Committees Commit, Designers Design
Article by
Gregory M. DonleyOctober 14, 2009.
It takes just three words to make most designers cringe: design
by committee. The very predictability of that visceral response
begs a couple of questions: How do committees so often end up
taking over design projects? And is it possible to help them
overcome their perverse desire to seize control of the bus and
swerve it into the ditch?
Take a look at the prototypical design-by-committee committee.
Surprise, its members are not idiots, nor evildoers, not even
distracted administrators, but well-intentioned, competent people
who are legitimately trying to help. They are commonly known as
“stakeholders,” the people who have a strong interest in a positive
outcome—people who do not, one would think, have a whole lot of
incentive to try to wreck everything. So what goes wrong? Usually,
the scenario has its genesis in an admirable desire to follow a
democratic process that allows everyone to have input. The realm of
urban planning and design offers many lessons in this area because
it, perhaps more than any other design discipline, constantly
struggles with the imperative to serve a broad diversity of human
wants and needs while sustaining a coherent spatial and aesthetic
environment.
Unfortunately, these two objectives often seem to find
themselves in opposition. That is, the two most common design
failures in the world of architecture and urban design are: 1)
draconian schemes imposed on a community with insufficient regard
to the wants and needs of its people, or 2) design-by-committee
projects that end up as little more than incoherent expressions of
the diversity of stakeholder opinions. One fails because of
inadequate attention to the users, and the other fails because of
inadequate attention to form, structure and aesthetics. Nobody
likes either outcome.
The goal is not that any constituency wins, but that design
itself wins.
What most people do like is something that both addresses
diverse user needs and is designed by a good designer. To approach
that ideal it may be helpful to re-frame the endeavor so it is no
longer about who has decision-making authority, but rather about
crafting a design-positive process and giving the process itself
authority. The goal is not that any constituency wins, but that
design itself wins. A victory for design is a victory for
everyone.
Articulate first, then design
Practically speaking, a successful collaborative design process
has two phases: articulation, in which the needs and wants of all
the stakeholders are teased out and common goals agreed upon; and
design, in which the designer responds creatively to those goals.
This will sound familiar to anyone who has engaged in a long-range
planning exercise or participated in a community-driven urban
design charrette. First, articulate what you collectively
want—then, design a system to make it happen.
It's critical at the outset to describe these two distinct,
inalterably sequential phases. Problems may still arise. Sometimes
a stakeholder looks on a later design review as an opportunity to
revisit some pet issue, even though it had already been worked out.
Or someone may purposefully stand outside the process and plan to
swoop in later so they don't have to endure all that annoying
democratic discussion. But if the collaborative articulation
process carries sufficient authority, such attempts to trump the
game will be ineffectual and those stakeholders will learn to
participate more constructively. A fringe benefit is that the
participants across the board tend to feel a much stronger sense of
ownership.
Thus the much-maligned “committee” can be a great asset if its
collective intelligence is channeled into clear articulation of
goals. Sometimes that process brings disagreements to the surface,
which can be uncomfortable—but less uncomfortable than having
people air their complaints after it's too late to do anything. And
sometimes the quest for consensus falls short and you have to
settle for mere understanding.
But if key articulation decisions are not made or are left
vague, or if stakeholders feel free to re-open matters of
articulation after the design is well underway, you can probably
look forward to many, many iterations trying to get to a successful
outcome, if you get there at all.
Allow for a range of opinion
So why encourage all these characters to participate? To many
people, design shouldn't involve such diverse input in the first
place. Just let the designer work directly with the principal
decision-maker and go to it, right? Fair enough, but in a
mission-driven organization, the needs and desires of diverse
constituencies are direct circuits to important currents of the
institutional mission. For instance, in the art museum that employs
me, the audiences are numerous and overlapping, and the people with
a stake in any given project could include educators, students,
visitors, artists, curators, donors, marketers, designers,
trustees, project advisers, the museum director and an anonymous
person in Spain who owns a work of art in the current exhibition.
Any of these people may have legitimate things to say in forming,
say, a suite of design pieces developed around a special
exhibition.
It's enticingly simple to just hire an agency and handle all the
decisions on a clear-cut customer/client basis, but foregoing the
opportunity for richer connection and relevance to the
institutional mission is kind of like ordering a burger and fries
from the drive-thru when you could be at home cooking up a real
meal using fresh local ingredients.
That's why it can make sense to look at designing in a complex
mission-driven organization as akin to designing a public space:
You want to wind up with an enduring, attractive design that works
for a diversity of potential users. To get to that end, designers
should never exclude that range of opinion—but neither should they
abdicate the designer's responsibility to do the actual
designing.