I was lucky enough to spend some time recently with a friend who plays in a band, a pretty brilliant and successful one. Like all the greats, they make
amazing work look easy. After the show, we started to talk about process: song making and making design.
We both shared stories about how hard it is to make good work, and how nearlyimpossible is it to make great work. And how terrifying it
can be to share that work with the world. It gave me comfort to hear that I wasn’t the only one who really needed to get a lot of bad work out of my system
before getting to anything good. My friend talked about the 20 songs that need to be written to get to the one that makes the album. I talked about the
hundreds of sketches and work sessions that lead to the final piece.
It reminded me that in all the worthwhile endeavors—creative ones, especially—you need to grind it out. And you need to be scared to death that the work
won’t be good enough, isn’t better than anything you’ve done before. I find that it helps to set the bar high. And yes, at time that leads to some anxiety,
but it’s all worth it when you create something that makes you proud.
Sadly though, in the world that we find ourselves in today, hard work isn’t enough. As a matter of fact, beautiful, award-winning design skills aren’t even
enough—they are the cost entry.
For a young designer to succeed years from now, you’d better have some serious design chops—so start working hard. But in addition to this, you’d better
understand how to deploy those design skills in a way that helps solve business problems for your clients. So you’ve got to understand business, as well as
how to tell that client’s story across a wide variety of media. Print may not be dead, but the tools we have to tell stories these days are dramatically
different from those of even just a few years ago. In other words, there are plenty of designers out in the world who know how to make a nice poster, but
the select few who are going to thrive in the months and years to come are going to be the ones who can tell a complex story across a range of media in a
simple, clear and elegant way. So learn from the great storytellers—watch tons of films and read lots of books. And while you’re at it, read the business
section everyday and start to pay attention to the analytical studies that your strategic planners keep talking about. It will pay off.
And of course
—keep working your ass off at the job of making great work.
Alan Dye is creative director at Apple in Cupertino, California. This essay was first featured in AIGA’s Survey of Design Salaries.
For more on professional development:
Want to be a Design Leader? Kill Your Ego
Want to Actually Change the Future of Business? Bring Designers to the Table
As fellow professionals, we want you to know that we welcome and encourage our membership to be involved with how AIGA Baltimore is run just as much as any board member. As with many professional groups, we are regulated by our chapter bylaws, a formal document that dictates how we govern ourselves. It is a common practice for non-profits to revise their bylaws to be able to reflect the changing landscape and realities of our expanding and dynamic organization. Review our chapter's updated bylaws.
it is paramount for designers to be not only expert in design theories and technology, to be able to rapidly learn, but also to be knowledgeable of the past.
IZZE You’ll Love What’s Inside Campaign
Laurie Haycock and Scott Makela
"Prerequisite of originality.."—Arthur Koestler #designquote by @igorbastidas #graphicdesign https://t.co/BvSkQugIkF https://t.co/2JUBdiRpNE
17 minutes ago
Is the Confederate flag ready for inclusive redesign? @70kft has an idea https://t.co/Lco3dvlHT1 @WNYC #AIGAtogether https://t.co/eLNBYMmkLL
15 hours ago
A welcome distraction—how to use your easily distracted brain to hone your creativity https://t.co/zJrrfhO0GA @99u https://t.co/8cfinqcOdk
16 hours ago
5 Questions with Orange Element
May 23, 2016
Revised AIGA Baltimore Chapter Bylaws: For Your Vote
May 22, 2016