From Voice ~ Topics: journals, life balance

The Young and Not So Restless

During the late ’80s, a (small albeit longstanding) film craze erupted giving birth to the body swap genre: where unequivocally unhappy pairs of middle-aged dads/moms and teenager sons/daughters switch bodies, live each other’s lives for a few days until they realize they were better off originally. Magic potions or strange occurrences usually trigger these switches, whether a brain transference syrup that turned Dudley Moore into a bumbling teenager; a hunted antique that made Fred Savage a (convincing) jerk of an adult; or the Zoltar machine that changed Tom Hanks into a highly-paid toy expert, these films morale was clear: accept your age and what comes with it at every stage of your life.

I watched those movies right before my first teenage year, and sometimes wished to wake up 30, even 40, years older not having to worry about phys ed, Bar Mitzvah studies or pimples. Truth be told, I was constantly the young one. From elementary school to high school: a year younger. In college: two years behind everybody. At my first job: barely of legal drinking age. As a faculty member at Portfolio Center: a plump 23 year-old. Today: still youthful but comforted by facial hair that adds a good five years to my appearance. Yet, it’s clear to me that I don’t quite accept my constantly trailing age—so, father time better catch up.

Being a young graphic designer is not easy, physically or emotionally. We enter the field with talent, potential and personality as our primary assets at an age (average of 23) where we are not exactly kids anymore but surely not responsible adults yet.


As Junior Designers—the common launching pad for designers—we are expected to pay our dues by working long hours on thankless work, that in our view poses no real professional challenge, while learning the ropes in the shadows of Senior Designers, Creative Directors and Principals. It has worked for decades (centuries even) but if we are lucky to land a job with a prominent designer we can call it an apprenticeship and look back fondly on the experience. (You can tell I’m still young, there is that bitterness in my voice remnant of years not far gone of paying dues.)

The most discouraging part of being a young designer is that we are rarely handed a project to bring to fruition on our own—with good reason. We are not ready, yet with time we learn (trust us on this one). Slowly, we are given more responsibility and are less directed by those whose job is to direct. Our confidence grows and so does our portfolio—egos can experience parallel growth at this point. We celebrate these accomplishments with a long list of publications that laud young designers’ creativity. Print magazine annually selects 20 visual artists under 30; Graphis publishes a New Talent annual; the Art Directors Club’s Young Guns is a competition that strives to represent the world’s “most wanted” new talent; HOW and STEP magazine constantly grapple with showcasing young designers. Interestingly, most of these publications list a limit of 30 years as a requirement to enter and consequently establish it as the breaking point for youth in graphic design—after that, you are old my friend... and not to be trusted anymore, as the old adage claims.

In these efforts to applaud youth it must be noted that a lot of the work allowed and included is personal and client-free. It is common, then, for these celebratory journals to showcase work that is highly expressive in its execution—hand-drawn sketchiness, computer-generated craziness or typographic randomness—as if to be young means to be visually explosive. The problem here is that style is presented and credited as a measure of youngsters’ ability as graphic designers. Those included might not find this problematic, however, wannabe rising designers see this as an example and long to be part of the feted, under-30 club based on execution prowess alone. This is simply part of the celebratory culture of graphic design where leadership in our field is determined by number of awards, publications and the occasional (and lofty) museum exhibition. Fostering this from the start of young designers’ careers does not help offset the navel-gazing graphic design is known for.

Caught in nature’s slow-moving cycle of life I have yet to reach the proverbial age of 30, which I expect to celebrate with the obligatory freak-out that comes with every turn of decade and the realization of adulthood. As a graphic designer I expect to magically—just like in the body swap movies—shed the young gun qualities (distrust from supervisors, inexperience and naiveté among others) that traditionally hinder young designers’ ability and opportunity to grow faster and earlier on—we can only grow as quickly as allowed. One personal perk I expect is that I won’t blush when asked my age, a problem more common for middle-aged people. My dues, I think, are almost paid. I still have a few years to make it into one of these publications (doubtful since most of my work has an unexciting simplicity). And unless I wake up tomorrow in Dudley Moore’s body (God, please no!) I must patiently wait to grow up and, for now, accept my age.

About the Author: Armin Vit is a graphic designer, observer and aspiring critic. Unafraid of public scrutiny, he has written for Emigre, Eye, HOW and STEP magazines among others. His work has been published in numerous publications around the world and has been awarded many times with much fanfare. He is founder of UnderConsideration and the (in)famous Speak Up. Feisty behind the keyboard, Armin remains timid at heart.

  1. link to this comment by sam Sat Jun 05, 2004

    Young is as young does.
    I was so much older then I'm younger than that now.
    Ah, the sweet bird of youth.
    Hey, kid you're too young to see that movie.
    or
    Be a senior designer.

    I appreciate Vit's youthful angst. I for one am struggling with the idea that in my twenties I don't have the experience to make my mark. Nonetheless, I feel I'm ready. I haven't made it into any young gun shows (I don't even have a website), but I feel confident I can creatively handle anything that is thrown at me.

    Some young designers seem to have it all - talent, jobs, respect, good looks - others, like myself, struggle. Will I still be struggling when I'm 30. Is that really the magic number?

    I don't know about his looks, but Vit seems to have everything else, and carved a niche with his blog that has given him a launching pad to success before he's hit that number. Is it the result of education, chutzpa, or what?

  2. link to this comment by Armin Sun Jun 06, 2004

    Sam, some have said I'm Mexico's Brad Pitt... OK, no, nobody has said that at all.

    Not sure if your last question is rhetoric, but it's a little bit of everything. There is A LOT of chutzpah involved, but it is mostly in the form "get over it". For example, with Speak Up, many times I have had to contact many of the people I admire and respect and that make my hands sweat just of thinking of e-mailing them. All the time I'm thinking "Will they think I'm just a punk kid? Will they care?" and I have found that as long as you are honest and willing to ask, regardless of whether you "have it all" or not you'll get an answer. Point confusingly being, that yes, it takes a lot of chutzpah, but it manisfests differently in everybody. For me it was basically conquering my social anxiety and awkwardness.

    Education... I can't say that played a big role for me. Theoretically, I had a terrible education in Mexico. Not once did anybody say "Here, this is a book about graphic design, you should read it". It took me two years after starting college to find that books about graphic design existed. So for me it has been more about curiosity. To learn, to understand, to mess up, to succeed, to fail -- anything.

    Graphically, I don't feel I'm anywhere near close to the young guns that get included in the annuals and shows that I mentioned. And I'm beginning to think that is a good thing. Not because I don't find these publications "worhty" or relevant, but perhaps because I'd rather be known for something other than making – as we kids like to say – "cool shit". And frankly, as much as I have tried, I'm not that good at making extravangantly cool, made-up posters or book covers.

    So, in regards to your list of attributes:
    I'm not that talented,
    I do have a job (future questionable),
    respect... uf, I don't know and
    good looks... I have good looks coming out the wazoo.
    OK, no, I don't.

  3. link to this comment by Christopher Risdon Sun Jun 06, 2004

    It's a mixed bag. On one hand a young designer may feel like sam. I can handle what you throw at me, but I don't have the experience to get the good work, or to, maybe, establish the respect/reputation.

    But on the other, I think the best, 'freshest' ideas (and I'm not just talking about 'cool shit' or 'trendy' ideas) often comes from youth.

    The young often have the ability to take the biggest risks. They don't have any respect, any reputation to tarnish, any mortgage to pay, and can bounce back from a failure fairly easily. (I know, I did in my 20s). Very little to lose.

    But that isn't everybody, of course. And there is obviously a long list of designers who either carry their great work into their 30s, 40s, 50s, etc.. Or establish themselves later in life with great work after years of solid, if not notable, work. I know, becoming a designer a little later than most (starting around age 29), that I hope I have better, more inspired work, ahead of me.

    But if I were to generalize, I would say the young have a great opportunity to take risks. That doesn't translate to the best ideas, but the young are a more ripe feeding ground for the best ideas. The ability to look at something from an entirely new angle.

  4. link to this comment by JR Wed Jun 09, 2004

    In this talk of youth, what constitutes a "young" designer? As a 30 year old discovering design, am I young? Am I old but should be treated as young? Or am I something in between? I obviously have a lot more life experience than a 23 year old, but not as much experience as a 30 year old who has been designing for 10 years.

    I guess I'm just wondering because all of the discussions about students of design never consider the older student.

  5. link to this comment by steve heller Tue Jun 15, 2004

    The paradox of youth: You wait all those years until you get old enough to be considered wise and experienced, and then you worry about all those smart youngsters who are trying to catch up and surpass you. The process never really gets easier. After you've attained what you want to attain, you feel you've not attained enough. The converse of being too youthful, is being too old. I guess there's only a window of a few years when you are somewhere in between.

  6. link to this comment by Allison Tue Jul 27, 2004

    Most of this article is very familiar to me, but my career goals make me feel so very alone in the world of graphic design. I have absolutely no desire to be in a magazine, to win an award, to be recognized for my cutting edge ideas. Don’t get me wrong, I love graphic design, but I have other goals in mind.

    I have no desire to work for a cut throat “design should be your entire life” company. It’s not that I’m not willing to work hard, because I am, I have, and I will continue to work hard. I understand that I have to pay my dues for a while before I can get that coveted perfect creative job, but in a lot of ways I don’t even want what people consider that perfect creative job. All I want is a good stable job that gives me the authority to make my own design decisions in a challenging and exciting environment, rather than having to mimic other designer’s preferences, and without having to work in an environment where the same thing is designed and produced day after day.

    It is entirely possible that I have nothing to worry about and that things will come to me given some time and a little luck, but I will continue to worry and wonder that even though I am quite capable of doing the type of job that I want, I won’t be given the chance unless I become one of the designers in the magazines.

  7. link to this comment by art chantry Fri Sep 17, 2004

    i found my "prime earnings years" to be about 6 months. for decades i wasn't taken seriously in my city/market as a designer of any merit because i was doing "young and crazy" design work. when my style was finally familiar enough to be usurped by the mainstream, i had a few months of big earnings. but almost as quickly as it hit popularity, i found younger designers competing with me (often former employees, students and close friends and studio partners - even girlfriends) using my own ideas - and they were getting all the work. i kept losing projects/accounts/clients because i wasn't "young and fresh" and the clients would hire somebody else to do work that was almost identical to mine - they literally asked for "that chantry look". price didn't seem to be the object because i was charging about one quarter (or even less) than my competitors were charging. within a couple of years i had to move away from my home city and state simply because i couldn't get work there anymore. i simply couldn't compete with my "young hip", well, imitators. becomming "too old" was a real surprise.

    so, it's more about hype and perception that real value or style or even economics. it'sa about buying a fantasy. it's part of the confidence game we call "graphic design".

    - art chantry

  8. link to this comment by David Morgan Wed Oct 20, 2004

    I hope I'm not dooming this thread to terra off-topica, but I want to express gratitude to Allison for expressing her sentiments. I feel much the same way, in that there are things about design which I love and which I would like to do every day. The problem solving. Filtering the possibilities for a design down to the probabilities, then distilling these into the inevitable. Interacting with an intelligent, creative client. These mechanical aspects of the design process itself are much more important to me than recognition or shredding the conceptual edges of design. I appreciate the people who are out there blazing new paths and proving that good design can be glorious, but I know that is not my road. Mine is more humble, less competitive. I have always felt some sort of guilt about saying this - as though if I were a Real Designer, nothing would be more important to me than pushing the limits of my industry, being the toppest of top dogs. As if being satisfied with "a good stable job that gives me the authority to make my own design decisions in a challenging and exciting environment" is somehow a compromise of the designer ideal. I realize now in my 30's :) that this is not my ideal and find it refreshing to hear others voice the same sentiment.

  9. link to this comment by Andy Mon Apr 04, 2005

    I spent my late teens and most of my twenties as a graffiti artist.....now, having just turned 29 and doing marketing for a college, I've realised I have a flair and passion for graphics and should've been getting into design a lot earlier....am I "cool" or "trendy" because I'm a graf writer who finally does graphics...or am I a waste of time who shouldn't give up his (boring) day job? My heart says go for it....my brain ponders and then says "get in there"

  10. link to this comment by Amrita Mon Aug 22, 2005

    Hi, at 32, I am seriously considering changing my career from software development to graphic design. This article is indeed depressing. Does that mean I should not even think of going to school or does it imply that I would have to be self employed since no one would hire me. I have a lot of tech marketable skills like web development but nothing on the artistic side except passion and aptitude. But I know I would need 2-3 years school full time to even get started. Any pointers would be appreciated!(amritab@yahoo.com )

  11. link to this comment by John Rau Wed Aug 01, 2007

    So after feeling today that my design job was possibly in jeopardy, I searched for job listings, only to have this column catch my eye. Strangely it made me feel better about my situation just knowing that there are other young professionals who are paying their dues after school but still at the creative mercy of senior designers.
    I too feel like David and Allison, that wanting a job where you can have the "creative breathing room" to actually be creative and to generate solutions that communicate correctly for the client, isn't a bad goal. Once you boil away the egos, that is what we are communicators for others (visual translators if you will). And being a one trick pony "crazy poster designer" who silkscreens everything regardless of what the client needs, isn't what design is about. I'd rather not get awards than to ever sacrifice that perspective, because to me it's what makes a good designer.

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