From Voice ~ Topics: design thinking, illustration

Packaging Panels: Graphic Designs Add a New Twist to Comics

For years, the basic trashiness of the package was one of the pleasures and pains of buying just about any kind of comic. No matter the era or genre, you could be sure it looked like nothing else, at its cheapest, most throwaway best. Things are changing, though. The aesthetic mood shifted a bit with the arrival of underground comics and the correspondent rise of a more handmade aesthetic in the 1960s and ’70s, and then shifted radically in the early ’80s with Art Spiegelman and Françoise Mouly’s RAW magazine, which was the benchmark for American comics design America with its blend of au courant graphics, novel formats and avant-garde comics. Few took up the implicit challenge of RAW, though, until the early ’90s, when David Mazzuchelli’s Rubber Blanket, and, in 1993, Chris Ware’s Acme Novelty Library (fig.1) were released. Acme in particular had a tremendous effect on other cartoonists, who realized that a comic book, like a book, could contain content beyond only comics—that the look and feel of the object could tell its own story as well.

And now a younger generation of cartoonists, inspired both by RAW, Ware, and the aesthetic of homemade books (as well as access to cheap color photocopies and scans) have begun to see the printed comic book as an end in itself, rather than only a bound-together collection of their drawn pages. Exploiting formats like rounded corners, unusual paper stocks and non-standard sizes, these comics are objects (almost) as much as narratives. Jordan Crane’s NON, a multihued cardboard and paper anthology won a number of AIGA 365 awards in 2002. In 2003 Highwater Books released volumes that are as much comics as artist’s books. Mat Brinkman’s superlative Teratoid Heights (fig. 2) is a digest-sized book with few identifying marks while Ron Rege Jr.’s Yeast Hoist (fig. 3) is a jubilant volume covered by Rege’s lego-like lettering and bouncing, inscrutable figures. This way of designing is about creating an entirely new form, a kind of mass-produced artist’s book within comics.

Coinciding with a new appreciation for the pure aesthetics of the book is a new market presence in bookstores, leading to both increased visibility and competition on bookstore shelves. Fantagraphics, publisher of Dan Clowes, Chris Ware and R. Crumb, among other artists, linked up with W.W. Norton for bookstore distribution and suddenly found themselves with major sales hike and a need to make their books jibe a bit more with the look and feel of literary and illustrated book publishing. In a similar move, last year Chronicle Books began distributing Drawn & Quarterly (fig. 4), the elegant, consistently well-designed Canadian publisher of artists such as Seth, Adrian Tomine, and Ware and Crumb as well.

Meanwhile, Pantheon’s graphic novel line, shepherded by Chip Kidd, continues to publish some of the most innovative work in the medium. “Kidd’s designs for Pantheon are unusual for the book trade and unusual for comics, ” says Reid. “They are their own unique thing, and especially notable for the strong integration of drawing and graphics.” Indeed, Kidd’s design for Ben Katchor’s Beauty Supply District softcover, deftly arranges color bars and type to frame Katchor’s muted urban imagery. His work for Kim Deitch’s Boulevard of Broken Dreams (fig. 5) places cartoon imagery in a more traditional design framework—providing an accessible introduction to the graphic feel of the book. Also falling into that in-between category is Seth’s modular, delicate design for the forthcoming The Complete Peanuts (Fantagraphics)—its grid and type is recognizable from 1950s vernacular design, but the color palette, hand lettering and beautifully rendered figures are completely Seth’s, and are perfectly executed. Likewise, Chester Brown’s recent ?Louis Riel” (Drawn and Quarterly), the story of the eponymous Canadian revolutionary, is bookish, but, like Seth, is more of a hybrid form. Brown’s illustration and hand-drawn type is printed on the boards, as much drawn as designed, a mix that, like Seth’s, unifies the composition. These books truly find the middle ground between cartoon and novel and may be some of the most successful work yet accomplished.

The design of these books adds a layer of visual experience for any reader. Rather than only reading, these books allow for a strong graphic identity for, and in some cases a conceptual map of, the artist’s visual style. In fact, the designs by Kidd, Seth, Brown, Ware and others draw the reader in, making comics a more immersive, enriching experience. No longer just panels on a page, these new books are graphic worlds awaiting exploration.

About the Author: Daniel Nadel is a Brooklyn-based writer and editor. His work has appeared in publications including The New York Times, Print, and Metropolis. Together they comprise “Monday Morning,” a visual content and book packaging company.

  1. link to this comment by susie robinson Fri Mar 26, 2004

    I am currently enrolled in Danny Fingeroth's graphic novel course at NYU. I am the only girl(woman) in the class with fifteen 30 year old guys. I'm learning so much from them about the industry, especially slice of life genre. How can we get the girls reading graphic novels? I think I know the answer. Would anybody like to discuss this with me!

  2. link to this comment by Robyn Larsen Thu May 06, 2004

    Re: Web Design Student

    I am graduating from Everett Community College soon and I'm hoping you have time to answer 10-12 questions for an informational interview. I appreciate any time you can spare.

    1. In the position you now hold, what do you do on a typical day?

    2. What are the most interesting aspects of your job?

    3. How long does it usually take to move from one step to the next in this career path?

    4. What is the top job you can have in this career?

    5. What are the basic prerequisites for jobs in this field?

    6. Are there any specific courses a student might take that would be particularly beneficial in this field?

    7. What entry level jobs qualify one for this field?

    8. What types of training do companies give to persons entering this field?

    9. What special advice would you give to a person entering this field?

    10. Do you view this field as a growing one? What are the major changes in this field which you expect to occur over the next few years?

    11. Is there a demand for people in this field?

    12. Is there anything you would like to add which has not come out in my questions?


    Thank you
    Robyn Larsen

  3. link to this comment by Raymond Marrero Tue Sep 14, 2004

    Interesting statement, susie. as far as i see it, women are becoming much more interested in graphic novels. Books like Craig Thomson's "Blankets" or Neil Gaiman's Sandman for exsample, are books that are not gender specific, as to whom it the work is directed to, so therefore the work speaks to whomsoever decides to read it. In an essay written by Neil Gaiman ( http://www.neilgaiman.com/exclusive/essay02.asp ) he spoke about how he would (either consciously, or unconsciously) write a book with specific genders in mind. I thought it was a very interesting read for up and coming graphic novelists.
    Check it out.

  4. link to this comment by lore Mon Dec 13, 2004

    I am a final year graphic design student at Coventry Uni, UK and writing my dissertation on graphic novels. I am trying to argue the case for including graphic novels in the graphic design syllabus. Susie: is your course on graphic novels part of a graphic design course? What sort of stuff do you learn and how is the course in GN structured? I would really appreciate if you [or anyone else...] could give me an overview or point to some link..thanks

  5. link to this comment by Michael Holdren Wed Jan 05, 2005

    Hey Lore, I'm sure you're already familiar with Barry Windsor-Smith's work... but just in case you're not:

    http://www.barrywindsor-smith.com /

    His work is phenominal with an illustrative style similar to Alfonse Mucha.

    Good luck on your dissertation.

  6. link to this comment by Jeremy Horn Sat Sep 22, 2007

    Hey, I'm going to be taking graphic novel class next quarter, and it's an honor to know a lot about comics. I've been a comic book fan since I can remember reading them as a child.

    Now, to create my own comic book is an honor.

  7. link to this comment by James Kurtz III Thu Oct 09, 2008

    While it is wonderful that some comic creators are making art objects out of their books, it should also be noted that in the 90s using special papers and fancy printing techniques was often used as a marketing gimmick to sell the same comic book twice (buy one to read and one to collect). It ended up not really working as a long term business strategy. Ultimately gold-foil covers and 3D-pop-outs couldn't replace the fact that there just wasn't quality content under the flash. As long as creators are writing engaging stories with communicative beautiful art people will keep reading.

  8. link to this comment by Internet Marketing Consultant Tue Apr 28, 2009

    Do you know any freelancers in this area who do corporate work?

  9. link to this comment by grace Tue Apr 28, 2009

    " How can we get the girls reading graphic novels? I think I know the answer. Would anybody like to discuss this with me!"
    susie robinson

    yes. alot of girls are reading graphic novels. but they're reading japanese manga in the shojo(girl comic) genre licensed by publishers such as Viz, DelRey , and Tokyopop.

    a huge percentage of their readers are females. and if you go to anime/manga conventions such as animeexpo and fanime you'll see alot of girl creators who work in the genre in the artist alley.

    unfortunatly alot of girls are lured to japanese genre b/c japanese manga have alot of books written /drawn by women creator and for women/girls. the genre is called "shojo"(girl). unlike traditional american comic which is mostly created by males and therefore subject matter tend to be male-centric(ie. superhero or whatnot). but there are a few well-known american girl comic creators though. ie. Chynna Clugston-Major who wrote blue monday, scooter girls, her work always feature an interesting female leads. Even though i read mostly shojo i have a few of her books.

    to check out japanese shojo manga you might want to start with

    his/her circumstance
    fruits basket
    nana
    honey and clover
    azumanga daioh
    solanin
    lovely complex
    tramps like us

    grace

  10. link to this comment by Thomas Anthony Tue Apr 28, 2009

    To me comics we're not only an escape from the harsh reality of chores as a child but they were also were the pioneering forces in my artistic drive today. Nothing beat seeing Wolverine tearing apart some random 'bad guy' to shreds or The Punisher unloading a 'comical' amount of ammunition at somebody, the more violent the better. I would study the detail and precision used to illustrate these heroes, and I would try to replicate that. It is good to know graphics designers can find solace in the comics like I can. However I also think that comics aren't gender specific, it all depends on what your trying to find, comics have your 'poison'. Also I am really aw-stricken with Kidd's comics, very unique - but at the same time still adhering to comics of the past!

  11. link to this comment by Nicole Foster Wed Jun 24, 2009

    I am also on the same page with Thomas Anthony. I have read comic books all my life and not once have I thought they were gender specific. Yes, more males read and enjoy comic books, but I believe it is friendly to both females and males.

  12. link to this comment by pari sportif Mon Nov 02, 2009

    I'm a female and i enjoy reading comics, do not make such a generality, women can also like those king of books !

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