DUX conference 2005

The Design for User eXperience (DUX) conference in 2005 resulted in an archive of case studies intended to build a teachable and learnable body of knowledge for the extended experience design community, which can be referenced and is freely accessible. These cases have been peer-reviewed and present best-practices from each year.

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1—6 of 40 articles

From DUX conference 2005

Designing for a Collaborative Industrial Environment: The Case of the ABB Powerwall
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by Daniel Fallman, Mattias Andersson, Mike Kruzeniski
Apr 13, 2006(3)
This paper presents the design of a collaborative interface for highly automated, industrial environments.

From DUX conference 2005

Inspired Innovation - How Corel is Drawing Upon Employees' Ideas for User Focused Innovation
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by Jennifer Fraser
Apr 13, 2006(1)
This paper explores the methods used to empower all members of the Corel Corporation to contribute to the release of innovative, successful and profitable products.

From DUX conference 2005

New Media Design for Cultural Institutions
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by Jerry Watkins, Dr. Angelina Russo
Apr 13, 2006(2)
This case study uses a project from the State Library of Queensland, Australia to showcase a human computer interaction-derived design method developed to ensure a strategic response to community co-creation initiatives.

From DUX conference 2005

SynchroMate: A Phatic Technology for Mediating Intimacy
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by Martin R. Gibbs, Steve Howard, Frank Vetere, Marcus Bunyan
Apr 13, 2006(0)
This design sketch discusses interactive technologies for the purpose of establishing and maintaining social connections, focusing on the development of the SynchroMate.

From DUX conference 2005

The SenseChair: The Lounge Chair as an Intelligent Assistive Device for Elders
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by Jodi Forlizzi, Carl DiSalvo, John Zimmerman, Bilge Mutlu, Amy Hurst
Apr 07, 2006(0)
This report explores the design of products that allow elders to lead fulfilling and safe lives independent of institutional care, focusing on the development of the SenseChair.

From DUX conference 2005

Incorporating Guidance and Rewards into a Handheld-Device User Experience
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by Robert Fabricant
Apr 07, 2006(0)
This paper traces the development of the StressEraser, a handheld medical device for the consumer market.