
A different rate for each task
Sometimes, design firms are tempted to set rates based on
recurring tasks that are involved in all projects, such as
sketching, scanning, time spent in meetings, mounting presentation
materials, et cetera. Task rates only work well in small firms
where all team members receive roughly the same compensation. In
large firms, they become a problem. If highly compensated
individuals spend lots of time on tasks that bill at low rates, it
will make the project budgets look good, but it will mask a deeper
problem. From a business standpoint, highly paid individuals need
to generate enough revenue to cover their salaries and justify
their positions. There is an opportunity cost to the company every
time that senior people stray from their highest and best use. If a
high-level resource spends lots of time on low-level tasks, a
billing shortfall is being created. When you compare the actual
income generated to what could have been generated at senior rates,
you'll see the revenue that was lost.
A multiplier that is applied to base salaries
This approach is not as common for design firms, but it's widely
used in other professions such as accounting and law. It's based on
the assumption that annual labor billings should be a certain
multiple of annual labor expenses. For example, if an accounting
firm is hiring a CPA, they might agree that he or she can receive
an annual salary of $100,000 provided that he or she generates
$500,000 in revenue for the firm.
The exact multiplier will vary from company to company, based on
the type of service being provided. Here are some typical
multipliers used by different professions:
| Attorneys |
5.0 to 7.0 |
| Accountants |
4.0 to 5.0 |
| Business consultants |
4.0 to 5.0 |
| Industrial designers |
3.5 to 4.0 |
| Graphic designers |
3.5 to 4.0 |
| Architects |
2.5 to 3.5 |
| Interior designers |
2.5 to 3.5 |
So, how exactly do you use a standard multiplier to calculate a
billing rate? Here are two examples:
Staff designer
Annual base salary of $50,000
÷ by target billable
hours of 1,664 (80% of 2,080)
= equivalent hourly rate of $30
x industry multiplier of
3.5
= suggested billing rate $105
Company principal
Annual base salary of $150,000
÷ by target billable
hours of 1,664 (80% of 2,080)
= equivalent hourly rate of $90
x industry multiplier of
3.5
= suggested billing rate $315
As you see, this can create a wide spread between junior and
senior rates. In practice, most firms sculpt things a bit so that
the variation in dollar amounts is smaller, but the company itself
still achieves the desired multiplier overall:
| Principal |
2.50 |
| Senior designer |
3.00 |
| Designer |
3.50 |
| Production |
4.00 |
| Student intern |
4.50 |
| Average for team |
3.50 |
If you decide to use this approach, be aware that there are
variations on the calculation. Some design firms include base
salaries plus payroll taxes and benefits. Also, the billable hours
for each position are open to discussion. In any event, this is
intended to be a quick rule-of-thumb calculation, so it's best to
keep it as simple as possible.
Project planning
Once you've calculated a standard hourly rate, you're ready to
use it to develop preliminary budgets for projects. A standard rate
will allow you to work up a "suggested retail" price based on the
number of hours that you believe will be required. However, before
you communicate a price to the client, especially in the form of a
fixed-fee contract, you need to make an important judgment call. Is
this suggested price too high to be competitive on this particular
project? If so, how can it be brought down? Conversely, is the
suggested price too low to accurately reflect the project's
importance? Always adjust your final price to reflect current
market conditions and the value of the work to the client, as
measured by the impact that it will have on their business.
The ultimate goal for design firms is to determine final prices
based on value rather than simply the number of hours involved.
However, to make smart pricing decisions, you must first go through
a logical planning process. Develop a project planning worksheet,
preferably in a spreadsheet program such as Excel. Using a
worksheet forces you to clarify assumptions about the size of the
team required, the steps that will be involved in producing the
work, and what outside purchases will be necessary.
Methodology
One of the most important things about your internal planning
worksheet is that it must accurately reflect your creative
methodology. It has to be a realistic description of the way you
actually work. Think about how you want projects to unfold. What
phases, steps, and milestones are the most natural for you? Having
a rational work process does not mean that you're ruling out the
unexpected-there's still plenty of room for magic. Detailed
planning is not a threat to the intuitive insights that emerge from
the creative process itself. The goal here is to develop a model
that will, in fact, enable you to do your very best work.
Your own creative methodology should be the framework for all
planning as well as the outline for the proposal document that you
will send eventually to the client (for additional discussion of
the client document, see the earlier article about proposals). Many
designers follow the example of the multidisciplinary firm Fitch
and structure their projects in four consistent phases. A general
framework like this can be flexible enough for planning and
executing a wide variety of client assignments, from identity
design to web development to the creation of new products.
Think carefully about your own preferred phases and steps, then
prepare a written description and a visual overview in the form of
a diagram or a flow chart. These will be very useful in explaining
to clients how their projects will move forward. It's particularly
helpful for clients who have never purchased creative services
before and don't know what to expect. Many design firms also
develop specialized terminology for unique project components or
milestones. Presenting a compelling description of your process is
a very powerful way to differentiate yourself from your
competitors.
The underlying message of all this to a new client is that
you're an expert. By giving their project to an expert instead of
the lowest bidder, they will gain a much higher probability of
success. Your process is a distillation of years of experience.
You've been down this road before and you understand the critical
issues. By emphasizing creative methodology, you also make it clear
that design is, first and foremost, a problem-solving process. It's
a highly customized professional service that is idea-driven and
focused on innovation. For these reasons, pricing must reflect the
process being employed. This counters the misconception held by
some clients that design is a commodity buy, like placing an order
with a service bureau. Many leading creative firms work on
strategic projects that do not produce traditional types of design
deliverables. Unit pricing based on the size or quantity of output
does not match the consultative nature of the work being done in
the profession today.
About the Author:
Shel is a graphic designer who is active on the business side of professional practice. He has solid experience managing the operations of leading creative firms and guiding them through periods of accelerated growth and rapid change. He has served as director
of operations for MetaDesign San Francisco and as vice president of operations for Clement Mok. He provides management consulting services to a range of creative firms in both traditional and new media. Shel has served on the national board of the Association
of Professional Design Firms and as the president of AIGA San Francisco. He has written and lectured on many topics related to design management and teaches Professional Practice at the Academy of Art in San Francisco, the California College of Arts, and the
University of California.