Henry Petroski: Most Advanced Yet Acceptable
Henry Petroski is a Professor of Civil Engineering and History
at Duke University and author of Invention by Design: How
Engineers Get from Thought to Thing
(Harvard University Press,
1996), Engineers of Dreams: Great Bridge Builders and the
Spanning of America
(Alfred A. Knopf, 1995), Design
Paradigms: Case Histories of Error and Judgment in Engineering
(Cambridge University Press, 1994), The Pencil: A History
of Design and Circumstance
(A. Knopf, 1990), To Engineer
Is Human: The Role of Failure in Successful Design
(St.
Martin's Press, 1985), and Small Things Considered: Why There
Is No Perfect Design
(Vintage, 2005). His book of essays
Pushing the Limits: New Adventures in Engineering
(Knopf, 2005)
was recently published.
“When I set out to write about engineering, I wanted my books to be
accessible to all readers, engineer and non-engineer alike,” he
says. “Using everyday objects as examples of design seemed to be a
potentially very fruitful way of approaching the challenge.” In
this interview Professor Petroski discusses why any single thing
has the potential to illustrate the nature of design, but that
everyday things provide the most widely accessible examples for
explaining the hows and whys of design.
Heller: Often the most brilliantly functional objects are
the most sublimely designed (like a safety pin or paper clip) but
can something be well designed and also be aesthetically poor, even
ugly? Do form and function really go hand in hand?
Petroski: The design ideal should be totally integrated
function and form, and to call something a well-designed object
should imply that it excels in both. The paper clip is an
interesting example. It is often cited—especially by artists,
product designers, and architects—as a model of design. When it is
pictured, it is usually all by itself, (i.e., not attached to
papers) so as to best show off its complete form. Attaching the
clip to a stack of papers hides at least half of it. Yet, it is the
function of the paper clip to clip papers together. When performing
its function, the paper clip no longer maintains its perfect form
especially when the stack of papers it holds is of a good size. In
this case, the paper clip's jaws are wedged open by the papers, its
body is twisted out of shape, and its ends dig into the papers. It
can be an ugly sight. The function is being performed but at the
expense of form. The ideal design should maintain a positive
aesthetic presence at all times.
Heller: Then are you saying that in a state of isolation a
paper clip is good design but in practice it is not? And is this
why designers have created alternative clips that are colorful and
rectilinear rather than curvilinear?
Petroski: I am saying that, when looked at
strictly as an aesthetic object, the classic Gem paper clip is
almost universally admired. When it is performing its function,
however, it leaves much to be desired from an aesthetic point of
view. This could be one reason why alternative forms for the paper
clip have been developed. But mostly, those new forms have been
developed because existing paper clips fail in some way to perform
their function fully satisfactorily.
Heller: In your book
Small Things Considered, you
begin with an analysis of the little tripod used in pizza boxes to
prevent the lid from sticking to the cheese. It certainly is a
useful device (and is fairly recent too). Is the measure of good
design how it solves the intended problem, or whether it provides
unintended solutions as well?
Petroski: The little tripod is called a “pizza saver” by
those who manufacture and market it. As with a paper clip, the name
describes the object's function rather than its form. The pizza
saver is a good design because it solves a problem, that of
pizza-box lids sticking to a pizza's cheese topping, and it does so
in an elegantly economical way. The form of the typical pizza saver
leaves a lot to be desired, and much of the admiration for the
design is derived from appreciating how its form serves its
function so simply and efficiently. Whether or not the pizza saver
has unintended uses does not affect these observations. The fact
that it can be adapted for other purposes, such as being used
upside-down to hold an egg that is being decorated, may call
attention to and increase our admiration for the design, but that
is not necessary for us to appreciate it simply as a pizza saver.
All designs can have unintended uses, because everyone who uses
anything is a potential designer and re-designer.
Heller: Is the pizza saver the perfect end product for
this function? Is there another more beautiful and functional
alternative? Just because something was invented in a particular
way, and adopted by the public, does this infer that it is the
Platonic ideal? Or is this simply the “best” our talents and
intelligence can produce at the time?
Petroski: I certainly would not say that the pizza savers
that I know are perfect end products. To me, their form is almost
purely functional, with little attention being given to aesthetic
details. There is certainly plenty of room for improvement of the
form presumably without having to sacrifice any function.
Heller: I've heard a term, “tyranny of the functional,”
from designers who argue that functionality (serving a specific
purpose) is the most important measure of design. Aesthetics is the
after thought that often governs the whole. Do you believe that
aesthetics is merely surface?
Petroski: No, I do not believe that. Among the largest and
most visible designs that an engineer can undertake is a long-span
bridge. Such an enormous structure begins as a form. To be sure,
that form must serve the function of carrying traffic, but that
function does not force the form. Some bridges are more
aesthetically pleasing than others because some engineers have a
better aesthetic eye than others. There is general agreement that
the Golden Gate Bridge is a beautiful structure, but as first
conceived by its engineer, Joseph Strauss, the bridge was an ugly
hybrid structure that might be said to have been all function. It
was another engineer, Leon Moisseiff, who was engaged as a
consultant, who insisted that the bridge should have a more
integrated form. Some surface embellishments were contributed at
the end by the architect Irving Morrow, but the basic structural
form of the bridge—as conceived and proportioned by Moisseiff—is
what makes the Golden Gate such a striking presence.
There is currently a project ongoing to improve the appearance of
another San Francisco Bay bridge. The San Francisco-Oakland Bay
Bridge was damaged in the 1989 earthquake, since then there has
been a project to make it more functional and, in the process, make
its East Bay span more attractive. But in this case, aesthetics is
coming at enormous cost, and Bay Area residents are being asked to
decide—through their political representatives—whether they are
willing to pay the price. If there is a tyranny, it is a tyranny of
economics.
Heller: History shows that product designers often need
the help of advertising and package designers to give the perfect
widget its allure. Is it possible to design something so novel that
its graphic design must be more pedestrian lest the consumer gets
frightened (remember the Edsel)?
Petroski: Ideally, a well-designed product should sell
itself, but we do not live in an ideal world. (I do not believe
there is a perfect widget. Everything can be improved upon.)
Novelty can be a deterrent to success, since the consumer does not
necessarily know what to do with the truly novel. There is a maxim
attributed to the product designer Raymond Loewy that states that
designs should be the “most advanced yet acceptable,” which is
often abbreviated to the acronym, MAYA. Redesigning something to
the point where it is not recognizable as what it is intended to be
or do can be the death of a design. Even advertising and package
design may not be able to help sell a widget that gives no hint
that it is a widget.
This is not to say that novel designs must be pedestrian. There are
many fine examples of redesigned objects that are considerable
aesthetic improvements over their artifactual ancestors. Early
computer mouses were quite boxy and unattractive and probably
correspondingly uncomfortable to use by today's standards. The
Model T may be considered a wonderful design because it was mass
produced, inexpensive, and black, but the latest automobiles seem
much more attractive to just about everyone buying a car today. But
for the mass market, a car must still resemble a car of its times.
Heller: Again in your book
Small Things
Considered you compare the stainless steel Ekco to the OXO
Good Grip vegetable peeler. The former is the old standard, the
latter is the hip new-comer. I've used both and each functions
well. But I've bought the OXO because it looks good (and yes, if
feels good). Which is better?
Petroski: Some readers have written to me that they think
the bare-bones Ekco is the better peeler. Mostly they argue on
functional grounds, but there is also a good deal of nostalgia that
seems to affect their judgment. Like the paper clip, the
stainless-steel Ekco can be appreciated for its minimalist design.
Every part and curve seems to serve a function in an almost
effortless way. It is a very efficient design, and it derives its
aesthetic presence from that fact. (Those who prefer the OXO might
arguably say the same about it.) The OXO, on the other hand, is
strikingly modern in its look and texture. Its large, soft handle
may be a boon to arthritics, but to those who are not so impaired
obviously designed gadgets like the Oxo peeler are an aesthetic
extravagance.
Heller: I've always been struck that new and improved is
the mantra of advertising. Ever since the late 20s with the advent
of “industrial design” and “forced obsolescence” (or what Earnest
Elmo Calkins called “styling the goods”) futuristic veneers have
been applied to all products. But is it really necessary for new
products to look “modern”? Why can't they look, well, old?
Petroski: Anything designed is subject to the fashion of
the times. Sometimes that fashion is to be “futuristic,” but
sometimes it is to be retro. In fact, both fashions can coexist.
There seems always to be enough fashion to go around and to satisfy
different aesthetic senses and sensibilities.
Heller: Paul Rand, the American graphic designer, used to
say about modernist design that it was built on geometry, and 'what
could be more perfect than geometry?“ Would you say there are
perfect designs (golden mean designs) that cannot or should not be
tampered with? Or is everything fair game for new and
re-design?
Petroski: I was recently sent a book on Paul
Rand's design, and I found much in it to admire. However, I think
that everything is fair game for criticism and attempted
improvement. Geometry may be perfect, but geometers are not. I do
not believe there are any perfect designs. Because design typically
involves constraints that are inherently contradictory, choices and
compromises must be made. The mark of good design is the artful
juggling of such compromises and choices in such a way that the
finished design evokes admiration not only for its form and
function, but also for its human accomplishment of doing the best
under the circumstances. I would not say that nothing should be
tampered with, for I think it is the nature of design to tamper.
Designers are forever seeking to improve and go beyond what is. It
is a human trait that is felt most strongly in creative people,
which designers certainly are.
Heller: I also believe that Rand was talking about
”timelessness,“ do you believe that there is such a thing as
timeless design? Or is design always of its time?
Petroski: Design can be both, I believe. There are
certainly designs that are timeless, and if that were not the case
I don't imagine we would have museums. We call the timeless things
”masterpieces“ and ”classics,“ and museums ranging from the Louvre
to the Museum of Modern Art are full of them. Museums, especially
contemporary art museums, also display the latest notable things.
To me, there is no contradiction in admiring (and being inspired)
by timeless designs to develop things that are also of the present
time.
Heller: You have written about failure in design being
endemic to engineering. I realize the old adage ”learning from
mistakes“ is true, but often when design fails it is already in the
marketplace. Bad design may not kill, but it can endanger. Must
there be casualties in the quest for better design?
Petroski: Many failed designs never make it to the
marketplace. One of the obligations of the engineer is to design
and test products for safety. Those that fail the test are supposed
to be redesigned before they become available to consumers.
Obviously, this is the ideal. Designers are fallible human beings,
and hence their designs are always flawed in some way—aesthetic or
functional—and sometimes flawed objects fall through the safety net
of testing and land in the marketplace where they meet the real
test. No thing cannot be improved upon—not even the latest improved
thing. This is why design is an endless endeavor.
Ideally, as flawed as they are, designs are not dangerous. They
should be made with features that protect the user from harm. Of
course, this requires the designer to understand how a product can
be used and misused, which is not necessarily a trivial thing to
do. The best design anticipates all the ways in which something can
fail, but since design is embedded in a changing world, which it
itself contributes to changing, what might not be possible to
imagine today may be likely to happen tomorrow.
Heller: Design has the power to change (and control)
behavior, how is this balanced so that the result is positive?
Petroski: Design, like any other creation of the human
mind, can be used for good or evil. Fortunately, the overwhelming
majority of human beings (and hence designers) are good and
well-intentioned people. As a result, on balance, the world of
design works toward positive change.
Heller: I agree, but what about those inventions designed
for evil. I've been to gun shows and some of the weaponry is
beautiful in a scary way. Designers do not have to swear to a
Hippocratic Oath, but should they swear to something that limits
how design will be used?
Petroski: I doubt it would be possible to get all
designers to agree on what is good and what evil. Artists support
art for art's sake, even though some art may offend. As artists,
some designers at least might be expected to support design for
design's sake. Thus, we can expect that some will admire a gun for
its form but despise it for its function.
Heller: Since this is a graphic design publication, I must
ask whether you believe graphic design—typography, imagery,
etc.—plays as important a social or cultural role as the
engineering feats you study?
Petroski: I certainly do believe that graphic design plays
an important social and cultural role. I see graphic design
everywhere, and the best of it enhances the environment in which we
live. I greatly admire well-designed signs that point me in the
right direction, well-designed instructions that make transparent
the operation of a product that I buy, and well-designed typography
in the books, magazines, and newspapers that I read. These things
add pleasure to life among things. Of course, poorly-designed
graphics can be a blight on the designed environment, can keep us
from figuring out how to open or assemble a new product, and can
make a book or a web site difficult to read.
Heller: Have you experienced graphic design as adding
value to any of the products you've studied?
Petroski: I have recently been looking at so-called
child-resistant packaging for drugs, and I have found that graphic
design is not consistently used to advantage. Clearly, a lot of
design, both formal and functional, went into the package in which
the pain reliever Aleve is sold. The design of its now-familiar
bottle is protected by both design and utility patents, and it is
generally an attractive and workable design. However, I think the
graphic designs on its label and top are somewhat wanting. They
give inconsistent instructions and, in my opinion, detract from the
overall design. Another pain reliever, Advil, comes in a bottle
with a child-resistant top that has excellent (wordless) graphics
showing how to open it. I do think that this provides added value
to the overall design of the total Advil package.
Heller: As I was reading ”Small Things Considered“ I was
thinking about the form I was holding—the book itself. I think we
take for granted that the book is an amazing object. It has been
designed in different ways (with various bells and whistles) but
the basic form—cover and pages - has been the same since before
Guttenberg. How do you rate the book in the pantheon of ”small
things“ or large?
Petroski: I have written affectionately about the book in
The Book on the Bookshelf, but the focus of that essay was
how we store books rather than the book itself as a designed
object. I have recently been thinking a good deal about the design
of the book itself, and I am finding it wanting, especially in its
ergonomic features. Hardcover books are heavy and have sharp
corners. Their natural configuration appears to be the closed
position, and so we have to work to keep them open. Though
hardbacks generally look better on the bookshelf, I have come to
prefer paperbacks for their lighter weight, softer shape, and
greater compliance. This is a subject that I expect to write an
essay on shortly.
Heller: This is probably an unfair question, but what is
the most significant ”thing“ designed in the late twentieth early
twenty-first century, that has influenced, helped, hindered,
whatever, the most people, and where design is key?
Petroski: I am reluctant to single out one thing for such
distinction. To me, all well-designed things embody within them the
spirit of achievement and improvement that makes the world and our
experience in it more pleasant and enjoyable. Today's latest design
will provide inspiration for tomorrow's design. Long live good
design.
About the Author: Steven Heller, co-chair of the Designer as Author MFA and co-founder of the MFA in Design Criticism at School of Visual Arts, is the author of Merz to Emigre and Beyond: Avant Garde Magazine Design of the Twentieth Century (Phaidon Press), Iron Fists: Branding the Totalitarian State (Phaidon Press) and most recently Design Disasters: Great Designers, Fabulous Failure, and Lessons Learned (Allworth Press). He is also the co-author of New Vintage Type (Thames & Hudson), Becoming a Digital Designer (John Wiley & Co.), Teaching Motion Design (Allworth Press) and more. www.hellerbooks.com