Forgot your username or password?
In December 2012, the final section of London’s new inner suburban circular railway opened, and a number of designers proposed maps using concentric circles in order to emphasize the new orbital connections. Unfortunately, these generally grafted circles onto standard schematic map rules: horizontal and vertical straight lines, and 45-degree diagonals. From the point of view of a circle, there is nothing special about these angles, and the results generally suffered from having elements that related to each other poorly.
The most effective way to relate concentric circles to straight lines is to use spokes and tangents. Thus was born my “Circles Tube Map,” which immediately went viral on the internet. Many found the concept too alien, but others were mesmerized by its unearthly charm, totally unlike any Underground map seen before.
I had intended “Circles Tube Map” as a playful exploration rather than an improvement in usability, but the positive response caused me to rethink. The design lost points for simplicity—its lines twisting and turning with many unavoidable corners—but the payback was a massive gain in coherence; the way in which the elements of a map holistically relate to each other, ideally giving the result clear shape.
New York is the ninth destination in my world tour of circles maps. This should not even have been attempted: How can a grid city with no real orbital component to its rail network be remotely compatible with these design rules? The surprise is that, having identified a suitable point of origin, and apart from a few awkward locations, the map falls into place neatly. People may object to its aesthetics, and geographical purists will dislike it in the same way that they distrust all highly schematized designs, but its overall power is harder to dispute—the result of forcing the New York subway into an unprecedented level of organization. Usability studies will commence later this year.
In the aftermath of the Boston Marathon bombing, a local design studio sought to make sense of the chaotic sequence of events. Using iconography to tell the story, here is the book they created: 102 Hours.
Section: Inspiration -
Design for Good, book design, graphic design, social issues
This film will allow designers of my generation and after, to learn about how it all worked before computers, and it will serve to honor the folks who made that transition from hand to digital, for their experience and skills that most designers and illustrators will never know again.
The redesign is not meant to indirectly criticize someone’s work; rather it is a quest to present content from another perspective.
Anna Kulachek creates a playful modular identity from illustrations of Prague
Posted by Maisie Skidmore
5 days ago from
It's Nice That
Paris & 3 Glasses
Second Story Interactive Studios
UX Architect at LaneTerralever
April 20, 2015
Art Director – Resound Creative
Quiksilver Pro Puerto Escondido 2009