From The Archives ~ Topics: web design

Design 2.0

There is a lot of buzz right now in the ad industry around Web 2.0. Many people give many different explanations for what Web 2.0 is but in a nutshell it is the next generation of highly interactive, video powered, audio pumped, super speed, and turbo charged websites. These websites engage the user, capture the audience and create an entire experience around the brand, product, service or message they represent. These sites are mainly developed using Flash and have robust back end systems that help them communicate and deliver vast amounts of information and control.

Let’s take a step back and look at some of the history behind where we are today.

Designers come from a humble background and a rich tradition that started off in the print world. Designers would draft everything by hand and deliver it to a printer who would then have to go through an exhausting process to set it up for print. I am way too young to know too much about this but I do remember when I first started my design career I had worked with some plate makers who did things like stripping and burning and all kinds of other things that I really didn’t understand, at that time I had been hearing them speak about new digital printing methods that would soon put them out of business. Less than a year later they no longer existed. Shortly after I had become well versed in Illustrator, Photoshop and Quark I soon learned that my passion for design was more geared towards the web. The web, literally in its infancy, offered me a new way to design. I wasn’t stuck to the constraints of print anymore and once I learned how to set up a server and figured out how to FTP using Adobe PageMill I was on my way?

As a designer just getting my feet wet in the mid 90s I was at a crossroads as to where to focus my attention. The web was emerging and although there were many doubters my heart and my soul told me that this internet was here to stay. I quickly learned how to make web pages, I learned the ins and outs of HTML and how to apply my designs to the web and the various nuances of web design. I read all kinds of books that really had no clue where the web was going at this point so I kind of filtered things out myself and felt my way around the darkness. I knew this was my calling and where I needed to be. Many of my friends and people I met who were also designers had no clue what to do, should they take a leap of faith and transition into the web or stay safe and continue designing for print?

We seem to be at another crossroad today. The web has expanded and become a world unto itself. I often times think of outer space, the deep sea and the internet, yes the internet as another realm so vast that when you think about it your head starts to hurt. It is a realm where the creative soul can unleash itself, a place where anything is possible and a place where ideas are infinite. Who ever guessed that us starving artists, struggling writers and creative geeks would one day have a place where we could live and play with every outrageous idea we have ever come up with? It gave birth to the Blogger, the Flasher, the Tweaker and the Seeker; it revealed a world that we only dreamed about. Not only was this a new world but also a giant canvas, a place to post all our designs, our photographs and our ideas, it gave us a home. I don’t know one artist that doesn’t see the web for what it truly is, amazing!

So now we seem to be embarking on a new kind of web, one that demands more interaction, more design, better video, clearer audio, more complex back ends and a level of entertainment that eclipses Television and radio. Designers are now challenged to meet the needs of the new web; our tool boxes no longer consist of Photoshop and Illustrator but now must have Flash, Dreamweaver, video compression tools and audio tools. Adobe gobbled up Macromedia because they knew that our tool box simply wasn’t enough for the next generation of design. A designer must now be able to make their art work come alive, to make it breathe and to make it flow or to pay someone else a lot of money to do it for them. A designer can no longer impress with a flat static comp that tells a story because the web demands that the story come alive, that it move and morph and twist and turn and open up video windows and audio players left and right. The public is now getting used to an interactive experience that has never before existed. Just today someone mentioned that the average number of seconds a person at The Louvre looks at a picture is 2! That is astonishing, 2 seconds for a work of art that took a lifetime to create.

Today’s designer must come to terms with the demands of the web, they must understand and appreciate the level of dedication it requires and they must prepare themselves properly to take on that level of dedication. The web has allowed so many more people to emerge from the farthest reaches of the globe and to express themselves in so many new and exciting ways. The web is massive and there is room for everyone. Those who will take the leap we took 10 years ago and add an interactive design class and a programming class to their major or take the time to learn it on their own will only benefit from the major improvements of the next generation of the web and will be better prepared to unleash their designs onto the world.


About the Author: Craig Elimeliah is an interactive producer at Firstborn Multimedia. He is also a writer and designer and a believer of many things. Elimeliah started his design career in Jerusalem and now lives in NYC.

  1. link to this comment by Chris Gee Fri Nov 24, 2006

    Great comments, Craig! The challenge for designers has increased and will continue to do so.

    Having also come from the world of print before making the leap into interactive, I initially made the same mistakes as too many other designers, thinking it was all about keeping up with the latest programs and technology. In reality, the shift we designers need to make is far more difficult and is more from the neck up rather than from the wrists down.

    For Design 2.0, designers have to think of themselves more as the crafters of experiences rather than folks who layout pages or create "look and feel". In this non-linear, web world, we need to be the user's tour guide through the many different varieties of options and experiences they can have when they experience the brands we create. Further complicating our work, we must be able to deliver on that brand promise in all of those various scenarios.

    Tough stuff but it sure sounds like a GREAT challenge!

    .chris{}

  2. link to this comment by Easily Amused Mon Jul 30, 2007

    i think Craig is right, but the biggest problem is getting the web to move forward as a whole.

    The problem with css and still not to the scc3 level yet is really holding a lot of us back.

  3. link to this comment by Mike M. Sat Aug 11, 2007

    I've been wondering if the design world as a whole is not up to speed with the Web 2.0 mentality. Flip through any recent design annuals and the web sections are more populated with what looks like Flash-based "experience" sites more so than Web 2.0 CSS-based standards compliant sites. If the design community is going to more actively reward experience sites, is that holding us back from really embracing Web 2.0 as an industry?

  4. link to this comment by Chris T Sun Aug 12, 2007

    That's interesting Mike and something I've been thinking about for a long time - speaking with regard to UK graphic / web design here, it does seem that flash based "experience" sites are still prevalent and clients may still favour complex animation (plus the reliability of 'fixed' screen layouts that flash offers). As a designer I've been involved in creating a number of these in the past... the goal posts however are quickly changing! I don't think there is any option Mike but for the industry to embrace web 2, and very soon!

    Web 2 itself seems to present the designer with an ever growing challenge, to create a site with all the 'bells and whistles' of a typical flash app whilst having the intelligent functionality for the user eg to customize layouts, submit / edit content, for the site to conform to proper web standards, accessibility and so on.

    In my web based work I'm increasingly aware of the distinction between design and technical / programming and have considered that as designers our task is primarily to "design experiences" as Chris Gee mentions above. The mechanical side, or programming, I feel is increasingly problematic in terms of keeping abreast of the various technologies required (whatever combination this requires - php, xml, sql, ruby, ajax, whatever). I would much prefer to work creatively as a designer than spend too much time wondering why my database tables are screwed or why my css draws up OK in safari but not IE, and so on.

    I decided to experiment and take a solid compliant blog / CMS system, like wordpress, to strip it back and skin / style it with my own CSS and elements. Lots of the complex functionality is pre-scripted and you get to tweak it (with a reasonable understanding of OOP). I found it quite liberating in that it takes away an amount of 'drudgery' involved in programming a standards compliant web 2 capable site from complete scratch (of course any designer will need a basic command / understanding of programming to achieve any more than a basic design).

    In Summary, going back to Craig's original article, I'm wondering if - as more open source solutions become available -maybe the designer can incorporate these and focus on the design and 'experience', leaving those with deeper knowledge and aptitude for programming (programmers!) to shine on in their particular area too. Can we be excellent designers AND programmers at the same time?

  5. link to this comment by Patrick Walsh Fri Aug 17, 2007

    Hi Craig

    I don't disagree with anything in your article, but it seems as though the discussion so far has been focused on only a portion of what Web 2.0 is about. One of the major benchmarks of what we started to label as Web 2.0 was the introduction of a model that emphasizes user-generated content. The trend toward robust, immersive user experience was around prior to the the W2.0 movement and the concept of using CSS for a full site layout certainly traveled hand in hand with Web 2.0, but I feel that chalking up the next phase of what the Web was to become to richer interactive and video content leaves a whole lot out of the picture. In our design considerations it becomes about building an experience that invites a user's participation and building a 1-on-1 relationship. Crafting the experience that cements that customer relationship and invites a push/pull of information, along with all of the tools and techniques that you have mentioned is what drives the concept of Web 2.0.

  6. link to this comment by emmaniuel adjatey Fri Aug 17, 2007

    could you send me a cd concerning grapics on box 2887 tema ghana

  7. link to this comment by JOwens Thu Sep 13, 2007

    I think this is going to be an increasing problem in our industry. For most designers it was easy to cross over into the web. We had programs like fireworks, and dreamweaver. WYSWYG! And even with Flash the transition can be done for many designers. Its still a visual experience. But now days employers want you to know PHP, SQL,.NET, and other server side programming languages. How did this become the norm? We didn't study and fine tune our craft and learn new visual technologies to work on database programming! These languages you learn in IT! Its called Web Developer! As far as I know there isn't a WYSWYG for PHP, SQL, and ASP. These are pure coding applications. This irks me to no end! I'm a designer not a code monkey. Yet these companies want to pay you the same as you were making before? Yet you're doing the job of 2 positions.

  8. link to this comment by John Seitz Fri Oct 12, 2007

    Hi Craig,

    I agree with you that we are facing a new, undefined frontier. Does anybody really know what 2.0 means? I believe it's up to us as designers to constantly mold that definition.
    I personally don't think Flash-based web pages are the way to go nor is it my job necessarily to know how program a database.
    But it is my job to educate clients about why I believe these things. The exciting thing about 2.0 is that I get to be a part of defining it.

  9. link to this comment by Drew Stauffer Wed Nov 21, 2007

    I think with the web emerging into a new realm it definitely pushes designers to wear more hats. Now with web standards becoming (hopefully) more of a norm, designers must learn to adapt. Even moving into to cross browser compatibility it enough to make you pull you hair out.

    Like JOwens said... designers need to know more than just design applications these days.

  10. link to this comment by John Takai Fri Feb 08, 2008

    I noticed the same thing once I left my in-house corporate design group and started my own business. The world is heavily demanding Flash and web development with little demand for print. To survive in this business, we all need to adapt to stay in the game.

  11. link to this comment by Craig Elimeliah Fri Mar 14, 2008

    I want to stress how important the web is in helping to shape a new design culture. A culture of motions, sound, even tactile elements that will challenge us all to design in completely new ways.

    I want everyone to carefully examine this new website... http://www.hrp.com/

    This is the future of interactive design. This site is a simple and easy to understand execution of where we need to go as designers.

    Look out for a full write up on this on Monday March 17th on thefwa.com

    Keep the comments coming!

  12. link to this comment by Chris Gee Sat Mar 15, 2008

    I think Craig brings up an excellent point. Digital is changing/challenging our industry -- as well as many other industries from the music industry, to editorial, travel, advertising, etc. -- in ways we can't even fully fathom right now.

    What the risks/opportunities are and how we navigate that change will set the stage for the health of our industry as we advance into the 21st century.

    I'd love to see more of my esteemed design colleague here in these forums sound off on their thoughts on the amazing opportunities ahead of us and how we must rise to meet the challenges of Design 2.0. We'd better do it before Design 3.0 is upon us!!!

    Chris

  13. link to this comment by Craig Elimeliah Sun Mar 16, 2008

    Chris,

    Thanks for the affirmation. Its true, being an artist, a designer and a true innovator a person MUST be one step ahead of the game. 2.0 is upon us and its purpose is to finally establish standards, design practice and solid medium for the platform. I think that we need to focus on philosophy, analytics, and delve deeper into the human mind for 3.0 we will see motion sensors, touch screens, reaction and emotion. We are on a face pace towards the future, everything is accelerated and it is upon the designers, the developers and the innovators of the world to keep up with that pace in order to make sure the future is well organized, pretty and makes sense...

  14. link to this comment by Albert Schinazi Mon Mar 17, 2008

    History still lives…

    I was my own Photoshop. I was one of those guys, who, while attending Pratt Institute for architecture, was a cameraman / stripper in offset printing. I did paste up, shot half tones and line shots, stripped vellum, touched up and opaqued negatives, and burned plates.

    The only “web” we had were the rolls of paper winding through on an offset printing press.

  15. link to this comment by Chris Gee Mon Mar 17, 2008

    >>History still lives…

    I was my own Photoshop. I was one of those guys, who, while attending Pratt Institute for architecture, was a cameraman / stripper in offset printing. I did paste up, shot half tones and line shots, stripped vellum, touched up and opaqued negatives, and burned plates.

    The only “web” we had were the rolls of paper winding through on an offset printing press.<<


    Well you're not the only one who remembers those days. I got my start before computers and I also got to be very well-acquainted with the waxer, the ruling pen and hte stat camera. Before I fell in love with digital, I fell in love with print.

    It's great to know our history and to honor our history. If we don't know where we've been, we won't know where we're going. Having said that, we designers can't live in the past, which sometimes I'm afraid we do too much of, instead of embracing the future in order to make ourselves -- and our industry -- more relevant.

    I look fondly on the past but I look with great excitement and anticipation to the FUTURE!

    .chris{}

  16. link to this comment by Tonya Pickens Fri Aug 01, 2008

    My daughter Brittny is researching graphic design as a career. We enjoyed your article and will use is for a positive note that a carer in graphic design is one in which changes are taking place, but holds a future for employment. Do you have any words of wisdom as to coursework or colleges she may want to research. She begins her junior year of high school this year.
    Thanks, Tonya Pickens

  17. link to this comment by Craig Elimeliah Tue Aug 05, 2008

    Tonya,

    Your daughter is up against a lot these days, a graphic designer is no longer just a designer but a technologist who must know all of the various nuances of both online and offline media. She must become a bit of a hybrid so that she will offer value to her future employer. When I say hybrid I mean someone who can not just design but illustrate motions, articulate ideas and execute under really tight deadlines. The major changes are in the field of interactive online media. Understanding how to integrate video, animation, 3D and flat design, knowing a thing or two about information architecture and how to best design interactive interfaces.

    I wish Tonya all the luck. Make sure she works on her portfolio every single day, she should write all her ideas down and then go back and read them. She should stretch every day, both her body and her mind and she needs to learn how to find inspiration in everything.

  18. link to this comment by Chris Gee Wed Aug 06, 2008

    > The major changes are in the field of interactive online media. Understanding how to integrate video, animation, 3D and flat design, knowing a thing or two about information architecture and how to best design interactive interfaces. <

    I think this is a complaint we hear far more from older designers who perhaps began their careers in print than we do from younger designers, like Tonya's daughter, who never knew a world without interactive technology.

    On my team, the younger designers are far more comfortable not only with the relationship of time-based design concepts with the overall design but also with other emerging design challenges such as mobile and social media.

    For those of us who started our careers in the days before there was the World Wide Web (and I am one of them) the constant pace of change is off-putting and sometimes downright frightening. But I have to say, I don't think this will be an issue with Tonya's daughter.

    For those who find these changing times incredibly exciting and can't help but eat it all up, I think there has never been a better time to become a designer.

    .chris{}

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