From Voice ~ Topics: design thinking, theory
Design Rockism
An article appeared in the New York Times recently on an issue I’ve long found fascinating: Rockism. The word comes from the British music press in the early ’80s. It demonizes a conservative and Romantic ideology of authenticity often encountered in rock and pop music. Here are some of the core tenets of the “rockist”:
* Rock music should be bass, drums, guitars.
* It's about artists and songs, not about production.
* A good artist “keeps it real.”
* Some artists are more “real” than others.
* Good songs are timeless.
* At some point in the past they “got music right.”
* Music has value to the extent that it's one person emoting sincerely.
* Although the real is very important, the real is today absent (metaphysics).
Now, other artforms have their own forms of rockism. In art, in Britain, the Stuckists believe that painting is more “real” than video, for instance. Their manifesto begins “Stuckism is the quest for authenticity” and continues through “artists who don’t paint aren’t artists” to “painting creates worlds within worlds, giving access to the unseen psychological realities that we inhabit” (that’s the metaphysical bit).
So, is there a form of “rockism” in design? Is there an appeal to authenticity? I think there is. How many times have you heard designers say they design with pencil and paper rather than a computer? Isn’t that just like those 1980s rock bands who wouldn’t use synthesizers, or painters who think that video artists aren’t “real” artists?
Rick Poynor recently described, at the Design Observer blog, a “difficult month” at London’s Design Museum:
“At the end of September, James Dyson, design entrepreneur and inventor of the bagless vacuum cleaner, accused the museum of ‘ruining its reputation’ and ‘neglecting its purpose’ and resigned as chairman of the board of trustees. He claimed the place was ‘no longer true to its original vision’ and lambasted it for becoming a ‘style showcase’. His company website spells out his own engineering-led conception of the design process in no uncertain terms: ‘design’ means how something works, not how it looks – the design should evolve from the function.’”
But the form-follows-function argument is a Modernist one, not a Postmodernist one. It fails to take account of the following:
1. We live in an increasingly post-industrial consumer society, a “society of spectacle.” It’s not enough for things just to be functional; they have to be funky too. Sure, a vacuum cleaner must suck up dust efficiently—must “function”—but it must also look funky. Dyson’s did, and that’s a big part of why it became a consumer success story. In cultural terms, you could say that Dyson is listening enough to the Bauhaus, but not enough to the Surrealists.
2. Functionality, in a post-protestant culture, is a moral value in itself, and makes a covert appeal to authenticity. What’s functional is good to the extent that we value the utilitarian, the empirical, the pragmatic. These are core metaphysical values in protestant and post-protestant cultures. The value of things working is all tied up with the value of work, the “work ethic.” Values like decoration and aestheticism are seen as “Catholic,” indulgent, feminine, subjective.
Post-protestants desire functionality in ways that go beyond the merely pragmatic, and stray into the areas of the ethical, the cultural, the aesthetic, the psychological, the irrational. Jerry Seinfeld has a sketch about how men go and just watch other men when they’re doing DIY, because they have a magnetic attraction to the machismo of tools. Sure, it looks functional, but it’s also an aesthetic attraction, an irrational impulse deep within a certain kind of man. The rockists in the Dyson affair are incensed that the Design Museum should stage a flower arrangement show, but they don’t consider that their own attachment to functionality may be just as subjective, as aesthetic and as irrational as any response to Constance Spry’s flower arrangement show, the one that triggered Dyson’s (highly emotional) resignation.
If the rockist designer believes that form should follow function rather than desire, it’s easy to see him setting up a hierarchy in which graphic design is necessarily lower in the pecking order than industrial design because it’s less “functional.” All too often, graphic design fights back using the very functionalist language that puts it in second place, asserting functionalist qualities like legibility and internal systematic coherence. Amazon’s editorial review of Josef Muller-Brockmann’s Grid Systems in Graphic Design, for instance, tells us firmly that “with examples on how to work correctly at a conceptual level and exact instructions for using all of the systems (8 to 32 fields), this guidebook provides a crystal-clear framework for problem-solving.” The protestant severity is echoed in a reader review below:
“Josef Muller-Brockmann has established an iron clad undergirding for graphic designers to base all of their layouts on... In communications graphics it is essential that a design be based upon an objective process that centers on functionality and a logical progression of reasoning. Many designers embark on a project with no rational justification for what they are doing, only that what they are doing looks good to them. Such uninformed progress often leads to a composition that is incongruent and cannot provide the visual stability and functionality that must be the foundation of any graphical piece whether it is in print or web.” The same reader adds, incongruously but tellingly, “I was jumping around like a kid at Christmas when it arrived.”
Brockmann would no doubt be spinning in his gridded grave if he knew that his name is now being used by Japanese design collective Groovisions for a range of dolls inspired by the look of his cutely stern Swiss system. But the Groovisions Brockmann dolls remind us that, whether it proves really to be more “efficient,” more legible, than other layouts or not, Swiss graphics is finally a “look.” Functionality is also an aesthetic value.
When people say design is about “what works,” we should ask “What works where?” and remind them that one of the locations where design has to do its work is the human soul, a place we need Blake, Freud and Dali, not Newton, Brunel and Brockmann, to explain. And if that’s a somewhat “rockist” argument for expanding the definition of functionality into non-rockist areas, well, shoot me. Preferably with a non-functionalist gun.
Photo combines cover of Josef Muller-Brockmann’s Grid Systems and Groovision’s Brockmann doll
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Well, I take your point, aj., about how it's good to have a common frame of reference, and how we need rules even if only as a set of conventions to break. What I don't quite understand is the need some rule-makers have to make appeals to 'nature' and 'authenticity' to justify their conventions. Or rather, I do understand it, but I see it as a sort of bad faith.
We live in a world where many different sets of rules and conventions co-exist in a somewhat messy and contradictory way. The practicality you mention is a good guide, but the more cultural the designed object -- the more the locus of its 'work' is the human brain rather than the physical world -- the more difficulty we have with the idea of 'practicality'. Culture is much more subjective and changeable than the physical world, subject to things like fashion, cultural differences, and politics. And that's not even going into issues like the psychoanalytic meanings of design.
I chose the Muller-Brockmann example because it shows how one era's set of rules can become another era's kitsch style, one culture's 'severe' another culture's 'cute'.
What is 'natural design'? For Christians it's an argument about how God is a designer. For Modernists it's some combination of futurism, streamlined elegance and functionality. For Christopher Alexander it's the way many small changes by non-professional designers fit an object to its use over a long period of time.
http://gee.cs.oswego.edu/dl/ca/ca/ca.html
Personally, I don't see why designers need to appeal to things like nature and authenticity to justify the styles they use. They more than anyone should know that human artifacts are constructed with a gorgeously messy selection of mixed motives. -
For some design rockism (desrockism) would mean returning not to the modern movement, but to the advertising industry of the 19th century. Advertising is where it all began. Pure patent medicine hucksterism. Maybe that's why people these days are so fascinated by old slab serif woodtypes. Maybe that is the real design truth - good old in your face graphic art.
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Anyone for "Brockism" then ?!
great link -
“I want meadows red in tone and trees painted in blue. Nature has no imagination” Charles Baudelaire
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Hello all, this conversation with form and function what looks right, how design works and fails is fascinating.
Firstly, I' am a hardcore believer that a page does not have to always look "pretty". I attend the Art Institute of California Los Angeles and a lot of our teachers force us to follow the grid, make sure things are aligned, almost trying to fit you in this 8.5 x 11, 18 x 24, 20 x 30 page. Functionality and grids are beautiful, but they are one aesthetic.
The gird system invented by Behrens, I think was a means to keep control over ceratin elements. If we look at design a lot of its "quote" structure comes from, is during a time of civil unrest. Today everyone wants to see clean, simple, quieter design due to the Wars and chaos in the world. We all do not live in vaccums. I know I do not. I have told my teachers and implored to them, why do I have follow a grid. There was response was some regurgitated answer off of page blah blah and I was utterly dissatisfied. I understood why, I have to use the grid, but to me to find the answer you have to experiment.
Being born into the digital age, I feel that we need to come off of the computer and design from the heart, how we feel. Design today has become a corporate whore. Everything is about how much will I get paid if I design this. Granted eveyone loves a nice penny, however that is not the essense or validity of design to me. I think you are communicating a message, [ branding, information, environmental ] for the public. We are the mouths of the quiet public.
Functionality, is great. Its dependable. It works. Experimental is brilliant. Its unstable. Its chaotic. Its genius. Its real. Appearance and form, shape are all connected, but, they are nothing without an artist soul. If we can abandon the functional part and somehow break from our puritan societal place; maybe the further western designers can be looked upon as great.
David Carson first started out not going to school and he revolutionized type. However, when he enrolled and learned the "rules" of design, he eventually became institutionalized.
My point is that we have to look past lines and sqaures and somehow re-invent design for the 21st century. -
i googled dremel tool the other day trying to find attachments for mine and returned the expected links to the typical etailers with at least one notable exception. one use of the word dremel occurred on a site containing instructions for making a male chastity belt out of a rubbermaid trash can repurposed with a dremel tool.
it got me wondering if we could really tolerate a gui from google that was as random as so much of the content it juxtaposes in response to our searches? -
I was reading the article today and I wanted to ask what's your opinion guys about Dada, David Carson, and Graffiti in relation with rockism.
I accidentally started working a subject like this a few days now after an argument with a teacher of mine on my thesis. I wanted to ask for further information on the net or some books that i can read etc -
design should never be limited. i declared my major as a communication designer because i saw it to be the major that could use anything to send a message. if handwriting is the best way to send your message, then handwriting it is.
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As far as music goes, I find myself edging toward the rockist attitude. That's not to say that there aren't non-rock records I love (for example, Public Enemy's "Fear of a Black Planet"), or plenty of rock records that are just terrible.
But as a designer, I've taken a different tack. Back when I first started trying to hustle design gigs back in college, I made a friend at a café who happened to be a highly-skilled corporate designer. His personal aesthetic was "rockabilly art-fag") and mine was basically mid-90s suburban punk. I showed him some of my work and he said, "It reminds me of David Carson." At the time, I had *no* idea who Carson was. But I got into his work through my friend, and it really informed a lot of what I did early in my career. I look back at much of it now and cringe. Back in 1998, I started designing records for a friend's pop-punk/rock 'n' roll record label. His constant comment was, "Let's not get too arty. This is rock 'n' roll here."
And frankly, that tension caused a lot of crappy work on my part. Some of it was a lack of experience, some of it was attempting to experiment with little idea of the basics. I just did what looked right to me at the time. The last project I did for him was a poster, which to this day, is one of my favorite pieces ever. I slaved over it for 48 hours straight, and it combined the simple, "this is rock 'n' roll here" aesthetic was a bit of Carson-lite artiness, combined with what I consider to be the best illustration I've ever done.
Fast-forward five years and to my latest project, Gearhead Magazine. The current aesthetic for the magazine was laid down by Christopher Imlay (currently art director for Mobile PC after a great stint at MacAddict). Chris did a wonderful job, but the whole style of the mag is basically lifted from Car Craft, circa 1963. When I started, Gearhead founder Mike LaVella gave me a set of Car Craft issues from 1963/64, along with the dictum, if they couldn't do it in 1963, we can't do it in Gearhead. I mentioned this in another post as well, so forgive me for repeating myself, but it's an interesting challenge. And it's certainly a "rockist" one. I remember reading an interview with Dinosaur Jr.'s J. Mascis saying something to the effect of, "I need limitations. I don't want alternate tunings. I'm interested in seeing what I can do with six strings with standard tuning." That's a decidedly rockist attitude. And I have to say that this 1963 dictum is freeing in a way. It forces me to come up with design solutions that are visually interesting, but rooted in a true aesthetic. I'm certainly more rockist in terms of music than I am in design, but there's really something fun and fascinating about having to work within those constraints. It doesn't always lend itself to quick fixes, like, "What the hell, I'll just throw a quick drop shadow behind this in InDesign to give it some depth. My friend Henry Owings, who publishes the wonderful Chunklet Magazine and won a Grammy for his design work on a Charley Patton box set, sent me a jpg of a poster he'd done for Chunklet's party at SXSW. I ran some bevels on it and then messed around with difference clouds and said, "Hey, I think it really looks better this way." He said, "What the hell is that? Difference clouds?"
"Yeah. And some beveling and outer glow."
"Oh, I don't even have those filters on my computer."
And admittedly, I'd tried to make the poster look as terrible and cheesy as possible as I could in about five minutes. Interestingly enough, while Henry's less rockist than I am in his musical tastes, design-wise, I'd say he's *more* rockist than I am.
What this brings us to is that I really believe that strong design, while it sometimes happens by accident, is really based in knowing when to upend something. I used to not believe the hoary old adage, "You have to know the rules before you break them," but the older I get, the truer it seems. And Bringhurst's quite from the end of Currie's piece here is even better: "Break them excellently and with good reason." -
What's functional? What's aesthetic?
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Aesthetically functional, or functionally aesthetic?
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I would argue that Brockmann does actually appeal to the soul. Let me explain...
Brockmann discovered something that has always existed. The concept of a grid system to organize the delivery of communication gestures is hardly an invention. Grids are used because they function. They work. They get results because of how people respond innately to organization of type and images into columns and alignments. If grids were inefficient and gave people the creeps, they would go away. It's very hard to find anything designed that does not have an underlying grid of some sort. It's not mandatory when the design brief leads away from it, but it is always mandatory when the solution naturally calls for it.
Now, here's where all that hooks up with the soul. That word "innately". Innately has a direct relationship with the soul. Pay attention to what is innate. If something is innate in your audience you won't have to do a lot of convincing as long as your concept lines up with their innate response. They will fall in love with what you design. Any tool of design has the power to do that.
In contrast, a designer who says there are no universal principles will miss out on all the fun. You can't play frisbee without a frisbee no matter how hard you try. Just use the frisbee when it's time to play frisbee. Frisbees are fun. They won't hurt you.

Fig. 1
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