Centaurs, RoboCop and the X-Men...
Like all characters from Greek mythology, comic books and movie
sagas that combine man and animal, alien or machine, we in-house
designers, though endowed with special strengths, constantly
wrestle with two competing halves of our psyches. We must be
intuitive yet logical, unique yet conformist, artistic yet
technical. With one foot in the creative universe and the other in
the world of business and finance, our workplaces demand that we be
of two minds and spirits, much like those fictional
counterparts.
Clearly, differing demands and an accompanying mindset can
coexist—and when there is synergy between the two, amazing
achievements occur. But the going can be difficult and we need
specific talents, skill sets and dispositions to succeed.
Alex Murphy, aka RoboCop, woke up from surgery with superhuman,
bionic appendages that were of absolutely no use to him until he
could be trained in their use. Whether we've taken the design or
business school route to our in-house careers, most of us need
additional training for our alter egos, too. For the design grads
this means taking courses in business-related disciplines. For the
business majors, design classes are in order. The types of training
available range from one and two day seminars to adult education
classes offered by local colleges, art schools and universities.
Some in-house creatives have gone back to school for graduate
degrees in complimentary areas of study. Be aware that in order to
capitalize on the dormant strengths you have waiting in your other
half—be it the creative or the business side—without taking
advantage of these many options, you will never discover your true
potential in the corporate environment.
Unlike the X-Men (and women), we don't have the luxury of
wallowing in a state of alienated seclusion. Anyone who thinks that
in-house design allows us to hide safely behind our 20-inch
monitors, avoiding the salesmen and bean counters, has been sorely
misled. There are no account execs in the in-house universe. We
need powerful, effective written and verbal communication skills to
sell our concepts to administrative philistines, keep our
non-design co-workers clear about our needs and progress, and
educate upper management on the value of good design. Training and
on-the-job experience contribute to our success in this area.
Human intelligence coupled with the strength of a horse made
centaurs powerful creatures. But I'll bet they never had to
multitask. Many in-house departments don't have a traffic manager,
forcing us designers to use our right brains in the concepting and
design of our projects and employ our left brains in the management
of our jobs. Our responsibilities include client and vendor
contact, scheduling, art directing, quoting, pre-flighting and
archiving our files. In-house groups would do well to standardize
and document those processes to ensure consistent performance and
boost efficiency.
The off-screen technical know-how that has brought many hybrid
characters to life onscreen is another prerequisite for our success
in the world of corporate design. Though we're creative problem
solvers who need to apply innovative solutions to difficult
marketing requests, we have to master the often technologically
intensive tools necessary to complete the job. Sorry to sound like
a broken MP3 player, but training is paramount. We all need to stay
current on the software and hardware we use to do our jobs.
Finally, let's address the angst that afflicts our fictional
peers. Give it up. It may make for good literature, but it has no
place in the corporate marketplace. A good attitude is often cited
by upper management as more important than talent. We need to
maintain a positive, professional and supportive persona. Believe
me, we'll all have more fun and create better work if we opt for
the relatively stable Superman alter ego. Batman never got the
girl, and who wants to live in a cave anyway?
About the Author: Andy Epstein is a veteran in-house design manager, having created and grown in-house design teams for Commonwealth Toy and Gund before restructuring and growing the 100-person creative team at Bristol-Myers-Squibb. Most recently he led an in-house design team at Designer Greetings, a greeting card company, developing the company's product and point-of-sale materials. This fall Andy accepted an offer to lead a 40+ multidisciplinary managed services in-house team at Merck Pharmaceuticals. He has written and spoken extensively on in-house issues, and was the co-founder of InSource, an association dedicated to providing support to in-house designers and design-team managers. Andy edits and contributes to the HOW InHOWse blog, published The Corporate Creative with HOW Books and is currently heading up AIGA’s in-house INitiative.