Findability is ambient: Interview with Peter Morville
Article by
Liz DanzicoNovember 8, 2005.
Intelligence is moving to the edges, flowing through wireless
devices, empowering individuals and distributed teams. Ideas spread
like wildfire, and information is in the air, literally. And yet
with this wealth of instantly accessible information, we still
experience disorientation. We still wander off the map.
How do we make decisions in the information age? How do we know
enough to ask the right questions? How do we find the best product,
the right person, the data that makes a difference?
In
Ambient Findability, Morville searches for the answers in the
strange connections among social software, semantic webs,
evolutionary psychology and interaction design. And, he explains
how the journey from push to pull is changing not only the rules of
marketing and design, but also the nature of authority and the
destination of our culture.
Liz Danzico: Your most recent book is called Ambient
Findability. Can you describe exactly what you mean by
“findability” and why is it ambient?
Peter Morville: Ambient findability describes a world, at
the crossroads of ubiquitous computing and the Internet, in which
we can find anyone or anything from anywhere at anytime. It's not
necessarily a goal, and we'll never quite reach the destination,
but we're sure as heck headed in the right direction.
Today, we can design for findability at both the system and object
levels. In the context of the web, I encourage people who build
websites to ask three questions:
1. Can people find your website?
2. Can they find their way around your website?
3. Can they find your content, products and services despite your
website?
And so, the book spans the practical and the conceptual. If you're
a designer working on a website or any other physical or digital
product, you can think about them as findable objects, and there
are all sorts of ways we can go about making them more or less
findable. But then there's the big picture of “ambient findability”
(this brave new world of ubiquitous computing that's rushing upon
us), and the book explores the cultural and societal impacts of
that disruptive technology tsunami.
LD: In your book, you seem to refer to “findability” as a new
concept that has occurred because of the internet. Wasn't
findability always present? Is it only our expectations for speed
and access that have changed?
PM: I use the term findability to encompass wayfinding in
natural environments, as well as navigation and retrieval in
digital spaces. So, in the physical world, that aspect of
findability has existed for eons. [In my book] I explore the skills
that enable ants, birds, bees, sea turtles and humans to wander
without getting lost.
What's new is the use of technology, much of it coordinated through
the web, to create trans-media wayfinding experiences. We're
importing huge volumes of data about the physical world into
cyberspace, and at the same time, we're designing all sorts of new
interfaces to our digital networks-Google Earth, Smart Phones,
Intelligent Toilets, Web on the Wall, GPS Watches, iPods-and the
beat goes on. To borrow a term from Ted Nelson, physical and
digital are increasingly “intertwingled.” We really are at a
pivotal point where things are beginning to get weird.
LD: In a recent article, you talk about the changing nature
of authority now that “everyone is in control.” Can you describe
what this shift in control means for this audience?
PM: Growing up as a child, I had
this single volume encyclopedia in my room. And when I had a
question, my parents would say, “Go look it up.” There was this
comforting sense that all the right answers were in there.
That sense of a single objective truth pervades our society and our
K-12 educational system. There is this sense that “this is history”
or “this is the news” and “it's all true.” But in recent years, the
web has radically expanded our access. We can now select our
sources and choose our news. And in this era of
Google,
blogs, and the
Wikipedia, we're
realizing there are many truths and many versions of the
truth.
As individuals, we have to make our own decisions about what to
believe and who to trust. One example in healthcare: when we were
growing up, there was this sense that you trust your doctor. If
they recommended a certain type of treatment, then you'd go ahead
with it. And now, you'd have to be crazy to do that without doing
some research of your own and making sure you feel comfortable with
their opinion.
LD: In addition to changing medicine and healthcare, you seem to be
suggesting improved findability might change the way we educate our
children.
PM: I hope so. Education is typically government-funded.
So the notion of reshaping the sources of authority is not going to
go over very well in our K-12 system. What gives me optimism is
that our kids are growing up with the web. And after school,
they're going to go home, Google a subject their teacher was
talking about, and find different answers and versions of the
truth. And they'll take that back into school the next day and
cause trouble.
With that kind of friction between what they're being taught in the
textbooks and what they're finding on the web, students will learn
to form their own opinion. They'll be far more information-literate
than their parents.
LD: How will increasing the findability of information
affect our memories, either individually or collectively? We're
offloading so much information because of how findable it is. How
will that affect how we need to account for that in our products
going forward?PM: There's no question that the web and mobile
devices like the Treo will serve as outboard memory. Why remember
facts, figures, names and dates when they're always instantly
findable? But let's not forget that there's still so much to
remember. We must remember our passwords, and where to look for
things, and how to use tools, and what we believe, and who we
trust. And our memories are continually created and recreated by a
stream of experiences that are increasingly rich, complex, and
intertwingled. So I'm not sure that our capacity for memory will
change, but
how we use that capacity will change.
And as with all technological advancement, there are tradeoffs and
unforeseen consequences. You tend to have opposing religious
camps—the techno-utopians who think it's all good, and the luddites
or doomsayers who think it's all bad. I'm basically in the middle,
though I do lean just a little towards the positive.
For instance, in a book like
The Gutenberg Elegies that says how sad it is that our children
aren't learning to read like they used to, I think the author
completely misses the upside. Our kids are learning to read, but
they're also developing a new media literacy that involves
interaction and participatory design. I found the book
Everything Bad is Good for You to be a wonderful counterpoint,
arguing that video games and television and the web are making us
smarter.
LD: I loved that demonstration of the sequential nature of a
book.
PM: So, there is another example of a trend toward
interaction design. A traditional book doesn't lend itself to this
kind of design, but when you start to break that book into
hypertextual chunks and try to figure out all the different
possible flows between those chunks, then design becomes a very
important part of the equation.
LD: AIGA holds annual competitions in areas such as experience
design, branding and illustration and so on. If it were up to you,
would there be a “findability” segment? If so, what would the
criteria for judging be?
PM: It's important not to focus on any particular element
to the exclusion of others. This is why I created the
user
experience honeycomb to say it's not all about usability. And
it's not all about desirability. In the '90s there was the battle
between the Jakob Nielsen usability-undesign camp and the
desirability-attractiveness camp. We're moving beyond that.
In the [honeycomb] diagram, I argue that our products should be
useful, usable, desirable, findable, accessible and credible. And
on my projects, I have conversations with clients early on to
discuss and prioritize these elements of the user experience. It's
rarely the case that any one of these qualities is unimportant. So
I would never design a website with only findability in mind.
On the other hand, designers need to put findability on their
radar—they play a very important role in influencing the
findability of physical and digital products. And I don't think
enough designers are aware of or caring of that aspect. So in that
sense, I'd love to have findability added to the competition.
Here's a simple example: Last year, I was contacted by a small
business owner in Italy. He'd spent some money to have a design
firm build his website. A couple months later, even if he entered
his company's name into Google or Yahoo!, the results didn't
include his website. And he thought, “I paid all this money and my
site isn't findable. What's going on? Why isn't my site findable?”
I visited his site, and it looked fine, but they had rendered all
the text as images, which meant that people could read the words,
but they were invisible to search engines. He wasn't sophisticated
enough to figure this out. And the designers were happy—they had
their money. But they had created a totally unfindable solution.
LD: Are there ever reasons we should design information to be
un-findable?
PM: Certainly there are systems that must be secure and
accessible only to specific audiences. Design can play a role in
security solutions. Whether or not we make things prominent can
influence whether people even try to break into a system or a
building. Beyond that, I'm not so sure it's a design issue. These
are decisions about privacy and freedom that we need to make as
individuals and institutions. Of course, design can and does
influence our awareness of and thinking about these issues.
LD: O'Reilly books often have an animal on the cover, and
so your book has a lemur. Were you involved in choosing the
animal?
PM: This summer, not long before the book was scheduled
for printing, I got an email from my editor at O'Reilly saying,
“We've decided to go with an animal book instead of a trade book;
we think it's going to do a lot better that way. And we've already
got the designer working on a golden retriever for the cover.” Now
don't get me wrong. I love golden retrievers. But I did not want a
golden retriever on my book. They said, “It's a retriever, it helps
you find things.” And I thought “How domestic and boring and cheesy
can you get?” So, I exercised my veto power, and asked for
something more exotic. A few days later they showed me the lemur.
It was love at first sight.
LD: Can information be findable without being
well-designed? And what do you mean when you say that “the user
experience is out of control?”
PM: Yes, but information can't be well-designed without
being findable. And it's this second case that will give designers
the most headaches in coming years. The web has frustrated us to no
end because we can't control the exact look and feel across
platforms. Designers have had to grapple with that lack of control.
And now, things are about to get worse. The whole context of use is
becoming unpredictable. Will our users be sitting at their desk or
soaking in the bathtub or driving a car?
This is what I mean by “out of control.” We need to be thinking
about all kinds of use cases and display devices, and sometimes
this contextual complexity constrains the design. But this
certainly doesn't mean the end of design. To the contrary, never
before have we lived in an environment that is so designed. We're
literally surrounded by designed objects and immersed in designed
experiences.
The big trend is towards more design, but we must also relinquish
control.
Related informationLaughing
Lemur Contest: Entries will be accepted through
December 11, 2005.
Peter Morville is widely recognized as a founding father
of information architecture. He co-authored the best-selling book,
Information Architecture for the World Wide Web, and has
consulted with such organizations as Harvard, IBM, Microsoft, and
Yahoo!. Peter is president of
Semantic Studios, co-founder of
the
Information
Architecture Institute, and a faculty member at the University
of Michigan. His work has been featured in many publications
including Business Week, The Economist, Fortune, and The Wall
Street Journal. Peter's latest book,
Ambient Findability, was published in 2005. He blogs at
findability.org.