Case Study by Cundari March 08, 2013
To help young cancer patients track and manage pain, SickKids hospital needed to find a way to encourage them to fill out detailed pain reports on a daily basis. Cundari created a solution that was both engaging and useful, tapping into children’s love of interactive gaming and technology.
|
Case Study by Janet Northen for McKinney July 15, 2011
McKinney developed the online game SPENT to help Urban Ministries of Durham tap into the power of
social media and gaming to reach a new group of possible givers and volunteers.
|
Play has become a key strategy in
developing a design practice that is agile enough to entertain a
constant need for transformative thinking, but substantive enough to
throw its strategic weight around when needed. In this talk at the 2011 “Pivot: AIGA Design Conference,” Katie Salen delves into
the power of game design and play.
|