From Voice ~ Topics: criticism, graphic design, social responsibility, theory
Graphic Design Theory?
Graphic design has often looked to architecture as an intellectual model. We long to infuse our work with the same kind of dense theoretical knowledge and the same kind of broad ranging, legendary critiques. But we’re not architects. We’re graphic designers. Our role is less defined. We cross between print and web, 2-D and 3-D. Our work is easier to produce and more ephemeral. This fluidity, coupled with a discipline-wide pragmatic streak, makes it difficult to establish a defined body of graphic design theory.
Or does it?
Graphic designers have written about the ideas behind their work since the inception of the profession. Consider F. T. Marinetti, László Moholy-Nagy, Herbert Bayer, Josef Müller-Brockman, Karl Gerstner, Katherine McCoy, Jan van Toorn and, more recently, Jessica Helfand, Dmitri Siegel and Kenya Hara. This body of work is small compared to architecture and fine arts, but it is passionate and smart.
Texts about graphic design fall under different categories of “theory.” Some analyze the process of making. Think Bauhaus experiments, methodologies that fall under the umbrella of International Typographic Style, and contemporary explorations labeled “design research.” Some texts examine the ideas behind the visual work. Authors “read” designs or design texts and put them into a wider historical/cultural context. And some apply outside theoretical discourses to the field of graphic design—deconstruction, semiotics, gender studies. Many seminal texts, of course, blur such categorizations.
Through my research I work to emphasize the value of our own theoretical base and inspire others to read and write more. Working on a recent book project got me thinking about a range of issues that face the profession today. Theory can help us address them.
(Clockwise from left): Katherine McCoy’s “See Read” poster for Cranbrook Graduate Design, 1989, a photographic collage of recent graduate student work overlaid by a list of possibly opposing design values and a diagram of communication theories—a model for how deconstruction and structuralist/poststructuralist literary theories might be applied to graphic design’s visual and verbal processes; a spread from László Moholy-Nagy’s Malerei, Photographie, Film (Painting, Photography, Film), 1925; and a spread from Graphic Design: The New Basics (New York: Princeton Architectural Press, 2008), written and designed by Ellen Lupton and Jennifer Cole Phillips, in which Lupton explores emerging universals within the practice of graphic design, including newly relevant concepts like transparency and layering.
Design increasingly lives in the actions of its users
Think Flickr, Facebook, Etsy, Lulu, Threadless and the multitude of blogs. Users approach software and the web with the expectation of filling in their own content and shaping their own visual identities—often with guidance from prepackaged forms. Dmitri Siegel calls this phenomenon “the templated mind.” Designers are grappling with their own place in this DIY phenomenon. Creativity is no longer the sole territory of a separate “creative class.” Designers can lead this new participatory culture by developing frameworks that enable others to create; doing so, however, means allowing our once-specialized skills to become more widespread and accessible. That transfer of knowledge is threatening to some, liberating to others.
Technology alters our aesthetics even as we struggle against it
Designers everywhere strive to create unique visual voices despite the prevalence of stock photography and the monolithic hold of Adobe Creative Suite. Simultaneously, as noted by design and media critic Lev Manovich, specific techniques, artistic languages, and vocabularies previously isolated within individual professions are being imported and exported across software applications and professions. This new common language of hybridity and “remixability,” through which most visual artists now work, is unlike anything seen before. Technology has irreversibly changed our sense of aesthetics, giving us both more power and less.
We should encourage collaboration and communal experience
What’s the good of multi-touch technology if we don’t want to sit down together? Collaboration and community fuel world-changing design solutions. Despite our connections online, many people are experiencing a growing sense of personal isolation. How can we, as designers, combat that isolation with projects that foster community? Media activist Kalle Lasn has warned designers: “We have lost our plot. Our story line. We have lost our soul.” Producing work that fosters real connections may be one way of getting that soul back.
We all write more today than we did 15 years ago
Blogs, emails, Twitter—we communicate with many more people through text than through speech. If grammar imparts order and structure to our thoughts, then this increase in writing brings value to our society and our discipline. Design authorship, an issue debated by influential figures like Michael Rock, Ellen Lupton and Jessica Helfand over the course of the last decade, foregrounded the active relationship between text and image and between a discipline and its discourse. The expansion of written communication makes possible thoughtful contributions to the larger discourse of design by a wider slice of the graphic design population.
The central metaphor of our current society is the network
Even if we don’t all understand the computer codes that run the back end of our digital age, we can comprehend the networked structure of our day and design to meet it. Avant-garde artists at the beginning of the last century, including F. T. Marinetti, László Moholy-Nagy and Aleksandr Rodchenko, were adept at activating their own networks: newspapers, magazines, lectures and written correspondence. Recently, I heard lectures by Emily Pilloton of Project H and Cameron Sinclair of Architecture for Humanity, two young designers who are creating opportunities, locally and around the world, for designers to improve basic human living conditions. The connectivity of the web is critical to their success. Efficient networks for spreading change and prosperity are already in place. We just have to grasp them.
Designers in the early 20th century rose to the challenges of their societies. We too can take on the complexities of our time, the rising millennium. Delving into our theoretical base equips us to address critical material problems in the world and our discipline.
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Whatever one can call it, it's great to encourage to read and write more about design. It's something that's definitely lacking comparing to other fields.
I thought about how design increasingly lives in the actions of its users and I think it's exactly the opposite. I agree that users are often guided with prepackaged forms. I would even take it a step further to claim that user-generated content actually does come prepackaged. Designers' place is in the middle supplying the templates, themes, styles, etc.
There's always this "world" where "choices" would make the user think that the customizable product X at the end of this "user experience" was solely created by the user to fit their needs failing to mention that every pixel on the screen was precalculated and designed already. This sort of deception creates, I think, the personal isolation you mentioned. It suggests that you're unique when compared to the "others".
Someone seating on the other side of my wall suggested a good idea the other day:
DDIY - Don't do it yourself
PS: fresh from my inbox (from a client)
"We just confirmed the ******* software for ************* at a Board Meeting on Sunday. We’re going ahead with it. We will try to set ourselves unless you think you should do it" -
The process I followed as a photographer, doing computer graphics by the 'seat of my pants' for many years, lead me to go back to school to learn the real discipline of graphic design.. seemingly just in time to watch the whole thing breakdown.
I find myself picking up a paintbrush more often now.... -
Who would've thought we'd be where we are today, and so soon. You're right -- while the practice of architecture has a few centuries on us, graphic design really came into recognition as a profession just this past century. The 21st finds us in the midst of another script change, and the film seems to have gotten bigger.
We have been given an extraordinary gift of influence and power we really have yet to exercise for impact. The 20th century used us for washing machines, cigarettes and designer jeans. It was not without waste, however, because we learned something about ourselves and our culture... the role it defined for us and the identity we in turn gave it. And it was a fun time.
With so many tools and resources today, I have no doubt many of us will create work in the 21st century to bring the world back to the centric roots of what we do, and show our efforts can be applied on a greater scale for more pressing matters -- those which have dire consequences if they continue to go ignored.
Obama's campaign last year was a great example showing the nation what good design can do: alter history. I would love to see similar effects in other worldly issues in my lifetime. -
Since effective design comes from the union of physical experience, collective memory, and common sense, writing about and reading about anything meaningful keeps us from losing "our plot. Our story line." We thereby acquire tools for survival. Life is an endless encounter with puzzles needing to be solved. The stimulation can often be overwhelming, but the alternative is death for the mind. You are so right -- "Producing work that fosters real connections may be one way of getting [the] soul back." Hear, hear.
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I don't know how it was before, but now people do think that the best graphic design is the most complicated, layered with effects. That is how they see knowledge and expertise in graphic design.
Today everyone, especialy non designers, is too much excited about computers and graphic programs. It's the main thing in our time. But in the future, people will get bored of those effects and programs and see that graphic design is about something else, which is based on theoretical basis and specifical skills. -
I see this article as a good example of the networking of design theory using modern technology. Access being the first part of continuing the dialog of design theory. The internet has created the opportunity to debate and expand upon the theory of design. Most designers are deeply dependent on the digital technology of today. It has created a place were the individual can find inspiration and give inspiration. Although we are often more alone that ever in our design endeavors, we are only the click of a few keys and the mouse away from receiving feedback and criticism, learning of opportunities and providing them, and learning more about design theory. Being farther away physically from the centers of the design world is not as limiting as it was before the technology of the web. Access to knowledge, inspiration, and the design community is right at our fingertip by click of a link.
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This article talks greatly about how technology and art are coming together. I definitely agree with the fact that art and science are sort of related. It seems when one advances so does the other. The internet has definitely changed the way people view art today, with positive and negative consequences; but if you think about it everything has negative and positive consequences. Even though one may "feel" isolated I agree with Kathleen when she says: "It has created a place were the individual can find inspiration and give inspiration." I feel like the internet has changed the art world; but it can give ideas, and ideas can be placed for others. I feel technology in art is something we are going to see more of in the future as well.
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I just want to share mythoughts in relation to the article. Most of us are natural designers—improved dramatically through the influence of media and social networks. With this innate ability comes a new-age designer using the most advanced available technology: computers. With the popularization of computers in 80s, the literal “cut and paste” in layouting was recreated into something new: graphic designing. Art is mass produced through graphics designs in advertisements both in TV and print media. Graphic designers are replacing fine artists. Computers are now replacing paintbrushes. Photoshop recreates a person’s persona or corporate branding and identity. The reality is bent depending on a graphic artist’s imagination. It is not surprising that in the future, we live in a virtual place where everything is but an imagination. http://kayacamilla.com
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Thank you for the great article, which reflects some of the challenges that designers face today. In that note, Graphic Design possesses a unique dynamic, its constant evolution thru human communications, which creates new paradigms and challenges that time-to-time shake the core foundations of the discipline. This article is a great example of the kinds of explorations that the field needs to address in order to continue its development.
There are new disciplines that could benefit from design’s involvement and vice-versa. Information science, human computer interaction, and even information retrieval are great arenas for designers to explore new boundaries and relationships that could forever change the path of our great dynamic field.

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