Defining Style, Making i-D: An Interview with Terry Jones
I-D, the influential British fashion and culture
magazine, founded, published, edited and designed by Terry Jones,
turned 25 years old this year and celebrated with a
retrospective
exhibition. While not rare for a fashion magazine to live
longer than the fashions it covers, it is unusual for the founder
to remain at the helm. So we decided to ask Jones, known for the
introduction of D.I.Y. to consumer magazines, to comment on the
formation, continuation and viability of his creation.
Steven Heller: You had been a designer at Good
Housekeeping and Vanity Fair, and then art director
at Vogue. What prompted you to start the zine you named
i-D? And what does i-D stand for?
Terry Jones:
i-D was christened when Tricia [his
wife] and I had our morning board meeting in our double bath
“boardroom” back in 1979. The name derived from the initials of my
studio name “Informat Design.” I had started calling my job
“informat designer” while I was a student in Bristol in the 1960s.
After leaving British
Vogue as a freelance art director in
1977, I wanted to realize the idea of making a magazine that took
inspiration from the street and the multi-faceted ephemera that
bombards us daily. My design approach was to use whatever I had in
my studio, and “Instant Design” had become the studio name.
The design style I had evolved after leaving
Vogue
utilized a “handmade” feeling, and the toolbox of graphic devices
came from handwriting, stencils, typewriters or hand-drawn,
free-form collage layouts. I tried to create the illusion of
instant rationale with a gestalt aimed at catching the energy of
throwing type and images onto the pages or cut-and-pasted ideas
that evolved from the process of commercial art and design.
“Instant” was always an illusion because the time spent on each
layout of
i-D was never instantaneous.
Apart from information design, instant design, and infantile
disorder.
i-D most obviously stands for identity. For 25
years, the magazine has created, documented and recreated numerous
individuals and ideas that provide a collage for each month. The
exhibition “
i-Dentity” has put the ideas into a three
dimensional space with soundtracks and perfumes as additional
triggers to evoke time and place.
Heller: Its hard to believe that i-D has been publishing
since you first stapled a few pages together back in 1980, a
quarter century ago. The magazine was a design landmark of its time
and those early issues are icons of the new wave and post modern
design aesthetic. How do you feel i-D has aged? Is it as
relevant from a design perspective now as it was back in 1984 when
you transformed it into a newsstand magazine?
Jones: Reinvention is more an organic process with
i-D. Design has always been part of the magazine's
identity. Type and technique in image manipulation is part of our
history. Design evolution progressed with computers, scanners and
digital downloads. As photographers and fashion stylists started
their careers with
i-D, their input into the mix of the
magazine was a big part of the visual communication and style. As
an art director, I treated each issue like a movie with themes that
could give a focus to each edition. This is part of our original
identity and has been now copied by many different international
titles. The themes throughout 2005 related to identity, like the
visa or passport, all 12 issues can be bound into a
single-year-worth of ideas.
Heller: i-D has enjoyed a unique longevity—not unlike
magazines such as Vogue and Bazaar. But when it
launched, at least on this side of the pond, it was competing with
Brody's Face for which of the magazines would have the
most impact on contemporary design. After Brody left Face,
i-D continued to make inroads. Would you agree there was a
creative competition? And do you think you won?
Jones: I think the difference between
i-D and the
Face is that I created a framework that many editors and
contributors could be involved in without the design overshadowing
the content. While I always question whether
i-D has
relevance, I find a visual solution that personally gives me a
rationale to continue. The business of producing each issue has
made taking chances all the more risky. That has become a privilege
that sets us apart form our mainstream rivals. The difference with
i-D is that we have become a collectable, and I consider
it my responsibility to try and keep the ethos whilst at the same
time pay the print bills each month.
Heller: I understand that Richard Hollis was one of your teachers.
He is, of course, a respected design historian. How much of your
work, past and present, is a conscious reference to history? And as
unfair as it may seem to make you answer this, where do you feel
i-D fits into the historical continuum?
Jones: Richard Hollis came to Bristol as head of graphics
and encouraged me to stay on after my two-year commercial art
course at the West of England College of Art. He was a major
inspiration in opening my eyes to graphics, typography and art, but
he also put up with (what I can only suspect were) pain-in-the-arse
attitudes to the discipline aspects of graphics. I never forgot his
advice: calligraphy was about the space around the letters. As I
left after two years to work for Ivan Dodd, I got the best mentors
around at that time to understand details count.
Heller: So you learned the details before you broke the
grid?
Jones: Going to the Rauchenberg exhibition at the Met
[Metropolitan Museum of Art] in January confirmed how much of an
impression his 1960s show at the Whitechapel had on me. I've
continued to try to keep my eyes open to any stimulus that triggers
emotions in the brain; sound, smell, taste, touch and sight all
have a role, and I've tried to include these elements in the
exhibition “
i-Dentity” as markers in time.
i-D has evolved its identity through the people I have chosen
to work with. My role is “visual agitator,” where I set the
framework for all our contributors. I particularly take care with
i-D's covers. At their most successful they have become
visual barometers, marking out the months and years with a strong
visual graphic, which I believe to be the main challenge each
issue. I always wanted to make a magazine with an archival
reference point rather than be used as landfill.
Heller: Many magazines developed their own typefaces to underscore
their respective uniqueness. What about you? Has there been
i-D Bold, Medium, and light?
Jones: I never felt the need to invent a typeface because
there were so many great types around that served the functional
purpose of the magazine. I might recycle an idea, use up the old
Letraset, or photocopy-morph the font we got out of my first studio
Apple IIe computer. I might harness to death the golf ball on my
IBM electric, or double typing on the manual “Imperial” until we
got our first Apple Mac. Then we found a math student from
Cambridge University who wanted to learn how to design. Steve Male,
my art director, began working as a student when he didn't even
know what a typeface was. I loved working with people who had an
illustrator's skill and no formal knowledge of type because they
would balance out my purist disciplines and I could steer the
results into controlled chaos. It goes back to the concept of
creating rules only to stretch them to their limit. Like the
floating column idea where it wasn't possible to fit all the
columns into the width of the page. Or the time when we were
perfecting the art of illegibility when Moira Bogue and Steve were
in my studio and Sytex scanners had only just arrived in
London.
The art issue cover was our repro houses most expensive cover ever
(and almost gave the owner a breakdown.)
Heller: It is always tempting to ask the “form-givers” (rather than
the followers) to explain how their innovations derived. When I
used to pour over your book Instant Design: A Manual of Graphic
Techniques, I used to feel it was something of an anti-manual.
I was used to Armin Hoffmann's or Josef Muller-Brockmann's
regimented and disciplined manuals. But yours on the surface was
very D.I.Y., punkish but also something else—expressive perhaps.
What were your motivations? Was it simply the idea that in fashion
styles must be fluid and this was the era for
anarchy?
Jones: I responded to structured design by attempting to
deconstruct. I was more inspired by Dada, Russian Constructivism
and Pop Art than a rigid, geomanic structure. I followed a gut
instinct that still had behind it a rationale based on Gestalt
design. I applied the grids in a more dynamic and anarchic system.
By applying the ideas of controlled chaos I used a different set of
rules. Chaos follows a cyclical pattern, so my design ideas
continue to work in the same way that a circle works as in the
chaos theory. I continue to just react to my own gut instinct,
which confuses quite a lot of people.
Heller: You once told John Walters of Eye Magazine that
you wanted to “get under the skin of fashion.” Isn't fashion just
layer upon layer of skin? Is “getting underneath” just adding
another layer?
Jones: I don't remember the exact context of the John
Waters interview, but getting under the skin of fashion was an
editorial aim. Particularly with
i-D's invention of the
straight up. An honest fashion/portrait ideally head to toe, where
we had a basic Q & A to give an editorial exchange with each
person. This has now evolved into environmental portraits and has
been imitated by numerous magazines, so the idea of infiltration
into the mainstream continues. And we haven't even started on the
web yet, although Matthew Hawker has been putting in the plumbing
when he's found time between deadlines. You can see the idea works
on myspace.com.
Heller: You've said that “fashion is a game.” So, shifting the
metaphor a bit, what is the Holy Grail of designing for and being
in fashion? Some people can do it—and do it continually—while
others cannot. You've created a design style and language that hits
the right marks. How?
Jones: I've always seen fashion as the excuse for what we
do, and in the broad view, graphics is part of that fashion.
Because you can find most of the ideas in “The Manual of Graphic
Techniques,” the cyclical changes tend to work organically and
depending who comes into my studio. Each individual is guided by me
to exploit
i-D's graphic instant design toolbox.
Throughout 2005, I collaborated with different people and dipped
into
i-D's design heritage with the current team, Kate Law
and Dean Langley. They got to meet up with Alex McDowell, who
worked on the art for the first three issues (his Rocking Russian
Design Studio was where Neville Brody began his career before he
went to the Face). Then Steve Male came in to collaborate on the
“Name” issue with the stylist Simon Foxton and again with Nick
Knight's collaboration for the “Nationality” issue. Peter Saville
and I brainstormed for the “Home” issue, and after the constant
chaos of 2005, I put back tighter type rules at the start of 2006
because it felt right. I only go on instinct and always try to
follow my gut. I've never believed that market research would
provide me with the satisfaction of making
i-D. The risk
is probably the rush that makes it addictive. My downside is that I
am never fully satisfied when the issue comes off the press.
Heller: Alexander Liberman once told me that he didn't care about
typefaces—or the nuances of graphic design for that matter—but he
did care about communicating directly with his audience, which he
acknowledged was in continual flux. What are the details that you
most care about when designing, art directing and editing? And do
you have a picture of the audience?
Jones: I've always thought that the reader is the same as
the people that work for the magazine. Which means a good
cross-section of opinion makers and people who are constantly
inquisitive about other people who want to capitalize on whatever
talents they have. One of my roles is to be a catalyst; putting
people or ideas into the same pot and hoping the result will be an
inspiring surprise. I always hope that people can exceed their own
expectations, but I've been called a ball breaker after I've given
someone their first break. I'd like to change that reputation.
Art/editorial direction is what I spend most of my time on
currently but I often yearn to find the time to slice up a layout
or two that's from the past and for the future.
Heller: After all your years in fashion establishing looks, tones,
mannerisms, has fashion given you all you want and need as artist
and designer? Did you get under the skin?
Jones: Fashion has provided me with a good excuse to do
what I do, but I'm looking forward to finding the time to develop
an idea I started back in '89. It was too early to get the backing
I needed, but today the concept is right, and I've got a greater
network of contributors and collaborators to take part in the
ideas.
About the Author: Steven Heller, co-chair of the Designer as Author MFA and co-founder of the MFA in Design Criticism at School of Visual Arts, is the author of Merz to Emigre and Beyond: Avant Garde Magazine Design of the Twentieth Century (Phaidon Press), Iron Fists: Branding the Totalitarian State (Phaidon Press) and most recently Design Disasters: Great Designers, Fabulous Failure, and Lessons Learned (Allworth Press). He is also the co-author of New Vintage Type (Thames & Hudson), Becoming a Digital Designer (John Wiley & Co.), Teaching Motion Design (Allworth Press) and more. www.hellerbooks.com