From Gain ~ Topics: graphic design, lifestyle, strategy
Design That Fits to a Tee
What began humbly enough as a design submission for an online contest has spooled into the thriving T-shirt business and web-based community, Threadless.com. Now a multi-million dollar enterprise selling more than 90,000 tees a month, this is the little community-based design company that could.
Central to its success are the independent designers and supporting community that make up its more than 650,000 registered users. Here’s how it works: the site holds ongoing open calls for T-shirt designs, which are then scored and critiqued by users; next the winning designs are printed and sold. When it comes to the democratization of design, a T-shirt is about as accessible and utilitarian a vehicle as it gets. This medium offers wide exposure for budding designers, and an affordable (reprinted tees start at $5) way for people to support independent artists. And of course there’s the benefit of having something unique to wear, cooler than the average mall gear.
Recently chosen selections at Threadless (from top left): Beaver Circus Spectacular by Jon Burgerman; Renaissance by Heintz Sébastien; Smile... My Shadow by Lim Heng Swee; It’s Just A Summer Job by Mike Sayre.
Jake Nickell, a self-described “entrepreneurial mad man” who programs “neat community websites nonstop” is the founder and CEO of Threadless. In 2000, while a student at the Illinois Institute of Art–Chicago, he entered a design contest on the now-defunct Dreamless.org. The charge was to create the official T-shirt for an event in London. Nickell’s design won the competition—a perk for an art student. However, the greater reward was the exposure to a unique online community of designers.
“It was a great environment for hobbyists and professionals alike to unleash creativity in their free time,” Nickell says of Dreamless. Artists chatted online, shared critiques and bantered back and forth in mock design battles. It was through this online forum that Nickell met his first partner, Jacob DeHart. Although no longer with Threadless, DeHart was crucial to its inception.
Inspired by the London contest, Nickell and DeHart decided to host another design competition as a thread on the Dreamless forum, aptly titled “Threadless.” “We thought it would be a fun project that would give back to the community by actually making goods out of the work created by these artists,” Nickell explains. “We started it as a hobby… just a way to enhance the Dreamless community.”
Designing tees is fun for kids.
The winning design was then printed on T-shirts and sold. Any profits gained were put towards hosting another competition and printing more winning designs. For the first few rounds winning designers received a few free tees, but by 2002 they were able to award a $100 cash prize.
Nickell and DeHart each invested $500 to fund these competitions that they began hosting on a Threadless site. As Threadless expanded, they created the umbrella company skinnyCorp to launch other online projects and communities. “For those first two years, every dime we earned from selling tees just went right back into printing more of them,” recalls Nickell. Not only were funds tight, but their free time was, too. Nickell and DeHart each worked full-time jobs, while attending college and running the business on the side.
By 2003 it was clear that this was more than just a hobby. Nickell and DeHart scouted office space, quit their jobs, finally began earning an income from skinnyCorp (by programming and designing other websites) and even hired their first employee. Although not profitable yet, Threadless proved that they could build an e-commerce website.
By 2004 they had outgrown their 900-square-foot space. Two blink-of-an-eye years later they were up to 18 employees and running the operation from their current 25,000-square-foot facility. The team took on an investor, Insight Venture Partners, to manage the rapid growth. Nickell admits, “I’m much more interested in the creative, fun side of the business. It’s nice to have someone with expertise that is invested in the business, to help us figure out all the boring stuff.”
It seems like a simple concept, this T-shirt business, but visit the site to catch a glimpse of why this model has thrived. Far from floating adrift in cyber-space, Threadless has sparked a vibrant, involved community with an inviting, friendly vibe. Members can check in on designers, keep up with celebrity tee sightings, rate submissions or chat back and forth with other like-minded members. When asked if he ever dreamed the community would expand as it has, Nickell says, “I did not envision it to be as large as it is. I think that having a variety in the designs that get chosen is pretty important in keeping the community fresh. To be able to see design trends come and go is important, and we always need to be on top of what is cool at any given moment.”
Threadless’ flagship retail/gallery space in Chicago (photo: outlaw01).
Today, winners receive a sizeable cash prize ($2,000), extra exposure with an interview slot on the site and, more importantly, they get to see their designs splashed across chests everywhere. Maybe even a few notable chests, since Moby, Hot Chip, the Decemberists and MTV reality stars Rob and Big are all Threadless fans. The designer success stories are impressive, too. “Tokidoki is a great example of an artist that has gained huge exposure since being printed on Threadless,” Nickell points out, referring to the Italian artist Simone Legno, who has gone on to collaborate with LeSportsac, Oniksuka Tiger and Sanrio. Another is Glenn Jones, who “recently started up his own T-shirt site and left his full-time job due to his fame and success on Threadless.”
Nickell’s advice for other aspiring designers? “Submit to Threadless!” he jokes—well, sort of—adding, “I would say try to do work that you are passionate about and that you find fun. Don't give in to boring clients, it’s not worth it!”
Proving that commercial success need not be dull, the Threadless empire continues to evolve. In fall 2007, its first retail space, or community center, opened in Chicago. The street-level store gives way to an upstairs, interactive floor used for gallery shows promoting independent artists, design classes and other special events. The company has also created its own private label to further perfect the end product. As for the future, Nickell muses, “We plan to continue to grow the awesomeness levels to new, previously unreached heights.” And as with all things Threadless, we users will be the judge.
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nice designs specially the children style.
http://europekaykhuawab.wordpress.com/
Simon G. -
Maybe not design, but illustration, yes.
The word is not used once here.
I consider most Threadless participants great illustrators, but not great designers. The line needs to be maintained out of respect for the profession of graphic design. It's a linguistic mistake Threadless makes as well. -
Bravo! It is nice to see a small community business make it big time. It is also nice to see that you cater to a broad target audience. Congratulations threadless.com! Go get em!
Paul Holzer, AIGA Central PA -
"by A.J. Nilsen Sat May 17, 2008
Maybe not design, but illustration, yes.
The word is not used once here.
I consider most Threadless participants great illustrators, but not great designers. The line needs to be maintained out of respect for the profession of graphic design. It's a linguistic mistake Threadless makes as well."
your words need to be quoted because it makes people with the initials A.J. look like they have no comprehension or imagination as to what graphic design is or could possibly be... -
@ A.J. Nilsen
So are you saying the illustrations on my favourite cereal box (fruit loops) are not design? Are you saying illustrations created to be manufactured and sold are not design? Do you realize what you just said? It's called fashion design for a reason. -
A new company that I have become affiliated with is doing some extremely interesting work. Check out the myspace page and purchase their new t-shirts. The company is growing rapidly; check it out.
myspace.com/sneakersnspeakers
Contact Sneakers & Speakers with questions: info@sneakersnspeakers.com -
I was surprised to find an article on the AIGA site about Threadless.com given their submission policy and design selection process. Is their policy not directly counter to AIGA's position on speculative work?
Threadless.com Submission Policy:
http://www.threadless.com/submit
Over a period of 7 days, the Threadless community will score and comment on your submission. These scores and comments will help us decide which designs should become the next Threadless tees!
AIGA's Position on Speculative Work:
http://www.aiga.org/content.cfm/position-spec-work
AIGA believes that doing speculative work seriously compromises the quality of work that clients are entitled to and also violates a tacit, long-standing ethical standard in the communication design profession worldwide. AIGA strongly discourages the practice of requesting that design work be produced and submitted on a speculative basis in order to be considered for acceptance on a project. -
Thanks, Craig, for your thoughtful comment. I edited the article, so I’d like to address the issues you’ve brought up.
First, articles published in our online journals Gain: AIGA Journal of Business and Design and Voice: AIGA Journal of Design do not necessarily reflect the views of AIGA. They serve to stimulate thinking about design and promote the value of design to business. An article on Threadless should not be seen as an endorsement of that company. Rather, Gain editor Debbie Millman and I liked this story because it's a creative example of design-inspired, user-generated entrepreneurialism.
That said, many shades of gray exist on the whole subject of user-generated content. As we understand it, the Threadless contest seems relatively benign. The terms of use are similar to that of many other user-generated sites, in which the user retains all ownership rights yet grants “worldwide, non-exclusive, royalty-free, sublicenseable, and transferable right and license to use, reproduce, distribute, prepare derivative works,” etc. (see http://www.threadless.com/termsofuse). The AIGA position on speculative work cautions designers against, for instance, developing a complex identity system or redesigning a publication for no compensation and which may result in losing the rights to their work. (And there are discrepancies between the skills and resources required to make a compelling T-shirt graphic and the problem solving and design thinking that those kinds of jobs require.)
Finally, participating designers submit their artwork for the approval of the Threadless online community. Threadless and its parent company skinnyCorp, do have a say (they can refuse to print the highest-ranking designs for various reasons ranging from lack of printability to violations of copyright or decency). But typically they print what the community wants. The company also makes a point of crediting and promoting the winning designers. That seems like a pretty good practice.
I hope this sheds some light on both AIGA’s editorial policy and the position on speculative work. “User-generated” is a tricky area, and we know there are people who exploit the notion. Thanks for being mindful and raising this important issue. -
Threadless isn't really based around spec work... it's a series of contests right? If you're looking for a strong client-based partnership (the kind that AIGA and any smart designer looks for) - Threadless is not the place for you.
So to me, there's nothing to really worry about here... since any contest is inherently speculative. -
First off, you guys are awesome. This is a great article, and it's refreshing to see people discuss a sensitive topic (spec work) without getting mad at each other. Maybe I spend time on the wrong forums, but it's a breath of fresh air.
Anyway, I wanted to address what Keith said about Threadless being a contest. Technically, we're not a contest at all. We define ourselves as an online open-call for tee shirt design submissions (yes, design - I'll address A.J's comments next). I won't beat around the bush here. We could certainly be viewed as spec work. However, in our opinion, the benefit to the designer of participating in Threadless far surpasses the generalized "badness" of spec work as it's regularly perceived. As Sue said, coming up with an entire identity system with no guarantee of pay out is a bad idea, but we like to think we offer a bit more. By definition, we're not a contest because there's no set parameters of time line, and there's no one "winner". If anything designers compete against themselves to conquer their personal best and see if they can get further than they did the last time they submitted. I dunno if that made any sense haha.
Lastly, I'd like to address A.J's comment about the use of the word "designer" versus "illustrator". Illustrators make pictures, designers solve problems, right? Ok, so if only illustrators submit to Threadless, who solves the problem of where to place the illustration on the tee so it looks the best? I don't agree AT ALL that it disrespects the graphic design profession as a whole by using the names interchangeably. Designers, illustrators... we all make art. Making art is fun. Don't take things so seriously :) -
Yes! Art is supposed to be fun...if we keep making our hobbies into work, we'll be finding new hobbies very quickly...
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The way I see the site, is as a large open collective of designers and illustrators with a finely tuned agenda, which is to design tee shirts. In the same way as many other collective sites function, with monthly assignments/projects, threadless.com functions with one continuous project to design t-shirts, and occasional themed projects like the “lollapalooza” theme.
The only difference with threadless.com is an added benefit of having your designs printed and sold, if the community yields enough support and interest in your idea.
Also, seeing as how everyone who becomes a part of the community receives his own profile page, not only displaying his winning submissions but also those that did not quite make the cut, the goal of threadless.com strongly resembles that of an online community collective and helps provide a web presence for all of their contributors not just the ones who’s designs make it to production. I don't think this is something that a company who believes in spec work would practice. -
Inspiring!
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nice tees->
www.myspace.com/en_i -
AJ Nelsen.... You are very wrong.
Designers are ones that can delve into different fields. Most of the best designers I know are also awesome illustrators photographers and artists. The more well rounded you are in other areas the better designer you become. So keeping the fields "separate" is just limiting what you can do as a designer. -
everyone is a designer.
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Designers are ones that can delve into different fields. Most of the best designers I know are also awesome illustrators photographers and artists. The more well rounded you are in other areas the better designer you become. So keeping the fields "separate" is just limiting what you can do as a designer.
i believe that

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