From Voice ~ Topics: design thinking, experience design, theory

Four Things I’ve Learned About Designers

For the last two years, I’ve been doing to designers what they usually do unto others. Which is to say, I’ve been observing and studying them, asking a lot of questions and trying to discern patterns. Here are a few things I’ve learned along the way.

1. Designers question

To be more specific, they ask what Bruce Mau calls “the stupid questions”—the kind that are actually profound, but can make you look stupid because they address fundamental issues. When designers ask the powers that be, “Why are you doing things this way?” or “What are we really trying to accomplish here?” or “Does it have to have four wheels?” it can seem as if they’re bogging down the business meeting. But they are actually cracking open the door to real innovation and progress.

It’s a gift designers have that I’m not sure they fully appreciate: the ability to recognize that the present reality is a temporary and changeable condition. (To the rest of us, reality looks like reality, something to be accepted with a shrug.) I think all of this is captured nicely in the joke some designers tell about themselves. How many designers does it take to change a light bulb? Answer: Does it have to be a light bulb?

In these times, with so much in need of reinvention, we need people who know how to ask stupid questions. And who are actually willing to ask them—because it does take a certain amount of courage to question the fundamentals. Or, to put it in the pithy words of George Lois, “You gotta have guts to be the person in the room who’s asking ‘why’ while everybody else is nodding their heads.”

2. Designers connect

When I first began visiting designers’ studios and workshops, I noticed a lot of hoarding going on: five-year-old magazines, sketches on the wall from long-ago projects, lateral drawers filled with hunks of plastic and scraps of leftover cloth. I have relatives who engage in this kind of behavior for no good reason, but designers actually have a reason: They are master “recombinators.” They can take a bit of this and a piece of that to form something completely new.

Designers can do this because—as you probably know, and as RISD professor Charlie Cannon informed me—they are born and trained to synthesize, to take existing elements or ideas and bring them together in creative and coherent ways. The beauty of this, from the standpoint of anyone who happens to be involved in creative endeavors of any kind, is that it shows you don’t always have to invent entirely from scratch. To quote the designer John Thackara (who coined the wonderful term “smart recombinations”), most of us who are out there trying to create or innovate “are needlessly constrained by the myth that everything [we] do has to be a unique and creative act.” But the good news is, somebody already invented the wheel—all the rest of us need do is design new ways to combine it with other stuff that already exists. (Example: Put wheels on an alarm clock, as designer Gauri Nanda did, and you’ve created the Clocky—guaranteed to rouse you in the morning because you must chase after it to turn off the alarm.)

3. Designers commit

When it comes to ideas, most of us humans are all talk. But something I learned about designers is that they very quickly give form to their ideas. Ask a designer about a notion he/she has and immediately that designer starts sketching it out for you on any scrap of paper that’s handy. At that point the idea exists, even if only on a napkin. Whatever form a rough prototype may take—a carved piece of foam rubber, a cut-and-paste collage or a digital mock-up—it represents a level of commitment that most people aren’t willing or able to make when it comes to bringing a young idea into the world. Here again, the designer is showing guts—because when you commit to an idea early, sharing it while it’s still tender and imperfect, you open yourself up to criticism. You hand people something that is tangible enough to be torn apart.

But you also give them something to pass around, and to build upon, and rally around. The designer Brian Collins has a wonderful phrase he uses: “Design is hope made visible.” Designers can show us a better future, can present us with all kinds of new possibilities so that we can decide: Is this what we want? Before any of that can happen, though, the designer must first commit—by taking what is just a faint glimmer in the mind’s eye and giving it shape and life.

4. Designers care

This is not always a good thing, and can, in fact, be annoying. Designers obsess so much about their work that it’s a wonder they ever let any finished project out the door. And they’re just as tough on everyone else’s work. As I discovered, if you let designers read what you’ve written about them in advance, they will try to finesse every word. They can’t help but notice all the imperfections in the world around them, even when they ought to have other things on their minds. (Once, when Michael Graves was in the midst of a medical crisis, he reportedly said from his hospital gurney, “I don’t want to die here—it’s too ugly!”)

But if it’s true that designers sometimes care about things that don’t matter, it’s also true they care about things that do: sustainability, homeless shelters, better hospital rooms, better voting ballots, mortgages that can be understood, prisons that actually might be livable, social services that actually might work. Designers are tackling all of these challenges and more, and they’re not doing it for the money—because the money is in making the next iPhone. They’re doing it, I think, because they can’t help noticing that things around them are more imperfect than ever these days. And because they can’t stop themselves from stupidly asking, “Why?” and “What if?”

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Stock-a-rama tape measure painting by Ellen Lupton


About the Author: Warren Berger is the author of the new book Glimmer: How design can transform your life and maybe even the world (Penguin Press). He is also the editor of GlimmerSite.com.

  1. link to this comment by David Farley Wed Dec 02, 2009

    You speak truth. Nice article.

  2. link to this comment by Joco Wed Dec 02, 2009

    Hey Warren thx for your helpful hints,
    its rather interesting as you see the whole topic.

    I also think that the answers of the designers quetions are very individual. And therefore its tough to decide whats wrong, helpful or right.

    But the fact that someone tells about his view can change specified opinions or encourage to discuss.

    thx warren.

  3. link to this comment by Karthik Wed Dec 02, 2009

    Thank you Warren Berger. Thanks a lot. I feel really proud of being a designer. I have been feeling quite down a lot with the way design and designers are being treated in the world around me and your article just lifted me up. I just can't stop telling you this : Thank you!

  4. link to this comment by Bill Klingensmith Wed Dec 02, 2009

    Have you been watching me?
    Thanks for the observations. I will certainly share this article with my UPSTNY chapter!

  5. link to this comment by Steven Williams Wed Dec 02, 2009

    Ever been out to dinner with a couple of designers? We are not looking at the food choices, we are looking at the design of the menu!

    This was a good read, I'm sure i could nit-pick, but won't.

  6. link to this comment by Andy Epstein Wed Dec 02, 2009

    Great piece Warren.

    As an in-house designer, I slam into challenges to the designer mindset you've so concisely described on a daily basis. I used to think that there was something wrong with me and that I wasn't "getting it" when seemingly absurd corporate policies, procedures and mandates were forced on me and my fellow designers. Finally I figured out that it was the execs that were missing the point.

    I hope your piece encourages other designers floating in a sea of suits to come to the conclusion that they had it right all along.

  7. link to this comment by Cody Baldwin Wed Dec 02, 2009

    I'd agree with your observations. But it's not only designers. I think designers tend to have a confirmation bias about their means of operation. Their productivity is the best productivity. A lot of people operate with these thoughts, a lot of artists in general, directors, writers, producers, engineers, etc. Are all of these people actually just designers? No, they're what they say they are.

    Similarly, regarding the last point of your article: "They’re doing it, I think, because they can’t help noticing that things around them are more imperfect than ever these days." In other words, they don't do it for the money. Either their perfectionists, or their compulsive, or something. (Which reminds me of another article I read this week regarding "Progress over perfection")

    I realize this is your opinion, here's mine. People do things, and progress and change are made, because there is money in it. You can do whatever you want, and design whatever you want for the betterment of humanity, but it won't work unless individuals can profit from it. I'd say this isn't a cynical reasoning, this is what's great about money. Everyone agrees that it's the best way to motivate people.

  8. link to this comment by Paul Wed Dec 02, 2009

    Though all of these traits are required of designers, they are traits found in any one in a creative profession (all fine arts). Where identifying these traits becomes invaluable is when you find individuals outside of the creative industry who exhibit these traits for the reasons listed above. Creatives are often engaging with thought processes ignored by other industries for no specified reason. Think of the business 2.0 success stories that have sprung out of the internet. Most if not all of the personalities involved exhibit these behaviors/qualities

  9. link to this comment by Cristina F. Wed Dec 02, 2009

    Thank You for pointing out that designers DO have a brain, and for the most part, are very passionate about life and design.

  10. link to this comment by Abbey Fitzgerald Thu Dec 03, 2009

    Great article! It really reinforced the way that I see things after the in-house world tries to change it. I fell inspired once again.

  11. link to this comment by Erica Nadworny Fri Dec 04, 2009

    Thank you, this is a terrific article exploring a common though processes held by creatives. It is one thing to know you think a certain way but it is another to read it and have something to show young designers and artists (or anyone for that matter) that they're in good company.

  12. link to this comment by Mitchell Dunaway Fri Dec 04, 2009

    This reminds me of the psychology behind why horoscopes work. People like to hear good things about themselves, and they will accept those things as true very easily.

  13. link to this comment by Seth T. Sun Dec 06, 2009

    I find this very true and unlike Mitchell suggests, I don't find it true because of the article. One of the reasons why I wanted to study design is because I wanted a career that could make a real difference in the world. Designers shape everything around us, and understand the responsibilty that goes with that.

  14. link to this comment by Bert Mon Dec 07, 2009

    @Mitchell - Thanks for sharing that thought. The article stirred a similar response with me. But hey, being designers, we're always taking one step further than the rest of the people... No offense to the other commenters haha ;-)

  15. link to this comment by Darryl Mon Dec 07, 2009

    Ask stupid questions -sure, but one could argue there's no such thing as a stupid question.
    Perhaps it is more appropriate to take the approach of questioning everything to push clients with provocative ideas or concepts; devising clever solutions to problems they were not necessarily expecting.
    But design thinking and critical evaluation need not be the exclusive domain of designers and creatives. Everyone can benefit from subscribing to a mindset of innovation and creativity to solve business objectives.

  16. link to this comment by m Tue Dec 08, 2009

    The problem is that most designers I met often actually refuse to use their brains and to really dig into a given problem and just try to "come up with something cool". There is a small minority that does use their brains though. Finally, there is an even smaller minority that approaches every project like their personal piece of art without caring about the problem details, and succeeds with that strategy.

  17. link to this comment by sharon Tue Dec 08, 2009

    I agree with Steve Williams! I find myself analyzing everything printed and designed for public viewing. It's a constant, but richly rewarding struggle to think outside the box and question the what's and whys. Great article :)

  18. link to this comment by Nanna Jenssen Tue Dec 08, 2009

    Of course a designer should study other designers work. This is a way to learn and find good and bad examples. Nice article, thanks!

  19. link to this comment by Mike Portson Wed Dec 09, 2009

    I agree that designers are very specific kind of people and you need to live with them in peace. In any branch being unable to communicate with other people is only the beginning of something bad.

  20. link to this comment by amelia Thu Dec 10, 2009

    I love this. this is so me.
    I just wish I were better at it all..

  21. link to this comment by Jeremy Nicoll Thu Dec 10, 2009

    Perhaps the title of this piece should be "Four Things I've Learned About GOOD Designers"

  22. link to this comment by Kostandinos Wed Dec 23, 2009

    Thank you for writing this! Part 1 on "Designers question" is especially spot on. You've given me some food for thought to better articulate myself to my boss and clients.

  23. link to this comment by HMT Fri Feb 12, 2010

    This is fantastic. Warren, you have read my mind.

  24. link to this comment by Miami SEO Sat Feb 13, 2010

    I love section II. "Recombinators" is quite the astute term. Inspired creativity knows no bounds.

  25. link to this comment by Nicky Tue Mar 09, 2010

    Designers should also study other designers work, otherwise it happens often that they stuck in their own world. Having a look at other work is a good way to learn new things.

  26. link to this comment by Amy N. Heimbuch Wed Mar 10, 2010

    As a graphic designer, I can actually relate to every single word written in this fantastic article!

  27. link to this comment by Nicola Sun Mar 14, 2010

    In some areas it is really important to stay up-to-date, other areas the design should be timeless. Some designers really don´t care about this, but it is necessary to check this first..

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