From Voice ~ Topics: college, graduate

Too Many Grads or Too Few Competencies? The Design School Dilemma

Is there a glut of students graduating from graphic design programs in the United States today? A 2004 National Association of Schools of Art and Design (NASAD) survey indicates that out of 18,000 graphic design majors in 152 four-year programs conferring B.A. and B.F.A. degrees 3,500 are graduated annually. This figure is strongly disputed, however, by North Carolina State’s Meredith Davis, who claims the comparatively low number does not account for approximately 1,300 two-year associate degree programs (according to the GDEA), other schools that confer fine art degrees with limited design study, and schools that are not NASAD accredited. If there are overall 450 four-year programs, 1,300 two-year programs, and each graduates, on average, 25 students a year, then Davis estimates these schools could be releasing as many as 40,000 students (with and without degrees) into a field supporting around 200,000 (1) practitioners (not including interactive designers). While David Rhodes, President of the School of Visual Arts, supports the NASAD findings, he agrees they do not represent all four-year schools and ignores “Art Institutes” and certificate-granting programs like Gibbs College (formerly Katherine Gibbs, a secretarial program) that “have communication or graphic design programs of two year's duration which are larger than SVA's four-year design program.” Although he takes issue with the estimated 40,000, he concedes, “There seem to be more graduates than entry-level positions.”

Davis’s alarming numbers are partly based on the fact that not all NASAD-accredited schools have official graphic design majors, but rather offer concentrations where students are not statistically tracked. Some of the graphic design data is lost by NASAD and in the B.A. programs of other non-NASAD schools (which usually do not have discipline-specific majors because they offer liberal arts degrees) and B.F.A. in art programs where they don't track students in concentrations. As a consequence, not only are there discrepancies in the estimates, but Davis cautions many students falsely believe they have the qualifications to practice graphic design. "More often than not, the implied contract with students who enroll in graphic design courses or non-professional design programs is that they will be qualified to offer professional design services to clients,” she says.

This belief raises important questions: Should students merely “studying graphic design” even if they are not “full-blown majors” be counted? Students in B.A. and B.F.A. art programs may not even take graphic design classes until their junior year, and of these no one is certain how many are qualified (have a viable portfolio) or actually pursue graphic design after they graduate. Nonetheless, degree or not, many enter the field for some period of time.

AIGA director Richard Grefé warns these speculative figures contribute to a data dilemma. “I don’t think we should be talking about a number that includes students who conclude for themselves that they are qualified and properly trained. That’s like saying 250 million Americans are qualified to be president because they learn in elementary school that anyone can be president. I think we should focus on the number who come from programs that are clearly committed to standards in preparing students for the profession.” Still, Davis argues those who take a few design classes (i.e., “designing annual reports, logos and websites”) believe they have been properly educated: “No one studies how to design an annual report just for fun, to contribute to their development as a fine artist, or because designing an annual report is just one of those life skills everyone is better off knowing,” she insists. “The implied contract is that by taking this course, you're professionally qualified to design annual reports. Some may think, erroneously, that their degree is in graphic design, but more importantly, the course of study has led them to believe they can practice.”

These are not bedrock statistics, yet strong anecdotal evidence has caused anxiety among educators over indiscriminant acceptance policies, which when wed to faulty educational standards, is a recipe for gluttony. “Where are all these graduates getting work?” is a common refrain uttered by educators and practitioners who concede that the surfeit may not be as huge as Davis proposes. Nonetheless, there are many poorly trained designers being pumped into the system by schools that in some cases have inconsistent standards for qualifying them as designers and differentiating “creative” from “production.”

Grefé feels there are a number of issues at stake, none of which is necessarily about how many students are in the pipeline. “The truly relevant issue in education should be: Are students being prepared to create value for clients in the marketplace, or are they being misled into thinking they will be prepared and have a career ahead of them; and, how do designers and corporations determine which graduates are indeed qualified? From the point of view of educators, the challenge may be in finding the most appropriate candidates and differentiating the quality of the program from other schools’ at the risk of making similar, possibly false, claims about what their students are trained to accomplish.”

Anyone who judges annual portfolio-day reviews at schools, art director clubs and design conferences has experienced the large queues of anxious grads nervously hawking their wares. In a relatively healthy economy, a fair number of the top and mid-level grads will find work given a respectable need for capable entry-level talent. What’s more, freelancers are in greater demand than ever (although this has dubious implications) because of budget curbing sub-contracting. Conversely those grads with sub-par portfolios do not stand a chance to get creative design jobs, and some settle for (and are glad to get) production positions in allied fields.

A few educators interviewed for this article further estimate that as many as 50 percent of their own B.A. and B.F.A. graduates or certificate holders actually quit design within a year after graduation. The reasons for this vary: Certain programs provide inadequate tutelage and job counseling; or just as critical, many students are simply ill-suited to be graphic designers. Yet once accepted into a school or program, administrators are reluctant to “thin the herd.” Instead they allow natural selection to take its course, and while survival of the fittest is widely accepted in the professional jungle, for an educational institution to release unprepared grads is irresponsible to the student and the profession.

A more optimistic view among educators nonetheless holds that “There are many benefits to a university education beside landing a good job,” says educator and contributor to the AIGA Education Forum Hyla Willis, referring to the “platform for lifelong learning” inherent in a good design education. In fact, not every art and design program funnels students directly into the job market but rather like traditional liberal arts programs (like English B.A. programs) offer them experience and skills and promote abilities that may be useful in related or unrelated fields further down the line. Arguably graphic design provides valuable lessons in critical thinking, problem solving, as well as communications and research. On the other side, many two-year programs are less interested in teaching design “culture” than technology support for broader design practices.

Of course, even educational institutions with aggressive placement staff, cannot accurately predict how many jobs will be available for their graduates. Therefore, Davis is not alone in objecting to the implicit promise of employment in much recruiting literature. “This is an issue of standards and truth in advertising, not one of who does and does not get to study or teach design,” she says. Many course catalogs implicitly promise to prepare students for the job market. Indeed students and their parents believe that after two or four years of study a relatively rosy future awaits them and therefore pay off those hovering loans. (AIGA and NASAD try to help students understand what they should be looking for. Yet given routine shifts in the economy, the fortunes of one graduating class can be markedly different from the next–the class of 2005 may on the whole do very well, while the class of 2006 might face a profound slump. What’s more the studios, firms, and companies to which grads are targeted cannot guarantee how many, if any, annual job openings they might have. What they can do is set a standard they want to meet, and if students’ portfolios do not rise to that level then that’s a problem.

The vicissitudes of the market rarely dictate how many students will enroll in any given year because students’ rationale for choosing a design major is not entirely pragmatic. They go to art and design schools to follow a “creative” path, even though it may be a vague one. They could be “natural-born artists” encouraged by family and friends to follow their muse, or they might be academically poor “underachievers” for whom liberal arts holds little promise. Those enrolled in state or private universities or colleges majoring in graphic design may do so by default. Some enroll in fine arts programs because they love to paint, but they compromise (sometimes at the insistence of their parents) by entering communication arts programs. They may even concentrate on painting or printmaking as a minor, but graphic design is their degree goal because employment is necessary.

Despite increased visibility and recognition in the press, however, most students actually know very little about graphic design other than it pays better than fine art. A New York City high school guidance counselor consulted for this article admitted that she routinely sends her art students to art schools for “general art” rather than focused design because she does not understand the distinction. “I believe the student will figure out their major once in a program,” she says. But inconsistent design curricula adds to confusion, and when counselors and students are not familiar with the field itself, they cannot make informed decisions about which schools to attend, some of which are much more professionally oriented than others. Some entry requirements will only favor students who exhibit quantifiable potential, though considerably more have rather lenient enrollment policies, presuming that if a student can make a competent photograph or an imaginative collage, they can also be a graphic designer.

While some design majors may stumble into the perfect métier, on average, more will not and should spend their (expensive) college years pursuing other courses of study. So should administrators acknowledge this early on? And should students with insufficient ability (or motivation) be weeded out at an early stage for their own sake and that of the program? Or should they be allowed to matriculate in the hope they will become more skilled, even more talented? Or what about this: Shouldn’t colleges and universities be ethically responsible for making difficult choices to remove students–some of whom are heartbreakingly earnest–before they pass the point of no return? There will always be a top and bottom of any class no matter how much filtering takes place, but shouldn’t the bottom level off at a higher standard?

But, Grefé rightly questions whether a chairperson or faculty member should be deciding who, at age 18 or 19 years old, is entitled to be a designer, especially since all the answers would be different and “none would necessarily be a good harbinger of success.” Making selections with little data seems uncomfortably arbitrary and mechanical. Moreover, he adds, “Why shouldn’t the marketplace decide who to hire and have the others seek other jobs, just like in journalism, or marketing, or theater or studio art?”

Arguably, removing a problem student at an early stage is not cold-hearted, but a reasonable attempt to insure students have a chance to succeed.“Just because somebody wants to be a designer,” says Julie Mader Meersman, assistant professor and graphic design program coordinator at Northern Kentucky University, “doesn’t mean they’re cut out for it.” In fact, students who struggle (or don’t do the work) expend faculty’s time and energy that might be better spent on others with greater potential. “It is essential for every graphic design program to build the very best student group as possible,” asserts veteran educator Kathy McCoy. “Less motivated and/or less capable students dilute the discourse. Good students achieve more when they are in the company of other excellent students. Healthy competition and synergy are the result.” While these words may sound a tad elitist, there is nothing wrong with setting high standards that both reduces the glut and increases the quality. McCoy continues: “It's sad but true that we educators must spend more time on floundering students than on the ones we really love to work with–the students that flower in front of our eyes and make the very most out of our coaching.”

Ohio State’s Paul Nini says his program accepts no more than 20 students annually, after a very competitive entrance examination where typically over 100 students apply. “We find that situation works out about right,” he says. “We end up with very good, motivated students who perform well—and who end up staying in the profession long term after graduation.” But what safeguards are available for programs with open admissions? Can there be a process where students take regular qualifying exams before reaching the fail-safe line? If grading were tougher, presumably the floundering ones would be weeded out, but David Rhodes adds currently there is a viable winnowing process that is often overlooked: “Students drop out. Nationwide, at the baccalaureate level, 50 percent drop out before completing the degree program, and this number has been almost constant for as long as people have been keeping statistics on graduation rates. Because these people are absent and often forgotten, the process often seems less rigorous than it really is.”

So is there really a glut? Davis says the issue is more systemic than mere overcrowding. “I'd really not focus on the issue of 'overcrowding' from the standpoint of ‘are we letting too many people into the field?’ I just don't think you can control that. What NASAD must often address in the accreditation process is a mismatch between the number of students studying graphic design and the distribution of faculty and resources within the school. In other cases, there may be insufficient study in graphic design to achieve essential competencies; these schools should not promise professional outcomes in their promotional literature or advising practices." And this underscores the truth in advertising issue raised above, which may, in fact, contribute to the perception of a glut.

If schools are unwilling to cut enrollments, then they must at least be circumspect about what their programs can legitimately promise. “Schools should not be complicit in mortgaging a student’s life,” says Richard Wilde, chairperson of graphic design and advertising at the School of Visual Arts. “If they cannot provide them needed competencies, they are doing a disservice.” In fact, a good program must “train for leadership,” he says, “and help them work up the ladder. It’s not about that first job; it’s where they go from there. The first job dictates the path you’re going take.”

While there are no firm statistics, some educators surmise that once students reach their final year, quantity not quality is often a yardstick. “Regardless of GPA, if mediocre students have accumulated the requisite credits they get their diploma,” admits one faculty member of a major college who asked to be anonymous. “Of course, their competency, or lack of it, will be represented in their portfolio, but their GPA and teachers’ comments are only relevant if they choose to apply for grad school. I believe allowing them to graduate in this case–and there are many–is like ‘social promotion’ in elementary school.”

Although there is fear that an imbalance between the number of students graduating and positions in the profession exists, it doesn't negate the need for truly qualified recent graduates. Nor does it argue against graphic design study as a useful liberal education in how to think and communicate, or even as technical support for design practice. “But it does raise questions about what happens to students,” opines Meredith Davis, “expecting to become employed as designers, who enter programs that are not prepared to deliver the full range of essential competencies for professional practice.”

Even though marketplace is the great leveler, aesthetic and professional standards must be passed on at the college or university level. And the highest standards must be guaranteed since insufficient undergraduate preparation is, in part, attributing to the current graduate school boom. Some of these post-grad programs groom their students to teach while others provide skills that enable them to compete with the best undergrads. Overall numbers may not be the issue. Perhaps more students than entry jobs is one way to ensure productive competition. Yet schools that fail to make these marketplace realities clear or ineffectively prepare students to work well with clients clear are not doing any favors to students, parents or the profession.

Notes
(1) Estimate based on an average of Department of Commerce and Department of Labor data.


About the Author: Steven Heller's most recent book is Merz to Emigre and Beyond: Avant Garde Magazine Design of the Twentieth Century (Phaidon Press) and The Education of a Comics Artist co-edited with Michael Dooley (Allworth Press). His forthcoming book is The Education of a Graphic Designer, Second Edition (Allworth Press).

  1. link to this comment by Bob Johnson Wed Aug 31, 2005

    One of the questions that has arisen from this is whether or not graphic design should have some form of personal accrediation or intern program after graduating much like architecture. Having taught part time while working in the field it is clear that there are too many unqualified teaching staff and therefore too many unqualified students being graduated. Limiting enrollment, timely portfolio reviews, and better qualified teaching staff would all begin to improve our field. In recent months our firm has found that because there are a large number of single designers working freelance for next to nothing with no overhead that our firm is outbid on jobs on a constant basis thereby dragging our entire industry down with it. As a teacher and a professional I believe we need to look inward and find ways to improve our graduates.

  2. link to this comment by JBC Wed Aug 31, 2005

    As a recent grad of a little over one year and working as a graphic designer and a freelancer I have come across and spoken with alot of designers about this very subject. I went to a small liberal arts college and I have, what I believe is a great design education. I have had conversations with some alum and students at a top ten design school in my area... and I would like to say about 1/3 of those students have no clue what the basics to design are... the fundamentals are what is lacking in design education. While I might not be the best designer, I am still learning everyday (I shutter to even look back a year to see my undergraduate portfolio) and the fundamentals form, color, white space, ect make me valuable... I might not know much about webdesign (because I never focused on it) but I could run circles around new grads about printing issues... I believe there should be a more focused point to education... too many students look at job openings and they see "WANTED: An amazing print and webdesigner." So the student goes out learns both.. but not to the point of complete control and understanding. They spread themselves too thin. Also I see loss of conceptual based design... less about the art more about the product. Some students do not understand that it strengthens both the product and the packaging to have concepts.... its disturbing. Another is the teacher is making cookie cutters of themselves. One thing my insitution let us do is create our own methodology and style they never forced their rules on us and only suggested to change something before a review. I am glad that my professors told me "That piece is horrible" or "your typography is completely wrong." If any professors are reading this tell your students when they suck that they suck please... it will help the ones who are there for the love and get rid of the ones who are there because "its an easy major." Last but not least is just respect and love for design. I have an experimental design site so I can test myself and my vision... alot of new grads are about the money and they do not love what they do. I have had some friends bail out of the industry because they didnt have the patience to move forward. I know this was all rant like but i am glad Mr. Heller brought this to everyones attention.

  3. link to this comment by Amanda Guthrie Wed Aug 31, 2005

    I am a graphic designer and am about to graduate with a liberal arts degree with graphic design emphasis from a small state university. I believe these "strict entrance standards" that some propose it not necessarily the best way to improve graphic design as a whole. I came from a small country high school with no art program whatsoever, but I knew I loved art. When I went to college I had no art or design experience or formal training. If my university had enlisted strong entrance requirements, I wouldn't have had a chance; but instead they accepted me, and I have absorbed the knowledge like a sponge. I went in not knowing what a pixel was or what CMYK stood for, but I have emerged, in my university's and my opinion, a very competent graphic designer with a working knowledge of pre and post press dealings, and experience working with real customers on real deadlines with real problems; with very satisfied customers. The customer is the ultimate judge, not a group of "elite designers" who declare what is concepts are acceptable or not.
    I was also trained in the fine arts, which I believe is VERY important. There are many fine art concepts that carry over to graphic design, and designers without some fine art education will be lacking in their creativity and their work. In closing, The number of design graduates versus the number of jobs on the market in my opinion isn't something to worry about unless you don't have any working knowledge in the field, any inherent artistic skills to begin with, or are a staunch veteran of the design world who fears the new, innovative minds entering the field.

  4. link to this comment by miguel rodriguez Thu Sep 01, 2005

    Well that is exactly what is happening in schools right now students focus more in the technical aspects of the field and the first thing they do is spend thousands of dollars in a laptop.
    That is not what design is, what we need instruction on is the academic and artistic part of the field, pre-press and software are things that are learned along but typoraphy, balance, form and contrast are really the issues to work on. I made peace wih my demons and I accepted the fact that I'm going to be broke for the rest of my life, while my frieds are getting dregrees in criminal justice and dental science that start a 45k for entry level jobs but my proffession is what fills me as a human being.
    About teachers that are honest, what I see in my school (FIT in NYC part os SUNY) is that students complain with the department or look for another class or just drop. I rather have a teacher tell me that my work sucks that have a job interview and get teh same response. Also part time students don't have the same resources as a full time day student to develop their talent because of lack of time....... Well, schools may going to have to come up with a degree like visual management like FIT is doing. Is a mix of design, fine arts, art history and business. At least of a student does not develop a good portfolio he can explore other job fields becouse he was trained in business as well.

  5. link to this comment by Anthony Faiola Thu Sep 01, 2005

    Yesterday I paid $3.19 for a gallon of gas; next week it could be $5.19. We don’t know what the future holds for gas prices or for the design market. As such, concerns about how many newly graduating design students are entering the job market (relative to the market’s capacity) distracts from the real issues of overall curriculum development, course substance, and job placement. Besides the fundamental principles of design taught by most programs, ?WHAT really separates the boys from the men, with regard to design programs? Is it the quality of faculty and their passion for design education, or perhaps the degree of one-on-one student counseling, or the curriculum, or the caliber of student? Perhaps, as Paul Nini (OSU) states, a rigorous grad school-like screening needs to take place to only allow the best in to get the best out.

    On the other hand, every design program has its own school / regional culture, history, politics, and economics to deal with. For some programs to accept 20% of its applicants, like OSU, would be disastrous from a budgetary perspective for others. Not only so, some of those additional students admitted could turn out to be designers that go much further in their careers than the prescribed 20%. Here we’re dealing with statistical issues that impact ROI for programs that pride themselves in 100% placement at the best design firms; a factor that is unattainable by many design programs.

    My concern is providing students with genuine mentoring by faculty who know the job market, i.e., those skill-sets that are necessary, not only for survival, but to obtain the higher paying jobs. Today more than ever, the designer can command more respect if he/she understands the technology and what business and customers value. I reiterate every semester to my students that they must understand how to link value to design and especially understanding client and customer needs, which often reduces to usability and user experience when discussing interactive media. At the same time, people with creative problem solving skills are in demand by recruiters (1), if faculty know how to broaden the view of students. To do this, they need to help them look beyond traditional design models to potential positions in software, IT, and Web firms specializing in e-commerce, data mining, and information distribution.

    Personally, I keep a close eye on job requirements of open positions throughout the U.S. Increasingly, a diverse set of skills pay the best and provide the most exciting job opportunities. There’s no shame in being satisfied with designing posters and brochures for the rest of your life, but skills in design management, business strategizing, and user-centered theory and practice, can be integrated into undergrad programs to provide students with an arsenal of knowledge before they graduate.

    So let every program do its own bean counting based on their particular plan of study and let the design job market take care of itself. If graduating students can’t survive in the real world of design, they’ll soon figure that out. However, so as not to incur the complaints of graduating seniors who can’t find work, programs do well to prepare and fore-warn students of the challenges of job competition and their responsibility to excel or pay the price of unemployment.


    Dr. Anthony Faiola (MFA, Ph.D.)
    Associate Professor
    Associate Director, Human-Computer Interaction
    Graduate Program
    -----------------------------------------

    1 – See Duncan Simester’s paper, the MFA is the new MBA (Feb 04, The HRB List), or Daniel Pink’s article, Regenge of the Right Brain (Wired, 2/05).

  6. link to this comment by Radu Ranga Thu Sep 01, 2005

    That is an excellent point and it does hurt in the over all impression of our profession. However as a recent grad, and having worked for 2 top studios, I realized that at the upper echelons of the client list there is always demand for highly skiled practitioners and communicators of design. Clients such as tylenol hbo paco rabanne and their various parent companies completely understand the importance of design and communication. The only way designers, such as myself, even touch these projects is because established and trusted creative firms provide full time jobs to those who fit their studios creative sensibilities. All this equates to, again, selecting from a qualified pool and not the local copy shop who has a multicolored tclip art sign saying "graphic design inside":) (as an extreme example). Still I think this means that its all the more important to have sources such as AIGA representing our profession in a measure similar to Law and Medicine. On that note I dont think IQ tests are out of the question for graphic designers to find out their inclination and abilities?

  7. link to this comment by Radu Ranga Fri Sep 02, 2005

    I think Graphic design would benefit from an internship mentorship format and in many instances thats already in play. However major brands/companies such as Tylenol, HBO, Method or smaller but astute businesses already know the value of creative firms that provide them with highly nuanced and specific ideas and campaigns. In turn these design firms look to hire somewhat intelligent and capable people, and naturally there is a selection between those who are trained and capable and those who are not. Although it still makes me chuckle when I see a local copy shop with multicolred clip art type in the window "graphic design here".

  8. link to this comment by Josh Fri Sep 02, 2005

    Steven - Always barking up the right tree.

    I have been fixated on the atrocities of student preparation for the design world, since my junior year in college. At that point, I felt that i was being underserved and the program had great high points, but very serious low points.

    Addressing the entrance examination route, this is sort of a toss up. I agree that some students really can come into their own through a design education and the more well known private school(SVA, MCAD, RISD whatever)sort from the best applicants. This cannot be the case in most state programs. It's sort of luck of the draw/how early you sent in your application to school. My alma mater, UW-Stout, usually has more applicants to the graphic design program than it can handle. On average i believe they allow at least 50 - 100 students every fall to declare as BFA - Graphic Design focus majors. But they don't turn anyone away, but until you have your major recognized they won't allow you to take anything but the classics like sculpture and painting.

    In the middle of this program, as i assume most have, is a mid-program review. This "safeguard" or review is mostly posturing. The professors don't usually enjoy doing it and subsequently don't often put a whole lot of effort into giving accurate critique or criticism. Basically you always get passed on either the first or second try. On a personal note, ironically i had developed a portfolio of modest standards by this time with graphic design work(my major)and they didn't pass me because i didn't have enough 3d work(by which any classes i could have gained experience in this were completely inadequate).

    I have worked at small and world class design firms since then. Who knows?


    A few points:

    (1) I would really like to see a portfolio submission be a part of entrance into any art program. It at least guarantees an interest in the art world, which seemingly is lost on students I studied with at some points.

    (2) Progress must be stressed. Students should not dread a mid-program review, but look at it as a chance to learn from various staff the strengths of their skills. It makes it difficult if the majority of the students work during this review period is stagnant at best, to really truely distinguish between who has potential and who does not. Encouraging students at each class and level to strive for excellence(in my optimism)will raise the level of work and make it clearer who is cut out and who is not.

    This is killing me. I could write a book, but i don't have nearly enough skills as the author of the post does to articulate it all.

    Another weakness i see is the practical training issue as was addressed above at length.

    A question i need to pose is... Do current and long time professionals really feel responsibility to educate students in their profession to be?

    I understand that many teach in adjunct positions and may consider that their duty fulfilled. Yet, what about the other qualified professionals that could at least be a mentor to a student but are not.

    Before i left school, I positioned myself as a resource that current and graduating students who knew of me could look to for advice, even though I questioned my own abilities at points. Regardless, i did whatever was possible to help younger students find their voice or a voice for their projects. Though im am proud of any ability i had that could contribute to their success, I felt very alone in providing good critique in contrast to the professors we were studying under.

    I think about what i can contribute to the younger generation everyday, even though im a new born myself. I invited a current student to help me on projects this summer, because I recognized he had talent that could be used on these project and to give him that practical education.

    So, who else is doing this? Are mentorships even a consideration for any professionals?

    As far as internships go or entry-level positions go, are we as professionals providing an adequate amount of opportunities in these areas? Not necessarily for every student or graduate, but for even a portion of them.

    Maybe instead of debating about it much more we should put some ideas into action.

  9. link to this comment by Patrick Larson Sat Sep 03, 2005

    I agree that the focus seems to be too much on how to design rather than why to design. I've seen a lot of books on my desk that are all "computered up" and it saddens me a bit. Certainly these candidates have a grasp of the programs in which we practice but the fundamentals just dont seem to be there.

    I think that that the computer should only come in a final year of a program where a student has demonstrated the potential to handle the power of the programs and tools we use.

  10. link to this comment by W. Kevin Wyllie Sun Sep 04, 2005

    As a full time tenure track interior design professor I couldn't agree with Mr. heller more. The field of interior design, architecture and graphic design are so dependent on each other that I think the following expereriment to intigrate the student into the profession while at the same time recreate the student again from the professional may be of interest to this topic.

    The summer Virginia Commonwealth University Inverse Function program is an experimental professional integration design topics studio designed to synthesize a new learning experience for both the design student and professional designer. This thesis will attempt to demonstrate that this new Inverse Function relationship between design education and professional practice will not only provide the design student with a reality based design experience influenced by nationally recognized designers, but it is also designed to re-establish creative based design vision and abstract communications skills which may have inadvertently been lost by some professional designers over many years away from the conceptual design venue. It is hoped that this opportunity to teach and communicate design theory will inversely help reestablish creative problem solving and communication skills of the veteran professional designer.

    During this thesis, Fox Architects of Mclean Virginia and Washington DC offered to provided intern positions for four Junior level Virginia Commonwealth University students to be supervised as needed by Assistant Professor W. Kevin Wyllie. Additionally, Fox Architects and Virginia Commonwealth University jointly taught a senior level topics course within the office of Fox Architects between the hours of 5:00 pm and 7:00 pm on the same days as the internship. Various studio projects and charettes were created and executed by designated and interested design employees of Fox Architects. These projects were designed to develop critical design development skills that will encompass varies areas of design including contextual programming issues with both interior applications and real time construction feasibilities issues.

    The result of this experiment was incredible for both the students and the professional. As of now, we have 3 other Washington DC design firms interested in this program for next summer.

    The important part of this thesis is the fact that it is filtering out the studetns who just want the "sheepskin" from those who deserve to work with us.

  11. link to this comment by Scott Bower Sun Sep 04, 2005

    I have been waiting for this type of article for years...

    I remember when the Hoffman's came to the Atlanta College of Art in the 90s (which is shutting down, another story) and lambasted the United States for it's over 3000 design programs. I also remember that, other than Bill Grant, the "Graphic Design Elite" from the Atlanta design community failed to show. The people that did show were students in their mid-twenties.

    I left the AIGA in 2000 and spent years as a vocal critic on the newstoday.com boards. I am now a board member, and I am glad that the AIGA has come to grips with elitism and moved on to become a true professional organization.

    Our field is unlike any other, I do not suspect that when people hire Interior Designers, they expect them to install the bathroom tile.

    I do not suspect that when Koolhaus was commissioned to build the Seattle Public Library, that he was forced to install the electrical components for the elevator system... sweating it out. Although, that would make a pretty picture.

    You see, graphic design is a part of everyone's life, it is on everyone's computer, everyone is a designer. Where does this leave the AIGA? We have passed the esoteric arguments Michael Beirut made about art schools vs. portfolio schools (ACA vs. Portfolio Center) and are finally talking about "the glut".

    Rick has done research into how Ottowa has failed miserably at a certification process. It will never work. I VERY STRONGLY disagree, as Rick does, with "thinning the herd". I declined to go to NC State because I wanted to be surronded by real passionate artists, not a yuppie "white kid" from the suburbs with a perfect SAT score and great High School GPA. No offense, I have 3 friends that went through the program and are at the top of the field. I actually researched all the schools nationally, and found that passion was in the heart of the urban core of Atlanta under Peter Wong (a Cranbrook grad).

    I also strongly disagree with Katehrine McCoy, i think the Cranbrook experience is not practical on a large scale within the computer generation. In a way, I went to Cranbrook. It is is to idealistic for a large audience. I do not care that inner city kids don't know the textbook definition of graphic design. I suppose that is the difference with my gerenation, we grew up creating our own skateboard companies, logos, and commercial art. Inner city kids create design everyday, it is just in a different lexicon.

    So what I do is get people involved with the AIGA and help them fill all the holes in their educations. I help them aspire to learn whose shoulders we stand on, and the level we should all be on. You cannot change reality, reality is that 5 out 10 kids are going into graphic design it seems. We are not Europe or Thailand, we do not "weed them out." We make money of off them. Do you realize that one of the characters on Beverly Hills 90120 went to Pratt?

    My response to this article is this, as a collective, as the AIGA, we need to inspire and nurture those who landed the jobs, and we need to continue the great work of people that are really helping educate the general public. Blogs, Photoshop, and iMovie makes all of us designers, and i think that is the greatest thing in the world. Marty Neumeier deserves a pat on the back from every single one of us, as does Maridith Davis and all of us who are sacrificing our personal lives to both inspire and give perspective. At this point, it is the only practical solution to "the glut."

    I shudder to think of the years of suffering Architects have to go through to be quailifed. And talk about elitism, you have students graduating with portfolios containing the mathematical deconstructions of a galloping horse applied to a skyscraper design that would fall over in a 5mph breeze.

    I am glad that anyone can be a designer, it's our job to make sure it isn't a commodity.

  12. link to this comment by sam r Mon Sep 05, 2005

    "A few educators interviewed for this article further estimate that as many as 50 percent of their own B.A. and B.F.A. graduates or certificate holders actually quit design within a year after graduation."

    How many grads in most other professions follow their majors through to careers.

    Do history majors become historians? English majors become novelists? Architecture majors become architects? The fact is that even the majority of most specialized undergrad majors, like filmmakers, don't follow through. For most, these days, college is just a smorgasbord of options, and tastings. Once in grad school, however, the precentages change radically. While I don't have the specifics, I'd guess that 50 percent is a conservative number of undergrads, even in graphic design, but of post-grads the number is more like 25 percent if that.

    So the bigger question is who tells these people to go into areas that are not leading to a career? And once in, when do they decide its not a career? And is it bad that their studies do not lead to careers?

    I agree that its best for the committed student to associate with other committed students, but that's not going to happen even in the best of undergrad programs.

    I believe everything shakes out. I know real pros who have left the design and art direction fields for such professions as law, medicine, therapy, so why shouldn't undergrads foresake design before they hit the real world. Maybe this glut thing is a non-issue. And maybe even the standard thing is a non-issue too. If a program has relatively good classes the potential designers will get what they need and then learn the rest in the field.

  13. link to this comment by Randy J. Hunt Mon Sep 05, 2005

    There was an air of exclusivity around admissions into my undergraduate design department. 30 or 40 students were admitted from a pool of approximately 120.

    In hindsight, it was much more an ~err~ of exclusivity. Those 30-40 students were sent off into the world with little skills or idea of what really faced them. I was in the fortunate position of steady employment with a boutique studio during most of my undergrad education. If I had been in the position to hire, not a single graduate of the program would have been qualified for even an entry-level position at the studio. Local trade schools produced more qualified entry-level designers: they weren't necessarily trained in big-picture strategy, but they could, at least, get a project out the door with a reasonable level of quality in execution.

    I'm the first to agree that any education is only made great by what the student puts in, but how what the put in is engaged and fertilized by the faculty and curriculum is the puzzle-completing piece. I'm confident that many of the problems that plagued the institution are found in others. They were:

    *The instructors were in short supply (only 3 for the entire curriculum), long-removed from professional practice, and given little respect within the Art department.
    * Time was limited. A core curriculum shared among all BFA recipients took two years to complete and was requisite for admission into the Graphic Design program. That means the focus on Graphic Design was only two short years! This is a far cry from the 5 years Heller called for last year ( http://voice.aiga.org/content.cfm?ContentAlias=%5Fgetfullarticle&aid=345114 )
    * Tenured instructors had become too complacent and uninterested in progression or relevance

    All other issues can really be boiled back to these two core problems. Take for example, an extreme lack of technical ability: the result of limited time and inadequate understanding on the instructor's part. It's no wonder Ellen Lupton called for a focus on skill-building ( http://voice.aiga.org/content.cfm?ContentAlias=%5Fgetfullarticle&aid=964730 ). Graduating design students have such brief brushes with business acumen, liberal arts, advanced technical training, or self-critique that they are mediocre at best in any of the myriad disciplines that converge in design. At the very least, with her proposal, then can begin with valuable skills that provide a productive base on which to build broader design understanding.

    Too many graduates? Maybe.
    Too many under-qualified graduates? An absolute yes.

  14. link to this comment by david barringer Tue Sep 06, 2005

    Why should design schools behave differently than any other school?

    Schools promise educations, not jobs, and young people know they are going to school, not starting an internship in a company. No school contractually promises each person a good job (and refunds your tuition if you aren't employed for your first post-graduate year), but they do make clear that you pretty much need a degree to get a job (and that's true, unless your work is about to be outsourced to India). And no young person in today's world expects to get a decent job, let alone career, WITHOUT an advanced degree.

    (The upshot of this is that if you insisted that colleges behave like more responsible economic actors, providing a more clearly specified value in return for a student's tuition dollar, you would see more "truth in advertising" but no change in the basic dynamic: young people will incur staggering amounts of loan debt if that's what it takes to compete in the job market. What I'd love to see is some rational explanation of tuition inflation; this, not brochure copy or the sofas in the placement office, is what should be subjected to more economic sobriety. Irrespective of the risks of the current job market, the value of any institution's education is relatively stable, which fails to account for skyrocketing tuition every year.)

    The shock of the real world (that a degree does not guarantee a job) jolts the entitlement attitudes of graduates from all sorts of schools (from liberal-arts schools, law schools, med schools, accounting, dentistry, etc etc). No school can do much to lessen this shock because no school controls the job market. And the market economy has had its way with every so-called noble profession, from accounting to law to medicine. Practice in any of these fields today would be unrecognizable to the practitioners of two generations ago. In law and medicine, as much as in design, students today really need instruction in business. More than ever, a business component is essential to preparing a graduate to survive economically, whether that graduate is a lawyer, doctor, engineer, architect, or designer. There are just too many ways to be taken advantage of, too many ways for brilliant individuals to fail for lack of business sense.

    I still remember, ten years later, how upset my fellow law-school classmates were during those mid-Nineties years when the law profession was basically spiralling into a cutthroat business. The shine was off. No big salaries, no easy money, no recourse to a noble profession. Too many graduates, too few jobs. A lot of our graduates did other things, pursued other careers, and this is law, mind you, three years and a hefty law-school debt for basically a vocational program that didn't do much for your vocational prospects (talk about not delivering on expectations). You were on your own, setting up your own job interviews, your own career course, and this right from the first year (and a very vague and disorienting first year it was). Your career depended on you knowing what you wanted to do, specifically, from the first day you stepped foot in the Law Quad. If you didn't know, you were lost. Those who knew understood how much depended on their first-summer jobs: basically their second-summer jobs: and then their first post-graduate job.

    I don't know much about design school, but I expect that it struggles in this same bind: to teach the ideal and to prepare for the real. Students who are optimistic idealists thrive in the institutional environment. Students who are pragmatic careerists know to use resources to secure employment. Schools love to teach idealists; companies hire pragmatists. Schools, as much as companies, strive for self-preservation, but the message, as ever, for students is to pursue only the work you love (or really really think you love) because you're gonna shell out big bucks, shoulder a loan burden for years, and split your check with an employer who doesn't much care about your finer sensibilities (or your healthcare costs or retirement package).

    In other words, all jobs, all professions, suck pretty much, and they seem to suck worse every generation; they insist on compromise; you have to fit them, not the other way around; benefits are withering away; jobs are cut for reasons of economic competition and outsourcing; and on and on. Ultimately, for the individual, it doesn't matter what schools promise or don't promise, who they let in or who they keep out. You better love the work, because otherwise it's just not worth it.

    (Perhaps it is this rather brutal message that schools should deliver, and at the high-school and undergraduate level. And the message is not a social-realist one in which an Orwellian Administrator taps this child for a janitor, that one for vice president, but a message in which individual desire is emphasized, directed, and strengthened. You can't do it for the money, because there is less of that. You can't do it for the job, because there may not be one. Oh, boy, then why, oh, why? To help people? Yes, a void gapes wide and deep here, and who has ever met a school administrator who has not run screaming from it?)

    As relatively young institutions, design schools may need to pressure themselves to develop and refine their roles educationally and vocationally, but my guess is that much of the frustration and disappointment students and graduates experience stems from their own lack of self-knowledge (choosing a career path they later regret) and the ever-evolving undeniable cruelty of the job market. No school can protect you.

  15. link to this comment by Melissa DePasquale Tue Sep 06, 2005

    “any education is only made great by what the student puts in”

    I agree. I graduated from what I would consider a good design school and I had to work hard to get the recognition I did. However, with about 10 other students (and that is a generous figure) I feel we were exceptions.

    I watched the majority of my class graduate without the skills required for entry-level positions, but it is their own fault. I would sit during crits and lessons and see everyone text messaging, talking, and doing everything else besides participating. I also place blame on the teachers for not weeding out those students whom behaved that way for four straight years.

    We did not have a portfolio review after two or three years–which I KNOW would have helped. Most of the students did not even create portfolios until their senior year. I went through three revisions of my portfolio in the four years I was there. Some even graduated without a portfolio.

    The majority of my teachers were adjunct. I had to wait until my junior year before I got the actual design professors. Not to say that adjunct professors are bad, but we were not taught the basics of design. I had a junior level professor stop in the middle of class and teach the basics of typography because he was unhappy with the fact that no one knew what a ligature was. I looked back on my early college years and realized that even I was not ready to be a junior. Thus, this is where the real design students (that generous 10 which I mentioned earlier) stuck out and learned the basics of design before continuing.

    A good question to raise is, should the design professors with tenure be teaching the first two years of school and let the adjuncts tell us what looks pretty in the end?

    My school did not push enough thought concepts before having us jump on the computer. We would get the project and go straight to laying it out. It did not matter if my annual report did not have a solid concept-it sure did look cool though.

    Internships. I don’t understand who would want to graduate without them on your resume. I was standing in line for my graduation ceremony and the girl in front of me was telling me about how she just got her first internship. I graduated with four internships and was working as a designer my senior year. Internships should be required. I can’t imagine where I would be now if I had graduated with a resume that only had a call center listed on it.

    Portfolio Reviews
    The best way to solve the main issue is to have all schools require a portfolio review every two years and if portfolios are not sufficient –no graduation.

    Internships
    Every student should graduate with at least two internships. I learned more in my first internship than I did in school. After that first one, I could not wait till the next.

    Printing Classes
    Every student should take a class to teach him or her the basics of printing, setting files up, etc. I did a concentration in printing (4 classes) and it was one of the smartest decisions I made.

  16. link to this comment by steven Heller Tue Sep 06, 2005

    Dave B's comments call to mind the following:

    Design school in many people's minds is still ostensibly "trade school." I know the reality is different these days, especially in university arts and communication departments. But in truth, design is a field in which one is expected to find work. For all the talk about theory and art, graphic design education is meant to teach the skills of the profession. So, for the most part, design school today tacitly, if not overtly, promises jobs, like any trade school. That it also offers other life experiences is icing on the cake.

    As for tuition. Dave is absolutely right. WHY have tuitions risen so high (even state schools have had to up their basically low rates)? I remember going to NYU in the late 60s for $1000 for an entire semester. Now, I wish I hadn't dropped out. What a bargain.

  17. link to this comment by Jenn Hoy Wed Sep 07, 2005

    I would agree with what was said about internships and portfolio reviews being required. At my college, they were. Starting with your first year, it was required to do two month-long internships during our January break, and a third final internship for the first half of your senior year. The amount of experience and information I gained was invaluable - I learned about the business side, how to prepare a document for print, how to conduct client meetings; and especially got a feel for deadlines and expectations. The classroom and the office are two completely different environments, and I can't believe more schools haven't included internships in their curriculum.

    As far as portfolio reviews, again, my school required them. Design students were given an extra advantage, as a junior-year portfolio studio class was required. Basically, it went through how to weed out your best work, the different ways to present it and how to determine which is best for you, resume building, interviewing skills - I'm proud to say that I feel very well prepared for the real world.

    These tools, though, do not guarantee jobs. Even for the student that works hard, is above the rest at their school, is successful in their internships, presents a thorough and well-executed thesis, etc. is not automatically going to be hired the day they graduate. Finding the right fit between company and designer is a tricky business in itself.

    It's true there are a lot of underqualified graduates out there, but for some reason there are a lot of qualified graduates who are still without jobs (me being one of them) as well. Not to be pessimistic, but there is no magical solution for this problem. The best a student can do is enroll in a high-standards program, seek the resources he or she needs to advance his/her own skill, push him/herself into experiences through internships, keep up with what they know, and keep pounding the pavement until a match is made.

  18. link to this comment by Bo Bothe Thu Sep 08, 2005

    Outstanding discussion. one point resonated with me in the article that I would like to throw out there for discussion.

    “If they cannot provide them needed competencies, they are doing a disservice.” In fact, a good program must “train for leadership,” he says, “and help them work up the ladder. It’s not about that first job; it’s where they go from there. The first job dictates the path you’re going take.”

    This statement is paramount to the current state of the profession. Practitioners, educators and students alike must begin to see the shift our profession is making. We have moved from "craft" to "trade" to "profession". It is true that many are being trained in the "trade" of graphic design but are we educating young designers to be leaders and indepnedent in their search for knowledge, information and learning? Frank Cheatham, my professor at Texas Tech, taught us much more than a craft, he taught us how to think. It seems today that the large majority of the students are taught how to work with the tools and technology making them very good technicians.

    I believe that there are probably just as more good/great design students out there being placed into the marketplace every year, the problem like in many other service professions, is that technology has enabled technicians to be seen as professional practitioners. This causes issues like the one's that Bob has discussed. There are few barriers to entry in our profession thus, the percieved value of "designing" is reduced. It was great when we could show sketches, drawings and sample to communicate with our clients. The couldn't do that. No, everyone has access to the tools of our trade reducing the mystery and the percieved value is reduced. Bummer.

    In the future, the profession of designing will be less about visual design and more about the ability to add value through problem solving. We find that our clients are looking for a creative view to their issues and a fresh approach that helps them to move forward. Designers are far more than craftsmen and tradesmen (or women), designers are becoming an even greater catalyst for change than we have been in our past.

    In my opinion, many design programs across the country have been teaching "design" in a way that creates leaders but there are just more programs out there today that are providing us with trade skills which muddy the waters.

    All of us need to understand the current shift in our profession in order to adjust curriculum, process and practice so that our profession can continue to add value in the future. If we do not separate ourselves, we will all become another set of hands.

  19. link to this comment by Jonathan Reed Thu Sep 08, 2005

    Art Institute Grad.

    The B.S. Deg. The B.A. The B.F.A I think there is no distinction between the three it boils down to the brains. I look at the varying levels of graduates coming from every school, some are technicians, others are artists and some are just problem solvers.

    I look today at the schools and there is no real balance of creativity, conceptual thinking and problem solving. I have noticed however one designer, tries to blend the three together everyone blinks at you like you are over thinking- [ MTV Generation ].

    I think the view of design has become more of a commodity. With offers like $40.00 to do a branding system popping up, two year courses crop up, we as designers are being undercut. The design education whether teachers are qualified are not solely relies on the soon to be 'designer.'

    I asked one designer what is the main focus of why you went into design- to make money. LOTS OF MONEY. I agree, you can make ooo gobs of money with design, HOWEVER it is not our role in society. That is what inherently erks me about varying institutions. Each of them teach more how much BETTER, you are than your competition, than pointing how closely related you are to your competition.

    We as tradesmen, problem solvers, thinkers, revolutionaries all are connected, but we feel that since I went to Parsons, Art Center, Art Institute, Pratt, Royal Art Academy, FIDM, I'm better or my design education is superior. On this ignominious note, people are being churned out with the belief they are a better designer than anyone else, when actuality, you are as basic as everyone else [ line, shape, form, color, content. ]

    Our design education should help us acheive our role in society as communicators, problem solvers, thinkers and then emphasize technician. With that competition will be there, its now trying to breed a group of people that can get this amoral society, back to its pure [ i don't mean conservative or liberal ], but its raw form of open communication, forums and just a means to learn.

  20. link to this comment by michael Fri Sep 09, 2005

    As a recent graduate of an MFA program who decided not to go into teaching I can tell you that the professional design market is extremely flooded. It's disappointing and a bit depressing to see so few job postings for quality design positions. It truly makes me realize that this business (the business of professional design and design education) is based mostly on contacts and not necessarily the integrity of the design. In my graduate experience I struggled with the ethical issues involved with teaching students who may or may not find work, or who were limited by their design abilities. Coming from a state school I could sense the pressure to admit more and more students, looking past the distinct instincts of design sometimes. My wish for design education is that it returns to a more specialized area, putting more thought into teaching skills and less technology (though i know this is a dream for today's real working world). I say this all knowing that there are new students graduating with more advanced technological experience than I will be able to amass to compete with them.

  21. link to this comment by Matt Fri Sep 09, 2005

    Knowing full well that one's self is responsible for their situation, it still has to be sort of salt on the wound for young designers everywhere to see their heroes, counterparts and competition celebrating the glory of design in Boston, while these fresh graduates know nothing of the spoils nor the scraps.

    What do they have to do to be fed?

    The abounding exclusivity of the profession is a scarlett letter on our profesion. I always hear about the inclusive nature of design, its power to join, but the irony of it all is that once they are trained they are asked to fend for themselves.

    Schools have stopped asking for internships to be required in fields such as graphic and industrial design, because the professional field cannot faciliate all the requests. But yet it is the professionals, who had the chance to take a little pup in and help it grow up strong, that ignore them like a three-legged dog, when they show up at their door.

    Though educators and professionals both have tasks to accomplish or businesses to run, are they doing enough or not enough?

    Sure we can fault students for not being interested(a very valid point), but when nobody seems interested in them, can you really blame them for not being promising prospects?

  22. link to this comment by steven Heller Fri Sep 09, 2005

    Matt's discouraged view seems out of sync. I know many teachers who devote themselves to their students' welfare - they mentor, tutor, hire. But it is impossible to do that for all. So many cannot rely on the teacher to be a savior. Nor is design education a buddy system - one teacher/one student/one job. The good students get attention and are attended to - maybe not as much as is expected or demanded - but I'd argue dedicated teachers are also dedicated to helping their students succeed out of the classroom. However, as I noted in the article, the top notch students get the more intensive treatment for obvious reasons, and with so many students in any given program - an average conservative ratio of 15 students to one teacher - its impossible to help them all.

  23. link to this comment by Matt Fri Sep 09, 2005

    As an educator, im sure you are aware of the condensed working hours of a professor. Maybe its different in New York, but i know that none of my professors(most being full-time)ever gave an average work week of 40 hours to students or the university each week.

    It varies from week to week, but at one school i surveyed, the most a design professor would have to work during a slow week(no work to grade)was about 21 hours.

    Is being a design professor more physically draining than working construction?

    I don't doubt some teachers commitment to students and maybe 40 hrs a week is not possible. Yet, I have heard numerous complaints about professors from students that are good students, that do have interest in class that believe they are being underserved by ill-prepared, absenteeist professors.

    My point in pushing this perspective is not different really than any actions that could occur based on this discussion. A student's competency depends on them and their guides throughout their education.

    I am offering a challenge to both. Any students reading these posts should analyze their approach and take advantage of the resources professors have.

    In addition, I challenge professors to spend as much time as is needed developing the students in your program. For some it may be 20 hrs a week, but for other it maybe more. Since a student often has to put in two working weeks between school and work, the least a professor could do is stay a couple extra hours for those who ask.

  24. link to this comment by michael Sun Sep 11, 2005

    I would still like to see more programs take advantage of the professional contacts they have, and less with the unobtainable dreams. I guess I am somewhat bitter in that I know of people who attended other schools and were able to obtain jobs through career placement like job fairs. I think it's just sad to graduate so many students every year and not be able to offer them any sort of real-world jobs. If most students do not practice design after a year I have to wonder if it's not the student's fault – that they search for jobs most of that year, but are unable to find anything? The whole process is exhausting, and if you've been in this situation you probably wonder, as do I, should I just be working construction? It's difficult to have a true passion and investment in what you want to do, and not be able to find someone that responds to your interest. There was a letter to the editor in a british design magazine last year where a student complained that one year out from school no one told him during his education that he would not find work directly out of school, nor did they adequately prepare him for the real perils of having a job, and not just creating your own art. Perhaps this was only one situation, but I could say by my own educational experience that roughly 1/4 of our undergraduate students were able to find jobs directly out of school. The best students, the very best, were still not working in the design field later down the road. Even though they were the best that we could train they were unable to make connections (or have connections). All this being said, I still believe strongly that design education is more about using connections rather than actually building professional skills that warrant an employer's attention. If the professors are not active in the design community, or in contact with other designers, it turns into the fishbowl effect.

  25. link to this comment by Desi Escobedo Mon Sep 12, 2005

    I graduated with a degree in Commercial Art 20 years ago, the month before the computers were hauled in; I'd just missed the computer graphics revolution. Unable to get a job in my degree after 9 months, I went back to my teachers and asked, "What's wrong with me?" "There's nothing wrong with you," they replied. "Go to the coast - either one - that's where the entry-level jobs are." I didn't: I'm too attached to this place. I've been working blue collar and housecleaning ever since. I tied my hair back to keep it out of my face and eschewed make-up because I sweat so much. Then I was rear-ended in an auto accident; it became impossible to scrub behind toilets on my knees and lift and push heavy things all day. I went to summer school for a multimedia class to learn computer graphics -heavenly! But the 16-year-olds ran circles around me - they're born knowing this stuff - and I still can't get a job because I have a rotten-looking resume - no work experience, etc.. I'll be lucky to get a typing job. But I can paint like Michelangelo.

  26. link to this comment by DesignMaven Wed Sep 14, 2005

    I've read every word of every post and would like to offer some thoughts and insight.

    Where to begin. Many years ago Print or Communication Arts put out a survey of U.S. Design and Art Schools.
    Unfortunately, I cannot lay hands on it or remember the whether it was Industrial Design (ID) Print or CommArts. Unaware of the author. Steve for your own personal edification you may want to ask Julie Lasky. Don't think she was with ID at the time. The article was written in the early to late 90's

    Most important, the survey named each American Design School and applied it a category based on its program.

    The Survey categorized Design Schools as:

    1. Conceptual Problem Solvers, e.g. Yale, Harvard, Cranbrook, MIT, Carnegie Mellon, (others)

    2. Vocational, e.g. Art Center, Cooper Union, RISD, SVA, PRATT, Parsons, (others)

    3. Art Institutions, condensed vocational education.

    4. State or University, Some Good, many bad due to bugetary constrainsts interim politics.

    1.a Essentially the article stated that the Conceptual Problem Solving Programs produced Industry Leaders. Students that entered these programs were more than likely to become Head of Corporate Design Programs, Consultancy's, and

    Firms. Or they would become valued Partners in First Tier Consultancy's.

    Reason and Rationale, The Conceptual Problem Solving Program is Concept Driven and not Center Focused on Technique. Although technique is stressed it is understood many people from this program will become Design Consultants where the emphasis is on Development not Execution and Craft.

    2.a The Vocational Program the article iterated was the Best Program because it provided the Student with a more intense and rigorous well rounded education. The Vocational Program was Center Focused on Problem Solving as well as learning Theory and Technique. The concentration of most Vocational Institutions is to prepare students for the job market. Skill in Production, Craft and Execution of Finished Art is Paramount.

    3.a Art Institutes, essentially fill the void of a four year vocational programs offering a very rigorous condense 2 year education in the Rudiments of Design.

    4.a State and University Programs, many which are poorly ran with noted few exceptions. Many don't have the budget or interest to promote healthy Design Programs because their interest is in promoting Fine Art. Many pass off Studio Art Programs for Graphic Design and Illustration.

    This isn't etched in stone, again there a noted few exceptions. Generally people educated from these programs are ill equipped for the industry. Mostly because lack of budget, qualified personnel, and administrative politics.

    Before anyone calls me Elitist. I am very largely self taught.
    I have a college degree from a local University. Which taught me nothing about Design. Thanks to my painting instructor and typography teacher who introduced me to the BAUHAUS.
    At fourteen years of age I was fortunate enough to study Advertising Art with an OLD MASTER Carleton T. Washburn a protégé of Norman Rockwell. The most rigorous and profound education in my life.

    From Print Magazine, September/October 1980 Article written by renowned Author and Design Historian Phillip Meggs.

    Lou Danziger, World Design Master, Member of the Alliance Graphique Internationale noted Design Educator at Cal Arts and Art Center College of Design.

    I've always been a FAN of Lou Danziger and would like to share this with a younger generation of Designers that may not be aware of this Great and Monumental Figure in Design.

    SAUL BASS on Lou Danziger.

    "Danziger enjoys enjoys a reputation as an exemplary teacher. Lou is innately and genetically a teacher. Even in the early days, he shaped Los Angeles Design Activity into an intellectual dialogue and was a major inspiration".

    As an Educator, Danziger believes that teaching Design is teaching morality. Teaching students how to live and instilling in them a system of values about their work and their lives are far more important to him than teaching them Craft or Design Principles. Danziger believes he was very lucky to have studied with Alvin Lustig and Alexy Brodovitch. He feels a need to give back the knowledge and experience he gained by passing it on to a younger generation, though he admits that his educational approach may not expedite
    immediate employment, for a trendy portfolio might improve the graduate's ability to to get an entry-level job, in contrast to a portfolio based on solid timeless principles.

    Lou Danziger's Philosophy and Mantra of Great and Timeless Design Principles.

    1. Design is a Problem Solving Activity.

    2. The Solution to the Problem is in the Problem itself.

    3. If you are having difficulty finding a solution it seems most productive to go back to clarifying and enlarging ones understanding of the problem. Restating it, paraphrasing, asking the questions in other ways gathering additional information all seems to help. The form is in the in-form-ation.

    4. In the Best work form and content are inseparable. Always seek to find that perfect balance.

    5. In the Best work, there always a benefit for the audience; the client; and yourself (in the order of importance).

    6. Always strive to give value. Be fair, honest and responsible.

    7. Have the nerve to fail. Fear of failure is the Greatest obstacle to Creativity and Growth. No one ever built or ruined a career on any piece of work. In the Great scheme of things, one's failures, or successes for that matter, don't count for a hell of a lot. A sustained body of failures or success is another matter.

    8. A Great deal about creativity can be learned by studying the Sciences and developing the "Scientific Attitude"; i.e. Question, Hypothesis, Experimentation, Evaluation, etc.
    El Lissitzky gave his equation for Design as follows: Problem, Invention, Art. (Lou Danziger) "My own few of Lissitzky's equation is that the first two are primary and the third is a function of how well one has dealt with the problem and invention. "Art" like talent is out of our hands, don't even think about it. Develop a deep and abiding Commitment to Excellence. The Rest will take care of itself.

    9. Nobody is Perfect.

    Lou Danziger, Alliance Graphique Internationale.

    http://www.a-g-i.org/about/member_card.php?id=208&nationalgroup=USA&country_code=us

    Steve Heller's tribute for the AIGA Lifetime Achievement Medal 1998.

    https://www.aiga.org/content.cfm?contentalias=louisdanziger
    ---------------------------------------------------------------------------------------
    On many levels I agree with Steve on the weeding out process. Only after the student has been accepted into the program. I don't think we should be discouraging students until after the first year and definitely by the second year.

    I've been told in the old days circa forty to fifty years ago when you entered creative education i.e. Design, Fine Arts, Applied Arts you were given a Visual Arts Exam to surmise you strength, interest, and weakness. Such test were governed to reveal your aptitude for Design, Fine Art, Applied Art and Photography. I think these type of test can be implemented successfully today. Based on these test you were emphatically told which creative profession you were Best Suited. It worked then and I think such test will work today. A student can be trained in a particular curriculum and when they become proficient in a given area of expertise, they can experiment and cross pollinate professions. There are students lured into Design because of the use of computers, monetary gain, notoriety and rock star status very few Designers can achieve. Many of these students may be better suited for the Fine Arts, Creative Crafts, Photography, Film, Writing, Marketing, Communication, Public Relations and not necessarily Graphic Design, Corporate Identity, and Branding.

    Especially Corporate Identity which offer no curriculum leading to a Degree and is the Pinnacle of Visual Communication. Essentially a Grand Father Profession where the Major Players and Decision Makers inherit their positions or come from a lineage of Identity Designers.

    The only way to learn this Artful Science is to be born into the Identity Mafia, Marry into it or Resourceful and Fortunate enough to have a Teacher or Instructor with Excellent Corporate Identity Los Costra Nosa Connections.

    Unless you attended one of the Top Tier Design Schools such as the Allegemeine Gewerbueschule (Basel School of Design) Art Center, Yale etc. virtually impossible.

    For more Dialog on Getting Design Jobs I suggest you read Jason A. Tselentis, Editorial Commentary on Speak Up, No Work? No Problem. Part II: Distinguishing Yourself.

    Click on Editorial to read comments.

    http://www.underconsideration.com/speakup/archives/002411.html#002411

    Bo Bothe:

    "We have moved from "craft" to "trade" to "profession". It is true that many are being trained in the "trade" of graphic design but are we educating young designers to be leaders and independent in their search for knowledge, information and learning? Frank Cheatham, my professor at Texas Tech, taught us much more than a craft, he taught us how to think. It seems today that the large majority of the students are taught how to work with the tools and technology making them very good technicians".

    Frank Cheatham is a Legendary World Renowned Identity Consultant and was Partner in one of the Foremost Identity Consultancy's in America, Porter Goodman Cheatham. Responsible for creating the BEN PEARSON Identity among others. (Search for Ben Person Identity on eBay) His Ben Pearson Identity laid the bed-seed for the Centrino Identity which is essentially Identicle. I often wonder what Frank Cheatham had to say in reference to the Centrino Identity.

    From my personal Friend and Mentor Robert W. Taylor, Renowned Identity Designer former Associate of Saul Bass & Associates on Frank Cheatham. I trust Mr. Taylor doesn't mind me sharing his very private email to me.

    Robert W. Taylor:

    "I always liked the Ben Pearson Archery mark by Porter, Goodman & Cheatham and the design work of Frank Cheatham. He eventually went into teaching in Texas and I once hired one of his students to work for me. She had a great sense of color. I don't know if Intel used the archery mark as a reference or not, but I like the archery mark better".

    David Barringer:

    "students today really need instruction in business. More than ever, a business component is essential to preparing a graduate to survive economically, whether that graduate is a lawyer, doctor, engineer, architect, or designer.
    There are just too many ways to be taken advantage of, too many ways for brilliant individuals to fail for lack of business sense".

    I cannot emphasize this enough, the feeling is mutual. My reason for iterating this point. Design is a business. In the future Designers will be less reliant on Staff Positions. Design Education needs to be coupled with Business Education. Simple task such as Time Management and Organizational Skills cannot be learned in the classrooms of Design. The Designer has to sell him or herself and Public Speaking and/or Drama Courses will better equip the Designer.

    Scott Bower:

    "And talk about elitism, you have students graduating with portfolios containing the mathematical deconstructions of a galloping horse applied to a skyscraper design that would fall over in a 5mph breeze".

    The absolute Funniest Comment I've ever read on a Design Blog. In Dead Cockroach position, dying laughing.

    Patrick Larson:

    "I think that that the computer should only come in a final year of a program where a student has demonstrated the potential to handle the power of the programs and tools we use".

    I wholeheartedly agree to much emphasis on mastering these programs. When Designers should be learning to Develop, Conceptualize, Analyze, Strategize and Synthesize.

    DM

  27. link to this comment by Steph Sat Sep 17, 2005

    I am currently a BFA graphic design student at one of the nation's top design schools. I agree with Bob about the unqualified teaching staff and I would really like to discuss this issue further as well as how design is being taught in the classroom.

    This is a typical day in a design class: "Your assignment is to design a 28 page type specimen book." Okay, you've never designed a book before, but okay. You sketch tons of ideas for concepts and present them to the class. Okay, concept is chosen. Now, go home and create 9 possible spreads and present them to the class. I go home and I bang my head on the wall because I do not know how or where to begin.

    I have a concept but how do I translate that to the book? For my images, I am expected to be a really good illustrator, or photographer, or buy my images from stock sites. Well, a couple of drawing and digital photography classes aren't really going to cut it (at least not for me since I'm not super talented in either of those areas) and as far the stock images - I'm a student, hence no money. So I'm a little stuck on how to aquire/create my own imagery...but I do my best.

    As far as the typography is concerned, the teachers are just not teaching. Of course the basics have been taught - but not how to make the dynamic, sophisticated, experimental typography. How do you do it? Where does it go on the page? And why? We all know that typography is such a crucial skill for a designer to have. It separates the men from the boys. Or more accurately, the employed from the unemployed.

    My question is how can design be "taught by doing" before the designer learns how to do? But I go home and work incredibly hard on my spreads. I blame myself for not knowing how to design 28 fabulous pages. I bring my work to class and hang it on the wall. The teacher gives a few comments "It needs to be more experimental. The images are working but the type isn't." And that's about it. I only have about 5 maybe 7 minutes for my crit because there are several students in the class and everyone needs time to present their work. And I am sent home once again to work on it more.

    I have had this same style of teaching instruction for the past 3 years now and it is insane. I am a good designer. I get "A's" on my projects, but I AM TEACHING MYSELF! I am paying the school thousands of dollars so I can struggle like hell to teach this profession to myself while the teacher just says these general, totally useless comments.

    And I've brought up this issue in class. I have asked, begged, pleaded with my teachers "Please give us more guidance." And do you know what they say? "Go look at design annuals. Look at tons of design books. Get inspired by them." To me, that's a cop out. How do I learn where and why to place things on the page? How do I create fantastic typography? You can't learn graphic design from looking at other people's work. You can recreate it or emulate it. But I'm talking about the principles. What inspired the designer to place that text in that space and that image over there? Is there a method to it? Can you please teach me???

    To be honest, it feels like torture to go home and work on my assignments and not know what the hell I am doing. I want to be a graphic designer. I want to learn. But this process does not work for me. And I know I am not the only one who feels this way because my peers tell me they feel the same way too. I'm sick of it. I'm not enjoying the process at all.

    Previous people have discussed students coming out of design schools ill prepared. I think it is time to start looking at the teachers. I firmly believe that graphic design can be learned. You do not need to be born with an innate talent or skill for it. And if a student is hard working and willing to learn then the responsibility lies within the teachers to teach and the school faculty to seek out and hire the qualified teachers.

    So what qualifies a person to teach graphic design? A degree, a fabulous portfolio, and years of experience? Schools and educators must be made aware that those attributes, although admirable, are just not good enough to qualify a designer as teacher.

  28. link to this comment by Josh Sat Sep 17, 2005

    Steph –

    Your concern for the money spent vs. training acquired is definitely an issue that is intermingled with this topic. I don’t think the author, educators or professionals will disagree that it is an area that currently lacks or even did when they were students.

    You are doing everything right, even if it doesn’t feel exactly right. Design is about observation, emulation and reinvention. Probably not a complete summation or as good as Steven can write, but here we go:

    Observation is a continuous process that you engage in your entire career as a student and as a working professional. We observe and reinterpret solutions that have results, which subsequently gives form to a working process. For some it becomes an aesthetic or the visual part of their working process. Others such as firms that specialize in corporate identity, it drives their often patented working model to create solutions.

    Your process and aesthetic have been formed by things you have seen with your own two eyes. Street signage, packaging, design annuals, books, nature, etc. So its not entirely incorrect for a teacher to ask you to do your own research by viewing other work.

    Emulation is often how you access technique and areas of theory. I made zines before I started a formal design education and I was horrible at first. I only got slightly better the more I went on with these zines as I quit when I started school, but the idea to emulate what I saw in the magazines is what inspired me to become an artist/designer. This gave me a major head start on my fellow students, because I had already designed pieces and most importantly made mistakes.

    A student should never really try to emulate, but without the experience and knowledge first emulation seems inevitable at first.

    Reinvention or original solutions come with more practice. Before you were merely copying everything exactly, now you know that the typeface Blue Island won’t work for a bank because it looks cheap and doesn’t provide that sense of security that your observations and research told you people look for in banks.

    Your work grows stronger understanding the intricacies, purpose and goals of a project. When I created a typeface in school, our teacher told us the feeling or purpose of the type had to be summed up in a simple sentence. So this statement guided my visual resource search and the context of the typeface was used in a various situations that reinforced its purpose or alluded to it.

    Though I only know the subjective success of your projects, you are on your way to becoming a potential professional designer. I know it maybe a lot of beating the bush above, but it is often hard for students to disseminate what they are learning from what they have learned.

    Maybe what you need is more outside opinions about your success so far. Find a mentor and discuss what he or she sees in your projects and what your strengths and weaknesses are. This will help guide your questioning during critiques and classes and help you find time to develop the skills you need to rather than worry about that if you are learning enough in class.

    Your feelings are not an anomaly. I wish there would be more action in fixing the areas that can be fixed in relation to these common feelings amongst students from SVA to Idaho State.

  29. link to this comment by steven Heller Sun Sep 18, 2005

    "So what qualifies a person to teach graphic design? A degree, a fabulous portfolio, and years of experience? Schools and educators must be made aware that those attributes, although admirable, are just not good enough to qualify a designer as teacher."

    Good question: Possible answer: Teachers always have to start somewhere before they become experienced teachers. Look how many young, inexperienced teachers are in the grade and high schools. In a sense they are practicing on our kids - getting experience, plying and learning their craft.

    In g.d. you don't have to have a teaching certificate.
    For universities and colleges you usually need a degree. These days a Masters is a requirement for tenure. Though many adjunct teachers don't have terminal degrees, this is changing fast. Experience is certainly valued, but sometimes teachers don't even have alot that. Which does not mean they cannot be good teachers. It is an inexact science - well its not a science at all.

    Still graphic design is taught in many different ways. In the BFA years it can be rudimentary, cumulative, rote, technical, conceptual - it can be laced with theory or built on practice. There are many ways and means to teach.

    Nonetheless the student must not only be stimulated through whatever method is practiced, but imbued with a sense of confidence. That means practice, practice, practice. Many teachers I know in undergrad emphasize practice. They don't provide theoretical lessons, instead they teach through experience. Still, if you question the methods that are being thrown at you, you deserve good answsers as to what they do what they do.

    BUT teaching yourself is indeed part of this process. If you are a good designer it means you have something that enables you to find the right answers to your questions. You are part of the teaching process - and the learning process.

    That said, if you are dissatisfied with the level of teaching you need to examine exactly what's wrong and make that known to your chair. The only way the school will learn is if you teach them what's wrong.

  30. link to this comment by Josh Sun Sep 18, 2005

    I ran across a personal site for a woman who "teaches" at a tech school./business college type program.

    I was absolutely flabbergasted when I browsed her portfolio to find no examples of what I would call skills acquired.

    Imagine being a student at one of these schools that promise to train you in the "digital arts" (yuck!)and help with placement after. If the students end up as bad as the teacher this only adds fuel to the fire Steven has started.

    Steven - Is there anyway to prevent schools such as these from continuing or even coming to existence or setting a certain certification level for the teachers?

    Maybe a strong accreditation push is needed to qualify programs that offer successful educations based on a certain requirements.

    Is the problem that schools that offer associates degrees fall under different restrictions?

  31. link to this comment by steven heller Mon Sep 19, 2005

    Josh-
    I hope others can answer your question about accrediting teachers.

    I for one am not accredited and I don't know many (if any) who are.

    I don't know how a trade school selects its faculty, but I assume its like the rest of us. We select individuals who we hope will impart knowledge to the students in accessible and insightful ways. There are basic standards to be followed and one of them is their work.

    I would never ask one of those logo designers who advertise logo design for $199 on the internet to teach. But maybe some trade school would.

    This is why it is important to see faculty credentials - i.e. an online portfolio. This may not insure a great teacher, but it validates the rationale for them being teachers.

    Then again, some prospective students and their parents may look at the $199 logo designer and presume that's graphic design.

    Standards?? Standards!! Establishing them should be one of the real professional goals of education groups today.

  32. link to this comment by Meredith Davis Mon Sep 19, 2005

    In answer to Josh's comment about preventing people to teach or to offer substandard programs....

    The accreditation process addresses essential competencies and threshold standards for graphic design programs at all levels. But accreditation review is a voluntary process with respect to disciplines (regional accrediting bodies determine whether an institution in general is allowed to be in business.) NASAD is designated by the federal government as the accrediting body for art and design, but if schools don't undergo accreditation,, NASAD has no authority over their practices.

    NASAD cannot go into a school uninvited, however, the more schools that become accredited through the voluntary review process, the greater significance the public will attach to being accredited. Building public perception of the value of disciplinary accredition will take time, but it is currently the only tool we have to decode the quality of programs for prospective students.

  33. link to this comment by Jonathan Reed Wed Sep 21, 2005

    To me I understand the value of design, freelancing is making our field a commodity instead of quality. In order to take that back, we have to rope these would be thinkers and have them collaborating and instead of me, it becomes 'we.' Because face it, if you are not out to design for the world,

    then why design?

  34. link to this comment by Phil Wed Sep 21, 2005

    What happened to grey areas in the world of design?
    Why is everyone proposing solutions to this dilemma in a black and white p.o.v?
    I teach Communication Design full time at a great institution. (MIAD)
    Each year we graduate 30 to 40 CD majors and usually have many great job placement stories within a few months after graduation. A lot of those positions started as design internships.
    Sure, there are a few "D" students that make it through the system and get a degree. (like any other industry) But those students, after 4 years of solid critique by their peers and instructors, certainly know what their odds are of getting a "great" design job. As my design professor once told me; " Getting a great job in graphic design is easy. You just have to be really, really good."
    Maybe the people that keep complaining about the state of the job market just aren't that good compared to their peers (for a multitude of possible reasons– not all design related). We talk to the "not-so-strong" ones candidly every semester about what they might best be suited for. (ie: Art/photo director vs. designer or perhaps account exec because of excellent verbal communication skills vs. design ability) We even tell some of them that maybe they should think about another Major.
    They know that their best odds of getting a job won't be at an award winning agency. I'm here to say that there's room for some designers like this as well.
    "Cream of the crop" design students that wind up at small "in-house" set-ups can become extremely frustrated. If I were the owner of such a business, I would want an employee that I could count on for the long run and not worry about that employee chasing after the next creative award at another place.
    Is your career a sprint or a long-distance run?
    Are you done learning once you graduate or has it just begun? I'm very proud of the excellent designers that we help prepare, but I'm equally proud of the few "not-so-great" ones that have made the biggest leaps and may wind up managing the great ones some day (because of their humility and acceptance of what they can and cannot do).
    I'm a huge proponent of excellence in design, but an even bigger supporter of excellence in people development. That is the result that truly defines who you are, certainly carrying over into your design career.

  35. link to this comment by Josh Sat Sep 24, 2005

    Phil. Your thought and last few sentences are a fantastic way to look at it.

    People development is a great way to put it..

    My perspective comes from the state institution side, which always have differences compared to MIAD, MCAD or any "AD" for that matter. I know MCAD offers a design business major as I have a friend working in Minneapolis at such a position.

    I wish that more integrated programs would come along and break those this only / that only groups. The change definitely needs to come from people like yourself that can challenge students to integrate or find strengths they have into producing solutions they can acheive results with.

    Whether that be beer packaging or a campaign to get people to wear dark socks.

  36. link to this comment by Jake Fri May 26, 2006

    Im doing a report on jobs in Indus. Tec I was wondering how do you quilify for being a skate board designer.

  37. link to this comment by linda cooper bowen Fri Nov 24, 2006

    I hope this is not too late to add to this excellent discussion...
    I happen to be writing an article about designers who change careers, some right away (could not find a job?) or experience burn-out after some years. Where do they go? What kind of careers are open to those with a BFA? I would appreciate it if you would share your experiences with me. "Can there be a meaningful life beyond Graphic Design?"!

  38. link to this comment by linda cooper bowen Fri Nov 24, 2006

    Re. above request, please contact me at lindabiz@earthlink.net .
    Thanks,
    L.

  39. link to this comment by R J Popp Mon Aug 06, 2007

    I started in Graphic Design when it was still done mostly on the drafting/drawing table and grid/paste-up board...Then alomg came Quark and at that time, a small obscure company known as Adobe...Graphic Design changed forever then...When I was in school, one was required to take at least a semester's worth of marketing/advertising based courses to familiarize the designer with the working commercial-grade environment, thus enriching one's abilities to make his art not only presentable, but marketable/market appealing as well...Now, I see commercials on television with wierdo spokes girls with red-tipped pigtails stating, "You don't have to be an artist...to be a graphic designer..." It's mostly a joke nowadays...any idiot can now make halfway decent business forms, flyers, stationery, and logos with quite a few of these easy-to-use "drop and drag" desktop print programs (I'm not talking about Quark, In-Design, Illustrator, and Photoshop - those still require training)...Is it any wonder companies don't take Graphic Designers seroiusly? They figure it's a job "anyone can do" now...

  40. link to this comment by Susan Kirkland Sun Sep 30, 2007

    After working in the field for 25 years, I taught a few hours to help out a local community college including advanced typography. Students had no idea what a point was, how to convert picas; or even the difference between san serif and serif fonts. The head of the graphics department casually stopped in and said, "Don't work too hard--these kids will never be more than gofers in small print shops." He was more interested in maintaining enrollment so he could support his own position than he was in educating his students. Very disheartening.

    When I needed an assistant, many students applied from large local universities in Houston and the art institute. At $20,000 a year, the art institute portfolios were pathetic and one applicant said, "I had a lot of fun." Her portfolio was filled with pencil drawings of Mickey Mouse and other drawings, to which she said, "Good, aren't they?" Statistics don't cover the number of institutions who entertain to earn the high tuitions they charge. It's a vacant degree that generates income for an institution certified by the government to grant degrees. But the whole industry suffers when these vacant designers hit the job market.

    Until more of the population is educated about what a professional designer does; and that definition is moved from the "fun" category of work to the serious endeavor column, things won't change. I would like to see the AIGA spend less time preaching to the choir and more time educating the hiring public at large, including the HR professionals, marketing professionals and business people who base their hiring decisions on slick BS, alleged software proficiency and good looks instead of creative and design skills coupled with the passion required to move the human race a step further up the aesthetic ladder.

  41. link to this comment by R J Popp Tue Nov 27, 2007

    In response to Susan Kirkland's comment...

    Good point!!! The system probably won't change, either...Too many companies feel that designers with appropriate execution knowledge (i.e. pre-press skills, and the like), as well as good commercially feasable creative skills are far to expensive for their budgets...Hence, a flashy design...then the pre-press/print production aspect being outsourced ...all at the bare minimum cost...It's always about the money!

  42. link to this comment by David Deyo Tue Nov 27, 2007

    I'm a 45 year old returning student who has taken up the study of graphic design. I have a career in technical communication, chiefly writing and training, that currently pays me much better than the entry level positions I might find in graphic design.

    The fault I find with the argument made here is the presumption that the purpose of studying graphic design, or any other discipline for that matter, is vocational. I study graphic design because I want to...because it tickles the brain and stokes creativity. Granted, a great many people may not approach it in the same way I do, but it seems very "command economy" for anybody to decide who may or may not study a subject based on anticipated performance or the numbers of people competing for jobs in the workplace.

    If I were to seek a B.A. in English, nobody would think to tell me I should not seek that degree because I likely could not find gainful employment as a poet. Or a literary critic. Or a novelist. Education is its own reward, no matter what you do vocationally with your learning.

    If the profession is concerned about thinning out the herd so that only people with a demonstrated set of skills and degree of talent may rightfully practice graphic design, then perhaps it should seek to do what other disciplines with that concern have done. Define a professional certification that one must obtain in order to be a graphic designer, regardless of whether or not one has a degree in the subject.

    I do agree, however, that schools offering graphic design degrees should be conservative about upselling the prospects of finding work. But I think that's true of any profession.

    The school I attend has a portfolio review at the end of the second year that one must pass before being able to take the upper division courses necessary for graduation. I think that's barrier enough. It gives students some time to try their hand at the study of graphic design and grow enough experience to show their potential. Students who are earnest but who don't pass the review the first time are welcome to return to the lower division courses if they wish and grow their skills until they are able to pass the portfolio review.

    But I don't think any school should seat itself on an elitist throne and choose for people what they may or may not study or what motives for that study are the right ones in the eyes of the faculty.

  43. link to this comment by MIchel Fri Jan 11, 2008

    I have found that a relationship with Graphic Design is fraught with enough artistic anxiety that only the top 1 to 2 percent of any graduating class continues in the field 3 or 4 years after graduating. The rest go on to other jobs that they are able to emotionally cope with.

  44. link to this comment by JK Fri Oct 31, 2008

    I thank my lucky stars I wasn't plucked as a weed after my initial two years at a four year art school.

    It wasn't until half way through my Junior year that I 'got it' and started producing work worthy of the institute and my excellent professors. (Although I have to argue that no one was wasting any time on my lame skills, they gave it to you fast and straight and moved on to work you could learn from, people running out of crit's balling their eyes out was a normal occurrence, feelings were not spared because "clients are seldom nice in their review of your work". Professors had no problem dedicating large chunks of class time to the design naturals and we learned by example.)

    I could have easily used another year of education, I knew it, my instructors knew it, but the truth of the matter is I couldn't afford it. My parents and I had taken out all the loans they would let us for education and one private loan that was going to start repayment a month after graduation.

    We were broke, I had to go.

    I worked my rear off getting a job in the field and it really wasn't until a few years ago, seven or so years out of school, that I'm finally happy with my work, not that I'm not proud of my entire body of work over the years, just that my style and strategy seem to work so effortlessly together now. This has everything to do with the type of work I'm being rewarded with now and the experience of the last ten years. All of which would be nothing without my solid design education foundation.

    I suppose I would have found my way into another design program if I had been booted. But I fear that while I already have a dark view of certain aspects of the field that that may have really tainted my whole idea of design.

    I am so thankful they let me flounder and struggle, and ultimately graduate. I had to work hard for it all and it made me stronger.

  45. link to this comment by Monika Wed Nov 12, 2008

    My first college attendance was in the 1980's

    I am artist who has worked for companies in the past like Atari, Wizards of the Coast and several of the largest comic book companies, as well as other small companies. I have worked as a graphic artist/flash animator/web designer keeping up as much as possible with all the demands my job was becoming. I took a break to deal with some family issues ( aging parents, my own medical needs) and have returned to school to catch up on the latest items needed to know for my job description. When I first attended college I was trained in both graphic arts and fine arts. I am not sure how anyone without any art training can really understand design or how to use it. In my class there are two other artists with some artistic training. Mostly in gallery "event" art or very basic graphic designs like highway yellow sign art, you know the guy on a bike or two people walking across the road signs.

    I am currently watching students around me in my classes play, web surf, text on whatever device, and basically not pay attention to the teachers. And then there are the over 55 crowd that come in due to some counselor suggesting that they would do well in the field because they like arts and crafts. These people have a difficult time wrapping their minds around any of the CS3 programs and constantly whine and moan throughout every class and get more attention than the serious students.

    I am in my 3rd semester and have noticed that serious students with talent don't get enough attention, the teachers attitudes are, "I am sick of graphic design or web design in the real work world and all it's deadlines so I am teaching for now, it's a paycheck at least." Some stay to help you others blow out the door the minute the class is finished. Getting email feedback is iffy.

    I am dedicated to learning all I can in the newer technologies and the newer CS4, but I feel discouraged and frustrated when I need help and it's not there. There seems to be no mentoring whatsoever, unless you can give the teacher something in return ~ I think. Or the teacher favors you because you are "cool" or reminds him of his youth that he is desperately trying to keep hold of.

    There is very little if ANY discussion about good design, layout, balance or color. It is all about reading a book answering some tests, doing some copy work exercises using Illustrator or Photoshop, and some tutorials found online. I CAN READ THE BOOK AND DO BETTER THAN THESE CLASSES! Whgat am I paying them $500 per class for? I am highly self motivated and can see what needs to be learned and utilized in this industry.

    There are no portfolio reviews that I know of and no help in finding work at all in the field.
    My classes just finished mid terms and I am shocked to see that fully 2/3 of the students in my classes just didn't turn in the assignments. I worked my tail off and gave up 2 weekends to get it done, revised and looking as good as I could for upload to the servers on time.

    These students show up haphazardly, and don't finish their works. They complain a lot. They drink coffee and schmooze. The serious core of us who want to learn are really getting irritated with these do nothing students that think it will be a snap to get a job doing something "easy" with big pay. Hah!

    I agree that maybe there should be some weeding out of these barely functioning students who, when the time comes, won't be able to pay their loans with the degree they received for at least showing up to school in person.

    I am currently thinking of taking only web classes to grasp Dreamweaver and good web construction and heirarchy and leave it at that with this school.

    I am stuck in a podunk town with podunk attitudes. I cannot move yet due to the economy and selling a home out in the sticks is not very good at this time.

    I wish I could move to a city and find a good school with a real professional attitude towards it's students.

    Why am I stuck in a podunk town? Aging parents that are now buried. Sorry but my generation of 40 somethings are getting stuck with the care of elder parents. What else can we do? Dump them off somewhere? I'm not complaining but it was a reality, now though I am finding I have to restructure myself and figure out what to do and work around my own college's attitude.

    Maybe I should just get an office job and enjoy painting and making websites for friends?

  46. link to this comment by frustrated graduate Wed Dec 10, 2008

    I graduated from a state university in 07 and since then haven't been able to find any permanent jobs. i have been freelancing since most available jobs out there are based on contracts it appears. Maybe that's due to the bad economy right now, but i also feel that my education did not prepare me for the real world of graphic design. i should add that i graduated with honors yet still feel my education has failed me.
    Now, i'm thinking to go back to get my masters in a field that has more demand like interaction and web design or just to get another Bachelor degree like a BS in interaction design. it just seems that every graphic design job posting requires the applicant to know so much more than what a graphic designer's job description is. In addition to creative thinking and artistic abilities they ask for a whole array of programming languages and EXPERT levels in software skills. My school never prepared me for expert knowledge of all design software because they were too busy trying to make artists out of us. I had to teach myself so much more after graduating. I had to learn the business aspects of the work, improve and update my knowledge of the software that was always down played by the faculty. But that's what gets a new graduate an entry level job! no matter how well I can conceptualize and draw, I still will have to bring all that onto the computer and do so much more with it than just resizing and coloring it.
    There is so much emphasis within design schools to spit out "artists" that function as graphic designers. The two fields are inherently very different. Artists for one can create anything and leave it to open interpretation and not care who thinks what about their art while graphic designers do not have that luxury; they have to always satisfy someone and bend to every need of the client, the audience, the creative director, in fact the whole world! Why can't we just accept that graphic designers are not artists and train them to learn the tools of the trade and earn their living and pay those student loans. We are living in an age were more and more the lines between art, design and programming are overlapping. So let’s either just focus on one thing or all!
    I am so against the old-school view putting all weight on making leaders and elite artists out of designers and forgetting that after all students entering this field did so because they were lead to believe that once they graduate there will be an abundance of work waiting for them. All the talk about graphic design being a fulfilling path is so overstated.. most graphic designers complain about how little appreciation they get for the job they do while their working hours are insane and the deadlines are even more insane. There is little room for creativity unless you’re doing self-commissioned work!
    this is a no no to all those who believe a designer's training has to do with making a leader out of him or her. The "elitist" as mentioned so many times in different comments here. I believe that all the conceptualizing in the world won’t get me an entry level job if I don't have the technological skills that the fast-paced multi-deciplinary and ever-changing field of graphic design demands. if i can't ever get an entry level job i'll never be able to climb the ladder to the position where i can sit down and conceptualize that type of work is just not given to most entry level new grads. In fact my resume won’t even go past the HR if i don't have all the list of design programs they actively seek for. The lack of practical skills hinders the new graduate to build a viable portfolio.
    Now, i'm not saying i don't know how to work with any design programs.. in fact i'm pretty good with a few of them but even junior level jobs require expert skills nowadays. Competition is fierce! Only a good school can prepare a good student for the demands of a design job.
    so i have found myself in a situation where I feel that the only way to fix this is for me to go back to school lacking. but this time around i'll pick a high end art/design school instead of what I chose for my BA. Yes it will cost me another 50,000 for a 2 year graduate degree but at least I’m hoping it won’t be plagued with deficiencies. One that when I ask more advanced technical questions the professor would actually know the answer to. We are forgetting that graphic design/ digital design/ communication design/ new media design or whatever other name you give it is a technology-driven field at this age.

  47. link to this comment by Jim Wed Dec 10, 2008

    Design education, like so many fields of study in this day and time, is lacking the heart it once knew. There are some excellent schools I'm sure; but, all too often I've heard and experienced first hand the opposite. Schools have adapted income generating as their main goal. From instructors who have been handed a syllabus and told to teach it regardless of their knowledge on the topic, to the scalped tutorials they dragged off the internet or out of an outdated book.

    One of my classes in illustration, the instructor was just introduced to the software package the week before. In fact, I don't remember any instruction that involved a pencil. She couldn't move through the gui with any certainty. It was hard watching her trip over the menu.

    In a course in design, my instructor fed it to us verbatim from an old copy of Classroom In A Book. I know; because two years before, I bought the book and kick started my education of that software before I could afford college. There were no pencils used in that class either.

    A friend of mine told me of his experience at the school he attended. His exact words, "I feel like I should be getting paid for teaching the instructors."

    There is a young lady who I collaborate with from time to time on design projects. She had received her degree 6 years ago. Don't get me wrong, she is a great person. Still, as hard as she tries, and she does try so hard, she can not compile elements on a page.

    These schools remind me of the tech schools my brothers attended. Pump out as many grads as you can, we believe is their motto. They are not schools, they're mills.

    I would like to see education system slow down. Slow down to a point where quality outweighs quantity. The student will get plenty of time for quantity when they hit the real world.

  48. link to this comment by Jan Conradi Thu Dec 11, 2008

    It was interesting to read Steven's initial article and the passionate responses that followed. Graphic Design education is indeed an "inexact science," as one comment noted. Another inexact science is adequate preparation, review -- and support -- for the professors who teach. Although one respondent claimed many full-time faculty have a "part-time" job, that has certainly not been the case among professors whom I know and respect.

    There are many professors who are passionate about teaching, dedicated to furthering this profession, and determined to educate young students to the best of our abilities. These professors continually make great things happen, often beyond any logic or equitable resource allotment for their program. I wish there could be less politics in higher education, and more dedication to supporting those faculty who have devoted their lives to creating the best possible experience for design students. But alas, the design faculty are often the minority voices in the department. In too many cases, they succeed despite their institution, not because of it.

    When excellent teachers are denied opportunities because their credentials don't align with traditional "rules," that is a problem. Most of the innovators of modern design would not be considered qualified for full-time teaching positions in most current institutions. When a department chair tells a design professor to lower standards because "no one cares about excellence here," it is certainly time to rethink the future. We need to celebrate and promote the professors -- and the institutions -- who care about and focus upon quality. We need to be loudly and publicly concerned about those who do not. That's the best way to turn students into the next generation of design innovators.

  49. link to this comment by Eric Benson Sun Dec 14, 2008

    I'm a Graphic Design educator at a Tier 1 Research University. I appreciate this debate because what it really boils down to "training" versus "education". And personally I feel "education" is the way to go. College isn't just about speeding up the 4 years to get a job. It's a more holistic experience based on being on your own, being able to make new decisions, meeting new cultures, and finding ideas you've never had the chance to before.

    Training is focus. It still involves new ideas and new people, but the time is short and the interdisciplinary influences play a truly minor part.

    Much of the competency issue could be cleared up through Graphic Design as a trade school, however Universities do not provide "training" in that sense, they provide education. The great thing about a public university is the ability for the student to experience (through elective classes) other disciplines that influence the work done in the design classroom and beyond. I am not saying that private schools are inferior in general, only from that perspective.

    So, I wonder, as well if the issue isn't with the education but the profession. What does this profession make? I can list most of them (books, magazines, identity, print collateral, web, interface, posters, signange etc.) I feel these categories hold still vast amount of exploration and creativity, but are fairly limiting in strategy. What do I mean by strategy? A design education could allow for the profession to grow. The design process taught in school can become more advanced after graduation so designers are more strategic in their positioning on the corporate ladder. With the "training" suggested we need to give our graphic design students, the result will be the status-quo - a service industry. I want no part of that.

    This however seems like another discussion, but one last word on Professors and class time with students. Obviously all Professors are different, but their is a factor missing in the statement made earlier about time dedicated to students. Pre and post tenure in research universities, Professors are required by contract by the University to spend ~60%+ time on research (not the classroom) and 10% service to school or local community. I will admit that it is tiring. I truly care about the success of my students and most of the time their anguish and emotions are transferred to me. Although I have only a certain amount of face time in class, I'm required (and also go beyond) to have office hours where it becomes a counseling session. Many of us forget in the discussion above that for any of it to work, you'd need a level playing field. Many students suffer from depression, come from the inner city with no role models etc. where becoming great designers means first climbing up to the same plateau where the middle-class kids already are and then striving forward. After I counsel these kids, I go do my research and hopefully find time to spend with my family. I work well over 100+ hours a week.

  50. link to this comment by JHW Sun Feb 01, 2009

    We may not know that the future brings, but I think it is reasonable to examine statistics from the Bureau of Labor Statistics re: available and projected jobs, assuming a "normal" economy. Below is a note I sent to a friend who has a solid portfolio but had problems finding a long-term, stable position for the past 3 years.
    ****
    http://www.bls.gov/oco/ocos090.htm

    from BLS: between 2006-2016, the field expects to add ~26,000 jobs over that 10 year period to the 2006 number of 261,000 people in that field.

    26,000 new jobs /10 years == 2600 jobs added per year. this doesn't take into account people retiring, but since it is the BLS, it may, come to think of it.

    according to the AIGA data above:

    3,500 graduate annual from BA/BFA programs (or, 152 programs).

    2600 jobs added annual (BLS estimates)- 3,500 grads annually == 900 people without work in the Graphic Design field, or, 25% of graduates will **not** find work.

    but that is the low end -- if you look at all graphic design programs, also in the data in the AIGA article above:

    "If there are overall 450 four-year programs, 1,300 two-year programs, and each graduates, on average, 25 students a year, then Davis estimates these schools could be releasing as many as 40,000 students (with and without degrees) into a field supporting around 200,000 practitioners (not including interactive designers)."

    2600 jobs added annually - 40,000 grads from all GD programs == 37,400 people who cannot get work in the design field, or, 93% of all graduates of GD and GD-related programs won't find work in that field.

    ****
    In other words -- yes, the industry as a whole is overgraduating.

  51. link to this comment by william Mon Feb 02, 2009

    Albeit Mr. Heller is an authority I believe this survey leads us in a strange direction. The wrongs and rights of design generally aren't coddled by professors neither are the students at colleges with small reps of design prowess.

    It is on those two axis design "correctness" & college reputation that is detrimental to design. In my view design is 90% vouge and 10% methodology because the corporations determine the market and need. And those big firms like w+k, etc. tell the market at times what it is exactly they want. If there was an authority on arts that dictated which methodology was right then it wouldn't be a art field.

    Although I was taught heavy methodology in school it wasn't the white space or 9 pt well kerned type that got me jobs. It was the ability to know your employer and understand that even though you are hired as an aesthetic production or designer; you truly need to show that you are a problem solver.

    That is the gem I see in this article; designer as problem solvers. I take the hand of Berkeley, MIT or UCLA which choose to call their design departments problem solvers, inventors, etc. Aesthetics and adobe suite prowess are important but if there were to be a more strict methodology that NASAD needed to implement over these schools I believe it would/should be for creative problem solving. If we truly want to be movers and shakers isn't it more valuable to say that a designer can study physics, some math and choose to solve a real problem like one laptop per child, hippo rollers, etc. I am one who believes our capacities to work on intelligent problems goes hand in hand with good design. I would never hope the opus of any designer undergrad or grad would be a self promo pack.

  52. link to this comment by Cockrell Wed Jun 24, 2009

    I was thinking about Frank Cheatham today, so I Googled his name, and ended up here. Alas, I also discovered through Google that dear Frank hath departed this earthly veil. A great loss! Frank taught so many of us, as Bo said above, how to think. He taught us how to solve problems in "remarkable" and "tasty" ways. He encouraged those of us with talent, and discouraged those of us without. I graduated from Texas Tech in 1982 with a Design Communications degree, a decent portfolio, and most importantly, the desire to do a good job in this industry. And so I did, for about 20 years. I eventually lost ground by taking time off to raise kids, and missing the 90's technology boat in the process. I couldn't get back into it for real in the mid 90's because my computer skills were limited, so I worked as an freelance illustrator and renderer - utilizing my hand skills and my understanding of visual communication. Eventually I had to find a "job" again, so I was forced to change careers. Now I work for people who have large advertising budgets, and PageMaker design programs. They design ads for print and internet, and they have no training whatsover. Because of my backgroud I am occasionally consulted, but I have to hold my breath and grit my teeth - I have to let it go. My point is this - the average company no longer employs professional graphic designers because they don't have to. They can create passable graphics on their own, email them to printers, get a quote one day and a match print the next.

    I entered college as an art student with no firm concept of the future. I left college with a mission, because of Frank Cheatham. It's not about tools and technology; it's about communication. It's about when to use red, when to use white, when to shout, and when to whisper. He taught us how to think. Albeit a little late, I raise my glass to Frank. Tasty, dude.

  53. link to this comment by Alisa Wed Aug 26, 2009

    I found this article today from googling 'too many graphic designers' and just thought I'd add my thoughts.

    The university I am going to is very, VERY good at weeding out the people who shouldn't be in graphic design, it is a very competitive program with many people trying to get in every year. This is in stark contrast to the community college I just graduated (in generals) from, anyone who wanted could get into the program, and many of these people went on to get jobs and unfortunately they are not very good at all, the types that put gradients on everything.

    In one of the beginning pre-art classes that I now have to take at the university (in order to be able to apply in the first place), more than half of the class were people wanting to be graphic designers, most of these people already had a degree in something like psychology or elementary education and just now decided they wanted to be creative. It is people like this that I think shouldn't be allowed in the program, sure they may be talented, I haven't seen any of their work yet so this may be the case, but more often than not they don't understand the basic anything of design and just think it is matching colors and fonts and putting pretty pictures on things.

    I'm hoping I'll get in when I apply this next spring, but if not? Maybe I'm more cut out for painting or something.

  54. link to this comment by Ted Erler Wed Sep 23, 2009

    Wow, I've struggled with this topic for so long now. I feel like I got a decent start with a mostly technical graphic design education after leaving the army. I got a job at an advertising agency that furthered my grasp of design and I felt like I was growing. One thing led to another and I ended up getting a job at a newspaper in a smaller market which I have been unable to leave. At a newspaper, if you are not a journalist, you are a second class citizen and I sit every day and crank (and I mean crank) out hundreds of ads a day. I'm valued because I have become so quick. I try to keep learning (both technically and in a design sense), but when I go to show what I've done for the last 12 years, I get polite smiles and and handshake as I'm told basically that I have no business calling myself a designer.
    One of the big problems that I find is that the client today feels like they know what design is because they have the tools of the trade on their computers, so many times I end up just putting elements where the client wants them to shut them and the sales reps up. I know that is not the way it should work, but with the economic climate today its hard to do little more than keep my head above water and just keep cranking 'it' out, and keep on trying to grow as a designer.
    I have an undergrad degree in communications, and I know that I am a great employee, but honestly... I think the best I can hope for is a decent production artist job without winning the lottery and going back to school. It's all very discouraging.

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