From Voice ~ Topics: ethics, industrial design, sustainability

To Design or Not to Design: A Conversation with Allan Chochinov

Allan Chochinov—editor-in-chief of Core77 and teacher of industrial and product design at Pratt and in the School of Visual Arts’ MFA Designer as Author program—has become a leading advocate against wasteful design. He puts his teaching where his mouth is by requiring students to answer “why” at nearly every stage of the design process and by urging them to avoid indulging in the typical trappings of consumer culture. Always armed with fresh insights, Chochinov keeps me on my toes in our ongoing discussions about ethics and efficacy. Here is an example of one such conversation, in which we talk about how to teach students to not design unless there is a need, as well as debate the concept of obsolescence as a tool for stimulating the economy.

Heller: You teach industrial design and are the editor-in-chief of a website that chronicles the field. But you have a unique worldview of I.D.—kind of “Enough is enough, already.” You’ve questioned why designers should actually make more stuff. Well, why shouldn’t they?

Allan Chochinov (far left) with SVA student Meital Gueta during a critique.

Chochinov: Well, it’s not that they shouldn’t make more stuff, exactly—we will obviously need all kinds of stuff in our world. It’s just that the “making of stuff” as the initial mandate of the designer needs to be challenged. Say I’m a product designer in the classic sense (and yes, there are others). I get up in the morning, I go to my design studio, and the frame within which I work—indeed my entire raison d’etre—is: “I’m going to make a piece of stuff. In fact, I’m going to do such a good job designing this piece of stuff that my client is going to make lots and lots of these. And if they do a good job, too, they’re going to sell thousands or hundreds of thousands of them.—millions even. So that’s my role. And I will do it well.”

I think this is preposterous and dangerous. And I know that a designer’s professed responsibility is to “solve problems,” but given market pressures, those solutions invariably involve manufacturing a ton of artifacts, which are quickly thrown away, of course. The mandates of design are seldom questioned in design schools, sadly. Product designers learn how to design products—lots of them.

Heller: Arguably, industrial designers must learn how to design products or they don’t learn. Do you think they should learn how to not design products? Or should they be like the Shakers, each having to learn how to make a fundamentally essential, simple product—or have a quota of some sort—and then die off because they don’t procreate? While I agree that too much stuff is available, isn’t that what stimulates our economy? Wasn’t forced obsolescence developed to keep the economy—and our way of life—moving?

Homepage screenshot from core77.com.

Chochinov: There are several questions in there, Steve—the last one with great relevance to our current financial climate. Let’s start with the first, though: There is an age-old debate between training students and educating them. This is true for many disciplines, and is perhaps reaching a crisis point with product, or industrial, design. I used to have a perennial argument with a fellow faculty member that took the form of: “These students won’t be able to design anything if you don’t teach them how” versus “These students will only be designing dumb stuff if you don’t ask them why.” One of the ways that new programs have navigated the issue of the expanding skill set (and purview) of design practice is to pick a sub-specialty and focus on it—be it design thinking, experiences and interactions, form-giving, etc. Another is to try and do it all—model building, materials and processes, abstract three-dimensional investigation, color, drawing, professional practice, thesis—and in that case the conventional approach seems to be skills first, thinking second. I actually don’t agree with this order, but I see the irresistible logic in it.

To your second question, I absolutely think that students (and indeed, professionals) should learn how not to design products. But I don’t argue this in a reactionary or antagonistic way. While many artifacts are necessary and desirable, they need to be appreciated in their larger context; they are usually part of a greater whole. Many products are props in an experience; others are necessary tools to accomplish work or tasks; still, others are totems or beloved objects. Some are just plain beautiful, or coveted, or disposable. In almost all of these roles, however, a product has just that—a role. And these days, with a greater appreciation of the consequences of mass production, the labor implications, the fuel, energy and pollution in transporting goods back and forth around the globe, we need to be sure that when we tool up to manufacture something that we’re not doing so blindly, that we have thought about the role of that artifact and have considered whether that role can be fulfilled in a more sustainable, local, respectful and humane way.

That’s where the discipline of service design comes in. Service design looks at a situation, a context—OK, a problem—and looks at modifying behavior, redistributing assets, goods, activities, talent, and seeks to improve the situation or contribute something new into the world. If “products” are needed, no problem; we’ll make products. But it shouldn’t necessarily be the first step.

Heller: Service design makes sense. Products are designed—indeed, invented—to serve a need. But need is not an end in itself—you didn’t really address the last part of the question. In the 1920s and ’30s sustainability might not have been a buzz issue or trend, so “new” was the consumer mantra—at least as advocated through advertising, which as we all know is more about image than reality. But what do you think about forced obsolescence? Should designers be directed to make “new” and “newer”—2.0, 5.0 or 25.5 versions of things that they know will be obsolete in a year or two?

SVA student Ifaat Qureshi demonstrates a prosthetic arm as part of a prosthesis redesign project.

Chochinov: I think “new” is still the consumer mantra—perhaps more so now than ever. And with the current financial situation, we are tempted to reduce everything we do here on Earth to the necessary creation and consumption of goods and services; that this will be our only way out: “Go shopping.” No doubt designers are complicit in this feeding of ever more novel stuff to buy, but surely there are other ways to create value in our world.

A nice example is matching the elderly and the young, popularized by Ezio Manzini’s Sustainable Everyday Project: Sick kids need childcare; the elderly need company, activity and energy. Why not create neighborhood-based childcare facilities where the elderly provide the staffing? Or surrogate grandparenting for older kids. That’s veering back to service design, of course, but these models can be transposed to product design with little difficulty. Indeed, going forward I don’t think we can engage in product design with any integrity if we don’t take into consideration the larger contexts in which that product exists, and to push toward more holistic systems. Why own a car when you can be a member of a car-sharing group? Well, many people love owning a car, so it’s up to designers to create an artifact, system, experienceand service—let’s say Zipcar— that is so well-thought through, so economical and ecologically responsible, and so desirable—for all those quintessentially design-y reasons—that people are persuaded to join. That’s an example of your 2.0 version that makes sense for the design community, and for business in general.

Alex Steffen, in an essay a couple years ago entitled “Strategic Consumption: How to Change the World with What You Buy,” argues that “you cannot buy a better future, at least not the sort of bright green future we talk about here at Worldchanging. That sort of future—a sustainable one, a future that itself has a future—is not available for purchase: It doesn’t yet exist. You can’t find it on shelves, and you can’t even order it up custom, no matter how much money you’re willing to spend.” He offers a five-point strategy in the second half of the article, but it’s a good recipe for the other half of the consumer equation: the designers.

Heller: Designers become designers because they need to make things. That said, industrial designers dating back to their ascendancy during the 1930s were in large part attempting to do some fundamental good for society. Do you believe that romantic idea gave rise to l’objet pour l’objet in the postwar age? And if so, do you think that designers can really be convinced it is in their best interest to do as you have suggested—create more holistic systems that save rather than waste? I’m reminded of the Mad Max movies and how the survivors of whatever terrible calamity there was that caused Armageddon were forced to retool existing machinery because they had no choice. Should designers today be made to practice in a sustainable manner because they have no choice?

Chochinov: Right, like the preserved ’50s cars in Cuba. I think you’ll find designers in two camps these days: those for whom it’s still business as usual, and those who believe that we are already past the crisis point. Well, maybe there are a few groups in between, but one hopes that there is a desire across the board to create value in ways that doesn’t create more problems than they solve. I’ve written before that John Thackara, a design force for good, argues that he’s never met a designer who, at base, didn’t want to “make things better,” so for him the good intentions are in the recipe, in the DNA.

I don’t know that the “attempt to do some fundamental good for society” in the 1930s was the over-riding motivation; indeed, you talked about planned obsolescence and the rise of advertising in an earlier question. I tend to be cynical about these things, and there’s no doubt that the promise of less drudgery in the home and more efficiencies on the roads and in the factories were powerful promises to anyone who could afford to avail themselves of what industrial mass production had to offer. But they were also moving the merch. New, more streamlined, more futuristic iterations of products became a meme as well as a way of life, and the rest, as they say, is history. Now we’re in an even more sophisticated era (see Debbie Millman’s recent critique of Lucas Conley’s Obsessive Branding Disorder on Design Observer), where brands, tribes and buzz marketing are the engines of the movement of goods and services. Masters of this discipline know full well that what really matters is designed experiences and can use that knowledge to manipulate us even more effectively. Well, that’s the cynical argument, anyway. Debbie tries to balance the story out in her article.

You ask if designers today should be made to practice in a sustainable manner because they have no choice. Well, I’m on the board of the Designers Accord, a coalition of designers, educators, businesspeople and others working together to create change—to create positive environmental and social impact through sustainable design practice. Designers “adopt” the accord, pledging to talk to clients about sustainable options, to educate their staffs about sustainable practice, to do an audit, to share best practices with other designers on a community website. The Accord doesn’t seek to bully designers and design firms; it seeks to catalyze innovation throughout the creative community by collectively building our intelligence around sustainability. I think it’s a sensible approach.

Heller: I don’t mean to say that designers are “perfect soldiers,” mindlessly moving in mindless lockstep, making things regardless of consequence. But I am curious about how students embrace this field and what their prerogatives are at this point in environmental and economic history. You teach at Pratt (graduate industrial design) and SVA (graduate communications design): how have students changed perspective? In general, what are the key motivations and what is your goal as a teacher?

Guest speaker Marine Capt. Jon Kuniholm (center) discusses prostheses, engineering and design.

Chochinov: Their motivations are unclear, actually. Several years ago, the assistant chair in the department at Pratt mentioned to me that during the entrance interviews, “Not one of the students wanted anything other than to become an ‘industrial designer’...to learn how to design stuff.” None of them mentioned design research or ethnography. None mentioned design thinking or strategy or sustainability, discursive design or any other myriad sub-fields of the discipline. They all wanted, literally, to make products. And keep in mind that these are grown-ups: graduate students who had had some life experience.

Now, these students can’t be blamed for not knowing all the amazing places they could find for themselves in the world of product design because they didn’t know those places existed. So part of the responsibility of design education is to show students that the world of design enterprise is a broad and thriving place. For me, this is an incredibly important part of the discourse, helped by bringing in lots of guests who practice tangentially to the field, and providing demonstrable evidence that there are ways to solve problems, put wonderful things into the world and celebrate life that go way beyond constructing a pretty coffee maker.

Steve, can you sharpen up what you mean by prerogatives here? I’m fascinated by that word. What, as the co-chair of the Designer as Author Program at SVA, do you feel are the rights of the students in your program?

Heller: Students have the right to choose to be “citizen designers.” I believe my students should not be herded into a pen where all they do is follow the golden rule, but I believe I—we—have an obligation to teach them to design in a responsible manner for a realistic goal. I also believe that they must be taught to convince others of the rightness of what they are doing. Of course, this is a double-edged sword, so to speak: They can be too convincing and, like Bernie Madoff, be total scoundrels. How do we keep designers from pulling the wool over the client’s and the public’s eyes? I believe we must be diligent about our critiques and what we accept or not. Too often students are allowed to get away with things that would not be accepted by professionals, under the guise of allowing them to grow. Have you been affected by that conundrum?

Chochinov: This is something I talk a lot about in class, actually—the notion of what is “playing fair” and how these students have been manipulated and bullied by all the forces active in contemporary culture, and how they are now learning the skills to fight back, and how they can be used for good rather than evil. I don’t want to make too big a deal about this, but the art of design is very often the art of persuasion—whether it happens through a product or an ad campaign or a poster or a piece of interactive media. So preparing the practitioners of that art comes with an added responsibility—on top of the “training” and “educating” I alluded to before.

But when you offer that “too often students are allowed to get away with things that would not be accepted by professionals under the guise of allowing them to grow,” I’d like to propose a caution: Professionals are some of the worst offenders, of course, and preparing students for “professional practice” may be preparing them for the compromises, complicity and propagation of the same unsustainable values and outputs that we now understand to be the dark side of design, advertising, marketing and mass production. I think school is exactly the place where they should be getting away with an unbelievable amount—particularly grad school. (I recently got a compliment from a student who commented that my ground rule for the class was to “go big or go home.” I kinda liked that.) And so often I think that the rituals of professional practice should take a backseat. But then I realize that those rituals can be discussed, dissected and challenged as class discussion topics, and I get to have it both ways: the students have a grounding in reality, but hopefully the confidence and the nerve to challenge that reality.

Heller: You are right that “professional” is not always synonymous with all things good and pure. But, tell me, do you teach industrial design students how to just say no? It seems to me that too many designers, when faced with the choice of making something that is not necessary, in fact, make it anyway to satisfy the client. The word no is not always negative; it can be very positive. Would you agree?

Chochinov: I would, and you’ve teed things up quite nicely for me! A few years back, it was the end of the semester and I was having a bit of a bull session with the students, critiquing the course and talking about how the semester went. One of the students piped up and asked, “Allan, you seem to have such a conflicted relationship with this profession. You’re so torn up about mass production and solid waste, but you love design so much and are so passionate about its potential. Doesn’t it just kill you to come here every week and teach industrial design? I mean, why do you come here to do this?”

I looked the student straight in the eyes and said, “I come here to stop you.”

I think that has always been the subtext of my pedagogy, but I don’t exercise it with malice or resentment. I’m critical of design, designers and design practice—both in my teaching and in my editorial roles at Core77—but I’m also the biggest cheerleader for the power of design. I see unlimited potential for the discipline at a time when the world desperately needs creative thinkers, problem solvers and brave visionaries. I am  also cognizant of the vast damage we can do as our design decisions are multiplied out across the globe. I don’t see those two postures as mutually exclusive. Indeed, I see them as a requirement—both in practice and in school.


About the Author: Steven Heller, co-chair of the Designer as Author MFA and co-founder of the MFA in Design Criticism at School of Visual Arts, is the author of Merz to Emigre and Beyond: Avant Garde Magazine Design of the Twentieth Century (Phaidon Press), Iron Fists: Branding the Totalitarian State (Phaidon Press) and most recently Design Disasters: Great Designers, Fabulous Failure, and Lessons Learned (Allworth Press). He is also the co-author of New Vintage Type (Thames & Hudson), Becoming a Digital Designer (John Wiley & Co.), Teaching Motion Design (Allworth Press) and more. www.hellerbooks.com

  1. link to this comment by Jeff Lush Tue Feb 17, 2009

    One of the things that seems taken for granted is the difference between those that need to design and those that show great facility in design and are encouraged to enter the profession. It seems to me that there are more students looking for a job that will give them a sense of security and satisfaction. Even graduate students (myself included) go to school to further their career goals rather than selfless determinism.

    At the school I teach, our AIGA student chapter organized a panel discussion. One of the students asked the panel what they thought of the generation that is graduating from design schools now. The 5 panelists almost overwhelmingly said the were worried about the sense of entitlement that young designers displayed during job interviews, etc. I totally agree. We as parents are trying to help our children into careers that gave us and our parents a livelihood. The younger generation seems to feel that they deserve it. With the latest financial catastrophe, gas prices that certainly will fluctuate and few jobs available, only few of us will be able to have strong vision for a more sustainable future. Is one of the few options available to us is to teach the practice at an earlier time? How do we identify those that really display talent and critical ability to offer that vision.

  2. link to this comment by John Moorehead Wed Feb 18, 2009

    I'm glad to hear about your take on this Jeff, since you're teaching and see the students from a different perspective. Not to derail the conversation, but can you elaborate more on how the current generation feels entitled as it pertains to a design career?

  3. link to this comment by jhoysi Wed Feb 18, 2009

    I agree, Jeff, with your comment that students are graduating with a feeling of entitlement when they enter the workforce. I noticed it when I was in school (not that long ago) that some of the students would walk around with egos inflated about what they had already accomplished in their internships. Yes, they should feel proud of they way their early careers are shaping, but at the same time they seem to be missing that ability to objectively evaluate their own abilities.

  4. link to this comment by Graduate Students Wed Feb 18, 2009

    There are undoubtedly many designers out there, as in most professions, who have inflated egos and a sense of entitlement.Young designers today are expected to complete four to six years of intense training in undergraduate and graduate programs, before even attempting to enter the workforce. In addition to their training many have accrued massive amounts of debt due to the rising costs of education, as compared to previous generations of designers who perhaps didn’t even need to receive a formal education in design to join the workforce. The young designer today is expected to have a diverse skill-set that extends beyond the boundaries of traditional graphic design; ranging from print design, motion, and web.

    That being said, this is not an excuse for anyone entering the workforce to have a sense of entitlement. Yet, the enthusiasm for wanting to put that skill-set to use should be encouraged by designers at every stage in their career. We feel that we have worked hard to get to the point where we will be valuable assets to our employers, and to be met with such resistance to vim and vigor is underwhelming.

  5. link to this comment by Sami Nerenberg Thu Feb 19, 2009

    This is a great article and thank you to Steve and Allan for the sharing the interview. I teach Design for Social Entrepreneurship at RISD and am actually writing an article right now for RISD’s alumni publication discussing this shift in industrial design- away from product and into holistic systems design. Or if there is going to be a product involved, let it be for a need as outlined by say Maslow’s hierarchy of needs and designed within a larger system and context. Please, no more toasters! I am so glad to read how outright you are about this Allan, it is absolutely refreshing and heartening. I do see this as the future of design and we need to make the case that NOT making products for consumer wants is financially viable and to provide a space for this discussion within the curriculum of design institutions. Although I know it is difficult to balance this shift with the love of making with our hands that drives so many designers to enter the field in the first place. It’s a whole design problem unto itself.

    I recently conducted a qualitative survey of RISD design students about their perceptions of design. There certainly is that division of those who just want a job and have a good career, but I do find the number of those interested in design for the greater good to be increasing, and happy to keep the "making" side of things as a hobby. So many organizations are starting up to address these pressing issues, some have been around for years, and the design industry is getting organized. With the work that the Winterhouse Institute is embarking on, developments from the US Design Policy Council and an upcoming workshop from Zago and more, the time is ripe to invest in research and prototype strategies to uncover the power of design to address our most pressing issues today. And again, the key next step will be to show that the new generation of designers can actually have a job doing this type of work. Without this, I don’t believe a full shift can ever happen.

    Or perhaps they don’t even become designers, but rather companies see the value in having “design-thinkers” on board and start hiring design students for policy, development, education you name it to strategize change and growth from within the company working in the social sector. I asked the students if they would be interested in such a job and many of them said yes, although certainly and understandably not all. A few sources that provide job boards for this type of work include: Net Impact, Idealist, Social Edge from the Skoll Foundation, Green Dream Jobs, and CSR Wire.

    Examples of service/strategy designs from my studio can be seen on our website here: www.de-se.com/projects. Please feel free to check them out and comment. There is also an exciting conference coming up in DC put on by NCIIA that discusses social entrepreneurship curricula from around the country that should be fascinating: http://www.nciia.org/conf09/index.html . If anyone intends to go, I’ll see you there!

  6. link to this comment by Linda Thu Feb 19, 2009

    I find myself struggling with the question of making more stuff. Should there be a board of officials that has to justify the making of all objects that will be mass produced and have a substantial impact on the environment? Not to mention that most of our products are produced in third world countries, polluting their local environments and using their resources, only to produce countless pairs of crocs, mp3 players and kid robot toys.

    Does the product benefit society? What is the environmental impact? Do we need another shampoo bottle design? Can't we just have one bottle and use shampoo dispensers in stores?

    Take a trip to an outlet mall, and you'll find so much stuff that it would take years to simply use it. There should be a 5 year hiatus from making stuff until it is all used up.

    The only grey area in making stuff, is justifying it as art. And that is an entirely new discussion.

  7. link to this comment by Industrial Design Instructor Thu Feb 19, 2009

    Motivation....young designers seem increasingly motivated by recognition - for people (and the media) to tell them they are the next 'great designer'.

    The media's unrealistic and disproportionate presentation of 'maestro' designer role models plays a big part in this. The sustainable message needs to be adopted in full force by these design personalities that influence the new generation.

    Yves Behar is headed in the right direction, with media friendly soundbites.."if it isn't sustainable, then it cannot be beautiful", etc.

    As the sustainable message creeps into this generation's glossy-magazine definition of a 'great designer', then progress will come.

  8. link to this comment by John Moorehead Fri Feb 20, 2009

    I give credit enough to young designers to be able to understand that sustainable design is good design.

    I attribute this understanding at least partially to the previous generations who are responsible for imparting knowledge and wisdom. Isn't the next generation taught by those who have wisdom in this time?

  9. link to this comment by Jeff Lush Fri Feb 20, 2009

    I don't want to derail the discussion either. But it seems safe to say that an average grade of "C" is quite below average. My colleague and I don't give out many A grades. And students just seem to expect an A or B on anything. I have taught at my institution for 5 years now and the classes do fluctuate with students who expect to just get by and those that are actually talented enough to fit in the profession. I'm in contact with our local professionals to keep tabs on how students are doing, and it has made quite a difference in our curriculum. Every year it seems the students get better at conceptualizing and realizing an idea into visual form. I think a few young designers can get cocky and think they are the next rock-star designer without much experience. We have tried to install a history lecture series in a studio class to get students to understand where they do fit in. Still seeing what results we get.

    I do think also that the technology factor is a big part of this too, and it doesn't just fit with young designers. We expect a lot of our computers, cell phones, cars, etc. But then again, that is the way technology has been marketed to us. School seems the best place to ask the question of how do things fit together. How can we utilize theory and design curricula with professional style training to get the best students to solve some difficult issues with a greener planet with mass commercialization?

  10. link to this comment by Devin Tue Feb 24, 2009

    If employers can't match a young designer's enthusiasm for doing good work, then perhaps the employer is becoming obsolete.

  11. link to this comment by Devin Tue Feb 24, 2009

    I wanted to elaborate a little bit more about matching enthusiasm. I am a young designer, but it is not a sense of entitlement I feel. On the contrary, I am often humbled by the talent and experience that surrounds me at my job. But, beyond that, there is a outdated mode of thinking at the very top that I see as an obstacle in my career to overcome. It stands in my way and at times sabotages me and deflates the good thinking that should happen everyday. At times I think, look at all that I sacrificed to get here, and where have I arrived.

  12. link to this comment by Ashley John Pigford Tue Feb 24, 2009

    To follow up on Mr. Lush's question, "How can we utilize theory and design curricula with professional style training to get the best students to solve some difficult issues with a greener planet with mass commercialization?"

    I believe the answer is in teaching awareness and vocabulary as part of an applied design methodology. As educators we have a lot of responsibility to our students and the world we all live on. Students need to be taught to understand the big picture of their actions and the impacts that their decisions have on other people and things. We can not inflict our own opinions and observations on the students, but we can provide a multi-faceted perspective of design disciplines so that at very least we are training students to understand what they have to offer, and how this relates to other things, regardless of what they choose to do.

  13. link to this comment by Brian M Curley Wed Feb 25, 2009

    I completely agree with having students learn the ideas of what not to design, however I also believe that these students should also be taught that sustainable design, is good design. Sustainable design shouldn't be an option, and it shouldn't have ratings or even degrees of severity. I believe being a designer, or architect even, is designing an object that can sustain itself; those that do not, are obviously missing a crucial point in what constitutes good design.

  14. link to this comment by Mathieu Turpault - Design Director Thu Feb 26, 2009

    I find all of the postings interesting, thought provoking.

    I think that any leading organization has to accept the sense of entitlement that young graduate exhibit, be able to handle the ego, it is par for the course, a minimum required for any great designer.

    Don’t get me wrong it is disruptive, but in a good way. I find myself fighting this to only realize that it pushes me outside of my comfort zone. This is a good thing.

    Most of us advocate the cause of sustainability, among others, always fighting a bit of a restrain because we were not wired, some would say, educated that way.
    The younger generation brings the passion and integrity that we find ourselves loosing now and then, they keep us honest and drive us to question our ways.

    To that end, they need to be taught how to think more than how to do but this is of course a slippery slope. Many will think that knowing how to think is an achievement in and of itself, it is not. Too many schools promise the moon and ruin student’s opportunities.

    In my opinion, you need to know “how to think” to lead the way, “how to do” to get in the door and to understand “how things work today” so that you can knowingly navigate your way through leadership positions.

    I often find that the best designers have great skills (they get in the door that way), they understand how things work (they have a good understanding of how business is conducted today) and they know how to think (they can position themselves as leaders.)

    This is a hard set of skills to develop, those who try think differently, are more valuable to the organizations that can tolerate the side effects and may lead the way to look at design in other ways than just making stuff.

  15. link to this comment by UPrinting Online Printing Mon Mar 02, 2009

    It is good to know that there are people who cater this teaching to impart to the young ones especially with this fast changing technological trend we have.

  16. link to this comment by Matt Kuhns Sat Mar 14, 2009

    Ye gods. Is there any profession in the world which engages in more self-important hand-wringing than design? For what it's worth, I'm hardly what most people would consider a reactionary champion of the consumption-driven society, but get a grip.

    Apparently, "sustainability" is no longer adequately strident or Puritan. And so we have to raise the rhetorical stakes even higher. What's next?

    How about some perspective? Forgive me if it isn't responsible or judicious to say so, but contrary to what AIGA likes to pretend, the world does not revolve around the work of designers.

  17. link to this comment by Steve Portigal Wed Mar 18, 2009

    Not only do I not want to see any more toasters, I don't want to see any more homeless shelters improved wheelchairs or other "things" that naively claim to solve the problem by their mere existence. I want to see designers understand barriers to adoption and change and create solutions in physical or other form that have the use case (for all the stakeholders) baked in.

  18. link to this comment by Lake County Tue May 19, 2009

    It makes sense to create a design to fulfill a need. I feel to much time is spent on the look of a design and rather then the purpose of the design. I'm glad there are people like Allan out there teaching the other way.

  19. link to this comment by Nicole Foster Wed Jun 24, 2009

    Look is very important, but purpose blows looks out of the water. I am teaching myself to stop caring about how it looks, but what its purpose is. Achieving a purpose is better than having a beautiful design.

  20. link to this comment by Sis Wed Jul 08, 2009

    I think that many of the problems lurking under the surface are ignored in this day-and-age. We don't focus on much unless the point is brought to our attention by someone or something else. Honestly, at this point in time, earthquakes and tidlewaves are the only things blatant enough to get a point across; the only thing anyone pays attention to. People don't like to have their images disrupted, so they stand around looking pretty and expect people to either grandstand them or praise them, in efforts to make themselves look greater. The worst part is that any kind of attention will do. At this point I find it a standard expectation that all teens and young adults work haphazardly, quickly and without thought. (In common terms; Utterly Half-Assed) This is a horrendous business practice and all the people involved helped make the mess. Design suffers because of the people that allow it to float instead of swim. Offering more than one point of view is also important. You need to understand the opposing thought, before attempting to turn a discussion into an arguement. I think practicality is an important part of design. Everyone knows how make things shiney and attractive. Almost no one seems to understand the necessity for purpose.

  21. link to this comment by Noah Thu Dec 03, 2009

    It is clearly evident that there are plenty of designers and just as in other fields; some of these individuals tend to exhibit arrogance. To be an accomplished designer takes plenty of effort and training. Sometimes during the process of training there is a great possibility of gaining liability through college loans and this is in contrast to earlier designers who usually did not have any formal education. However in today’s fashion markets, designers are expected to know a whole lot more and have varied skills in order to have a significant share of the market. However, once a person is able have a niche in the market, it is not a reason to become conceited.

  22. link to this comment by Wende Sun Dec 27, 2009

    I have a reaction to two points brought up in the comments.

    Regarding Jeff's concern of entitlement:
    It is not only design graduates who feel a sense of entitlement. Friends of mine who work in a variety of fields - technology, medicine, entertainment, education - have expressed the same concern and so it seems to be a rather pervasive epidemic across the boards. Where it comes from is probably purely theoretical at this point, but my guess is that at the core of its genesis are parents and teachers have chosen to be peers with their children and students, rather than do the harder work of being good role models and authority figures.

    Regarding Industrial Design Instructor's suggestion that propaganda should be used to steer young designers into creating sustainable design:
    The smarter, savvier students will always look beyond what is put in front of them, believing that it is what the Establishment wants them to believe, and will most likely find reasons to rebel against the Establishment. (You have to understand that to them, the powers that be - whatever they are - are always the Establishment.) Better to allow them to discover what is the best course by being a shining example rather than through propaganda. (For instance, the hypocrisy of private jets going to Copenhagen is not escaping the notice of some students I know.)

    One of the upsides of a down economy is that people are reverting to how their grandparents and great-grandparents lived during the Depression. They are making do with less and realizing that they would now have more if they had been wiser consumers.

    Thus, the current climate has the potential to translate into a demand for design that is sustainable and reusable, offering more avenues for creative thinking on the part of designers who will hopefully begin to reject the idea of planned obsolescence in favor of creating products that have enduring (classic) style along with increased durability and usefulness.

    A far better way to go than to propagandize, which is almost always transparent to the savvier among us.

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