From DUX conference 2005

New Media Design for Cultural Institutions

Abstract
Community co-creation programs are increasingly used by cultural institutions in an attempt to draw new audiences to their collections. By providing engaging interactive experiences in partnership with the community, institutions may well increase their audience numbers in the short term; but to optimize the viability and longevity of such programs, institutions and designers should consider the integration of strategic design methods with curatorial processes in order to reconsider the capture, display and promotion of collections and/or exhibitions.

This case study uses a project from the State Library of Queensland, Australia to showcase a human computer interaction-derived design method developed by the authors to ensure a strategic response to community co-creation initiatives. Using a variety of media, the new Multi-Platform Communication Design method has enabled the design of web-based distribution; a community and a facilitator’s training program; and the development of a mobile multimedia laboratory. This paper details the design method by which these multiple communication platforms were developed and implemented to achieve successful project delivery.

Keywords
Human Computer Interaction, Community Co-creation, New Media Design, Mobile Computing, Experience Strategy.

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First presented at the conference on Designing for User eXperience, November 3-5, 2005, San Francisco, CA

  1. link to this comment by Kyleyn Felts Wed Feb 04, 2009

    Fellow designers,
    I am a graphic design student finishing up her last semester and am doing an honors thesis concerning the childhood obesity crisis. I was lucky enough to find someone close by that was in the process of getting funding for a nutrition and exercise program for Middle School children (ages 11-14). I have teamed up with her and am in the process of redesigning the "Student Handbook" that goes along with her program. This handbook is handed out to all the students in the program and includes information, worksheets, and stories. I am having problems finding appropriate research on what works with this age group in terms of design. I want the handbook's visual language to motivate the students to want to read it and do the exercises without being forced to by a teacher. Does anyone know of any case studies where a school textbook or handbook was looked at in terms of its success related to its design? Thanks, I really appreciate it!

  2. link to this comment by R Fri Feb 06, 2009

    Hello Everyone,

    I go by the name 'R'. I am initiating a program something similar to a grassroots movement.We will form a major community where, we our guild can share our ideas,innovate together, build huge companies, and think about how to change the world.How to make it a better place.We will use all our collaborative resources to achieve this.This will go down in history.This is the defining moment.We need many web page designers,artists,programmers of all fields.So, Anyone willing to participate and volunteer,
    Please send me an email to
    ImpulzoArts@gmail.com We will be fast and efficient.Thank you.

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