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As a teenager, Art Paul had a rebellious nature, so he was surprised
when his high school art teacher submitted his work to a scholarship
competition—that he won—for the School of the Art Institute of Chicago.
His education was interrupted when he volunteered for Air Corps Service
in World War II. On his return, Paul chose instead to attend the
Institute of Design at the Illinois Institute of Technology.
He was working as a freelance illustrator when Hugh Hefner offered
him artistic autonomy in starting a magazine from scratch—Paul accepted,
and Playboy was born. At the beginning, Hefner and Paul were the
only two employees and had what Paul describes as an ideal editor–art
director relationship of mutual respect and flexibility.
His design of the Playboy rabbit is said to be so successful
because it was a symbol rather than a trademark. It is a testament to
Paul’s design acumen that the rabbit invokes universal recognition even
without the Playboy name.
Paul led what Print magazine called the “Illustration
Liberation Movement,” and in so doing, made Playboy the most
visually exciting magazine of the day. At first, because Playboy
was financially limited, Paul turned to lesser-known Chicago artists in
whose work he had faith. He is credited with supporting many well-known
artists early in their careers, artists such as Brad Holland, Paul
Davis, Ed Paschke, Kinuko Craft and Robert Lostutter, to name a few.
Paul has earned numerous awards for his work for Playboy and
for his own illustration, photography and design, including a number of
special awards: from the Society of Typographic Arts, the Art Directors
Club of Boston, the Art Directors of Philadelphia, the Polycube Award
from the City of Milan, Italy, and, from the IIT Institute of Design,
the Professional Achievement Award.
Paul once stated, “Good design principles should apply to bubble gum
wrappers as well as museum posters.”
In this interview, Kelly Stevens, Southwest regional art director at Whole Foods Market, discusses her dynamic role at the natural and organic food store chain. Sharing anecdotes and stories, Stevens offers insights into the day-to-day responsibilities, challenges and rewards of her in-house work.
Game designer Nicole Lazzaro explores how certain feelings create dynamic engagement, and explains how designers can tap into deeper emotional experiences using the “Four Keys to Fun” at “Head, Heart, Hand: AIGA Design Conference.”
Section: Inspiration -
Design Envy picks from Command X: Season 3 winner Jesse Reed, the web joining forces to oppose legislation (SOPA and PIPA), Benetton’s provocative new campaign, Design Indaba’s food fight, reactions to last week's announcement from Adobe, Noel Burch’s “conscious competence learning model” and the importance of balance—these are our stories of the week.
Can you transform corporate monologues into public dialogues and have loads of fun doing it? Lee uses cartoon bubbles to expand our appreciation of where the boundaries are.
Section: Inspiration -
advertising, Voice, advice
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