From Voice ~ Topics: case studies, design thinking
Graphic Masochism
In an interview with Rick Poynor, Peter Saville described how the look of his “Republic” album sleeve for New Order summed up his ambivalent feelings about the look of Hollywood: “I'm not so enthusiastic about Hollywood from an image point of view. Republic was styled in a way that was both a parody and also a tribute to that look.” Irony, distance and ambivalence are so much a part of postmodern design that we tend to overlook the fact that this “design about design” is also “design about power” and, particularly, about the designer's relationship with it... and with himself.
Meta-design is a continuous commentary by designers on design, through design. If the distance implicit in all commentary allows the designer to criticize the design he's parodying or appropriating, it also allows him to criticize himself and his role in society. The designer is both satirist and self-critic, sadist and masochist. Since the mega-visual tradition is so, well, mega, the individual designer is bound to look rather small beside it. There's lots of description out there of designer hubris—the individual designer taking on power and, apparently, “winning”. There's less on masochism, the opposite (and normal) state of affairs, where the designer is defeated by the system, internalizes its aggression against his originality, and perhaps makes something even more original as a result. I thought I'd make a tenuous stab at defining some instances of this elusive but pervasive phenomenon. Here are four instances of “graphic masochism”:
1. “I'm taking you off the case, you're getting too close.” Like the cliché TV cop who takes the case too personally, the designer makes an excessive, futile, counter-productive investment in his work. Working around the clock, sacrificing mental health and personal life, he goes far beyond the call of duty, working fetishistic love, subtlety, skill and textural richness into products for which these qualities are surplus to requirement. This is the best sort of masochism, born of high standards and ideals. Pain is a by-product of pride, and comes in the form of pointless effort combined with a willingness to face inevitable disappointment—the moment the job gets taken out of the designer's hands, botched with a barcode, banalized, diluted.
2. “It was parody, your honor.” Like a Catholic or a farm worker during the Cultural Revolution, the designer can use design to “confess the sins of designers” or “resolve design contradictions”, indicting himself as well as the fellow designers he's grassing up for their ideological impurity. A gesture as simple as adding drop-shadow to some lettering may contain multiple, multi-directional indictments. Drop shadow is a “design crime”, so by using it our designer becomes a “design criminal”. In court, though, he uses the defense of parody: he was indicting vulgar commercial graphics, satirizing their idiocy. Those “designers” should be in the dock, not him! Freed without sentence, he gives an interview to a design magazine in which he confesses another motive: his drop shadow lettering was self-criticism, a challenge to his own boring habits, his bourgeois good taste. He wanted to pay tribute to his enemies, the “design criminals”. He wanted to pay homage to the brash energy of their supermarket style. He hates himself, but in a creative way!
3. “You used your three wishes for that?” This is the masochism of voluntary self-restriction. Given carte blanche creative freedom by an enlightened, design-savvy indie company, the designer nevertheless hands in something that looks exactly like the constrained, constricted, commercialized and constipated work he would have been forced to make for some narrow-minded, money-grubbing major. He cuts off his own nose to spite his face (and perhaps because he wants to signal to the little town of Freedomville that he's heading for Powertown, where nobody has a nose, and money has no odor).
4. “I'm getting into folk art.” A few years later, after bad experiences in Powertown (which at least employs professionals like himself), our designer, filled with loathing of himself and the industry, feels a gathering nostalgia for some sort of imaginary unspoiled folk design. He starts to admire, collect and emulate all that's naive, generic and “undersigned”. gushing over the raw doodlings of amateurs and folk artists. His Golden Ageism might be Prinzhornian (revolving around homemade zines and the primitive schizophrenic scrawls collected by psychiatrist Hans Prinzhorn) or Procrustean (an admiration for industrial generics, ranges of mass-produced goods with a cheap, utilitarian, once designed-never-changed, one-size-fits-all kind of design). Whatever “other” our designer chooses to fetishize, though, it has to be a club he can't join. A nice wooden club he can use to beat himself—and design—into shape.
Fig. 1: The sleeve for Etienne de Crecy Superdiscount (1996) made by H5, a graphic design team in France consisting of Antoine Bardou-Jacquet and Ludovic Houplain.
-
What a fantastic article. I've never thought of design practice in just this way before. The statement:
"There's lots of description out there of designer hubris—the individual designer taking on power and, apparently, “winning”. There's less on masochism, the opposite (and normal) state of affairs, where the designer is defeated by the system, internalizes its aggression against his originality, and perhaps makes something even more original as a result."
Is pure gold. I would argue, perhaps sadly, that much of our practice is indeed masochistic. Routinely we are confronting power, even if its on a tiny scale with our demogogue clients (granted the extreme, but they do exist). Our design, while designed to solve their problems often becomes the evidence of a battle with them to subvert their lack of vision or taste. That we continue to TRY in the face of bad taste or stupidity is a matter of survival, but also masochistic too.
In part this article is about the daily bouts with making things good and confronting power through design and getting beat down for the effort and rising up again.
Well, I'm proud to be a masochist. -
is standing up to authority only a form of masochism?
i think that individual sacrifice in the face of oppression is honorable.
- art chantry -
"... best sort of masochism, born of high standards and ideals. Pain is a by-product of pride, and comes in the form of pointless effort combined with a willingness to face inevitable disappointment—the moment the job gets taken out of the designer's hands, botched with a barcode, banalized, diluted."
Man, this is depressing. We're not really masochists. This just sounds like futility. We can't be in this business to wallow in futility, can we?
I sense an overly cynical sensibliity - could it be self-hatred - for design as expression. I know lots of designers who don't beat their heads against the wall and then feel great afterward (after they've stopped).
Good design fulfills a real need to achieve success. Masochism is the compulsion to experience pain - to fail - for pleasure. I don't believe for an instant that we do what we do to intentionally fail, and there's no pleasure in it. Tell me this is just a joke. -
I think you're missing the point. I don't think Mr. Currie is saying that designers should be masochistic, and yet we often are--despite knowing its futility and even self destructiveness. What I like so much about this article is that it puts the success or failure of a project back on the designer--rather than the client. It's true that designers can be their own worse enemy and that--as Currie points out--our failures tend to follow certain patterns. Not that we should follow these patterns, but we do anyway. I think this article may help me avoid those old familiar traps.
-
Missed the point? It's the hallmark of contemporary design criticism to remain as vague as possible. Therefore, "missing the point" IS the point.
So, actually we get it. -
I hope the article isn't vague or cynical. I tried to make it as clear and concise as I could, setting out some forms the designer's relationship with power might take. A possible stumbling block for certain readers, though, is that I'm saying, in the end, that ambivalence towards power and towards the self is a good thing. I think this is a theme understood better by Europeans than Americans because, if I can be impishly paradoxical for a moment, Americans tend to have more mixed feelings about their mixed feelings.
I'm glad Art Chantry commented, because his work ( http://www.gigposters.com/designers.php?designer=3275&s=19 ) makes an interesting contrast to the examples I cite in the piece. Peter Saville and H5 (who made the 'Superdiscount' sleeve) are European designers. They feel mixed feelings about the power of 'the mega-visual tradition'; they find it both glamorous and noxious.
Art Chantry and Peter Saville have both referenced Hollywood. Chantry's work refers, affectionately, to 1950s b-movies. The fact that this is a style remote from us by several decades means that there isn't really a strong critique of the current mega-visual language -- and therefore of power -- in this work. The glossy images Saville chose to use for New Order's 'Republic', on the other hand, were very much the current language of commercial visual communication and therefore did contain a critique of power, and by extension a critique of the designer's role in power's service. A Chantry poster may show us Betty Page, but a Saville sleeve is full of the sting of her whip. -
Actually, Julie Lasky makes a convincing case here
http://www.aigany.org/ideas/features/chantry.html
for Art Chantry's work as a critique of power; by drawing its imagery from exploitation movies, she argues, Chantry's work identifies itself with disenfranchised and 'oppositional' subcultures -- outsiders, losers, subterraneans.
My personal take is that two things diminish this argument somewhat:
1. Hollywood b-movies and exploitation flicks about subcultures are still Hollywood. In other words, they're slick, reductive and normative. They certainly aren't 'folk art', or produced 'by the people'.
2. The imagery refers to a past so remote that all its meanings have changed. What once seemed bohemian now looks quaint, what once threatened now reassures.
I'd love to know whether Mr Chantry's ironic use of this imagery is purely affectionate or more... ambivalent, turbulent. -
your criticising me from your british perspective on a plane hopping around asia while dreaming of of spain further reinforces what i'm saying to you.
it's like martha stewart disigning hip hop fashion - you haven't the slightest idea about what your're talking about, but you sure can sound impressive to the uninformed.
really, instead of attacking me, why don't you listen to your OWN critics. you'll learn more. i certainly have over the years.
- art -
Mr. Chantry, I think you may have the wrong thread. Egotism is next door.
-
that's really rich, coming from you. that's some real quality criticsm.
- art -
OK -- AIGA, first off, why does your site post comments in reverse chronological order? It made it seem like Mr. Chantry was inordinately angry at an article that didn't mention him by name...
That being said, I think Nick has a valid critique of Art's work. Kitsch, ironic use of B-movie, or comic-book "sales club" graphics, etc. etc. poses no challenge to the orthodoxy of corporate visual culture.
I'd like to express my dismay at Art's dismissal of Nick's Britishness -- as if that makes him incompetent to comment on your work. Britain has B-movies and comic books and pulp novels and its own graphic design tradition too, even incorporating collage and Situationist twists.
But notice how designers like Blue Source reference retro influences, as on the sleeve art and multiple photo-packs of Pulp's Different Class album. The typography and round corners scream 70s without actually being 70s, and the flat, cardboard cutouts of the band present in every shot convey a twist on Pop that is sinister, claustrophobic -- just like the theme of the album. It is at ease with its mixed feelings.
Appropriating retro images wholesale in essence doesn't allow for any mixed feelings at all. It just is, it doesn't challenge your sense of yourself when you look at it because of the distancing effect -- it's just fun subculture nostalgia, now. If it is successful, it is because there is a subculture that sees the appropriate graphical signposts and sees that "this is for me."
That's why, say, an Adbusters or SNL ad parody is more potent in the here and now -- because they increasingly are able to make them look seamlessly like 'real' contemporary ads, lulling us into false security with their style and tone, then hitting us between the eyes with a pungent truth. It's why The Daily Show works so well, for the same reasons. -
excuse me. i'm not angry at anything except mr. currie's rank dismissal of my life's work. for some reason that bothers me coming from someone who knows nothing about my 35 years of doing this stuff.
secondly, i don't think you really get what i'm doing either. or else you wouldn't be describing my work in such generalistic and inaccurate ways.
as for his britishness being a problem, i've found that over the years i've never once been critiqued by a british writer who had the slightest clue as to what i'm doing. it seems to be a HUGE blind spot with the english design mavens. they really do NOT understand the subcultural languages of american pop culture any more than the japanese (actually, they understand less well than the japanese). just becaue they speak american doesn't mean they are the same as us. a common language, indeed!
of course, i have no idea if i'm talking to one ot two people because none of you see fit to sign your "comments". you could be anybody just making stuff up.
- art -
Mr. Chantry,
I am indeed a real live person, no need for paranoia. I'm the art director for a Canadian marketing-communications company and I also play in and produce a fledgling rock band.
Needless to say I also handle our band's in-house design chores. So I study and collect music graphics, Album Cover Albums etc -- partly as inspiration, partly to try to understand why a certain poster or sleeve works or doesn't work.
My reading of this debate is that Mr. Currie perceives -- and I agree with him -- that by exclusively choosing retro subcultural imagery, the historical distancing effect makes it more of a "cute-ironic reference," than if you were subverting contemporary advertising or movie graphics with the same approach. (But I've read in interviews that you don't look at anything designed after 1965, so it seems to be a moot point.)
While you might not be angry, you do seem aggrieved at being misunderstood, and I sympathize with that -- who wouldn't? But sniping at people who don't "get it" for being European, or purportedly not understanding American subcultural vernacular, doesn't help your case. It makes you come off as insecure and defensive.
We want to understand you and your work better, Mr. Chantry. Why not take this opportunity to refute Mr. Currie point-by-point, explain your motives and work methods? If we can't see past the surface composition and your source material, or if we're improperly reading or not reading the "content" of your work, set us straight! -
mr. anonymous canadian -
this is not the forum for an explanation of my work. in fact it's unfortunate this thread became a discussion of my work. my intent was to question the knowledge base of the critic because i found it erroneous and misguided. basically i pretty much find his essay confused and confusing and ultimately useless. i wanted to figure out why and then i deduced his eurpoean roots in his observations (they are extremely common blind spots). the discussion of 'my work' emerged as a discrediting of my comments by dismissing my entire career as some sort of shallow decorative retro clip art or some ignorant nonsense. i felt that deserved a reply and the rest is history.
so, in closing (this is my last comment in this thread - please keep you applause at a minimum, thank you), i really think there is a huge disparity between american and eurpoean design criticism that goes unrecognized. it's as huge a difference as the design wok of eurpoeans vs americans. they are completely seperate trajectories with completely seperate intent and source. to accept that critical commentary without qualification is not a great start.
as for my work, maybe someday we'll have a chance to discuss it. but not here.
- art -
I enjoyed this article and found a lot in it that I can relate to. I definitely put myself through the wringer against clients (knowing the whole time that in order to become the kind of well-rounded, healthy designer I strive to be, I should find ways to solve these problems without beating my head against walls.) I have to disagree with the statement the drop shadow is a design crime, unless you are referring to some specific area(s) of design in which it is universally agreed to be taboo, or useless, or counterproductive to the piece. As of yet, I've never seen evidence of such a law of design nature.
As for Mr. Chantry... well, I suppose I would say that if nobody were able to understand my designs because they were not qualified in some obscure way to understand them, then I would not consider myself much of a designer. I try very hard to ensure that all my pieces are immediately comprehensible to anyone that views them. Maybe that comes from being a commercial designer, where if the viewer can't understand it the company loses potential sales, or maybe it's my philosophy that design is about communication and the most effective communication is that which requires the minimum of qualifications to understand.

Fig. 1
Comments