Packaging Panels: Graphic Designs Add a New Twist to Comics
Article by
Dan NadelFebruary 17, 2004.
For years, the basic trashiness of the package was one of the
pleasures and pains of buying just about any kind of comic. No
matter the era or genre, you could be sure it looked like nothing
else, at its cheapest, most throwaway best. Things are changing,
though. The aesthetic mood shifted a bit with the arrival of
underground comics and the correspondent rise of a more handmade
aesthetic in the 1960s and '70s, and then shifted radically in the
early '80s with Art Spiegelman and Françoise Mouly's
RAW
magazine, which was the benchmark for American comics design
America with its blend of au courant graphics, novel formats and
avant-garde comics. Few took up the implicit challenge of
RAW, though, until the early '90s, when David
Mazzuchelli's
Rubber Blanket, and, in 1993, Chris Ware's
Acme Novelty Library (fig.1) were released.
Acme
in particular had a tremendous effect on other cartoonists, who
realized that a comic book, like a book, could contain content
beyond only comics—that the look and feel of the object could tell
its own story as well.
And now a younger generation of cartoonists, inspired both by
RAW, Ware, and the aesthetic of homemade books (as well as
access to cheap color photocopies and scans) have begun to see the
printed comic book as an end in itself, rather than only a
bound-together collection of their drawn pages. Exploiting formats
like rounded corners, unusual paper stocks and non-standard sizes,
these comics are objects (almost) as much as narratives. Jordan
Crane's
NON, a multihued cardboard and paper anthology won
a number of AIGA 365 awards in 2002. In 2003 Highwater Books
released volumes that are as much comics as artist's books. Mat
Brinkman's superlative
Teratoid Heights (fig. 2) is a
digest-sized book with few identifying marks while Ron Rege Jr.'s
Yeast Hoist (fig. 3) is a jubilant volume covered by
Rege's lego-like lettering and bouncing, inscrutable figures. This
way of designing is about creating an entirely new form, a kind of
mass-produced artist's book within comics.
Coinciding with a new appreciation for the pure aesthetics of the
book is a new market presence in bookstores, leading to both
increased visibility and competition on bookstore shelves.
Fantagraphics, publisher of Dan Clowes, Chris Ware and R. Crumb,
among other artists, linked up with W.W. Norton for bookstore
distribution and suddenly found themselves with major sales hike
and a need to make their books jibe a bit more with the look and
feel of literary and illustrated book publishing. In a similar
move, last year Chronicle Books began distributing
Drawn &
Quarterly (fig. 4), the elegant, consistently well-designed
Canadian publisher of artists such as Seth, Adrian Tomine, and Ware
and Crumb as well.
Meanwhile, Pantheon's graphic novel line, shepherded by Chip Kidd,
continues to publish some of the most innovative work in the
medium. “Kidd's designs for Pantheon are unusual for the book trade
and unusual for comics, ” says Reid. “They are their own unique
thing, and especially notable for the strong integration of drawing
and graphics.” Indeed, Kidd's design for Ben Katchor's
Beauty
Supply District softcover, deftly arranges color bars and type
to frame Katchor's muted urban imagery. His work for Kim Deitch's
Boulevard of Broken Dreams (fig. 5) places cartoon imagery
in a more traditional design framework—providing an accessible
introduction to the graphic feel of the book. Also falling into
that in-between category is Seth's modular, delicate design for the
forthcoming
The Complete Peanuts (Fantagraphics)—its grid
and type is recognizable from 1950s vernacular design, but the
color palette, hand lettering and beautifully rendered figures are
completely Seth's, and are perfectly executed. Likewise, Chester
Brown's recent ?Louis Riel“ (
Drawn and Quarterly), the
story of the eponymous Canadian revolutionary, is bookish, but,
like Seth, is more of a hybrid form. Brown's illustration and
hand-drawn type is printed on the boards, as much drawn as
designed, a mix that, like Seth's, unifies the composition. These
books truly find the middle ground between cartoon and novel and
may be some of the most successful work yet accomplished.
The design of these books adds a layer of visual experience for any
reader. Rather than only reading, these books allow for a strong
graphic identity for, and in some cases a conceptual map of, the
artist's visual style. In fact, the designs by Kidd, Seth, Brown,
Ware and others draw the reader in, making comics a more immersive,
enriching experience. No longer just panels on a page, these new
books are graphic worlds awaiting exploration.