From Clear ~ Topics: information design
Information Design
It's been called "information anxiety," and who doesn't suffer from it? We're constantly bombarded by messages, all trying to make us look, to make us listen, to make us react. Some of these messages, however, are more important than others. Maybe we'd be better off without the junk mail and the commercials, but often the information we do need isn't provided in a way we can readily understand; think of all the instruction booklets, road, highway signs, electricity bills and tax forms you've tried to read that never seem to have the answer to your questions.
These familiar forms of communication all contain information which may not necessarily excite or even interest you, but not understanding it could be expensive. How you interpret some information could even be a matter of life or death. The difference between being a survivor and a casualty may be as simple as finding the "Way Out" sign.
Clearly, there's a crying need for information design in our modern world, for data that is organized, written and presented so everyone can understand it. When the design of information is left to chance the result is information anxiety. And when things become too complex, when an environment defies common sense, when technical requirements are allowed to prevail over human considerations, then someone has to intervene.
This is where the information designer comes in. It's his (or her) job to know that what's required here is more than just "good" design. What's the point of creating a swell-looking layout and printing it in attractive colors when all the wrong questions are being asked in all the wrong ways?
The design of information may first involve translating a message from one language to another, or from official or technical jargon into plain English, or from complicated diagrams into straightforward listings. Information design, because it must reach everyone, is as much about process as anything else.
This is more than likely to be news to your average graphic designer. Most designers are conditioned to regarding the design of information as something that is somehow beneath them; they'd rather be left alone to design posters, logos and glossy brochures, which probably pay better anyway. And besides, who wants to spend their time trying to figure out what information is needed and where it should be put? Most designers would prefer to leave these thankless tasks to printers, result typesetters, engineers, architects and bureaucrats. As a, the value of information design has been neglected and ignored.
There are some encouraging signs that information design is finally coming into its own. Identifying the problem - the bogeyman we call information anxiety - is the first step. And more and more businesses are now discovering the advantages of clear communications. Their response signals a fundamental shift in design thinking to a model where something is more efficient, more practical and - what a surprise - more affordable, precisely because it is rationally designed.
Which is not to say that information designers don't have their work cut out for them. Good information design must communicate by convincing us, not just browbeating us. And information designers would do well to keep something else in mind. They need to know, as clever advertising people have long known, that nothing convinces people more than being entertained. Show me a form that's fun to fill out, a sign that makes me smile, or a set of instructions I'll want to take to bed to read, and maybe all this information anxiety won't seem so painful after all.
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In the infgormation age the markets sure have cluttered the mass public with sworms of information, that being ads and other commercial startegies. When all the markets are trying to sell their products to the consumers, they don't stop and wonder how their message is being projected, to tied up in their deadlines I guess. I agree , that it is time to stop and rearrange the way the information is being thrown at the public in a form of bombardment, It's time to take the time and startegize the ad and study the message it's sending out and simplify it. We do this by using eexperienced and well educated designers. Doing this will help the massive information that has lost most of the public today in the 21 century.
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I very much appreciate Mr. Spiekermann's comments regarding the necessity for quality information design. The honest definition: "information anxiety" is an excellent place to start. When the human mind is in a state of anxiety its fluid operation is to a great degree, blocked. Poorly designed information pieces quite simply CAUSE anxiety, which in turn make it exceedingly difficult for the viewer to proceed to unravel the necessary information in a way that is both pleasant and memorable. I suppose that if our lives were less complicated and with much less "paperwork" the occassional poorly designed information piece would not have this mind stunning effect. For instance, right now my desk is covered with paperwork and my list of things to-do is daunting. If I were now required to sit down and read an instruction manual I would do so with an underlying sense of panic that I couldn't read and process it fast enough. If, in addition to these factors, it were poorly designed and difficult to process, I am sure that I would have a not-so-mild anxiety attack -- which is counter-productive to effective information recognition and retention. A more pleasant, interesting and well layed-out design may resolve this situation.
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I agree with Erik's statement: most designers are conditioned to regarding the design of information as something that is somehow beneath them. Having spent a number of years working with all levels of designers, and designing informational pieces, almost every designer I have worked with has viewed the process of information design as a "waste of their talent". I am sure that most of these people are unaware that a well designed instruction manual or brochure are of much greater value to a client and their audience than an unclear piece. In addition, the client relationship is also important. When a client deals with a designer who feels that any part of the process is beneath them, it reflects poorly on our discipline as a whole. Have you ever met a doctor who was too good to prescribe you a bandaid?
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As both a designer and a buyer of design services, I wholeheartedly agree with Erik.
The pieces my organization publishes often deal with complex concepts and data, and good information design can make or break them. Our audiences are bombarded with information, so clear communication of such complex subject matter - particularly in a way that people can grasp quickly - is critical.
Too often, I've found that designers run away from a spreadsheet, rather than embracing it as a stimulating challenge. I'd love to see that change! -
While I agree to an extent with Brian and Bill, there are things about the information design and the process that designers inherently do not want to tackle. Designers work in a creative sense, great photography, amazing typography and humor built into design are all things that designers strive for. Information design is just not that stimulating to the designer. What really is going to set the creative wheels in motion, ways to lay out your charges on your cell phone or making a banner for a non-profit theater production all over city? While information design is both necessary and relevant in today's society, you cannot fault the designer for feeling that it is a less exhilirating and fulfilling experience. Especially in reference to the doctor comparison by Bill. Sure, doctors are not above prescribing a band-aid, but what is the most coveted and well payed position, a general practicioner administering band aids or a nuero-brain surgeon? Information design has it's place in the design field as well as any other type, but forgive most of us if we don't jump for joy at the chance to work on it all the time.
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Information design can be as interesting as one makes it. An instructor of mine used to say (as we were complaining about painting boring still lives): “It’s not what you are painting. It’s what you are bringing to the painting.” I am fascinated by Joseph Alber’s color studies. And by Tufte. By the challenge Matthew Carter had designing a typeface that would work at miniscule sizes, or that Henry Beck had in designing an easy-to-understand map for the London Underground. If a designer finds these kinds of things boring, it is probably because they fail to see the relevance of such experimentation to their own work. If designers don’t “want to tackle” certain things in the “information design process,” it is my bet that those designers are not addressing their current client’s messages effectively (and therefore needs also). “Laying out your charges on your cell phone” is just as challenging (if not much more so) than “making a banner for a non-profit theater production all over city.” If one wants to lay out banners, then work for Kinkos. If one wants to address the challenges a banner presents (or a cell charge), then stick with design. The rewards of design should come from successfully navigating the challenges of a design project, before the thoughts of how many people see it or how cool it looks. Communicating the message and keeping the audience’s attention are both equally important. One without the other serves no purpose. But if an emphasis had to be made on one over the other, any serious designer should realize their responsibility towards communicating the message over making a piece look hip. And remember: It’s not what you are designing. It’s what you are bringing to the design.
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The topic of information design brings to my mind two thoughts. First is that most designers work on a wide array of projects, and should regard that "boring" form or instruction manual as a particular challenge. In addition, it should be visually compatible with its attendant materials: logo, editorial pages, whatever. Second and more importantly, as a daily consumer of information I am struck by how often copy is poorly written and the content obscure. A good designer must be articulate and approach a project at the level of language first. The design will then further enhance meaning and clarify content.
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The author is right. Information design is boring, poorly compensated, and very very messy. Do not try it yourself. Where would those miserable, wretched, pocket-protector-wearing information architects be if you actually started to concern yourself with the nasty technical aspects of information assimilation? Run! Run fast!
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Hello Erik,
Whilst looking for ideas/ symbols (Myan) for my new business idea to create a logo for my business cards and stationary, I was surprised to see my name on the internet. I had to investigate a little further who this person was. A design forum for information signs, very intressting - what does AIGA stand for?
I did read your "information design - what it is and who needs it ". Yes, keep it simple is the answer.
I was wondering how much you charge for creating a design logo. My business is doing the quarterly routine inspections for Rental properties for real estate agency and private landlords, I have an eye for detail.
My design would need something with symbol of a outline of a house/ temple, an eye, back ground of a sun - thats just an idea?
Kind regards, Aiga O'Grady -
When it comes right down to it isn't all design "information design"? Whether designing a direct mail piece, a theatre companies poster or a set of instructions there are specific bits of information that must be communicated to the viewer. I believe that some designers are not just bored by information design but intimidated by it because they are unable to hide behind flashy graphics and illustrations. It is harder to be innovative when your design must have legible type, be well organized and not concept driven.
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I think that designers are generally bored of information design because it is hard to see the reward in it. The intent of designing information is to design something that is easy to understand. In many other areas of design the purpose of the design is to entertain and catch peoples attention. It is easier to see when someone is entertained, then to see when someone is having an easy time reading information. There is simply more immediate satisfaction when designing something to entertain an audience. Not to say that designing information is not rewarding, it just carries less incentives. I think that is the real challenge in information design. Not simply to make the information legible and well organized, but in making it entertaining and eye catching while still providing legibility. If we can manage to do that, then I think information design can be very exciting.
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I agree with SM. All graphic design (including web) is information design. Each has specific challenges and specifications but nonetheless tries to communicate something to the other end. As designers we ought to welcome all projects as information design opportunities.

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