Is Graphic Design, Not Simply Posters, Museum Worthy?
Article by
Paola AntonelliJune 3, 2004.
Let me please introduce ourselves: We are MoMA's Department of
Architecture and Design. I work there as a curator together with
several colleagues, under the leadership of our Chief Curator,
Terence Riley, and a group of passionate members of the
Acquisitions Committee. We need to re-examine our collection of
graphic design and bring it up to date with the current state of
communication design. The portion of the Modern's collection that
falls under our jurisdiction comprises about 3,800 design objects,
circa 1,000 architectural drawings and models, the mighty Mies van
der Rohe archive (20,000 items ca.), the Jan Tschichold collection
of ephemera, and short of 5,000 posters. Despite some odd spikes
into the eighteenth century, the A&D collection defines modern
in architecture and design from the second half of the nineteenth
century until our days. We are passionate about contemporary design
and architecture and destined to revise and update the idea of
modern as we go, for in the words of our founding fathers, and
especially of director Alfred H. Barr, Jr., the museum's mission is
to celebrate the art of our time. However, while our holdings of
architecture and objects are al dente, the same cannot be said of
our collection of graphic design. Even though our posters
collection is remarkable, posters do not exhaust graphic
design.
Especially in recent years, posters have lost their preeminence
to other forms of communication design and are in many cases mere
vanity projects. Somehow, while our curators have always
appreciated architecture and objects in strict design terms, by
linking their aesthetic expression to their functional nature, our
posters collection has not been able to assert the same autonomy
from the fine arts. Rather, they stand as a quieter version of the
same. Prompted by our department's history, as well as by our own
interests, we need to redirect our focus on graphic
design.
It is good design form to be able to find opportunity in
necessity. This necessary decision to amend the collection indeed
presents a unique chance. We will take this as an occasion to
discuss not only what graphic design means today and to us, but
also the role of design in a museum of art, the nature of our
collection, and all design curators' pragmatic need to crystallize
for conservation purposes a production that is more and more
relying on interactivity and dynamics. Just like we do for objects,
we want to be able to analyze goals and means, to follow a design
process that is not just self-expression, but rather is directed
towards other human beings. We want to find beauty beyond all
constraints. We want to look at websites, interfaces, movie titles,
typefaces, TV graphics, printed matter of all kinds, logos,
packaging, and magazines. We want to find the right way to acquire
them—should an interface exist on its original support? Should it
be interactive and should the public be able to experience it?
Should it be simulated on a more current machine? Should its use be
caught on video? We have a lot of work to do and many favors to
call in.
Along the way, we are determined to pick and storm brains and to
document the process in many ways. This written account is one, and
I begin here by framing the context with a discussion of design in
MoMA's collection. Museums exist to preserve selected objects that
together build a consistent ensemble, and hopefully support and
communicate a strong idea. In so doing, they are meant to educate
and stimulate progress. Since design, both graphics and of objects,
has a tremendous impact on everybody's life and a better
understanding of it will work to everybody's advantage, a design
museum is a meaningful and valuable construct.
At the Modern, all forms of design are introduced in strict
relationship with the other forms of visual culture. Among Barr's
many innovations was the establishment of six curatorial
departments—Painting and Sculpture, Drawings, Prints and
Illustrated Books, Film, Photography, and Architecture and Design.
Interdisciplinarity facilitates the understanding of design's
composite nature. The closeness to such an established discipline
as architecture within one department, in particular, highlights
the similarity among the design processes and gives depth to the
criteria for judging the products by allowing them to go far beyond
the consideration of the pure form. It so happens that many design
curators at this museum, and I count myself among them, have been
and are architects. On the other hand, the magnet of the fine arts
has brought us to pay particular attention to aesthetics, by
incorporating function in our original brand of sublime. I
understand that this declaration might need further
explanation.
Philip Johnson curated the Museum's second design exhibition,
which also established the collection of design objects, in 1934.
Machine Art, a unique display of mechanical parts, tools and
objects, revealed to the world a new concept of beauty—defined in
1934 as “Platonic” because of its classical aesthetic derivation
and its abstraction—based not only on form, but also on function.
In 75 years, the department has produced several ideas and
exhibitions, and the collection has evolved tremendously. And so
has design. In February of 1994, we celebrated the exhibition's
sixtieth anniversary with a renewed edition of the catalogue, for
which Philip Johnson wrote a new preface. I quote from it: “How
much has changed! Chaos theory has replaced classic certainties. We
prefer Heraclitan flux to Platonic ideas, the principle of
uncertainty to the model of perfection, complexity to simplicity.”
Design's appreciation still has to pass many filters, logic and
aesthetics among them, but both logic and aesthetics are definitely
not what they used to be. Objects carry baggage of motivations,
meanings, and intentions. In order to communicate effectively with
the public, today a curator has to explain the process behind every
object and the program behind every architecture.