From Voice ~ Topics: criticism, graphic design, illustration, typography
The Decade of Dirty Design
Post-nostalgia stress syndrome for the 1990s—a curious love/hate relationship with grunge type—is finally kicking in just as the first decade of 2000 is coming to a close. Nostalgia is so last century. It is time for design pundits to start looking forward, but not before looking back at the past 10 years in order to neatly categorize and define the design aesthetic of the era (assuming this can be labeled an era). Actually, I’m putting my dibs in to be the first to offer some viable categorization. I know it is cheating to do so before 2009 is officially over.. What’s more I hold that fairness is not an issue when staking out one’s pundit-turf. So let’s begin….
Jonny Hannah’s hand-drawn lettering for the Starbucks Birmingham International Jazz Festival 2005 (left) and the book Telling Tales (2004).
The millennium began tumultuously with the contested election of George W. Bush. The nation was in fairly good economic health when Clinton left the White House, and graphic design was rolling merrily along with plenty of work for everyone. Stylistically, designers had just emerged from a period of hyper-experimentation that pitted old modernist verities, such as order and clarity, against computer-driven chaos, which some called postmodern and others (myself included) sarcastically referred to as “ugly.” Yet from a more sympathetic and reasoned perspective “The early ’90s was an extraordinarily fertile period,” wrote Ellen Lupton in a recent article on printmag.com. It continues: “In the U.S., a far-flung vanguard had spread out from Cranbrook and CalArts, where several generations of designers—from Ed Fella to Elliott Earls—had embraced formal experimentation as a mode of critical inquiry. Emigré magazine, edited and art directed by Rudy VanderLans, provided an over-scaled paper canvas for experimental layout, writing and typeface design.” And let’s not forget David Carson’s stinging jabs at typographic propriety. He significantly influenced a generation to embrace typography as an expressive medium.
No matter which side of the aesthetic or philosophical divide one was on, this was a critically exciting time to be a graphic designer. Although the computer was the dominant medium, during the early ’90s designers were transitioning from the hand to the pixel, experiencing all the visual quirks and anomalies that came with technological unease. By the end of the decade and the beginning of the 21st century, despite the Y2K-end-of-civilization hoopla, the computer was firmly entrenched in the lives of designers, and not only was there an aesthetic calming down, but a frenetic media migration. Designers were relying on the computer not only for clean, crisp and flaw-free print work, they were turning from the printed page to video, audio and other motion and sound formats. Mastery of the computer’s options meant that by the end of the 20th century a new generation of designers were commanding much more than merely Illustrator, Quark and Photoshop programs—they had figured out how to wed technique to concept, and produce design that often had an exterior life other than the client’s message. The earlier grungy experimentation gave way to a new clarity and rationalism—even a new minimalism began to take hold with the return to Helvetica and other emblematic sans serif faces.
So, arguably neo-modernism of the kind practiced in, say, Wallpaper* magazine, which launched in 1996, was the defining style of the decade. But actually that was not the case. Eclecticism was still in force, and while some designers were out-of-the-closet modernists, others followed an expressionist model. (You want names? Just look at the AIGA Design Archives for the evidence). But eclecticism is too broad a notion to be a decade-defining style. The ’90s were clearly the digital decade with all that that represents—an evolution from embracing digital mistakes to practicing digital precision. Axiomatically, generations challenge one another. If the ’90s were devoutly digital then, the 2000s should be the “anti-digital” decade.
(From left) A hand-lettered illustration for Ecojot journals by Nate Williams; and wood-block lettering by Ross MacDonald for the book Julian Comstock: A Story of 22nd-Century America (both 2009).
Where’s the proof, Mr. Pundit? Anecdotally, I draw the rationales from students entering the MFA Designer as Author program I co-chair (with Lita Talarico). When asked why the first wave of students entered from late ’90s through mid-2000s, the answer was, “To get back to the hand.” Now, this does not mean a total rejection of the computer (for that would be professional suicide), but it does mean that the craft aspect of design was lacking in their formal educations and practices. With the increase of the D.I.Y. sensibility, with renewed emphasis on “making things from scratch,” designers were feeling a need to make physical (not virtual) contact with their materials and outcomes. It is no surprise that sewing and scrapbooking emerged as popular hobbies, but it was somewhat novel that they were integrated into the graphic design practice.
Over the past five years I co-authored three books that support this “anti-digital” claim: Handwritten (with Mirko Ilic) and New Vintage Type and New Ornamental Type (with Gail Anderson). The first is totally focused on typography done by the original 10 digits (although unavoidably scanned for the computer). The other two books revisit older styles and eras, and a good amount of the material is generated by hand with a D.I.Y. underpinning. Consistent with this assertion, hand typesetting, letterpress printing and silkscreen techniques are on the rise in schools and workshops. And speaking of workshops, as a thesis one former MFA Designer as Author student established the Dirty Weekend, a series of three weekend sessions that focus exclusively on painting, carving, cutting and printing by hand. Recent turnouts at the Art Directors Club in New York have also proved that the hand is at least as mighty as the pixel.
(From left) Cover of Steve Heller and Mirko Ilic’s book Handwritten (2006); and Jon Gray’s book jacket design for Everything Is Illuminated (2002)
Why call this trend anti-digital? Isn’t it just an alternative to the dominant medium, but certainly not a substitute for it? Perhaps. But since pundits like to sum up moments—especially decades—for purposes of further debate, I will refer to the early Oughts as “The Decade of Dirty Design” until someone proves otherwise.
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I love this article and concur. I think a lot of designers these days are DEPENDENT on the computer and I think we should strive to do more "anti-digital"/handmade work. Design is art.
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Hmmm, to a certain degree, I agree with Mr Heller, but I think graphic design in the last decade has shown itself to be very subtly rich and complex, stylistically. Maybe I'm biased (or insulated), but I just don't see "dirty design" as the dominant aesthetic of the last decade in graphics.
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I've lived and worked through the "ugly" and "dirty" periods as well as their various "nostalgia" twists and turns and feel this is all great fun to think and write and talk about in the here and now. But let's not lose sight of the fact that we're still so entrenched in the infancy of computer-based design--whether for print, web or motion—that it's probably going to be a while before any of it can be properly put in its place on the design time line.
Way-back machine: Mr. Heller publishes his perceived disdain for the "Cult of the Ugly" in a 1993 Eye Magazine (#9) article and is subsequently called out by Rudy VanderLans in his Emigre Magazine (#30) rebuttal "Fallout" only to have the discourse play out in that same issue's interviews with Mr. Heller, Mr. Shields, Mr. Keedy and Mr. Fella (presumably no Mrs. or Ms. are available for comment?). It was amusing then and still is today as is much critical discourse after the fact. BTW, all of this is available on the two publications' websites.
Anyway, that was 16 years ago--coinciding with the birth of the world wide web. Mr. Shields contends in his interview that no part of "Output," the Cranbrook student publication that was the target of Mr. Heller's venom, was composed on a Mac and I'll propose here that none of it was created with a graphical web, broadband internet and 19- to 21-inch color displays in mind. It's pretty easy to look back on "ugly" as a blip when compared to what happened to design once the web blew its doors open.
I don't mean to discount the discussion of trends in visual communication, as we are all inspired by the times or possibly even guilty of indulging in them. But it seems like these "eras" are getting shorter and shorter, some lasting not even a decade. And isn't everything old always new again? Is there really so much different about the radical-ness of the '6os free press movement, the mind-expanding poster design of the psychedelic '70s, the punk DIY/zine aesthetic of the early '80s, the ugly, grungy, "end of print" '90s or the hand-made craftiness of the '00s – all "anti-digital" -- other than a different machine against which to rage? -
Once again, I find it difficult to not read a Steve Heller article as serving primarily as an extended advertisement for his MFA program or published wares. Somehow references to both always prominently figure in his writing on any design topic.
If the measures provided in Mr. Heller's article are representative of what's necessary to make a critical case, it's simultaneously difficult to either contest or NOT offer an alternative reading of the past decade. The most charitable terms I can give to the evidence offered here are "myopic" and "cherry-picked." The former term describes only using applications to one (1) graduate program—the author's own—to determine a trend, and the latter defines using the curation process of Heller's own books.
Art Thompson smartly references Heller's own "Cult of the Ugly" to demonstrate that the decade that the one ending supposedly plays off of was arguably (by Heller!) MORE "dirty." What is completely absent from Heller's review is the more demonstrative mass of material reacting to work such as Ed Fella's and to others put forth in Emigre. This output was succinctly dubbed "polyester modernism" by Jeff Keedy early in this decade and aptly illustrated by Rudy VanderLans in the "State of Graphic Design" coda to the "Rant" issue of Emigre (#64). What about this wide and prominent thread of work? It's hardly disappeared. Did Heller miss or simply dismiss it all because it didn’t fit his theory?
To adequately and properly assess the past decade we need to include both (and other) themes prevalent in design. Heller is seeing just part of the picture.
I view the past decade of design as (to steal a term from the political realm) "The Triumph of the Neo-Conservatives." Meaning no disrespect to the quality of any of the works illustrating Mr. Heller's article, all are decidedly of a traditionalist design manner (save Ed Fella, of course). As opposed to the genre-busting work of the 90s, they are genre-affirming. The same can be said of the Polyester Modernists (e.g. Experimental Jetset). A return to the graphic design verities pre-Emigre is the most rampant theme of the past decade, whether it be in the formality of the work mentioned above, or in the resurgent profession-orientation of the decade's breakout discussion forum, Speak Up.
And, in the spirit of If You Can't Beat Them, Join Them, let me say that I go into greater depth on my views of the design of the past decade in my upcoming book Volume: Writings on Graphic Design, Music, Art and Culture, to be published in 2010 by Princeton Architectural Press. -
As noted in my first paragraph "...I hold that fairness is not an issue when staking out one’s pundit-turf."
So I see from Mr. Fitzgerald's response the pundit battle has begun, and may the best one(s) win.
Perhaps apologies are in order for referencing the MFA program I co-chair or the publications I write. But not from me. I am not only proud of these accomplishments, I draw inspiration from them. My "Dirty" assertion comes in part from witnessing how MFA students and other designers have responded and reacted to the previous decade and current concerns. Indeed I "cherrypicked" examples to fit my thesis, but the basic issues are, as noted, there for anyone to see.
Graphic design is one of those disciplines that changes each time a new technology tests the standards. During the 90s retro, PoMo, neo-modernism, postpunk and vernacular were practiced - sometimes more appropriately than others - in the end a few unique manners and styles developed. But perhaps we should wait for Mr. Fitzgerald's book to learn more. -
To a large extent I agree with Art's comments above. I certainly don't think we have seen the end of the development of computer-based graphic design. It offers incredible flexibility as well we re-working capability that just isn't possible with 'by-hand' techniques. On reading the above article I was reminded just how quickly things have changed however, and how quickly the computer has been absorbed into almost all aspects of modern life.
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I would never call for anyone to be less than proud of their program or products, nor did I above. My issue is with the way, however tenuous or tangential, reference to the SVA MFA program creeps into Steve Heller articles. It looks to me a particular aspect of design practitioners turned teachers. The (understandable) (self-)promotional impulse from the former livelihood trumps considerations of balance and self-effacement that should highlight a critical article. (And, to share the love, I'd also site a prominent design web blog that, in matters academic, might best be called "Yale Observer.")
An interesting aspect of the previous decade was the "dirtiness" in the formality coincident with the computer's burgeoning use (that 'grunge' stuff). In comparison, the 00s look decidedly clean. I can't imagine the movie "Helvetica" having the same resonance (or, perhaps even being made conceptually) before this decade.
The other problem is using one point to describe a curve. That's inadequate research when used to support a contention about a decade of design activity. Once again, I acknowledge that what Steve describes is a relevant thread—but hardly an encompassing movement. I called for, and offered, a more comprehensive label.
"Triumph of the Neo-Conservatives" does this, as it isn't formality-specific, and describes what I, of course, regard as an undeniable decade-long reaction to all that 90s profession-centric challenging. It gathers Steve's expression and the "clean" movement I outlined above. I know that many designers I'd consider "Neo-Conservative" would rankle at being associated with a loathed political doctrine.
To be less bristly, I also offer "The Decade of Diffuse Design," to echo Steve and keep the alliteration (something I'm overly fond of). I don't see a reigning formality out there: you can argue a "clean, "dirty," or "murky," with equal conviction, depending on the cherries that look appealing.
I qualify for "pundit" status? Does that come with any certification? -
Are we talking about what designers consider "design," because this looks like a cross-section of the "design for designers" category.
It's just hard to think this past decade has been so "ugly" with Apple, Target, and IKEA holding so much stock in the general image of design. The Obama campaign held our attention all through 2008 (okay, 11 months of it). Just look around at all the "Web 2.0" and it's nice rounded corners and glossy buttons. Never has the word "design" been on the population's collective lips so much as it has recently. And I don't think they're referring to Ed Fella.
I disagree with the title "Decade of Dirty" as defining the entire decade. (A movement within the decade perhaps?) However, it seems that this debate will be "fruitless," given the method of harvest:
Heller: "Indeed I 'cherrypicked' examples to fit my thesis, but the basic issues are, as noted, there for anyone to see."
FitzGerald: "…you can argue a 'clean,' 'dirty,' or 'murky,' with equal conviction, depending on the cherries that look appealing." -
Derek raises a good point. Yes, this is designers on design. But I'd argue that designers are the ones that make the look of an age.
There are many examples to cherrypick or nitpick in the oughts. In looking at a wide swath of graphics of this incredibly short decade, I was interested to find that the handworked "look" was everywhere, from IBM and HP (computer) ads, to BP energy to Starbucks and countless movie, CD, DVD, and book cover and jackets. Unlike more traditional calligraphy, this was mostly scrawl, scribble, and a bit of copying passe types by hand.
It is not the only conceit of the age, but it certainly made a huge mark.
Yes, there are lots of nice rounded corners and bevelled edges too. But the "dirty" in the broad sense, was decidedly a reaction to that stuff. -
In Jacques Barzun's "From Dawn to Decadence," he identifies one of the large themes in Western culture as "primitivism versus progress." You can find this tension in any of the arts and even sciences. The push toward progress is almost always accompanied by a resistant re-affirmation of the primitive, however defined. For every step forward in the development of technology, we will see a few hands shoot up in the back of the class, eager to remind us of our humanity. For every pixel, there will be a thumbprint. For every Flash, there will be flesh. It's part of the dynamic, and it goes way beyond design. We will always be re-defining our relationship to the culture in response to progress, especially in science and technology. It makes no sense to pick one side or the other. Each is a critique of the other at any point in time. Thus far, the hand still clicks the mouse. What we fear is the day when the computer clicks us.
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i thought the 90's were "dirty"...?
suddenly i feel cleansed.
kenneth, i love the way you chastise
Heller for blatantly self promoting himself
while you blatantly self promote yourself.
way to have balls. and blather. -
I second David Barringer's thoughtful and accurate comments, especially as I feel my characterization reflected an encompassing sentiment.
And I am only comfortable affirming Felix's second assessment of me, as it's manifestly self-evident. -
It may always be a mistake to use the singular form of "zeitgeist." It is, perhaps, easy to look back on distant eras and characterize simply because the contrary evidence has had the courtesy to rot away. Recent ephemera of any hygienic standard is too rude to have left the party.
Kenneth is, of course, no more a disinterested observer than is Jacques Barzun so nobody should be surprised that "neo conservatism" appears to be as negatively charged a term as "progress" is positively charged. (Certified? Kenneth, you can come up with a better straight line than that.) -
Great article!
When I was in school at NSCAD in Halifax NS...after being briefed, we were expected to first produce many many many hand drawn thumbs, and then produce hand drawn roughs, and only after that were we permitted to use the computer. This often resulted in the visible "use of the hand" in many works, and has made my professional work come easier to me and faster as well. It is our processes and solutions that make us professional designers, and which separates us from the many many imitation Graphic Designers out there. -
In responce to Laura from Wed Dec 9th, why cant we merge non digital art with digital? Although I do believe that we should not let the hand made art slip past us due to the digital age but digital does help finish off and perfect some work that would not have been on there on to begin with and I fully believe that design is art.
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I think one important lesson to learn is that the computer is not the be-all-end-all tool. I was lucky enough to come into the field right on the cusp between hand-drawn and computer graphics, and I think I'm a better designer for it. Far too often I encounter people who equate software proficiency with design acumen.
Michele makes a good point. I would like to extend it by saying that craftsmanship is critical in design. Art and design, whether separate or not, are both crap if the person executing it doesn't understand the value of good craftsmanship. Which means to me, they must get some dirt under their fingernails once in awhile. -
My head is spinning, Steven. I went from "borrowed" to "ugly" to "dirty" to... what's next?..."filthy"? Or "awful"? I haven't decided, as I scrape cat food off the cardboard I intend to use on my next improbable assignment...if I ever get one.
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There is no mention anywhere in here of the tendency also towards art-nouveau-esk and late 50's through 60's style illustration that has been showing up everywhere. The argument presented in the article above, though, seems to suggest this trend would be logical if our hand-drawn, scrapbook designs are similar to the increase in crocheting and home canning: it's all nostalgia. Either way, I wouldn't call it "dirty." My guess would be that this design trends have much more to do with the environmental and social movements that have gone on particularly in the last half of this now-gone decade than with any sort of rebellion against former over-computerized designs, rounded corners, or beveled edges. Then again, that just raises the whole does art reflect society or vice-versa question.
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well, we may spend countless hours admiring these retro pictures (they are awesome, no doubt about it. I really take my hat off, analyzing the way pieces of art were created in the past, without all that modern high-tech stuff) still, time doesn't stand still, it moves on and we must follow. many modern designers create masterpieces too...all I want to say is that I tend to think that everything is good in its time.


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