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It has never been easier to think that the world is your oyster
simply because you sit, day after day, staring at a computer
screen. And there's never been a more misguided way to think about
design in the 21st century.
Like music, design is an international language, and it's
evident in everything from text to textiles, shelter to shopping.
How we communicate in foreign places stems from the ways in which
we engage material culture—not popular culture, but the real,
tangible, material worlds inhabited by millions of people
you've never met.
Ignore them at your peril, because they're going to be your next
As a student, your job is to learn how to learn; this means
training your eye, your hands, your mind. Yet as you hone your
craft, you must keep your eye on a much more distant goal, but a
much more relevant one—and that is need.
What do people actually need? How can a designer meet that need?
How can you actually observe what people need—and where and when
and how they need it? Finally, how might you begin to think about
design as a combination of the known (read: your education) and the
unknown (read: the real world) and approach it as a kind of robust,
You can begin by contemplating a departure from your comfort
zone, and going out into the world to see for yourself. Apply for
every travel grant you can. Get out there and look. Be strong and
listen. Be brave and ask tough questions. Be humble and participate
in that which seems so other. Be bold and immerse yourself
in a culture that is not your own. This is what it will mean to be
a designer in the next 50 years. Start now.
This essay originally appeared in the 2010AIGA|Aquent Survey of Design
In the first session of this six-part webinar series, attendees learned how to make better decisions
and understand the financial implications of those decisions.
In the second installment of a two-part video, John Maeda, president of the Rhode Island School of Design, talks shop with The Creative Group, shedding light on what the future holds for today’s creatives. Find out what this acclaimed designer and creative-industry veteran has to say about the Creative Team of the Future.
Section: Tools and Resources -
in-house design, in-house issues, professional development, INitiative, advice, innovation
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