In-house I.D.
Many in-house design departments suffer from an all-too-common
personality disorder. As with a low-grade fever, they know
something is wrong, but they choose to live with the discomfort
because they know it won't kill them. The symptoms? A lack of juicy
design projects, but no shortage of production and low-profile
jobs. Exclusion from key marketing strategy, but responsibility for
implementing design initiatives conceived by outside firms. Budget
and staffing freezes or cuts, but rising project requests. The
affliction? Corporate design groups are diagnosed with an identity
crisis.
The causes range from the way the groups were originally formed,
to expanding technology, to complacency, to corporate culture.
Many corporate design groups were formed almost by accident.
Some started literally in closets when the internal graphics needs
outstripped a secretary's design abilities. Others were born when
freelancers, small firms or agencies were doing so much work for a
client that they ended up being absorbed into the company. Often
there was no long-term strategy accompanying these moves and
consequently little thought as to what role the creative team would
play within the company, aside from working on a project-by-project
basis. No mission, no mandate, no identity.
In-house teams that have the advantage of a more planned mission
are not immune from the I.D. crisis either. Though beginning with a
more strategic and focused mandate they often find themselves
devolving into glorified production houses as expanding technology
enables these graphics departments to bring production services
inside their companies.
Finally, there's corporate inertia and stagnation—the “we've
always done it this way” syndrome that paralyzes growth and quashes
any vision a design group might have for moving beyond its current
situation.
Without an identity, a well-defined mission, long-term goals and
a strategic business plan, in-house groups are destined to remain
second-tier design alternatives to independent design firms and ad
agencies. To effect change they need to become proactive. What to
do? In-house teams should follow the lead of outside creative
groups and their envious lifestyles and opportunities.
Most independent design firms and agencies have a clear purpose
and identity because their survival depends on it, while an
in-house team's continued existence usually does not. Undertaking
disciplines that define and communicate an identity are a corporate
creative department's only chance to achieve opportunities that
independent firms already have.
So, here's the action list. First, get your team together,
preferably off-site. Honestly assess your current situation. What
are your strengths and weaknesses? Is your company's perception of
your team in line with reality? What resources are you willing to
devote to your “makeover”? Then imagine yourselves as the
department you want to be. Be specific—what type of projects do you
want to take on, what do you want your offices to look like, how do
you want your relationships with other departments to work? Be
precise—the clearer your vision the better defined your plan to get
there will be.
Once you've “comped up” your vision, create a plan to get there
with assigned responsibilities and deadlines. Again, be
specific—who has to do what by when. The plan should include the
creation of a mission statement, a visual identity for your
department, creation of a capabilities brochure and case studies of
your past successes for presentation to upper management. If there
are costs involved in any of these initiatives, be clear about what
they are and where the money will come from.
You'll also need a marketing plan. Include a self-promotional
piece to distribute to department heads; plan for lunches with
upper management and enter your work in design competitions. You
may even want to create a press release for your group's
accomplishments and distribute it to design and business
periodicals. For additional ideas read trade publications that
advise design firms and freelancers on these issues.
Make sure you stay focused on your vision, because achieving
your goals will take time and your successes will be incremental.
Be flexible as your circumstances change (partially as a result of
your efforts). If you find yourselves wanting to revise or refine
your vision, do it—you didn't create the Ten Commandments when you
originally defined yourselves. And make sure you have fun. Stop and
regroup if you're not. Use your efforts to define and promote
yourselves as a means of expressing your creativity in ways your
past projects haven't allowed. Actually, that's the whole point of
this adventure—to show your company the potential it has not seen.
In doing that, you'll become aware of your hidden dreams, talents
and strengths and become even more inspired and compelled to expand
the creative possibilities for you, your team and your company.
About the Author:
Andy Epstein started his career as a freelance designer and illustrator with clients as varied as Bacardi, Canon, Bantam Books and Merck. Jumping into the world of in-house in 1992, Andy created and grew in-house design teams for Commonwealth Toy and Gund.
He later restructured and expanded the hundred-person creative team at Bristol-Myers-Squibb and consulted at Johnson & Johnson. After a three year stint at Designer Greetings leading an in-house design team responsible for the company’s product lines and Point
Of Sales materials, Andy moved back into pharma heading up a 45+ managed services team at Merck.
Andy has written and spoken extensively on in-house issues and published “The Corporate Creative”, a book on in-house design, in partnership with F&W Publications in the spring of 2010. He is a co-founder of InSource, an association dedicated to providing
support to in-house designers and design team managers and is currently head of AIGA In-house Design where he is continuing his efforts to empower in-house teams and raise their stature in the design and business communities.