From Voice ~ Topics: design thinking, strategy
Survival of the Fittingest
Darwin introduced the idea that a species either adapts to change or it’s replaced by a better-suited species. Evolutionary law is quite clear on this point: adapt or die.
Since then we’ve learned that the same law applies to business, as well as to the sub-species known as design. One could argue that the only reason our industry exists today is that we evolved from commercial artists to graphic designers, which kicked us up a notch from advertising handymen to visual communicators. In the natural course of things, many members of our species didn’t make it; they were soon replaced by newer-thinking, better-suited practitioners.
Change comes in fits and starts, and in 1984 our industry faced another challenge: the advent of the personal computer. Like the asteroid that fell on the Yucatan to speed the demise of the dinosaur, the computer landed on the design industry to end the reign of the Bauhaus designer—the era in which hand skills were paramount and practitioners were considered artists. Predictably, the first response to this crisis was divided. Some embraced it (“change is opportunity”), some denied it (“the computer is just a pencil”), and others raised the alarm (“desktop publishers will steal our jobs!”). Many in the latter two groups took the shift to technology as an exit cue, while many in first group not only survived but thrived.
Now, only 20 years later, the climate is changing again, but this time the change is not only technological but sociological: it’s the rise of the network economy. Quietly, inexorably, the focus of business is shifting from individual work to collaborative work. While this may sound fairly benign, what it means is that everything we know is wrong, or at least insufficient to the task. Darwin introduced “survival of the fittest”. What the network economy is suggesting is “survival of the fittingest”. In other words, those who fit the requirements of the network live, and those who don’t die. The reality shows got it right. Survivor, American Idol, and The Apprentice are acknowledgments of the new reality.
How does this affect design?
For starters, it means that our lionizing of the lone genius (just run your finger down the index of any design history book) is beginning to seem quaint and uninspiring in the context of collaboration. Tomorrow’s design history books aren’t likely to be dominated by individuals, but by teams, firms, projects, campaigns, and movements.
Next, it means that our people skills will need to advance to a new level of sophistication. Fortunately, most designers are social creatures by nature. But we’ll have to listen better, proceed more thoughtfully, and consider the feelings of others as we learn to add value in a creative network.
Finally, the “priesthood” of design—those who believe that the creative process should remain a black box to clients, colleagues, and the uninitiated—will give way to a culture of openness and transparency. “Because it works” will no longer suffice as a design rationale. Instead, creative discussions will revolve around what the audience thinks and needs. The priesthood may persist in some form, but its ranks will continue to shrink. Celebrity designers, for example, will still inspire us and entertain us, but these flamboyant solo acts will be regarded more as sideshows than the main event. The main event will be collaborative.
The business value of collaboration is not just better design but better brands. I hesitate to use the B-word in the presence of traditional designers (“branding—aren’t we over that yet?”), but there’s no other word to describe the activity that will soon engage most of us. Brand is part and parcel of the network economy. It’s not only the playing field, but the ball, the rules, and the crowd shouting in the stands. Want a seat at the business table? Learn the language of brand. It’s the common ground between design and business.
Naturally, other disciplines are clamoring for a seat at the table. People from product design, research, advertising, and business consulting are pinning on their name tags and pulling up chairs. Fair enough. Most brands are too large and too complex to be managed by a single person or firm anyway—they require the efforts of a community of specialists working in concert. Like building a cathedral in 15th-century Florence or making a movie in 21st-century Hollywood, it takes a village to build a brand.
I personally find this energizing. Still, here are the questions that keep me up at night:
- If we designers don’t take a leadership position within the brand community, will we end up with no position at all?
- Could we possibly go the way of typographers in the wake of the computer revolution?
- Now that we’ve convinced business leaders that design is important, will it seem too important to leave to designers?
- As advertising agencies search for life after Big Media, will they turn their hungry gaze on brand?
- Is it written anywhere that design must exist as a standalone industry?
The answers to these questions may turn out to be much more interesting than yes or no. I’m starting to envision a future with designers learning brand, consultants learning design, and clients placing a higher value on both. I’m seeing educational institutions bringing the worlds of design and business together to launch a generation of brand stewards. Under their guidance I see a rich community of specialists, working inside and outside the organization, collaborating in a vibrant network to build exciting brands.
It’s 2010. Where do you fit?
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Tsk, tsk, Mr. Neumeier. Subspecies? And "hand skills were considered paramount and practitioners were considered artists?" You sound like an account executive who has always resented his necessary reliance on the weirdos in the art department. I am so glad you can operate your own computer, finally be allowed to select your own typefaces (I bet you found a use for Zapf Chancery in all caps) and never be troubled with communicating your goals to a well educated, professional art director. Heard the phrase "claims to do everything; but does nothing very well?" But I must agree with you on one point; art will disappear when work is created by consensus. Consensus creates milque toast and whacko washer/dryer commercials with women dressed in evening gowns and hair like Puck. You advocate for the generalist and team player, and that rarely produces anything vibrant or exciting. Sounds like a touch of George Orwell's 1984.
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"For starters, it means that our lionizing of the lone genius (just run your finger down the index of any design history book) is beginning to seem quaint and uninspiring in the context of collaboration. Tomorrow’s design history books aren’t likely to be dominated by individuals, but by teams, firms, projects, campaigns, and movements."
This may very well be accurate. But god help us. The lone genius is usually the one who makes history. Yes, teams are important too, but to suggest that teams will be the design world's next big thing, that individuals will be subsumed by groups and bands, suggests that committees will rule creativity. We all know what committees do.
In the past, collaborations were always the sum of their parts. Push Pin was Glaser and Chwast; Fletcher Forbes and Gill were Fletcher Forbes and Gill, Pentagram is Scher, Bierut, Pirtle, etc., Duffy was in large part Charles Spencer Anderson. And if I remember correctly Neumeier was the vision behind CRITIQUE magazine. Others contributed but he made it happen.
Survival in design is not Darwinian in the pure sense, its economic, creative, and luck. The lone genius is not a dinosaur. But I will say this, in a culture that celebrates and insists on collaborative teams it will much harder for loners to have their ideas validated. -
After 30+ years in the garret, I feel I've earned the right to argue for collaboration. While I agree that committees generally produce pabulum, collaborative groups are a far cry from committees. Instead, they're coalitions of talented individuals who know how to build on each other's ideas (without the need for constant validation). George Orwell needn't have worried—1984 didn't bring totalitarianism but the personal computer. Some might give Steve Jobs the credit for the personal computer, but it came from the collaboration of an entire community. (Also, just so you know, I'm one of the few designers left who still HAS hand skills!)
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I don't for one second believe that collaboration leads to committee-style pablum, or that great things are done by great people working alone. This seems like more of the same me-me-me attitude that has been holding the industry back for the last twenty years. It starts in school with instructors who try to motivate students by making the projects all about the student. This sets up expectations that the real world will be the same, leading to an ivory-tower view of the profession. Why can't schools introduce collaboration from day one, so that designers get experience working with writers, business undergrads, researchers, etc., and learn where they fit? I'd like to hear the educational view on this.
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I agree that collaboration is the norm these days. But committee design still gives me the willies. I love working with others towards a common goal, but I feel that committee collaboration (as opposed to team collaboration) is counter-productive. Its one thing to work in concert, its another to be individual solo players trying to second guess the conductor. Perhaps these are bad analogies, but my meaning is this: Committees simply work to get things done; Teams work to accomplish something.
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As a current design student we are actually encouraged to network out of our department and collaborate with other students. In fact it is required in some cases. I have had projects where it is essential that we collaborate with some one not affiliated with graphic design, and if this one aspect is not fulfilled, the project will simply not be accepted. For instance I am currently working with a group of product designers to create an installation piece for their building. They had approached me and asked me if I would be able to help them with this project. In addition there is also a Computer art major (3d) and an Illustration major working on this project. Most of us, I believe realize that working in this field isn’t all glamour and glitz and is in fact hard work with out question. Maybe this is simply due to the fact that many of my student colleges are in fact extremely humble about their work and very passionate about design. In the classroom setting we often spend hours simply sitting around the table talking with one another, retrieving feed back, sharing experiences and so on. I believe that in the next few years you will start to encounter many of these individuals, and realize that this will not be an issue. Good design always takes two designers, one to design and one to tell the other to stop. Why not pile on more people into the process, the more ideas the better, right?
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I love this line:
"Good design always takes two designers, one to design and one to tell the other to stop. "
Ain't it the truth. Whether this person is called a designer, editor, art director, creative director, gee, even client. I'd bet that the vast majority of successful work demands this kind of collaborative oversight. Thanks for the comment. -
Since writing this article I've received a surprising number of comments, both favorable and unfavorable, that suggest there is little agreement within the AIGA on the value of collaboration. My sense is that we're all in different stages of learning about it. My own learning started when I edited the "Teamwork" issue of Critique, and since then I've studied the subject with growing fascination. I'd like to recommend a few books that I found useful on the way:
ORGANIZING GENIUS by Warren Bennis. Bennis makes a strong argument for creative collaboration, and demonstrates how almost every noteworthy project in history has been the result of teamwork, even if one person got most of the credit.
SERIOUS PLAY by Michael Schrage. Schrage is one of my favorites on collaboration. He shows how prototyping can be used to get groups onto the same page, whether the prototypes are for products, communications, experiences, or business models. He's on the Advisory Council for THE DICTIONARY OF BRAND, to be published this summer by the AIGA.
SIX THINKING HATS by Edward de Bono. This is a terrific little book for people who support collaboration in theory, but find it problematic in practice. The concept is to get brainstorming groups to think in one direction at a time, rather than shooting ideas down like clay pigeons. Each hat represents a different way to think or feel about proposed ideas. We teach this technique in our BRAND GAP workshops.
UNSTUCK by Keith Yamashita and Sandra Spataro. Just released, this book is a fun primer about how companies (and their designers) can achieve great things together. It's the antidote to deadly committees and the Abominable No-Men of the corporate world.
Coming soon:
THE DICTIONARY OF BRAND. Brand-building is a playground for creative collaboration, yet the various professionals who contribute to brand-building often use incompatible languages to discuss it. The DICTIONARY is the first attempt to create a linguistic platform that unites all the brand builders, from CEOs to strategists to designers. The advisers for the dictionary include accomplished authors such as Al Ries, Seth Godin, Michael Schrage, and Jeremy Bullmore. The designer is Willoughby Design Group and the editor is moi. In other words, it's a collaboration.
Does anyone have any other books to recommend? -
Well hey know! Lets all just settle down here. I think that each organization has masked out their way of tackling this beast of burden. Will their answer be the next best thing? Maybe So. What needs to happen is when success is found, collaboration or not, we should embrace that success and use it again. Sure it may not work for each case, but chances are, it will.
What has worked for our coalition is a split between the two. Yes, we do have a collaborative team from research, development, writers, designers, leadership, web, etc., but what makes OUR team SPECIAL (a little favoritism) is that we understand the talents of each individual, and knowing where the line is and when not to cross it. We feel that collaboration will assist in the creation, concept, ideas, or whatever you'd like to call it. BUT, when the ART! needs to happen, then step out of the way and let each of us create our art.
It is the awareness of the two, craft and art if you will. Together the craft comes to mind, separate the art is created. It is the respect and trust that we give each other.
So will this work forever? No. Will it be a cookie cutter approach? No. Is this working for us? At the moment, Yes. When we notice we need change, we'll adjust to that change. I see that type of approach more effective then just conforming to “we need a committee of collaboration,” approach. Each “team” is traveling at different speeds, so does that mean we'll all cross the mile maker of collaboration at the same time - doubtful.
Good Luck! -
I think that collaboration can play a strong role in all phases of the creative process, from concept to production. But, collaboration needs a SKILLED facilitator to manage it; to prevent it from becoming design by consensus.
I was speeking with a designer from another small design shop, and she was confused about what she could put in her portfolio. It seemed the Creative Director's take on collaboration was to have every designer in the office work on a piece. The Creative Director would work on it himself, maybe design the cover, and then pass it back or to another, an then on to the production department.
The Creative Director claims to be playing to everyone's specific strengths. But, how damaging and how sad it will be when each of us, as designers, can feel no ownership in what we create, because so many hands have altered what we began. I think we all aspire to be in the history books one day.
If you think this example is simply an isolated case, you are wrong. As a freelencer, I've seen it all too often, and I keep hearing more stories about different designers showing up to interviews with the same piece. I think this is really bad for the industry, and certainly doesn't inspire greatness in any of us.
And what about the Design Greats? Because they've received individual honors and recognition, were they not skilled collaborators. Collaboration is not a new idea. Paul Rand was a skilled collaborator. He didn't design in a vacuum. He had the ability to sit down with a group of designers he respected, facilitate creative discourse, and hash out tremendous ideas. Is this not collaboration?
Perhaps we should follow Rand's lead, and create a framework for collaboration, facilitate it, and manage it throughout the creative process - concept to completion. See if the following makes sense.
Early on in the design process bring together Creative Director, Copy Writer, Web Developer, Freelancer, and client to hash out ideas and brainstorm at the infancy of a project. This is where and how the best creative ideas will be developed, even before form or even art is considered. Encourage these participants to work together to sketch out and arrive at an appropriate powerful IDEAS. A good CD will be able to manage the group, so such a meeting can't deteriorate into a free-for-all.
Next, assign 2 or 3 of these viable IDEAS to designers for concept execution. This is where the Creative Director should be playing to strengths. Some ideas will be more appropriate to a certain style and personality than others. Let the designers go to work. Put the work up on a crit board in the office to facilitate open discourse. This will make the work stronger, while fostering a sense of ownership. This is healthy, good collaboration.
Present the concepts to the client. He'll choose one for further development. One idea will begin to resonate to him through the initial execution. The chosen idea, if you will, goes back to the designer to be fleshed out into a deliverable - annual report, website, etc.
Repeat the crit process. Have open discussion about work in the studio and it will only get stronger. It may take a little doing, but designers will feel comfortable showing and defending work when they see how powerful the end result is. Since, one designer is designing, the work will not lose its impact. Especially, when the designer feels this sense ownership.
Allow the designer to produce the piece. Use the production department as an expert resource to guide the designer in paper choices, ink, varnish, and binding techniques. This way the designer actualy learns about his craft, and still feels ownership. I bet Paul Rand went on press himself.
In closing, I think collaboration can be extremely powerful if implemented in a way that doesn't strip designers of ownership and individual recognition. In the end it will make stronger designers. And, stronger designers make stronger teams and organizations. Both will make the history books. Remember Pushpin Studios? As an organization it is just as recognized those individuals who worked there- Glaser, Ruffins, Chwast, and Sorel.

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