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The mindbending title of this article was purposely chosen to
showcase the kind of confusion most creatives experience when
confronted with having to create, implement or follow directions,
procedures, SOPs or policies—pretty much everything involved with
working within a corporate environment. Designers who are required
to follow process either freeze like a deer in headlights or,
worse, rebel against the corporate machine and attempt to stick it
to “the Man” by ignoring the rules and doing things their way.
Well, if you're a creative team manager, you're now “the Man,”
and if you're not, you're working for the Man on his turf, in his
game, and you need to play by his rules. And by the way, these
rules can actually get you to a place where you can spend more of
your time doing what you really love: design.
Commit this to memory: Proper Process Prevents Piss-Poor
Every creative group—no matter what company it's in, how large
or small it is and regardless of the services it offers—needs SOPs
(Standard Operating Procedures). The primary purpose of process and
procedures is to standardize, document and, most importantly,
dictate the flow of work moving through your creative department.
Other benefits include ensuring that there are effective means of
communication between you and your clients, your peers and other
departments in your organization; that quality controls are in
place; that your staff understands expectations and can be held
accountable to those expectations; and that new hires can walk into
your group and quickly get down to the work of designing great
creative for your company. Now, take a breath—it gets harder.
It's not enough to have your SOPs in your head. Your team can't
read your thoughts, neither can your clients or upper management,
and it would be a very bad idea to rely on the accuracy of their or
your memory. Your SOPs need to be carefully and clearly created and
documented. If your group is large (10 or more people) or you have
a variety of complex project types, you might want to bring in an
outside consultant for this phase.
Documenting your processes and procedures is a painful process
that can frequently fall by the wayside in the face of time
sensitive projects, but you need to acknowledge its importance and
be disciplined in completing your SOPs. The conundrum is
confounding—you can't complete your SOPs because you're constantly
faced with putting out fires, but the fires won't ever go away
until you implement rigorous SOPs. You really need to acknowledge
that many of the fires you face everyday are a result of a lack of
process or a lack of alignment from your team, your clients and
your company around existing process. If you don't believe in the
positive power of process, just ask yourself how many times you've
had to redo a project because there wasn't a creative brief, how
many times files have been lost or overwritten due to sloppy
archiving practices and how many times the lack of quality control
has resulted in frustrated clients at best or reprinted jobs at
So it's time to do the work.
Your final deliverable should be a flowchart that details the
life cycle of a project. After all that work, you're only a third
of the way there. Lucky you.
Your flowchart is a compilation of steps required to complete a
project recorded in chronological order. Every one of those steps
in your process has tasks associated with it. The tasks often
involve multiple staff. You need to create the work instructions by
the staff member associated with a particular step. If the step is
a project kickoff, you might have an account person involved who
needs to set up a kickoff meeting, a designer who needs to create a
preliminary brief and a print buyer who needs to initiate a spec
sheet. The work instructions are a drill-down from the broader,
more high-level workflow flowchart.
A key point here is that there may be policies associated with
tasks. A policy is a rule that must be followed, which is distinct
from a task, which is a function that should be performed. An
example of a policy that is associated with a task would be: all
assignments given to outside photographers must have a purchase
order cut before the assignment begins. This is very different than
the task description, which would be: the art director creates a PO
upon initiating an assignment with an outside photographer.
Policies must be followed; tasks are more fluid and subject to
judgment calls if there is no accompanying policy.
The final deliverable for work instructions is generally a chart
that lists the participants in a particular step and describes the
tasks each needs to perform at that step.
You now have your workflow diagram and the associated tasks or
work instructions. Now comes the hardest part—as if getting to this
point wasn't painful enough. You need to work with your teams,
other departments and your clients to ensure adoption of your
group's SOPs. Training and education of course come first. You can
hold seminars, create hard-copy training materials or web-based
educational modules. Certification through testing to ensure
understanding of the SOPs is also a good idea.
Most importantly, though, is to create a mindset in which your
team and your clients recognize the value of the SOPs and their
adherence to it. It's pretty much a carrot and stick affair. The
carrot? For the designers and copywriters it's the promise of
smoother workflows with less time spent tracking down lost files,
deciphering unclear communications, fewer rounds of revisions and
more time to do what they love which is of course design. For the
client it's cleaner, better, quicker service and deliverables. On
the stick side, it's poor performance reviews and low merit
increases for your team if they don't adopt the SOPs, and
substandard work for the clients. If you have a formal HR staff
review process in place, you can set goals and objectives for your
teams around the adoption of your SOPs. If you do your job right,
your team and clients will embrace the SOPs—but be patient, it will
take time. It's important to note that you'll need to reinforce
adoption of the SOPs even after initial training and buy-in. It's
easier for people to ignore rigorous process than to follow it.
Obviously, putting SOPs into place won't happen overnight and it
will be challenging and downright painful most of the time. Once
you've successfully implemented your SOPs, though, you'll find
yourself and your team functioning in an exceptional work
environment, with more time to do what you love and more successful
projects and happier clients than you ever could have imagined. As
they say in Corporatese, that's a pretty good ROI by anybody's
Andy Epstein started his career as a freelance designer and illustrator with clients as varied as Bacardi, Canon, Bantam Books and Merck. Jumping into the world of in-house in 1992, Andy created and grew in-house design teams for Commonwealth Toy and Gund.
He later restructured and expanded the hundred-person creative team at Bristol-Myers-Squibb and consulted at Johnson & Johnson. After a three year stint at Designer Greetings leading an in-house design team responsible for the company’s product lines and Point
Of Sales materials, Andy moved back into pharma heading up a 65+ managed services team at Merck.
Andy has written and spoken extensively on in-house issues and published “The Corporate Creative”, a book on in-house design, in partnership with F&W Publications in the spring of 2010. He is a co-founder of InSource, an association dedicated to providing
support to in-house designers and design team managers. Most recently he was head of INitiative, the AIGA program dedicated to in-house outreach and support where he expanded on his efforts to empower in-house teams and raise their stature in the design and
AIGA members have opportunities to learn new skills, get advice on
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Section: Tools and Resources -
professional development, design educators, students
Design Jobs is an exclusive job board for AIGA members. Look here to find your next design job—or design hire!
Section: Tools and Resources -
Bill Moggridge is recognized with a 2014 AIGA Medal for a career and life shaped by the tenets of design thinking—and for his belief that the designer’s ultimate role lies in negotiating the relationship between people and things.
Section: Inspiration -
AIGA Medal, design thinking, interaction design, product design, ux design, user research, strategy, digital media
Using scientific proof and state-of-the-art multimedia techniques, Aaron James Draplin of the Draplin Design Co. delivers a sucker punch of a talk that aims to provide bonafide proof of work, the highs and lows of a ferociously independent existence and a couple tall tales from his so-called career in the cutthroat world of contemporary graphic design.
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