Measuring Up: 4 Reasons to Work Well and Play Well with Others
Article by
Roz GoldfarbAugust 20, 2010
How do you rate in the workplace? What are best practices?
What skills do designers need in order to excel at and accelerate
in their careers? AIGA and Roz Goldfarb Associates surveyed a
small, but geographically diverse group of hiring managers to learn
about the skills they seek in creative talent beyond visual
communication abilities.This is part of a series of
articles sharing theirinsights and constructive comments
for designers, to offer a window onto the hopes (and frustrations)
of your potential employers. We hope this information will be
useful, so please offer your thoughts and questions, too.
Ninety–four (94) percent said working on teams in a
collaborative manner was essential. They specifically related this
to the creative sector where the give and take on ideas can make
the difference. This means the ability to work with others in
tandem is a necessary requirement to fully explore solutions and
the success of projects. There is little room for egos or
proprietary attitudes. Of course creative ownership is always
desired, but it needs to be balanced in the group setting. These
work-style characteristics often translate into job briefs and
reference checks. When a person is vetted for a new position and a
past problem in the workplace surfaces indicating the person was
not a "team player," the results can be irreparable, most often
resulting in a failed opportunity. The phrase "team player" is
ubiquitous in verbal and written job descriptions. It's a quality
that everyone seeks.
Seventy–six (76) percent added that teaming is essential
on multidisciplinary projects. This should not be surprising in a
business climate that demands the combination of many skills to
produce complex solutions. It is common to require creative people
to work on a team matrixed with account managers, brand strategists
and people with a broad variety of skill sets. The integration
process in the design community has been ongoing and continuous for
several years. As a result, the bar keeps getting raised for people
who know how to communicate to a broad audience both internally and
externally. Being able to be a meaningful part of the
team—including how one listens, contributes and communicates—means
being able to express yourself to those who have different points
of views and different training.
Thirty–five (35) percent emphasized that they need
designers who can work well with non-creative people, specifically
those with MBA degrees. Clearly this is a reflection of how the
teams and workforce in creatively driven firms have become
inclusive and sophisticated over the years. It is also a reflection
of the communication challenges facing everyone on the team,
including those in non-creative roles.
Sixty–four (64) percent indicated designers need the
verbal skills to participate in client meetings, which is a strong
indication of the need for designers to hone their personal
communication skills.
Not only are verbal and written communication abilities
important, but they become even more critical when working on a
team. Being sensitive to the group dynamic and how you express
yourself within it may define not only your level of participation,
but could ultimately lead to your being identified as someone who
can assume a leadership role.
In conclusion
Whether business is local or global; a small company, a
multi-office corporation or an international communications
conglomerate; everyone is part of the whole and no one can work in
a vacuum. Every aspect of how you communicate comes into
play—including attire, attitude, talent, choice of language and
personal drive. How you express ideas and interact with others is a
critical part of the equation. While talent is at a premium and
clearly coveted, an inflated sense of self is not. Or as one of our
clients humorously put it: "We don't need any big egos around here
or anyone who cannot be a part of the team. We already have plenty
of those."
4 Articles for Further Reading
Ellen Lupton, "Why
Collaborate?"
Maureen Dowd, "Don't Send
in the Clones" (via The New York Times)
Michael Lopp, "Managing
Werewolves" (via A List Apart)
Roger Martin and Jennifer Riel, "Designing
Interactions at Work: Applying Design to Discussions, Meetings and
Relationships" (via Interactions)