Eye in Focus: An Interview with John Walters
Founded by editor emeritus Rick Poynor, EYE came into
being at a very critical time in graphic design history: it was the
beginning of the digital revolution, which propelled the so-called
Postmodern aesthetic and Deconstruction movements. It was a time
when type and layout experimentation was fervent, and literary and
other communications theories raised the “discourse” of graphic
design. For the past seven years, John Walters has been the third
editor of EYE (following Max Bruinsma), and for the past seven
years, has assumed editorship following a unique period of
discovery and controversy. On the occasion of the 60th issue
Walters talks about EYE's history and what he has done to both
preserve its legacy and make it relevant today.
Heller: It is a little awkward for me to do this interview
since I've been an EYE contributor since its launch. But
now that EYE has reached its 60th issue (and now that the
magazine also has a new publisher, publishing house and art
director, Simon Esterson) I believe this is a propitious moment to
reflect on the magazine's contributions and look ahead to its
future.
Walters: Well, graphic design is always
interesting, even between so-called movements and revolutions. From
my point of view, EYE is always at the center of a quiet
storm of ideas and proposals and extraordinary work of all kinds.
Even when my in-tray is filled of catalogues and posters with
nothing but bad illustrations, or ungrammatical copy set in 8 point
Univers or a “cool new brand” that's neither cool, new nor a brand,
there's always something interesting to focus on, whether it's a
music website, or graffiti in Sao Paolo, or Mexican protest
posters, or a new way of looking at the sports pages, or (dare I
say it) Nazi type.
Heller: Do you maintain a distinct editorial philosophy?
Walters: Yes!
Heller: How does it differ from that of your predecessors?
Walters: My editorial philosophy—and the way it differs
from that of the earlier editors—is best expressed by the contents
of EYE from No. 33 to the latest one [No. 60]. It's like
the song: “It's not what I say, it's what I do.”
Heller: Hmmm. Well, that does say a lot, but for the benefit of our
readers can you reduce this to a few sentences?
Walters: No, but I'll try to explain my “philosophy,”
which is that editing EYE is not all that different from
editing any good magazine or journal. My job is to find stories
that will interest my readers, and to tell those stories in words
and pictures. The difference is that most of my readers are graphic
designers. I'm aiming to show and tell our readers something they
don't already know, or to tell a familiar story in a new way.
Harold Evans once said that the news is something that someone
doesn't want you to know.
Now EYE is not a news mag; the quarterly frequency
precludes that. But I do want it to reflect current practice and
contemporary, critical thinking about design. And I want to express
this in language that is accessible to the average person, and to
designers for whom English is their second language, so we do our
best to avoid jargon and slang. And though we do include historical
pieces and archive images, I'm looking for subjects that have a
contemporary relevance, that have significance for what's happening
right now, such as the piece about the pre-history of motion
graphics in EYE 60, or Social vision, the feature about
wartime safety posters in EYE 52.
Heller: Rick Poynor makes a distinction between design
“journalism” and design “criticism,” between reportage and
analysis. How do you see this playing out through in EYE's
editorial philosophy, and is it a conscious divide in your
editorial program?
Walters: I don't think it's a divide so much as a
continuum. All good journalism contains a critical and/or skeptical
element. The most simple, sympathetic interview requires a critical
edge in order to provoke interesting responses from the
interviewee, and to assure the reader that he's not just reading a
press release. I see a lot of “news writing” in the trade press
that goes along the lines of: “X has left Y to pursue a new role at
Z.” That's not journalism; that's a parish newsletter!
We need journalists who can look and analyze, and designers who can
write. It's a tough one. To go back to your question: good
criticism requires a sense of journalism so that we still learn
about the subject even when we disagree with the analysis. And
without criticism, journalism becomes PR. Rick is a good
journalist, and that's part of the reason why he's such a great
critic.
Heller: Unlike most of the other design magazines in the United
States and U.K. in the early '90s, EYE attempted to lead a
new “discourse,” not simply report on styles and trends, even to
the point of antagonizing some of its readers. Where do you think
this discourse has gone throughout your tenure? Do you believe
designers are still interested in manifestos and saber charges, or
has that activist streak worn itself out?
Walters: When I talk to readers about EYE and the
reasons they value it, they often use the term “timeless” which is
interesting when you consider how transient graphic design can be.
But when you look at back issues, it's often the adverts that look
really dated, while the articles don't.
I like the polemical articles, but they're only one part of what
the magazine has done over the years. If you get too caught up in
the squabbles and rivalries of particular scenes and moments, you
can lose sight of what we really like in graphic design and visual
culture, and I think we are defined more by what we like than what
we criticize. Nobody likes criticism, though none of us is above
it. Sometimes what passes for “debate” is little more than a
slanging match—people who feel hurt hitting back at their critics.
“Good criticism requires a sense of journalism so that we still
learn about the subject even when we disagree with the analysis.
And without criticism, journalism becomes PR.”
Heller: Which raises the question of where EYE
fits into the propagation of visual culture, vis a vis graphic
design. Is graphic design an expansive enough field to truly
influence the culture apart from typefaces? And how has
EYE addressed this under your tenure?
Walters: Graphic design is a hugely influential and
significant part of contemporary life, but this is not always
understood within the culture at large. Look at the patchy way
graphics are covered on TV and in newspapers. The web is actually
much better, so I see some of design's renewed energy coming from
the pleasure that ordinary people take in images and typefaces—on
blogs, photo-sharing sites, even MySpace. For better or worse, the
web is creating a whole new kind of visual literacy.
How can EYE (and I) address this? Our audience hardly
needs convincing about the importance of design and designers. One
thing I've been keen to do in recent years has been to look at
visual culture outside design, and to examine some of the issues
behind design: ethics, social concerns, readability, sexism,
racism, education and so on. I'm not making any great claim for
originality in doing this. All the editors I admire keep their
magazines fresh by looking outside—and deeper inside—their core
subject.
Also, our readers expect the magazine to be eclectic, to surprise,
to go beyond what's in the other design titles, to change from
issue to issue. To fulfil readers' expectations, I have to
challenge them, too (while staying within a well established
editorial structure).
“I see a lot of ”news writing“ in the trade press that goes
along the lines of: ”X has left Y to pursue a new role at Z.“
That's not journalism; that's a parish newsletter!”
Heller: None of the EYE editors have been
designers. You, in fact, come from a music background, co-founded
UNKNOWN PUBLIC, formerly a magazine in a box, now a
CD-book, and write about music for The Guardian. How has this
influenced how you view graphic design? And by extension do you
edit EYE solely as a graphic design magazine?
Walters: EYE is first and foremost a magazine for
graphic designers. I never forget this, and my readers don't let me
forget it either. The great thing about designers, however, is that
they have a very broad range of interests and reference points,
both professionally and personally, that go way beyond the notional
borders of design: vernacular restaurant signs, Richard Hamilton,
graphic scores for music, Manga, EYE charts, Crumb's life
drawing ... sex, drugs, rock 'n' roll, the universe and
everything.
As far as editing a magazine goes, it's not all that different from
being a record producer, a bandleader or an arranger—things I used
to do before becoming a journalist.
Heller: During your tenure, what has excited you the most as an
editor? What issue or article do you feel has made the most
impression or started the most controversy?
Walters: That's a really difficult question: they're all
great! And the latest is always the greatest (to quote Kali
Nikitas). By the time it goes to press, you've become committed to
even the most problematic article. The “special issues” (like 38,
40, 45, 53, 54 and so on) are hard work, but really satisfying to
pull together around a central concept, and I know that some pieces
strike a nerve, like “First Things First 2000” (33), or the “Brand
Madness” pieces in 53, or Judith Williamson's “Retro-sexism” (48)
or “Mexico '68” (56). Time pressures mean that I don't write as
much as I'd like, but I've enjoyed interviewing designers such as
Terry Jones and Gerard Unger, and profiling Steve Byram, for
instance.
Perhaps I should stress that I don't edit EYE to indulge
my personal tastes and obsessions. I got several of my personal
favorites out of the way early on, with Phil Baines's great piece
about the UK road signs (34), Peter Blake (35), B. S. Johnson (36),
GTF (39) and Neville Garrick (41). I often edit from a position of
innocence—there's a subject of which I'm skeptical or ignorant and
I want the writer to argue their case in our pages and convince me
and Simon (our new art director), and therefore our readers, that
this subject matter is worth caring about, is worth the space.
Heller: Who is your audience? Or stated another way, who do you
want to reach with EYE?
Walters: Graphic designers. People who like graphic
design. Ideally a broader, visually literate readership that
realizes the huge value and creativity of design—particularly when
compared with other areas of endeavor. But designers keep the
magazine alive—in every sense. I'm happy about that, because I've
always liked designers as co-workers, collaborators and
friends.
Heller: What do designers offer you that other
professionals do not—and I'm not talking about layout
services?
Walters: I've worked on mags for other
professionals, and they all have their merits, but I admire the
can-do approach of designers, the way they pull everything
together, the way they combine specific creative talents with more
general life skills, the way they integrate theory and practice on
a daily basis.
In “LA art school,” the profile of Alex McDowell in EYE 60
, Malcolm Garrett notes that with digital technology, the design
studio is now at the very heart of the film-making process. This is
true in many other areas of endeavor. Designers have to take on
many roles, which means that they have to know a lot, and do a lot,
and they have to collaborate in a meaningful and generous way with
all kinds of other people. And it doesn't mean they have to change
their job description. They can do all manner of things while
remaining, at heart, a graphic designer.
Heller: Since we've ascertained your audience, do you feel you are
making contact?
Walters: The feedback—through emails, phone calls, random
encounters, sales and subs—is good. And I have a lot of confidence
in my writers. Whether it's asking Alice Twemlow to write
6,000-plus words about decoration (EYE 58) or Peter
Blegvad to write a few hundred words about the Nobel Field
installation (EYE 60), I know they're going to deliver.
Heller: You are basically a one-editor and one-art director show,
so what goes on in your head when planning your
issues?
Walters: I could write a 2,000-word essay about
that. There's only one thing more exciting than planning an issue,
and that's completing an issue. And I have to balance that with the
day-to-day duties of being the editor, which means going to
circulation meetings, opening the mail, correspondence, phone
calls, website meetings, mailing out copies of the magazine to
contributors who didn't get the one the mailing house was supposed
to send out four weeks ago, and so on and so on. There are days
when it seems like everybody wants a piece of me, so my brain can
get pretty fried holding on to the detail of what will make the
next issue work. So what's going on in my head is pretty complex,
but the end product is edited, distilled from a large number of
ideas and words and images. In the future, perhaps we'll organize a
“brain-cam” so that really obsessive readers can see how the new
issue is shaping up.
As for being a one-ed/one AD show, that means that Simon Esterson
and I can make big decisions pretty quickly when it comes to
molding each issue into its final shape. There are times when it
would be good to delegate a little more, but a two-person team can
be very streamlined and effective. To grab a record business
analogy, it's a bit like when an arranger and an engineer work
together as a production team—you can play to each other's
strengths.
But we're at the sharp end of a pretty impressive “virtual team” of
writers, academics, and the all the designers who contribute
images. Nick Bell, who designed the magazine from issues 27 to 57,
is still on board as our “special consultant,” and EYE
founder Rick Poynor writes eight “Critique” columns a year—plus
other reviews and features. Then there's my regular sub-editor
Deborah Burnstone, plus several other freelancers contributing
editorial expertise, picture research, etc., and designers Jay
Prynne and Kuchar Swara, who work at Simon's studio. And of course
the great Anthony Oliver, who has been EYE's photographer
since issue one, volume one.
Heller: EYE is a well-produced quarterly magazine. In the
UK you run up against Creative Review and Grafik. In the United
States, your competition is PRINT, Communication
Arts, and STEP Magazine. How do you feel you compare
to these popular journals?
Walters: Difficult to say. You could say that there's
competition from IDEA, GRAPHIS,
Baseline, IdN, I.D. Magazine,
HOW and DOT DOT DOT too. They all have their
merits. But what we do is quite different to all those magazines; I
don't see a direct competitor. However we are competing with all
those magazines for subscriptions and sales and advertising and
website hits—maybe for hearts and minds, too. My advice to anyone
reading this is to get the others occasionally but take out a
subscription to EYE.
Heller: I know your answer to this, but I'll ask anyway. With so
many publications increasingly turning to the web, and with design
blogs cropping up, why do you believe a magazine is not an
anachronism?
Walters: Didn't people talk like that about
CD-ROMs? There are those who thought TV would make print redundant,
too. The web is already making a certain kind of journalism
anachronistic, but that's the way technology works. Drum machines
didn't so much put drummers out of work, as redefine the role of
the drummer. Desktop publishing changed things profoundly, but
magazines are still here, and my belief is that a magazine like
EYE, with its high production and design values, is a
strong argument for print. I know from many direct and reported
conversations that people love the feel of EYE, the smell
of the ink and paper, the tactile pleasure of opening a new
“box-fresh” copy. I have to make sure that the editorial content
lives up to that!
Heller: Last year EYE was bought by Haymarket
publications. How has and will this change the tenor of the
magazine?
Walters: Haymarket is bigger and more ambitious than
Quantum, EYE's previous owner, and it wants titles that
are both leaders in their fields and of the highest quality.
EYE is small compared to some of its other titles, but we
fit well within its portfolio: we are now part of a new division
called Haymarket Brand Media. (At Quantum, we were part of the
company's Hospitality division, alongside titles such as Hotel
& Restaurant, Pub Food and The Publican!)
Since Haymarket bought EYE (in May 2005) we've been able
to introduce a discount scheme for students. There are plans afoot
for a mini-conference / debate, a photography supplement and other
“brand extensions.” Our circulation is rising in a pleasing manner.
A few people rang me when EYE was first acquired last
year, asking: “Are they going to change the content?” In fact the
new publishers let me get on with it, with no editorial
interference at all—they're working hard on the non-editorial
aspects: advertising revenue, sales, distribution, making the
website more effective, and increasing circulation, all of which
are so necessary for the long-term health and security of the
title. © Steven Heller & John L. Walters
About the Author: Steven Heller, co-chair of the Designer as Author MFA and co-founder of the MFA in Design Criticism at School of Visual Arts, is the author of Merz to Emigre and Beyond: Avant Garde Magazine Design of the Twentieth Century (Phaidon Press), Iron Fists: Branding the Totalitarian State (Phaidon Press) and most recently Design Disasters: Great Designers, Fabulous Failure, and Lessons Learned (Allworth Press). He is also the co-author of New Vintage Type (Thames & Hudson), Becoming a Digital Designer (John Wiley & Co.), Teaching Motion Design (Allworth Press) and more. www.hellerbooks.com