Forgot your username or password?
This past Thursday I attended my very first D. Talks held by AIGA San Francisco, titled “Power-Up Your Creative Process.” This particular discussion provided invaluable advice from three of today’s most talented design professionals: Maria Giudice of Hot Studio,
Ji Lee of Facebook and Rick Byrne of CBS Interactive. The event was moderated by Josh Levine of Great Monday.
Two very important questions were posed at the beginning of the session: How do we think outside the box? How do we generate new ideas? Levine quoted Hugh Dubberly, of Dubberly Design, saying the creative process is comprised of three elements: observing,
reflecting and making.
Observing requires looking at your surroundings, looking for insight in the white spaces and trying to identify patterns. Reflecting involves processing what you have learned and observed. This may manifest in word lists and sketches. Others choose to step
away for a period of time and let their ideas ruminate. It is when you are not thinking about the problem that a potential solution surfaces. Making is the culmination of extensive hard work, involving experimentation and the willingness to make mistakes.
Sometimes it is necessary to repeat these steps in order to reach the right solution.
Giudice described what it was like building her firm from the ground up, and balancing work and motherhood. In the preliminary stages of a project, she recommends only presenting ideas to the client you can stand by. Present three solutions with a wide range
of approaches: a conservative approach (which the client will expect), an extreme approach (to push boundaries) and an approach that meets halfway between the two.
Lee compared ideas to being like fragile babies that have to nurtured and cared for. He also spoke of how personal projects helped foster his creativity, especially when the company he worked for left little room for creative freedom. It was these projects
that landed him jobs at companies like Google and Facebook.
Byrne talked about working for a company that requires fast project turnarounds. While the creative process may be accelerated, the essential steps are the same. He also emphasized that if an idea cannot be explained in thirty seconds, the idea needs to
As the moderator, Levine was able to both move the discussion along and distill what was being said down to its essence: In order to execute a project successfully, it is essential to understand and define the design problem. It is only after achieving this that you can move forward. Clients should be addressed as design partners,
co-creators and collaborators. This opens up a creative dialogue and ensures that everyone can be honest and engaged. Other takeaways from the event: keep your eyes and ears open; inspiration is everywhere. Limitations and deadlines are your friend, whether
they are ones imposed by the client or self-imposed. And last but not least, NEVER settle for mediocrity.
After an hour and a half of sharing insights, by both the panel and the audience, I left feeling reenergized and ready to create new ideas of my own.
Lisa is a designer and illustrator living in the California Bay Area. She has been drawing ever since she could hold a crayon (although she uses much better art supplies nowadays).
Lisa received her Bachelor of Fine Arts in Illustration from California College of the Arts and is working towards her second BFA in Graphic Design from Academy of Art University.
Most recently, her work has been featured on The Dieline, in Volume 13 of Gallery Magazine, and in the How Design book,
Mastering Type: The Essential Guide to Typography for Print and Web Design, by Denise Bosler.
There are three general types or client/designer relationships: boss/worker, friends and partners. All three types have their place, but only one of them offers the potential for truly great design to emerge.
This brief article outlines the historical contribution from designers and reminds creatives that the work they're doing today will someday be archived and used as a historical reference later.
In conjunction with AIGA’s “50 Books/ 50 Covers of 2010” exhibition, Barbara deWilde and Tony Chu designed WhatTheBook.org, an online space for people to express their feelings—both excitement and unease—about the changing form of books.
Section: Inspiration -
Exhibition, book design, interaction design, design educators, students
Are there rules that govern the design of protest buttons? Heller sticks it to the current crop of anti-incumbent lapel missives.
Section: Inspiration -
Voice, advertising, election design
A brand should have a sense of purpose, and is not just your logo, your letterhead, or your web site: it is every piece of communication that is created to explain who you are.
Section: Why Design
Let Tim Colmant's jovial illustration turn your frown upside down
Posted by Maisie Skidmore
4 days ago from
It's Nice That
Espace GO Branding
Cossette / Identica Branding & Design
Volume 1 of the newly released "The History of Czechoslovak Comics of the 20th Century," by Czech… https://t.co/ukrjSmOo4M
4 hours ago
KNOCK identity - Self Awareness
Creative Manager- The Arizona Sports Foundation (Fiesta Bowl)
February 19, 2015
What’s Up With Your Workspace?
February 18, 2015
Nick Jr. IDs: Bouncing Ball, Ants, Reindeer, Owls, Counting Creatures