If you’re one of the hundreds of people who was fortunate enough to see Allan Peters speak at an AIGA chapter recently,
you know he likes bicycles, family, Minnesota, retro video games, ping-pong and Jesus, not necessarily in that order. Peters started off working for
small design firms in Minneapolis, earned his chops at BBDO and is now making his mark as associate creative director for Target, where he revitalized
the company’s core brand imagery and designed the iconic Threshold logo. Peters gets geeked for design, for handcrafted American goodness and for the
opportunity to try new things, all of which he chronicles on his well-known design blog,
allanpeters.com. Scott Kirkwood interviews Peters for INform.
When did you realize you wanted to be a graphic designer? What was it that drew you to the field?
From as early as I can remember, I've always loved drawing. As I grew into an adult, I really wanted to be a fine artist but worried about the whole
“starving artist” thing. About a year into college I learned about graphic design. Graphic design has always felt like the evolution of the Renaissance
painter. The work has more exposure and more influence then a modern-day painting hanging in a gallery. That’s what drew me in like a mosquito to a bug
What went into your decision to move from agency to in-house? And how has it been making that adjustment?
The thought of going in-house initially scared me. I was worried that I’d have less variety and fewer opportunities to flex my creativity. I couldn’t have
been more wrong. Target is a brand that demands good design. If it’s not designed well, it’s not getting produced. The variety hasn’t been a problem at
Target. I work on everything from Shaun White campaigns to broadcast to Zambonis. I have so much more control over my work now. If I get bad feedback on a
project, I just call the person who gave me the feedback and I get the situation resolved without having to worry about losing a client or my job. It’s
been the best move of my career.
So many designers dream of working for Target or Apple or another company that truly values design from the inside out. Can you talk about some of the
advantages of working at Target and perhaps some of the challenges as well?
Can you share the details of a Target project that you’re working on right now?
Everything I’m currently working on is top secret, but I can talk a little bit about one project that I’m particularly proud of—the Hello Neighbor social
campaign, created when Target launched its first 200 stores in Canada. I worked on the project with Sage Rider and Ryan Meis last spring. The reason I’m so
pumped about it is because there was no brief. I was inspired by a broadcast campaign and a set of travel posters; it was an idea I came up with while
taking a shower. Within 14 hours, I pitched it, got approval and budget and was on the phone with the illustrator executing the work.
I love the Target brand, and when the stores do well, it reflects back on me. That’s why I push hard to innovate rather then waiting for assignments. Who
wouldn’t want to chart their own course? After all, we are artists.
On your blog and in the talks you’ve given across the county, it’s obvious that you’re in love with Minneapolis. In an age when so many of us can work
from anywhere, how important is it for designers to connect with their local community?
I’ve always lived by the saying “surround yourself with people who inspire and challenge you.” Minneapolis is jam-packed with some of the most talented
creatives in the world. That includes 75 designers at Target who make my work stronger through insight and collaboration.
Outside of the office we have a strong design community with annual poster and T-shirt shows as well as one of the largest AIGA chapters in the country. We don’t mess around in Minnesota. It may
be cold here, but that just gives us an excuse to stay inside all winter perfecting our craft (and playing ping-pong).
You clearly love old-school American design, typography, packaging and branding. What is it about that style that you find so compelling?
Computers have sped up the design process. Clients expect revisions the next morning or sometimes within the next hour. With this increase in efficiency has
come a decrease in craftsmanship. In the early part of the century, designers took their time and did things right. Every detail was treated with care. I
don’t necessarily love “retro” or “old-school” design—I love well-crafted work that’s made with passion and respect.
Allan Peters was recently appointed in-house ambassador of AIGA’s “INitiative” program. He will lead the newly formed “INitiative” committee, which will help shape content for the program at both the national and chapter levels.
Scott Kirkwood has worked as a writer and magazine editor at nonprofit organizations in Washington, DC, for 15 years. He's currently editor-in-chief of National Parks Magazine and creative director for the National
Parks Conservation Association.
Many in-house designers are not proud to say where they work—but why? Could it be this negative mindset is mostly of our own creation? Discover how to defeat the “in-house embarrassment factor” by learning to recognize three delusions about the relevance of in-house designers to the profession today.
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“The purpose of Design is to accomplish an objective task. The purpose of
Art is to help the mind understand what is real. Every once in a while,
lucky and persistent, we stumble onto a solution that embodies both
desires. What happiness!”
Section: Inspiration -
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