Has Sharing Gone Out of Bounds?
Article by
Steve Zelle
December 15, 2010
Editor's note: The title of this article was revised after
publication, as it placed undue emphasis on the community site
Dribbble.com. The article has prompted numerous comments and
illuminated more issues that we aim to explore in subsequent
articles. AIGA encourages an open discussion and welcomes your
feedback.
Designers like to share. If we were honest, many of us would
admit we also love to brag. Sometimes a tool comes along that
enables us to do both simultaneously. Brilliant.

Basketball illustration by Steve Zelle.
What is Dribbble?
You likely have a Dribbble account, are desperate for an
invitation, or have elected to turn a deaf ear to the latest
online-community-sharing-feedback-design-tool. If you use Twitter,
you have almost certainly had a “sweet shot”—a screenshot in
Dribbble's basketball-themed parlance—come through your stream.
The site describes
itself as:
… show and tell for designers, developers and other
creatives. Members share sneak peeks of their work as 'shots'—small
screenshots of the designs and applications they are working on.
It's also a place to talk design, give and receive feedback and
iterate toward better work.
Membership is by invitation only, and invites, like the latest
Christmas toy craze, are hard to come by.
Those “sneak peeks” are typically closely cropped teasers posted
by designers to show what they are working on and to generate
interest. Designers are also using the site to show client work in
progress, something that is also occasionally done through other
tools like Twitter and blogs. It seems, however, that designers
have embraced Dribbble as the tool of choice to share work in
progress.
As a curious person I can understand the titillation of seeing
someone else's work in progress.
As a designer, I am interested in how another designer has
successfully reached a goal. I love to see how a final product was
achieved through sketches and an explanation of the creative
process.
But if I were a client who saw sneak peeks posted of my project,
I would pick up the phone and fire the designer responsible for
sharing with the world something that does not belong to them.
So, what's the problem?
It all seems innocent enough at first glance. Designers can show
something they are proud of, and in return receive feedback they
can use to tweak the design. However, dig a little deeper and it
isn't too difficult to come up with a lengthy list of how this kind
of sharing harms the design profession and paints us as
hypocrites.
We can't have it both ways
Graphic design is a strategic exercise in problem solving
targeted at a specific set of people. Like most designers, I spend
a lot of time developing an appreciation for graphic design with my
clients. Every new client means discussions about building trust,
the value of appropriate feedback, understanding of project goals
and our individual and shared responsibilities.
My Twitter feed is loaded with links to articles about the
importance of these subjects—a continuous flow of advice, opinions
and experiences. Much energy is being spent to foster a better
understanding of what we do as professionals.
5 Reasons Why Client Work in Progress Should Not Be Shared
1. It's a matter of trust
Client to designer:“I know we agreed that by doing
the last job for me at 50%, and throwing in all the revisions, I
would find the budget for this new project. Well, it's just not
going to happen”
A breach of trust guarantees a difficult relationship.
As a designer, your client has entrusted you with information
not freely available to the public. The client is authorizing your
use of the information with the sole intent of protecting their
best interest. If you do not honor this agreement, you have failed
to fulfill your promise, and have engaged in a breach of trust.
Your client might not have asked you to sign off on a
confidentiality or nondisclosure agreement (shame on them), but
doesn't common courtesy dictate that the work you are doing is for
their eyes only?
Some designers have no doubt received approval from their client
to post work in progress. I suppose the client has either been told
the feedback provided will improve the design, or (more likely) the
client does not trust the designer to make the right decisions on
their own.
Trust goes both ways.
2. Not all feedback is valuable
Client to designer:“My wife likes both designs. She
had a great idea. What if we took this part and put it on the other
design and change the color to fuchsia? Oh ya, she saw something
phallic in the negative space here. Other than that, she loved
it.”
While your experience might have involved a different color,
every designer has had this happen after presenting concepts to a
client. This is why designers learn to explain that valued feedback
comes from individuals with an understanding of the project goals,
or who are the target audience. We explain that the client's, as
well as the designer's personal preferences are best left out of
the decision making process.
Once you have opened the doors to feedback, you have to do
something with it. If twenty people on Dribbble say a design does
not work—as unfamiliar as they may be with the project—do you have
a responsibility to provide this information to the client? Once
your client knows the feedback, does the information have a better
chance of improving or damaging the work?
Asking the next passer-by their opinion is either an act of
insecurity, or a request to have your ego stroked.
3. Potential of property theft
Client to designer:“Hey, what do you think of my
wife's new business cards? I had them done up with one of the
rejected logo concepts you presented to us last year.”
Creatives are notorious for protecting their property.
Photographers watermark images or post small versions to avoid
misuse. The design community frequently bands together in disgust
at the discovery of a stolen design. Bloggers are frustrated when
they find their articles on other blogs without any credit. We try
very hard to protect what is ours.
Posting client work in progress shows little or no respect for
the client's property. How would a client react if they:
- Were planning an official launch campaign around the new
design?
- Had excluded staff from the process?
- Hear clients or competition speaking of the yet-to-be-released
work?
Closer to home, how would a designer feel if the writer he or
she hired for a self-promotional brochure decided to post
in-progress and unapproved content online for all to see? I suspect
that designer would quickly be looking for a new writer.
Designers should never steal a client's thunder.
4. Danger of design by committee
Client to designer:“We can't decide. We like both
designs so we will bring the entire staff in and have them vote on
what they like best. Sound good?”
Creativity requires focus to be successful. It must have a
singular voice to communicate clearly and with purpose. Design by
committee almost without exception results in watered-down
solutions drowned by conflicting feedback.
The goal of graphic design is not to have everyone like the
result. The goal is to have the target audience love it.
5. Ethics
Client to designer:“Look at this really cool ad.
It's exactly what I want. Can you pop our logo in, change a few
words and have it to me by noon?”
Whether or not you are a member of an organization like AIGA or the Society of Graphic Designers of Canada
(GDC), you manage your business using a code of ethics. Your moral
philosophy defines what you will and won't do—the responsibilities
of a graphic designer.
For instance, we don't steal from each other but borrowing
influences is okay. Designers universally know this as part of our
code.
These decisions are made not only for the benefit of our own
karma but the protection of our clients' interests. We also have a
responsibility to consider how our actions impact our profession.
Are your actions benefiting or harming the future of the design
community?
Professional organizations strive to help all designers through
the creation of standards. These standards define expectations that
every graphic designer should consider adhering to—member or
not.
Section 1.3 of the AIGA Standards of
Professional Practice states:
A professional designer shall treat all work in
progress prior to the completion of a project and all knowledge of
a client's intentions, production methods and business organization
as confidential and shall not divulge such information in any
manner whatsoever without the consent of the client. It is the
designer's responsibility to ensure that all staff members act
accordingly.“
Richard Grefé, AIGA executive director, adds:
”Designers consistently question, among themselves, why they do
not earn greater understanding for what they do and respect for it
from clients and community leaders. This drives AIGA's highest
priority, which is to strengthen the understanding of design,
designing and designers and the value they create. Central to this
effort is to strengthen the professionalism of the discipline—the
manner in which it is perceived by clients and others. At the top
of the attributes must be demonstrable integrity, respecting the
rights of clients. Only with a client's confidence in the
integrity, as well as the skill, of a designer will her role gain
respect and influence.“
Sharing is caring
All designers should share, it can benefit everyone
involved—clients, designers, design students, design organizations
and the public. The number of design blogs continuing to sprout up
illustrates our eagerness to help each other out. We are most
definitely a community.
The word 'community' is derived from the Old French
communité, which is derived from the Latin communitas (cum,
'with/together,' + munus, 'gift'), a broad term for fellowship or
organized society (Oxford English Dictionary
via Wikipedia).
There are ways to share that protect our clients and provide
more value than a shotgun approach to posting client work in
progress.
- When showing work in progress, make sure you have the client's
permission and are approaching the exercise in a strategic manner
in line with the project goals and the creative brief.
- Ask specific, targeted questions to appropriate people. These
are typically the individuals involved in the project from the
development of the creative brief onwards, or the target audience
(focus group).
- For feedback on technical issues that require a designer's
critical eye concerning issues like balance, white space, kerning,
etc., ask specific questions to a select and closed set of
designers who have been pre-approved by your client and who you
trust will provide value.
Dribbble is not the problem
The problem is how some designers are beginning to use it. New
behaviors are emerging as a result of tools like Dribbble. Now is
the time for designers to question these behaviors before they
become a commonly accepted norm in the industry.
To borrow Dribbble's basketball metaphor, we all have a vested
interest in the accepted rules of conduct in which the game is
played. What seems like a benign act damages the work, the client
and your community. Professionalism should always outweigh the
desire for feedback and sharing.