Graphic Design Is Immaterial
Article by
Matt SoarSeptember 6, 2006.
From a short talk presented at the AIGA FutureHistory
conference (Chicago, October 16-17, 2004).
If we were to take a snapshot of writing and thinking about
graphic design in North America right now—and here I mean the kind
of graphic design “criticism,” “journalism” or “history” that we
find in a wealth of books, journals, magazines, edited collections,
conference papers, discussions and weblogs—I think we would find
that there are several recurrent themes that can, in some senses,
be considered as characteristic (if not quite definitive) of this
outpouring; this “discourse.” [1]
When designers and invested observers pause to reflect on the
state of this profession—or “practice,” as some would have it—the
kind of hand-wringing that ensues has much to do with an abiding
sense that: (a) graphic design is important, goddamn it; (b) as
hard as “they” try, “they” don't understand who we are and what we
do; and (c) if only our importance was recognized by the wider
world—for the right reasons, of course—then everyone would somehow
be better off. Alas, this insularity is not so much imposed as
self-inflicted.
Take Lorraine Wild's sage observation, delivered in the context
of debates over social responsibility in graphic design:
Criticism of the commercial abuse of design is always
problematic: if it comes from Stuart Ewen, it's rejected because
he's an academic; if it comes from Neville Brody, it doesn't count
because he's English; if it comes from Tibor Kalman, it's invalid
because he is somehow tainted by his own commercial practice; if it
comes from Dan Friedman, well, “doesn't he design furniture now?”;
if it comes from someone like me, it is written off because my
practice is not commercial enough. [2]
Indeed, it was only 17 short years ago that Joe Duffy declared,
in the wake of his very public spat with Tibor Kalman at the AIGA
“Dangerous Ideas” conference, “I don't care what Stuart Ewen says;
he's not a designer.” [3] Even Philip Meggs sneered at this
particular messenger, neatly sidestepping whatever his actual
message might have been: Ewen's was “a passionate talk with Marxist
overtones. Personally, he cut quite a capitalist image with four
fancy rings and a lush Italian-designer jacket.” [4]
As another example, take the topic of famous designers and the
writing of graphic design history. In 1991, and in concert with
many design writers who were intent on questioning largely unspoken
cultural and professional biases associated with gender, Martha
Scotford [5] tentatively ventured that there might be a
canon, and that this seemed to consist entirely of dead, white male
designers. Further, she suggested that this might be a problem for
the teaching of graphic design. Flash forward to a copy of
Print from May/June 2004, and we find an
uncharacteristically testy Rick Poynor misrepresenting a perfectly
sound line of inquiry with gems such as this: “Barthes,
Foucault...and a platoon of feminist art historians are usually
brought in ... to demonstrate how deeply oppressive it is to know
the names of the people who designed the artifacts we use.” [6] (I
challenge anyone, Rick included, to find a single, employed art
historian who has ever suggested as much.)
Let's assume for a moment that this was written on an off day or
was conjured up merely for rhetorical effect. Further, that it's
somehow symptomatic of something akin to cabin fever: we, as
designers and design writers, have spent too long thinking about
our own familiar little world at uncomfortably close quarters, with
every exit door seemingly blocked, so much so that we've all gotten
a bit unhappy.
On that note, and with one eye on brevity, I'd like to offer up
three ways of thinking about graphic design that rarely, if ever,
appear in this discourse. They're theories—abstractions—rather than
famous people or important places or things designed. Hence my
suggestion that graphic design is immaterial. Not that it doesn't
matter; far from it. Rather, the most important way we might think
about it right now is as a set of ideas and relations, a way of
being in the world, as part of a bigger picture.
1. It's not just what you know but who you know and
where you come from.
Garry Stevens is an architectural engineer in Australia, and the
author of a recent book called The Favored Circle: The Social
Foundations of Architectural Distinction. What he did in this
book is very interesting indeed. He took the vastly useful ideas of
the French sociologist Pierre Bourdieu [7] and then applied them to
the profession of architecture. Bourdieu had set out in the 1950s
and 1960s with a whole team of fieldworkers to discover how class
inequities were reproducing themselves in postwar France. He found
that a key mechanism was the exercise of taste, rather than mere
wealth, whether earned or inherited. (Stevens also does a great job
of making Bourdieu's writing accessible.)
Class is fascinating because it is like the air we breathe:
absolutely in evidence but utterly taken for granted. It also works
in many subtle ways, all of the time. Each of us, at every moment,
betrays our “class belongingness” as we gravitate almost
instinctively towards similarly identified individuals through:
learned body language; how one holds one's knife and fork (the way
one says “one” instead of “you”); clothes; attitude; accent;
musical choices; knowledge about dead languages and dead poets,
etc. Stevens calls this “a set of internalized dispositions that
incline people to act and react in certain ways ... the filter
through which we interpret the social world ... and the mechanism
we use to regulate our actions in that world.” [8] So, class has
direct, concrete effects: on who we think we are, how we behave,
and how we expect to be treated.
As an architectural engineer, it became startlingly obvious to
Stevens that there was a kind of class hierarchy at play within the
profession—one that held architects in far greater esteem than
engineers, for example. So, one of his key arguments in The
Favored Circle is that a select few architects become
successful (and famous) not out of sheer genius, or even dumb luck,
but because of who they studied with; by extension, those “lucky
breaks”—college acceptance, contacts, internships, first jobs,
career advancement—depend to a significant degree on class and
taste. (Telling, too, that Stevens's book was met with a torrent of
vitriol; after all, what he'd done was nothing short of tasteless.)
In this sense, “talent” can never be the only index of
potential success.
How might this apply to the profession of graphic design? Well,
for a start, Milton Glaser has gone so far as to offer a notional
“Art Hierarchy” of roles: “the exact order varies a bit, but those
at the top are closest to God and inspire more respect.” Here it is
in full:
PAINTER
ARCHITECT
SCULPTOR
ARTIST-CRAFTSMAN
CITY PLANNER
INDUSTRIAL DESIGNER
GRAPHIC DESIGNER
LANDSCAPE ARCHITECT
INTERIOR DESIGNER
BOOK DESIGNER
EDITORIAL DESIGNER
ADVERTISING DESIGNER (ART DIRECTOR)
CRAFTSMAN
COMMERCIAL ARTIST
Glaser notes: “It's true that many of the roles can be subsumed
by the phrase commercial artist, but if you describe yourself that
way, you go right to the bottom of the list.” [9]
It is of course an enormously tasteless game to play, but one
could begin to build a map of who, among today's cadre of famous
designers, trained with or began their careers working for
yesteryear's famous designers or famous design studios (quite aside
from famous design schools and their famous tutors). Suffice to say
that Paula Scher did a good job of dramatizing this very point with
her wonderful satirical cover for Print a few years back
(Print Nov/Dec 1985).
In a sense, then—and I choose my words very carefully here—the
graphic design profession that each cohort of graphic design
students eyes with varying degrees of ambition, glee, and dread, is
not a meritocratic free-for-all. Whatever happens after school, be
it fabulous success or abject failure or, most likely, rather
modest advancement, has a great deal to do with their portfolios,
but also where they come from, who they are now, how well they fit
in, and how quickly they learn the unspoken rules of their chosen
profession.
2. It's not this or that but somewhere in the
middle.
Around 50 years ago, during the salad days of the International
Design Conference in Aspen, a motorcycle-riding, Marxist academic
from Columbia delivered a speech called “The Designer: Man in the
Middle.” [10]
I don't want to dwell on the content of the piece so much as to
suggest that, whether designers have been paying attention or not,
this “middle” ground is a recurrent theme in social and cultural
theory. Bourdieu, for example, used the term “cultural
intermediaries” to analyze a group of workers—including graphic
designers—that “comes into its own in all the occupations involving
presentation and representation (sales, marketing, advertising,
public relations, fashion, decoration and so forth) and in all the
institutions providing symbolic goods and services.” [7]
Designers, then, operate in the spaces between production and
consumption; between the spheres of work and leisure; we mediate
between the communication needs of our clients on the one hand and
the expectations of consuming audiences on the other. (I have
argued in the past that this audience is actually secondary:
strictly speaking, the first audience for designers is themselves
and their peers, whether through casual interactions at work or out
of the workplace; through the ongoing assembly of a fresh
portfolio; or, through endless awards shows and annuals. More on
this in a moment.) This, I think, is a key issue when figuring out
how we as designers fit into the bigger picture. Better still, it
helps to explain why graphic design goes through periodic
convulsions regarding its goals, its purpose, its raison
d'etre.
“Designers, then, operate in the spaces between production and
consumption; between the spheres of work and leisure; we mediate
between the communication needs of our clients on the one hand and
the expectations of consuming audiences on the other.”
It wasn't lost on Mills or Bourdieu that being in the middle
creates its own peculiar problems, or what Bourdieu elegantly calls
an “essential ambiguity.” While being a designer often strikes many
people as a fun, cool, hip way to earn a living (something like
rock-and-roll but with a relatively steady paycheck, in which one
can comfortably design a website for a business one minute and a
protest T-shirt the next, apparently without betraying the
interests of either party), it is also, in the cold light of day, a
process of economic exchange. You design an annual report for
corporation X to our complete satisfaction, and we'll pay you the
going rate (more or less). Every now and then visible resistance to
this rather harsh reality does surface; the two incarnations of
First Things First, 35 years apart, being only the most obvious
examples. Alas, they are perhaps the exceptions—glimpses into the
wish-life of graphic design—that actually prove the rule.
3. Graphic design is immaterial because graphic
designers are, above all, consumers.
In the summer of 2004 (and, indeed, 2005) I spent a week in the
amiable company of forty or so other designers at Maine College of
Art's DesignInquiry, seven days spent chatting and debating
and designing with folks from all over the place who had come
together under the theme of “truth and message.” Peter Hall did a
great job of facilitating a discussion about our role as designers.
He had us begin with a set of readings that included Michael Rock's
piece from Eye called “The Designer as Author” [11], Rick
Poynor's “The Designer as Reporter” [12], Ellen Lupton's “The
Producers” [13] and Susan Sontag's “The World as India” (2004).
Without wanting to undermine Peter's initiative, I do want to
pause for a moment to reflect on the way in which every piece is,
naturally enough, concerned with imagining an empowered (i.e.,
authoritative, even autonomous) role for the graphic
designer—whether it be as a kind of journalist, author, producer or
even translator. Call me a contrarian or perverse (or flatter me
entirely, and call it dialectical), but I actually started thinking
about concrete ways in which designers are decidedly
unempowered, such that they might never be masters or
mistresses of their own destinies—a body blow to our biggest
collective fantasy. Aside from issues of class and taste and being
piggy-in-the-middle—as I've already suggested—designers can
reasonably be understood not as producers at all, but as
consumers.
In occupying the precarious middle ground along with every other
cultural intermediary, graphic designers are obliged to cultivate
an acute attunement to everything that is new in the world. As
designers we depend, in a very real sense, on exposing ourselves to
the very latest styles, movies, books, gadgets (say hello to iPod),
music—the very freshest morsels that the cultural zeitgeist can
serve up. Only then can we produce design work that isn't stale.
The problem, though, is that once everyone else gets his or her
hands on it, it ain't fresh no more; so off we move again. Back to
that “essential ambiguity”: we want the “prestige and cultural
capital” of being in the design club, but our job is also to share
are the groovy ideas and things we find, “popularizing and making
them more accessible to wider audiences.” [14] Herein lies the rub:
the last thing we want is to be associated with the Joneses, for
all their embarrassingly outré suburbanism. So, we have to keep
ahead; the further ahead the better. Where once we read
Wired or RayGun, we now read RES or
This Is a Magazine—at least until the hoards catch up and
clue in; we bought Radiohead's (or Honey Barbara's) first album
when it came out and played it all day long in the studio, but now
they're just too popular. I'm sure some readers have rather more
hip examples to offer, which is precisely my point.
I have tried to sketch out in the most rudimentary fashion some
notions that I hope will help to challenge some of our most
cherished assumptions and aspirations about graphic design's role
in the world. My aim has not been to trample them in the dirt, but
to suggest that the process of making them achievable must involve
a more thorough interrogation of the kinds of values and ideals
that can sometimes blind us to our own fallibility. The three
objections I have raised are derived from a very particular source:
a rich vein of cultural and social theory that may provide answers
but is certainly not the only port of call. Whatever we do, we
(graphic designers, educators, design writers) must get
acclimatized to looking beyond our own backyard to develop an
enriched understanding of graphic design in its least material
forms; beyond its existence as a set of artifacts and distinguished
individuals.
Notes
[1] The material I plowed through in order to arrive at these
conclusions can be viewed here: www.mattsoar.org/SoarBiblio.html.
[2] Wild, L. (1994). “On overcoming modernism.” Bierut, M., et al
(Eds.), Looking Closer: Critical writings on graphic
design, New York: Allworth Press, pp. 55-61.
[3] “Tibor Kalman vs. Joe Duffy.” (1990). Print, Mar/Apr,
68-75, 158-161.
[4] Meggs, P. (1990). “Is the sleepwalking giant waking up?”
Print, Jan/Feb., p. 115.
[5] Scotford, M. (1997). “Is there a canon of graphic design
history?” Heller, S. & M. Finamore (Eds.), Design culture:
An anthology of writing from the AIGA journal of graphic
design. New York: Allworth Press, pp. 218-227.
[6] Poynor, R. (2004). “Optic Nerve: Singular sensations.”
Print, May/June, p. 34.
[7] Bourdieu, P. (1984). Distinction: A social critique of the
judgment of taste. (R. Nice, trans.). London: Routledge &
Keegan Paul.
[8] Stevens, G. (1998). The Favored Circle: The social
foundations of architectural distinction. Cambridge, MA: MIT
Press.
[9] Glaser, M. (2000). Art Is Work: Graphic design, interiors,
objects and illustration. Woodstock, NY: Overlook Press.
[10] Mills, C. W. (1963). “Man in the Middle: The designer.”
Horowitz, I. L. (Ed.) Power, Politics, and People: The
collected essays of C. Wright Mills. New York: Oxford
University Press.
[11] Rock, M. (2002). “The Designer as Author.” Bierut, M. et al
(Eds.) Looking Closer 4: Critical writings on graphic
design. New York: Allworth Press, pp. 237-244.
[12] Poynor, R. (2001). Obey the Giant: Life in the image
world. August/Birkhauser.
[13] Lupton, E. (2003). “The Producers.” Lupton, E., et al (Eds.)
Inside Design Now: National design triennial. Princeton
Architectural Press.
[14] Featherstone, M. (1991). Consumer Culture and
Ppostmodernism. London: Sage.
Drucker, J. (1998). “Johanna Drucker on Design Theory.” Heller, S.,
& E. Pettit (Eds.) Design Dialogues. New York:
Allworth Press, pp. 138-143.
Soar, M. (2002a). “The First Things First manifesto and the
question of culture jamming: Towards a cultural economy of graphic
design and advertising.” Cultural Studies 16(4).
Soar, M. (2002b). “Graphic design / Graphic dissent: Towards a
cultural economy of an insular profession.” Unpublished Ph.D.
dissertation, University of Massachusetts Amherst.