Card Culture
Article by
Jandos RothsteinJuly 11, 2006.
When I was 11 or 12, my mother (a woman prone to pronouncements)
told me with enthusiasm that the American Express was best of all
cards (though she certainly carried others). Her rationale had
nothing to do with the card's once-upon-a-time sales pitch of
exclusivity or its more recent emphasis on not really being a
credit card. Rather, her affection for the American Express was
more visceral: the card looked like money.
Indeed, the American Express card, with its engraving-influenced
art and portrait in a centered oval is still reminiscent of the
greenback—although like the classic Brooks Brothers shirt, it has
not been impervious to minor changes in style over the years. As
such it is the most obviously modern equivalent of 18th century
bank notes—bills released by local banks (often sketchy outfits)
that used elegant engraving and classic themes to suggest
authority, trustworthiness and permanence in the days before the
federal government standardized currency. (American Express's first
major revision to its fundamental design, the Optima card, with the
off-center larger portrait, anticipated the redesign of U.S.
currency by more than a decade. As it was based on European bills,
it still felt money-like.)
While the American Express card took the most literal path to
respectability by association, the design of other early credit
cards were most certainly after the same objectives. The first Visa
(then known as BankAmericard) and MasterCard (originally
MasterCharge) were masterpieces of sparse international style.
Built from fundamental elements—boxes or ovals and tasteful subdued
colors—they oozed corporate respectability. Regardless of what
vocabulary is used to telegraph seriousness, and although
introduced more than a century apart, early credit cards and bank
notes had the exact same goals: the medium was perceived as
untrustworthy so the graphics had to counteract the financial peril
inherent in using either in a transaction.
The basic American Express card may seem eternal, but otherwise
credit card design has changed dramatically in the past 30 years.
It's easy to dismiss these changes as merely part of the continuous
parade of fashion and theory that guide corporate communication,
but that would be a mistake. In the case of plastic money—which we
carry with us, and is so fundamental to how we see ourselves as
economic actors—it is worth considering card design by itself.
Since 1970, cards have gone from half-dozen flavors to a
bewildering array of styles and affiliations. Each of us, by what
we choose to carry, effectively designs our own money. Cards are
not just used to buy bling; more than ever they
are
bling.
Cards are also worthy of notice because the credit card industry
has been overwhelmingly successful. Consumer debt (that is, debt
unsecured by mortgages) has gone from 127 billion in 1970 to more
than 2 trillion today—a change that has aligned precisely with bank
card history and is largely due to their success. Design has been
integral to this success--functionally little distinguishes one
card from another except appearance.
Credit cards generate income primarily through interest on debt.
For consumers, an increase in the quantity of cards correlates
directly to increased debt exposure. The credit providers have long
used design to make cards seem desirable. Techniques have ranged
from prestigious-seeming “Gold” and “Platinum” cards; gimmicky
cards such as citibank's “portrait” card (which included a picture
of the user, ostensibly for added security) and the hypnotic “Blue”
card from American Express, Today's custom-branded or “affinity”
cards are the latest effort to make cards unusual and desirable.
Birth of a nation of debt
The first credit cards were introduced in the late 1950s, but they
did not really start to catch on until the early 70s. The company
that became Visa, began as the local offering of a single bank, but
nationalized once several banks were given shared ownership over
the brand. MasterCharge started as a co-op brand. Although both
cards were dual-branded—that is, they were issued by banks, and not
Visa or MasterCard—all featured the card's identity rather than the
bank's identity. This approach—many providers, one brand—was
necessary because part of the reason cards had floundered was their
perceived insecurity. In the late '50s and '60s thousands of
customers received bills for cards they had not requested nor
received: a side effect of unsophisticated efforts to kick-start
the industry. This standardization, along with improvements in how
transactions were validated, created an instrument consumers could
have faith in.
At first, this appearance of cooperation rather than competition
among banks was not an impediment to industry growth—credit cards
were a long way from saturating the market. And, for users during
those early days when new cards were issued to only the most
credit-worthy of customers, any card was unquestionably a status
symbol.
By the early '80s as cards became ubiquitous, it seemed that
distinctions within the category would be necessary for continued
growth. After all, why carry more than one or two cards if they are
indistinguishable? In 1987, the Visa and MasterCard designs, which
once took the entire area of the card, were reduced to postage
stamp-size logos, although where the logo was placed on the card
was not yet standardized. A hologram—then the “it” technology—was
also added, although its value as a security device was predictably
short-lived.
As the bank's identity became dominant, issuers also moved to add
lines of Gold and Platinum cards which, in theory, were tied to a
higher credit line, more services and larger fees. “Gold” and
“platinum” (followed soon by such handles as “platinum select,”
“platinum preferred” and “diamond”) have become so debased as
marketing concepts that it's easy to imagine that it was always so.
But these artificial distinctions helped the credit industry
continue to grow dramatically throughout the '90s. Metallic cards
tended to be more ornately decorated and shinier than lesser
cards—a conservative move counter to other design trends. Rococo
designs helped prop the associations of luxury implied by precious
metal names.
Design was also used in other ways to distinguish cards. A Franklin
Mint-inspired “Lighthouse” design (circa 2003) from People's Bank
was one of many cards that took a pictorial approach to creating a
distinct card. Triple-branded or “affinity” cards, as they are
known within the industry, were first introduced in 1978 but did
not become ubiquitous until much later. These store, school and
organization-branded cards are an inherently superior way to create
continuing demand for new cards. Affinity cards unlike the words
“gold” and “platinum” have ownership and therefore the potential
for exclusivity. They also provide an identity separate from a raw
appeal to status. Banks themselves are hardly sexy brands, but
Apple and Volkswagen (both of which have cards) and your alma mater
(which may well have a card) are. Turning cards into a collection
of functional bumper stickers allows the consumer to vicariously
proclaim computer skills and literacy (Amazon), a fondness for
strong coffee (Starbucks), or social concerns (Audabon) with every
transaction.
Why does affiliation matter? While banks wish to be perceived as
conservative, prudent and careful, affinity cards take on
personalities that graphically encourage consumption. Amazon's
current card features a large, off-kilter shopping cart. Motor
company cards—like other big-ticket brands—typically apply a small
percentage of spending into a point system to be used for the next
purchase. This approach nurtures the fantasy that accruing debt is
a faster route to new wheels than saving would be. A visit to a
major bank's credit card site, such as Chase, provides an
experience similar to any online store's as users are invited to
“shop” for a card. There are options for lover of cigars, Six
Flags, Toys 'R' Us and many others. These vehicles for debt offer
surrogacy for and the promise of real products and experiences. Of
course, the application for credit does not promise eventual debt.
It is, however, a necessary first step.
The id card
Cards have graphically flowered as instruments of consequence-free
buying with the advent of gift and awards cards. Turning the usual
plastic transaction on its head, these cards invite the user to
lend money to the company (interest-free) to load a credit-like
card. These funds are then returned to the customer at once or over
time in the form of products. In the abstract, it may seem
ludicrous to tie up funds (even in trivial quantities) in an
inherently illiquid medium (you can't use your Pottery Barn card at
Sears), but these cards offer the ability to affiliate with a
desirable image, come in a large variety of styles (and are
therefore highly personalized), and require only a small investment
to join the club (some rewards cards can be purchased for as little
as $5).
Award and gift cards carry the most playful of designs. Chain
department stores in particular excel at a creating cards that
users will want to own. JC Penny has released cards containing
optical games—one card shows a two-step animation of a dandelion
being blown. And Nordstrom releases cards that are tactile,
translucent and optically playful. Starbucks, no slouch in the gift
card department, produces a range of cards some of which are quite
fey. Starbucks cards often tie in to seasonal store
promotions.
As much as it may appear otherwise, these reverse-credit cards
often have consequences as they are often purchased, or reloaded,
with a credit card (as one can do on line with Starbucks or in
restaurants with the MacDonald's Arch Card). Essentially, affinity
cards allow the user to consolidate dozens of too-small-to-charge
purchases into one credit transaction.
Affinity cards are in their infancy, but in the years ahead it will
be interesting to see how the freer designs of these cards will
influence traditional bank cards. Starbucks has already added a
second design to their credit card choices based on the popular and
festive-looking “Community” rewards card. Though not influenced by
gift cards, American Express's touted Blue card is such an alluring
piece of eye candy, that users must accept an interest rate
considerably higher than on AmEx's other products. Banks and stores
both clearly believe that fun design is worth paying for.
From the magnetic strip introduced in the mid-70s to holograms and
smart chips later (though the last two are primarily decorative)
the card issuers have generally embraced new technology. Touch
cards, which have built in transponders are just now being
introduced, and with them holograms are disappearing. It is likely
that the loss of the hologram will also allow greater freedom of
design.
Personally, I am waiting for an affinity card with a picture of the
burning bush on it. Like the bush, my cards all continue to burn,
but are never consumed.
Figures
Except for Fig. 1 and Fig. 2, all cards are from the author's
personal collection. The numbers have been altered cards where
there would be security concerns.
Early bank notes
Fig. 1: Chemical Bank
Fig. 2: Exchange Bank of Virginia
Fig. 3: Farmers and Merchants Bank, 1862
Early cards
Fig. 4: BankAmericard, c.1970
Fig. 5: MasterCharge, c.1975
Fig. 6: Chase Visa, c.1984
Credit cards
Fig. 7: AT&T Universal Platinum, 2003
Fig. 8: American Express Blue
Fig. 9: AmazonCart, c.2005
Fig. 10: BankOne Graybars
Fig. 11: BankOne Platinum Connect
Fig. 12: People's Lighthouse
Non-credit cards
Fig. 13: AT&T Sales Card
Fig. 14: DebtMaster
Fig. 15: Sterling (after blue), 2004
Fig. 16: National Guard, 2006
Fig. 17: JC Penny, c.2004 (blown)
Fig. 18: Starbucks Angel Card
Fig. 19: Starbucks Bonbon Card
Fig. 20: Starbucks Wood Card, 2006